Initial Game Logic 2

This commit is contained in:
Juhn-Vitus Saß
2025-04-06 15:57:42 +02:00
parent 3637edce33
commit 3f07ce4ec7
15 changed files with 1506 additions and 151 deletions

View File

@@ -38,6 +38,8 @@ class QivipQuiz(models.Model):
description = models.TextField(validators=[validate_description],max_length=200,blank=False, default="In dem Quiz geht es um ...") description = models.TextField(validators=[validate_description],max_length=200,blank=False, default="In dem Quiz geht es um ...")
difficulty= models.CharField(max_length=13, choices=list(DIFFICULTY_VALUES.items()), default="nicht gesetzt", help_text="1: niedrigste Schwierigkeit und 5: höchste Schwierigkeit") difficulty= models.CharField(max_length=13, choices=list(DIFFICULTY_VALUES.items()), default="nicht gesetzt", help_text="1: niedrigste Schwierigkeit und 5: höchste Schwierigkeit")
credits=models.TextField(blank=True, editable=True) credits=models.TextField(blank=True, editable=True)
average_rating = models.FloatField(default=3.0)
rating_count = models.IntegerField(default=0)
def __str__(self): def __str__(self):
return self.name return self.name
@@ -47,7 +49,7 @@ class QivipQuiz(models.Model):
# Create your models here. # Create your models here.
class QivipQuestion(models.Model): class QivipQuestion(models.Model):
uuid = models.UUIDField(default=uuid.uuid4, editable=False, unique=True) uuid = models.UUIDField(default=uuid.uuid4, editable=False, unique=True)
quiz_id = models.ForeignKey(QivipQuiz, on_delete=models.CASCADE, related_name='question') quiz_id = models.ForeignKey(QivipQuiz, on_delete=models.CASCADE, related_name='questions')
creation_date = models.DateTimeField(auto_now_add=True) creation_date = models.DateTimeField(auto_now_add=True)
update_date = models.DateTimeField(auto_now=True) update_date = models.DateTimeField(auto_now=True)
data = models.TextField() data = models.TextField()
@@ -61,6 +63,28 @@ class Tag(models.Model):
def __str__(self): def __str__(self):
return self.name return self.name
class QuizRating(models.Model):
quiz = models.ForeignKey(QivipQuiz, on_delete=models.CASCADE, related_name='ratings')
participant_id = models.CharField(max_length=200)
rating = models.IntegerField(choices=[(i, str(i)) for i in range(1, 6)])
created_at = models.DateTimeField(auto_now_add=True)
class Meta:
unique_together = ('quiz', 'participant_id')
def save(self, *args, **kwargs):
is_new = self.pk is None
super().save(*args, **kwargs)
if is_new:
# Update quiz average rating
quiz = self.quiz
total_ratings = quiz.ratings.count()
avg_rating = quiz.ratings.aggregate(models.Avg('rating'))['rating__avg']
quiz.average_rating = round(avg_rating, 1) if avg_rating else 3.0
quiz.rating_count = total_ratings
quiz.save()
class QuizCategory(models.Model): class QuizCategory(models.Model):
name = models.CharField(max_length=100, unique=True) name = models.CharField(max_length=100, unique=True)
description = models.TextField(blank=True, null=True) description = models.TextField(blank=True, null=True)

View File

@@ -22,11 +22,11 @@ def overview_quiz(request):
try: try:
filter_my_quizzes = QivipQuiz.objects.filter(user_id=request.user).annotate(max_amout_questions=Count('question')) filter_my_quizzes = QivipQuiz.objects.filter(user_id=request.user).annotate(max_amout_questions=Count('questions'))
except: except:
filter_my_quizzes = QivipQuiz.objects.none() filter_my_quizzes = QivipQuiz.objects.none()
filter_other_quizzes = QivipQuiz.objects.annotate(max_amout_questions=Count('question')) filter_other_quizzes = QivipQuiz.objects.annotate(max_amout_questions=Count('questions'))

View File

@@ -4,8 +4,263 @@ from channels.generic.websocket import AsyncWebsocketConsumer
from channels.db import database_sync_to_async from channels.db import database_sync_to_async
from django.utils import timezone from django.utils import timezone
from datetime import timedelta from datetime import timedelta
from django.urls import reverse
from .models import QuizGame, QuizGameParticipant from .models import QuizGame, QuizGameParticipant
class GameConsumer(AsyncWebsocketConsumer):
async def connect(self):
self.join_code = self.scope['url_route']['kwargs']['join_code']
self.game_group_name = f'game_{self.join_code}'
# Join game group
await self.channel_layer.group_add(
self.game_group_name,
self.channel_name
)
await self.accept()
async def disconnect(self, close_code):
# Leave game group
await self.channel_layer.group_discard(
self.game_group_name,
self.channel_name
)
async def receive(self, text_data):
text_data_json = json.loads(text_data)
message_type = text_data_json['type']
if message_type == 'submit_answer':
participant_id = text_data_json['participant_id']
answer = text_data_json['answer']
time_remaining = text_data_json.get('time_remaining', 0)
# Save answer and update participant score
await self.save_answer(participant_id, answer, time_remaining)
# Notify host about the new answer
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'participant_answer',
'answer': answer
}
)
elif message_type == 'get_answer_stats':
stats = await self.get_answer_stats()
await self.send(text_data=json.dumps({
'type': 'answer_stats',
'stats': stats
}))
elif message_type == 'update_participants':
participants = await self.get_participants()
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'participant_list_update',
'participants': participants
}
)
elif message_type == 'next_question':
host_id = text_data_json['host_id']
if await self.verify_host(host_id):
await self.advance_to_next_question()
elif message_type == 'finish_game':
host_id = text_data_json['host_id']
if await self.verify_host(host_id):
await self.finish_game()
elif message_type == 'advance_to_scores':
host_id = text_data_json['host_id']
if await self.verify_host(host_id):
await self.show_scores()
async def participant_answer(self, event):
await self.send(text_data=json.dumps({
'type': 'participant_answer',
'answer': event['answer']
}))
async def participant_list_update(self, event):
await self.send(text_data=json.dumps({
'type': 'participant_list_update',
'participants': event['participants']
}))
async def game_state_update(self, event):
await self.send(text_data=json.dumps({
'type': 'game_state_update',
'action': event['action'],
'redirect_url': event.get('redirect_url')
}))
@database_sync_to_async
def verify_host(self, host_id):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
return quiz_game.host_id == host_id
except QuizGame.DoesNotExist:
return False
@database_sync_to_async
def save_answer(self, participant_id, answer_index, time_remaining):
try:
participant = QuizGameParticipant.objects.get(
quiz_game__join_code=self.join_code,
participant_id=participant_id
)
quiz_game = participant.quiz_game
current_question = quiz_game.quiz_id.questions.all()[quiz_game.current_question_index]
# Check if answer is correct
is_correct = False
if answer_index >= 0: # -1 means timeout
is_correct = current_question.data['options'][answer_index]['is_correct']
# Calculate score based on correctness and time
score = 0
if is_correct:
base_score = 1000
time_factor = time_remaining / 30000 # 30 seconds max
score = int(base_score * (0.5 + 0.5 * time_factor))
participant.score += score
participant.last_answer_correct = is_correct
participant.save()
return True
except (QuizGameParticipant.DoesNotExist, IndexError):
return False
@database_sync_to_async
def get_answer_stats(self):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
participants = QuizGameParticipant.objects.filter(quiz_game=quiz_game)
# Count answers for each option
stats = {}
for participant in participants:
if participant.last_answer is not None:
stats[participant.last_answer] = stats.get(participant.last_answer, 0) + 1
return stats
except QuizGame.DoesNotExist:
return {}
@database_sync_to_async
def get_participants(self):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
participants = QuizGameParticipant.objects.filter(quiz_game=quiz_game)
return [
{
'id': p.participant_id,
'display_name': p.display_name,
'score': p.score
}
for p in participants
]
except QuizGame.DoesNotExist:
return []
@database_sync_to_async
def _advance_to_next_question(self):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
quiz = quiz_game.quiz_id
# Move to next question
quiz_game.current_question_index += 1
# Check if we've reached the end
if quiz_game.current_question_index >= quiz.questions.count():
quiz_game.current_state = 'finished'
quiz_game.save()
return 'finished'
else:
# Update game state and start time
quiz_game.current_state = 'question'
quiz_game.question_start_time = timezone.now()
quiz_game.save()
return 'question'
except QuizGame.DoesNotExist:
return None
async def advance_to_next_question(self):
result = await self._advance_to_next_question()
if result == 'finished':
# Notify clients to redirect to finished page
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'game_state_update',
'action': 'finish_game',
'redirect_url': reverse('play:finished', kwargs={'join_code': self.join_code})
}
)
elif result == 'question':
# Notify clients to redirect to next question
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'game_state_update',
'action': 'next_question',
'redirect_url': reverse('play:question', kwargs={'join_code': self.join_code})
}
)
@database_sync_to_async
def _show_scores(self):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
quiz_game.current_state = 'scores'
quiz_game.save()
return True
except QuizGame.DoesNotExist:
return False
async def show_scores(self):
success = await self._show_scores()
if success:
# Notify clients to redirect to scores page
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'game_state_update',
'action': 'show_scores',
'redirect_url': reverse('play:scores', kwargs={'join_code': self.join_code})
}
)
@database_sync_to_async
def _finish_game(self):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
quiz_game.current_state = 'finished'
quiz_game.save()
return True
except QuizGame.DoesNotExist:
return False
async def finish_game(self):
success = await self._finish_game()
if success:
# Notify clients to redirect to finished page
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'game_state_update',
'action': 'finish_game',
'redirect_url': reverse('play:finished', kwargs={'join_code': self.join_code})
}
)
class LobbyConsumer(AsyncWebsocketConsumer): class LobbyConsumer(AsyncWebsocketConsumer):
async def connect(self): async def connect(self):
self.join_code = self.scope['url_route']['kwargs']['join_code'] self.join_code = self.scope['url_route']['kwargs']['join_code']
@@ -64,6 +319,96 @@ class LobbyConsumer(AsyncWebsocketConsumer):
} }
) )
elif message_type == 'start_game':
# Verify sender is host
sender_id = text_data_json.get('host_id')
if await self._is_host(sender_id):
# Update game state and notify all participants
await self._start_game()
await self.channel_layer.group_send(
self.room_group_name,
{
'type': 'game_state_update',
'action': 'start_game',
'redirect_url': f'/play/game/{self.join_code}/0'
}
)
async def game_state_update(self, event):
# Send game state update to WebSocket
await self.send(text_data=json.dumps({
'type': 'game_state_update',
'action': event['action'],
'redirect_url': event.get('redirect_url')
}))
@database_sync_to_async
def _start_game(self):
game = QuizGame.objects.get(join_code=self.join_code)
game.current_state = 'question'
game.current_question_index = 0
game.question_start_time = timezone.now()
game.save()
async def receive(self, text_data):
text_data_json = json.loads(text_data)
message_type = text_data_json['type']
if message_type == 'heartbeat':
# Update participant's last activity timestamp
participant_id = text_data_json.get('participant_id')
if participant_id:
await self._update_participant_heartbeat(participant_id)
elif message_type == 'update_participants':
participants = await self.get_participants()
await self.channel_layer.group_send(
self.room_group_name,
{
'type': 'participant_list_update',
'participants': participants
}
)
elif message_type == 'start_game':
# Verify sender is host
sender_id = text_data_json.get('host_id')
if await self._is_host(sender_id):
# Update game state and notify all participants
await self._start_game()
await self.channel_layer.group_send(
self.room_group_name,
{
'type': 'game_state_update',
'action': 'start_game',
'redirect_url': f'/play/game/{self.join_code}/0'
}
)
elif message_type == 'submit_answer':
participant_id = text_data_json.get('participant_id')
answer = text_data_json.get('answer')
time_remaining = text_data_json.get('time_remaining')
if participant_id:
score = await self._process_answer(participant_id, answer, time_remaining)
await self.send(text_data=json.dumps({
'type': 'answer_processed',
'score': score
}))
elif message_type == 'next_question':
sender_id = text_data_json.get('host_id')
if await self._is_host(sender_id):
next_state = await self._advance_game_state()
await self.channel_layer.group_send(
self.room_group_name,
{
'type': 'game_state_update',
'action': next_state['action'],
'redirect_url': next_state['redirect_url']
}
)
async def participant_list_update(self, event): async def participant_list_update(self, event):
participants = event['participants'] participants = event['participants']
await self.send(text_data=json.dumps({ await self.send(text_data=json.dumps({
@@ -85,6 +430,71 @@ class LobbyConsumer(AsyncWebsocketConsumer):
except QuizGameParticipant.DoesNotExist: except QuizGameParticipant.DoesNotExist:
pass pass
@database_sync_to_async
def _is_host(self, host_id):
try:
return QuizGame.objects.filter(join_code=self.join_code, host_id=host_id).exists()
except QuizGame.DoesNotExist:
return False
@database_sync_to_async
def _start_game(self):
game = QuizGame.objects.get(join_code=self.join_code)
game.current_state = 'question'
game.current_question_index = 0
game.question_start_time = timezone.now()
game.save()
@database_sync_to_async
def _process_answer(self, participant_id, answer, time_remaining):
game = QuizGame.objects.get(join_code=self.join_code)
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
question = game.quiz_id.questions.all()[game.current_question_index]
# Load question data
question_data = json.loads(question.data)
correct_answer = question_data.get('correct_answer')
# Calculate score based on correctness and time
score = 0
if answer == correct_answer:
# Base score for correct answer + bonus for speed
score = 1000 + int(time_remaining * 10) # 10 points per remaining second
participant.score += score
participant.save()
return score
@database_sync_to_async
def _advance_game_state(self):
game = QuizGame.objects.get(join_code=self.join_code)
total_questions = game.quiz_id.questions.count()
if game.current_state == 'question':
game.current_state = 'scores'
game.save()
return {
'action': 'show_scores',
'redirect_url': f'/play/game/{self.join_code}/scores'
}
elif game.current_state == 'scores':
if game.current_question_index + 1 < total_questions:
game.current_state = 'question'
game.current_question_index += 1
game.question_start_time = timezone.now()
game.save()
return {
'action': 'next_question',
'redirect_url': f'/play/game/{self.join_code}/{game.current_question_index}'
}
else:
game.current_state = 'finished'
game.save()
return {
'action': 'game_finished',
'redirect_url': f'/play/game/{self.join_code}/finished'
}
@database_sync_to_async @database_sync_to_async
def _remove_inactive_participants(self): def _remove_inactive_participants(self):
# Remove participants who haven't sent a heartbeat in the last 30 seconds # Remove participants who haven't sent a heartbeat in the last 30 seconds

View File

@@ -6,9 +6,19 @@ import random, string
# Create your models here. # Create your models here.
class QuizGame(models.Model): class QuizGame(models.Model):
GAME_STATES = [
('lobby', 'In Lobby'),
('question', 'Frage läuft'),
('scores', 'Punkteübersicht'),
('finished', 'Beendet')
]
host_id = models.CharField(max_length=200, unique=True) host_id = models.CharField(max_length=200, unique=True)
join_code = models.CharField(max_length=6, unique=True, blank=True) join_code = models.CharField(max_length=6, unique=True, blank=True)
quiz_id = models.ForeignKey(QivipQuiz, on_delete=models.CASCADE) quiz_id = models.ForeignKey(QivipQuiz, on_delete=models.CASCADE)
current_state = models.CharField(max_length=20, choices=GAME_STATES, default='lobby')
current_question_index = models.IntegerField(default=0)
question_start_time = models.DateTimeField(null=True, blank=True)
def save(self, *args, **kwargs): def save(self, *args, **kwargs):
if not self.join_code: if not self.join_code:
@@ -30,10 +40,12 @@ class QuizGame(models.Model):
class QuizGameParticipant(models.Model): class QuizGameParticipant(models.Model):
participant_id = models.CharField(max_length=200, unique=True) participant_id = models.CharField(max_length=200, unique=True)
display_name = models.CharField(verbose_name="Anzeigename", max_length=15) display_name = models.CharField(verbose_name="Anzeigename", max_length=15)
quiz_game = models.ForeignKey(QuizGame, on_delete=models.CASCADE, related_name="participant") quiz_game = models.ForeignKey(QuizGame, on_delete=models.CASCADE, related_name="participants")
score = models.IntegerField(verbose_name="Punkte", default=0) score = models.IntegerField(verbose_name="Punkte", default=0)
avatar = models.CharField(max_length=200, blank=True, default="") avatar = models.CharField(max_length=200, blank=True, default="")
last_heartbeat = models.DateTimeField(auto_now=True) last_heartbeat = models.DateTimeField(auto_now=True)
last_answer = models.IntegerField(null=True, blank=True)
last_answer_correct = models.BooleanField(null=True, blank=True)
def save(self, *args, **kwargs): def save(self, *args, **kwargs):
if not self.participant_id: if not self.participant_id:
@@ -45,3 +57,20 @@ class QuizGameParticipant(models.Model):
new_id = ''.join(random.choices(string.digits + string.ascii_lowercase, k=60)) new_id = ''.join(random.choices(string.digits + string.ascii_lowercase, k=60))
if not QuizGameParticipant.objects.filter(participant_id=new_id).exists(): if not QuizGameParticipant.objects.filter(participant_id=new_id).exists():
return new_id return new_id
class QuizAnswer(models.Model):
participant = models.ForeignKey(QuizGameParticipant, on_delete=models.CASCADE, related_name='answers')
question_index = models.IntegerField()
answer_index = models.IntegerField()
is_correct = models.BooleanField()
score = models.IntegerField()
time_remaining = models.IntegerField()
class Meta:
unique_together = ['participant', 'question_index']
def generate_unique_id(self):
for i in range(10):
new_id = ''.join(random.choices(string.digits + string.ascii_lowercase, k=60))
if not QuizGameParticipant.objects.filter(participant_id=new_id).exists():
return new_id

View File

@@ -1,6 +1,8 @@
from django.urls import re_path from django.urls import re_path
from . import consumers from .consumers.game import GameConsumer
from .consumers.lobby import LobbyConsumer
websocket_urlpatterns = [ websocket_urlpatterns = [
re_path(r'ws/game/(?P<join_code>\w+)/$', consumers.LobbyConsumer.as_asgi()), re_path(r'ws/game/(?P<join_code>\w+)/$', GameConsumer.as_asgi()),
re_path(r'ws/play/lobby/(?P<join_code>\w+)/$', LobbyConsumer.as_asgi()),
] ]

View File

@@ -8,6 +8,8 @@ urlpatterns = [
path('game/<str:join_code>', views.lobby, name='lobby'), path('game/<str:join_code>', views.lobby, name='lobby'),
path('game/<str:join_code>/participate', views.create_participant, name='create_participant'), path('game/<str:join_code>/participate', views.create_participant, name='create_participant'),
path('join', views.join_game, name='join_game'), path('join', views.join_game, name='join_game'),
path('game/<str:join_code>/<int:question_id>', views.question, name='question'), path('game/<str:join_code>/question', views.question, name='question'),
path('game/<str:join_code>/<int:question_id>/participant', views.question_participant, name='question_participant'), path('game/<str:join_code>/waiting', views.waiting_room, name='waiting'),
path('game/<str:join_code>/scores', views.scores, name='scores'),
path('game/<str:join_code>/finished', views.finished, name='finished'),
] ]

View File

@@ -29,6 +29,7 @@ def lobby(request, join_code):
participant = QuizGameParticipant.objects.get(participant_id=participant_id) participant = QuizGameParticipant.objects.get(participant_id=participant_id)
if not participant.quiz_game.join_code == join_code: # Teilnehmer dem richtigen Spiel hinzufügen if not participant.quiz_game.join_code == join_code: # Teilnehmer dem richtigen Spiel hinzufügen
participant.quiz_game = quiz_game participant.quiz_game = quiz_game
participant.score = 0 # Reset score when joining new game
participant.save() participant.save()
except QuizGameParticipant.DoesNotExist: except QuizGameParticipant.DoesNotExist:
return redirect('play:create_participant', join_code=join_code) return redirect('play:create_participant', join_code=join_code)
@@ -37,34 +38,41 @@ def lobby(request, join_code):
return render(request, 'play/lobby.html', context=context) return render(request, 'play/lobby.html', context=context)
def create_participant(request, join_code): def create_participant(request, join_code):
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
if "participant_id" in request.COOKIES: if "participant_id" in request.COOKIES:
# Prüfe ob der Teilnehmer noch existiert # Prüfe ob der Teilnehmer noch existiert
participant_id = request.COOKIES['participant_id'] participant_id = request.COOKIES['participant_id']
try: try:
participant = QuizGameParticipant.objects.get(participant_id=participant_id) participant = QuizGameParticipant.objects.get(participant_id=participant_id)
if participant.quiz_game.join_code != join_code:
participant.quiz_game = quiz_game
participant.score = 0 # Reset score when joining new game
participant.save()
return redirect('play:lobby', join_code=join_code) return redirect('play:lobby', join_code=join_code)
except QuizGameParticipant.DoesNotExist: except QuizGameParticipant.DoesNotExist:
# Cookie löschen wenn Teilnehmer nicht mehr existiert # Cookie löschen wenn Teilnehmer nicht mehr existiert
response = HttpResponseRedirect(request.path) response = HttpResponseRedirect(request.path)
response.delete_cookie('participant_id') response.delete_cookie('participant_id')
return response return response
if request.method == 'POST': if request.method == 'POST':
display_name = request.POST.get('display_name') display_name = request.POST.get('display_name')
join_code = request.POST.get('join_code') if not display_name:
try: return render(request, 'play/initialize_participant.html', {
quiz = QuizGame.objects.get(join_code=join_code) 'join_code': join_code,
'error': 'Bitte geben Sie einen Namen ein'
})
participant = QuizGameParticipant() participant = QuizGameParticipant()
participant.display_name = display_name participant.display_name = display_name
participant.quiz_game = quiz participant.quiz_game = quiz_game
participant.score = 0 # Initialize score
participant.save() participant.save()
response = HttpResponseRedirect(reverse('play:lobby', kwargs={'join_code': join_code})) response = HttpResponseRedirect(reverse('play:lobby', kwargs={'join_code': join_code}))
response.set_cookie('participant_id', participant.participant_id, max_age=3600) response.set_cookie('participant_id', participant.participant_id, max_age=3600)
return response return response
except QuizGame.DoesNotExist:
# TODO: Fehlermeldung fuer nicht-existierendes Quiz
pass
return render(request, 'play/initialize_participant.html', {'join_code': join_code}) return render(request, 'play/initialize_participant.html', {'join_code': join_code})
@@ -89,32 +97,162 @@ def join_game(request):
join_code = request.POST.get('game_code') join_code = request.POST.get('game_code')
try: try:
quiz = QuizGame.objects.get(join_code=join_code) quiz = QuizGame.objects.get(join_code=join_code)
# Redirect to create_participant if no participant cookie exists
if not "participant_id" in request.COOKIES:
return redirect('play:create_participant', join_code=join_code)
return redirect('play:lobby', join_code=join_code) return redirect('play:lobby', join_code=join_code)
except QuizGame.DoesNotExist: except QuizGame.DoesNotExist:
# TODO: Mit message eine Fehlermeldung weitergeben (und im entsprechenden Template Designen) # TODO: Mit message eine Fehlermeldung weitergeben (und im entsprechenden Template Designen)
pass pass
return render(request, 'play/join_game.html') return render(request, 'play/join_game.html')
def question(request, join_code, question_id): def finished(request, join_code):
question = get_object_or_404(QivipQuestion, pk=question_id) try:
game = QuizGame.objects.get(join_code=join_code)
if question.data: participant = None
question.data = json.loads(question.data) participant_id = request.session.get('participant_id')
if participant_id:
participant = QuizGameParticipant.objects.filter(
quiz_game=game,
participant_id=participant_id
).first()
context = { context = {
'question': question, 'join_code': join_code,
'is_host': str(game.host_id) == str(request.session.get('host_id')),
'participant_id': participant_id if participant else None
} }
return render(request, 'play/game/finished.html', context)
except QuizGame.DoesNotExist:
return redirect('home')
return render(request, 'play/game/question_host.html', {'question': question, 'debug': "debug"}) def scores(request, join_code):
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
def question_participant(request, join_code, question_id): # Verify game state
question = get_object_or_404(QivipQuestion, pk=question_id) if quiz_game.current_state != 'scores':
return redirect('play:lobby', join_code=join_code)
if question.data: # Get participants sorted by score
question.data = json.loads(question.data) participants = QuizGameParticipant.objects.filter(quiz_game=quiz_game).order_by('-score')
context = { # Check if user is host
'question': question, is_host = False
} if 'host_id' in request.COOKIES and request.COOKIES['host_id'] == quiz_game.host_id:
is_host = True
return render(request, 'play/game/question_participant.html', {'question': question, 'debug': "debug"}) # Get current question for context
questions = quiz_game.quiz_id.questions.all()
current_question = questions[quiz_game.current_question_index]
question_data = json.loads(current_question.data)
return render(request, 'play/game/score_overview.html', {
'quiz_game': quiz_game,
'participants': participants,
'is_host': is_host,
'host_id': quiz_game.host_id if is_host else None,
'is_last_question': quiz_game.current_question_index + 1 >= len(questions),
'question_data': question_data,
'question_index': quiz_game.current_question_index,
'total_questions': len(questions)
})
def finished(request, join_code):
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
# Verify game state
if quiz_game.current_state != 'finished':
return redirect('play:lobby', join_code=join_code)
# Get participants sorted by score
participants = QuizGameParticipant.objects.filter(quiz_game=quiz_game).order_by('-score')
# Check if user is host
is_host = False
if 'host_id' in request.COOKIES and request.COOKIES['host_id'] == quiz_game.host_id:
is_host = True
# Get participant if exists
participant_id = request.COOKIES.get('participant_id')
participant = None
if participant_id:
participant = QuizGameParticipant.objects.filter(
quiz_game=quiz_game,
participant_id=participant_id
).first()
return render(request, 'play/game/finished.html', {
'quiz_game': quiz_game,
'participants': participants,
'winner': participants.first() if participants.exists() else None,
'join_code': join_code,
'is_host': is_host,
'participant_id': participant_id if participant else None
})
def question(request, join_code):
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
# Verify game state
if quiz_game.current_state != 'question':
return redirect('play:lobby', join_code=join_code)
# Get current question
questions = quiz_game.quiz_id.questions.all()
if quiz_game.current_question_index >= len(questions):
return redirect('play:lobby', join_code=join_code)
current_question = questions[quiz_game.current_question_index]
question_data = json.loads(current_question.data)
# Check if user is host
if 'host_id' in request.COOKIES and request.COOKIES['host_id'] == quiz_game.host_id:
return render(request, 'play/game/question_host.html', {
'quiz_game': quiz_game,
'question_data': question_data,
'host_id': quiz_game.host_id,
'start_time': int(quiz_game.question_start_time.timestamp() * 1000),
'question_index': quiz_game.current_question_index,
'total_questions': len(questions)
})
# Handle participant view
if not 'participant_id' in request.COOKIES:
return redirect('play:create_participant', join_code=join_code)
participant_id = request.COOKIES['participant_id']
try:
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
except QuizGameParticipant.DoesNotExist:
return redirect('play:create_participant', join_code=join_code)
return render(request, 'play/game/question_participant.html', {
'quiz_game': quiz_game,
'question_data': question_data,
'participant': participant,
'start_time': int(quiz_game.question_start_time.timestamp() * 1000),
'question_index': quiz_game.current_question_index,
'total_questions': len(questions)
})
def waiting_room(request, join_code):
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
# Check if user is host
if 'host_id' in request.COOKIES and request.COOKIES['host_id'] == quiz_game.host_id:
return redirect('play:question', join_code=join_code)
# Handle participant view
if not 'participant_id' in request.COOKIES:
return redirect('play:create_participant', join_code=join_code)
participant_id = request.COOKIES['participant_id']
try:
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
except QuizGameParticipant.DoesNotExist:
return redirect('play:create_participant', join_code=join_code)
return render(request, 'play/game/wait_for_other_players.html', {
'quiz_game': quiz_game,
'participant': participant
})

View File

@@ -6,12 +6,56 @@
<meta charset="UTF-8"> <meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="{% static 'css/t-style.css' %}"> <link rel="stylesheet" href="{% static 'css/t-style.css' %}">
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.5.1/css/all.min.css">
<title>qivip</title> <title>qivip</title>
</head> </head>
<body> <body>
{% include 'partials/_nav.html' %} {% include 'partials/_nav.html' %}
{% block content%}{% endblock %} {% block content%}{% endblock %}
{% include 'partials/_footer.html' %} {% include 'partials/_footer.html' %}
<!-- Toast Container -->
<div id="toast-container" class="fixed top-4 right-4 z-50"></div>
<!-- Base JavaScript -->
<script>
// WebSocket Utility
const wsUtil = {
handleClose: function(e) {
if (e.code === 1000 || e.code === 1001) {
console.log('Socket closed normally');
} else {
console.error('Socket closed unexpectedly', e.code);
}
}
};
// Toast Notification System
const toast = {
create: function(message, type = 'info', duration = 3000) {
const toast = document.createElement('div');
toast.className = `mb-4 p-4 rounded-lg shadow-lg transform transition-all duration-300 ease-in-out
${type === 'success' ? 'bg-green-100 border-l-4 border-green-500 text-green-700' :
type === 'error' ? 'bg-red-100 border-l-4 border-red-500 text-red-700' :
type === 'warning' ? 'bg-yellow-100 border-l-4 border-yellow-500 text-yellow-700' :
'bg-blue-100 border-l-4 border-blue-500 text-blue-700'}`;
toast.innerHTML = message;
const container = document.getElementById('toast-container');
container.appendChild(toast);
// Animate in
setTimeout(() => toast.classList.add('translate-x-0', 'opacity-100'), 100);
toast.classList.add('-translate-x-4', 'opacity-0');
// Remove after duration
setTimeout(() => {
toast.classList.add('-translate-x-4', 'opacity-0');
setTimeout(() => toast.remove(), 300);
}, duration);
}
};
</script>
{% block extra_js %}{% endblock %} {% block extra_js %}{% endblock %}
</body> </body>
</html> </html>

View File

@@ -57,17 +57,27 @@
<div class="swiper-wrapper"> <div class="swiper-wrapper">
{% for quiz in filter_my_quizzes %} {% for quiz in filter_my_quizzes %}
<div class="swiper-slide"> <div class="swiper-slide">
<div class="relative h-80 bg-white bg-cover text-white w-full max-w-md rounded-lg p-4 shadow-md border-blue-600 border-2 rounded-xl flex flex-col justify-between" <div class="relative h-80 bg-white bg-cover text-white w-full max-w-md rounded-xl p-4 shadow-md border-blue-600 border-2 flex flex-col justify-between"
{% if quiz.image %} style="background-image: url('http://127.0.0.1:8000/{{ quiz.image.url }}');" {% endif %}> {% if quiz.image %} style="background-image: url('http://127.0.0.1:8000/{{ quiz.image.url }}');" {% endif %}>
<div class="absolute inset-0 bg-gray-900/60 bg-opacity-50 rounded-lg"></div> <div class="absolute inset-0 bg-gray-900/60 bg-opacity-50 rounded-lg"></div>
<h2 class=" break-words truncate text-white drop-shadow-lg custom-outline"> <a href="{% url 'library:detail_quiz' quiz.id %}">{{ quiz.name }}</a></h2> <h2 class=" break-words truncate text-white drop-shadow-lg custom-outline"> <a href="{% url 'library:detail_quiz' quiz.id %}">{{ quiz.name }}</a></h2>
<p class="text-white font-bold text-white drop-shadow-lg custom-outline"> <p class="text-white font-bold drop-shadow-lg custom-outline">
<span class="break-words line-clamp-2 ">{{ quiz.description }}</span><br> <span class="break-words line-clamp-2 ">{{ quiz.description }}</span><br>
Schwierigkeit: <span class="font-bold">{{ quiz.difficulty }}</span><br> Schwierigkeit: <span class="font-bold">{{ quiz.difficulty }}</span><br>
Anzahl der Fragen: <span class="font-bold">{{ quiz.question.count }}</span><br> Anzahl der Fragen: <span class="font-bold">{{ quiz.question.count }}</span><br>
Status: <span class="font-bold ">{{ quiz.status }}</span> Status: <span class="font-bold">{{ quiz.status }}</span><br>
Bewertung: <span class="font-bold">
{% for i in '12345'|make_list %}
{% if forloop.counter <= quiz.average_rating|floatformat:0|add:0 %}
<span class="text-yellow-400"></span>
{% else %}
<span class="text-gray-400"></span>
{% endif %}
{% endfor %}
({{ quiz.rating_count }})
</span>
<p class=" font-bold break-words truncate text-white drop-shadow-lg custom-outline"> <p class=" font-bold break-words truncate text-white drop-shadow-lg custom-outline">
@@ -85,14 +95,14 @@
<!-- Buttons bleiben am unteren Rand --> <!-- Buttons bleiben am unteren Rand -->
<div class="flex justify-between items-center gap-2 "> <div class="flex justify-between items-center gap-2 ">
<a href="{% url 'play:create_game' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white font-bold text-white drop-shadow-lg custom-outline">Spiel starten</a> <a href="{% url 'play:create_game' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white font-bold drop-shadow-lg custom-outline">Spiel starten</a>
<div class="flex gap-2"> <div class="flex gap-2">
<a href="{% url 'library:detail_quiz' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white font-bold drop-shadow-lg custom-outline"> <a href="{% url 'library:detail_quiz' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white font-bold drop-shadow-lg custom-outline">
<svg xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24" stroke-width="1.5" stroke="currentColor" class="size-7"> <svg xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24" stroke-width="1.5" stroke="currentColor" class="size-7">
<path stroke-linecap="round" stroke-linejoin="round" d="m16.862 4.487 1.687-1.688a1.875 1.875 0 1 1 2.652 2.652L10.582 16.07a4.5 4.5 0 0 1-1.897 1.13L6 18l.8-2.685a4.5 4.5 0 0 1 1.13-1.897l8.932-8.931Zm0 0L19.5 7.125M18 14v4.75A2.25 2.25 0 0 1 15.75 21H5.25A2.25 2.25 0 0 1 3 18.75V8.25A2.25 2.25 0 0 1 5.25 6H10" /> <path stroke-linecap="round" stroke-linejoin="round" d="m16.862 4.487 1.687-1.688a1.875 1.875 0 1 1 2.652 2.652L10.582 16.07a4.5 4.5 0 0 1-1.897 1.13L6 18l.8-2.685a4.5 4.5 0 0 1 1.13-1.897l8.932-8.931Zm0 0L19.5 7.125M18 14v4.75A2.25 2.25 0 0 1 15.75 21H5.25A2.25 2.25 0 0 1 3 18.75V8.25A2.25 2.25 0 0 1 5.25 6H10" />
</svg> </svg>
</a> </a>
<a href="{% url 'library:delete_quiz' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white text-white font-bold text-white drop-shadow-lg custom-outline"> <a href="{% url 'library:delete_quiz' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white font-bold drop-shadow-lg custom-outline">
<svg xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24" stroke-width="1.5" stroke="currentColor" class="size-7"> <svg xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24" stroke-width="1.5" stroke="currentColor" class="size-7">
<path stroke-linecap="round" stroke-linejoin="round" d="m14.74 9-.346 9m-4.788 0L9.26 9m9.968-3.21c.342.052.682.107 1.022.166m-1.022-.165L18.16 19.673a2.25 2.25 0 0 1-2.244 2.077H8.084a2.25 2.25 0 0 1-2.244-2.077L4.772 5.79m14.456 0a48.108 48.108 0 0 0-3.478-.397m-12 .562c.34-.059.68-.114 1.022-.165m0 0a48.11 48.11 0 0 1 3.478-.397m7.5 0v-.916c0-1.18-.91-2.164-2.09-2.201a51.964 51.964 0 0 0-3.32 0c-1.18.037-2.09 1.022-2.09 2.201v.916m7.5 0a48.667 48.667 0 0 0-7.5 0" /> <path stroke-linecap="round" stroke-linejoin="round" d="m14.74 9-.346 9m-4.788 0L9.26 9m9.968-3.21c.342.052.682.107 1.022.166m-1.022-.165L18.16 19.673a2.25 2.25 0 0 1-2.244 2.077H8.084a2.25 2.25 0 0 1-2.244-2.077L4.772 5.79m14.456 0a48.108 48.108 0 0 0-3.478-.397m-12 .562c.34-.059.68-.114 1.022-.165m0 0a48.11 48.11 0 0 1 3.478-.397m7.5 0v-.916c0-1.18-.91-2.164-2.09-2.201a51.964 51.964 0 0 0-3.32 0c-1.18.037-2.09 1.022-2.09 2.201v.916m7.5 0a48.667 48.667 0 0 0-7.5 0" />

View File

@@ -1,35 +1,129 @@
{% load static %} {% extends 'base.html' %}
<!DOCTYPE html>
<html lang="de"> {% block content %}
<head> <div class="container mx-auto px-4">
<meta charset="UTF-8"> <div class="bg-white rounded-lg shadow-md p-6 mb-6">
<meta name="viewport" content="width=device-width, initial-scale=1.0"> <p class="text-gray-700 font-bold text-xl mb-4">Frage {{ question_index|add:1 }} von {{ total_questions }}</p>
<link rel="stylesheet" href="{% static 'css/t-style.css' %}"> <h1 class="text-3xl font-bold mb-6">{{ question_data.question }}</h1>
<title>qivip</title>
</head> <div class="grid grid-cols-2 gap-4 mb-6">
<body> <div class="p-4 bg-blue-50 rounded-lg">
<div> <p class="text-blue-600 text-xl mb-2">Verbleibende Zeit</p>
<div class="qp-question-container"> <p id="remaining-time" class="text-6xl font-bold text-blue-700">30</p>
<p class="text-gray-700 font-bold text-xl uppercase">Frage X</p>
<img src="integral.png">
<h1>Frage: {{ question.data.question }}</h1>
<div>
<div class="p-4">
<p class="text-blue-500 text-xl">Verbleibende Zeit:</p>
<p id="remaining_time" class="text-6xl">36</p>
</div> </div>
<div class="p-4"> <div class="p-4 bg-blue-50 rounded-lg">
<p class="text-blue-500 text-xl">7/14 Antworten</p> <p class="text-blue-600 text-xl mb-2">Antworten</p>
<p id="answer-count" class="text-6xl font-bold text-blue-700">0/0</p>
</div> </div>
</div> </div>
</div>
<div class="qp-answer-container-host" id="qp-answer-container-host"> <div class="grid grid-cols-2 gap-4">
{% for option in question.data.options %} {% for option in question_data.options %}
<div> <div class="p-4 bg-gray-100 rounded-lg" data-correct="{{ option.is_correct }}">
<p>{{ option.value }}</p> <p class="text-lg">{{ option.value }}</p>
<p id="option-count-{{ forloop.counter0 }}" class="text-gray-600 hidden">0 Antworten</p>
</div> </div>
{% endfor %} {% endfor %}
</div> </div>
</div> </div>
</body> </div>
</html> {% endblock %}
{% block extra_js %}
{% include 'play/game/common_scripts.html' %}
<script>
const joinCode = '{{ quiz_game.join_code }}';
const hostId = '{{ host_id }}';
const questionStartTime = {{ start_time }};
const questionDuration = 30000; // 30 seconds in milliseconds
const gameSocket = initializeGameSocket(joinCode);
let answeredParticipants = 0;
let totalParticipants = 0;
const optionCounts = {};
gameSocket.onmessage = function(e) {
const data = JSON.parse(e.data);
if (data.type === 'participant_answer') {
answeredParticipants++;
updateAnswerCount();
updateOptionCount(data.answer);
} else if (data.type === 'participant_list_update') {
totalParticipants = data.participants.length;
updateAnswerCount();
} else if (data.type === 'game_state_update' &&
data.action === 'show_scores' &&
data.redirect_url) {
window.location.href = data.redirect_url;
}
};
gameSocket.onclose = function(e) {
wsUtil.handleClose(e);
};
function updateAnswerCount() {
const answerCountElement = document.getElementById('answer-count');
if (answerCountElement) {
answerCountElement.textContent = `${answeredParticipants}/${totalParticipants}`;
}
// If everyone has answered, advance to scores
if (answeredParticipants === totalParticipants && totalParticipants > 0) {
advanceToScores();
}
}
function updateOptionCount(optionIndex) {
optionCounts[optionIndex] = (optionCounts[optionIndex] || 0) + 1;
const optionElement = document.getElementById(`option-count-${optionIndex}`);
if (optionElement) {
optionElement.textContent = `${optionCounts[optionIndex]} Antworten`;
}
}
function advanceToScores() {
// Show correct answers and answer counts
var correctOptions = document.querySelectorAll('[data-correct="True"]');
for (var i = 0; i < correctOptions.length; i++) {
correctOptions[i].classList.add('border-2', 'border-green-500');
}
// Show answer counts
var countElements = document.querySelectorAll('[id^="option-count-"]');
for (var j = 0; j < countElements.length; j++) {
countElements[j].classList.remove('hidden');
}
// Wait a moment to show the correct answer and counts
setTimeout(function() {
gameSocket.send(JSON.stringify({
'type': 'advance_to_scores',
'host_id': hostId
}));
}, 2000);
}
// Timer
function updateTimer() {
const now = Date.now();
const elapsed = now - questionStartTime;
const remaining = Math.max(0, Math.ceil((questionDuration - elapsed) / 1000));
document.getElementById('remaining-time').textContent = remaining;
if (remaining === 0) {
advanceToScores();
} else {
requestAnimationFrame(updateTimer);
}
}
// Request initial participants list
gameSocket.onopen = function(e) {
gameSocket.send(JSON.stringify({
'type': 'update_participants'
}));
updateTimer();
};
</script>
{% endblock %}

View File

@@ -1,19 +1,115 @@
{% load static %} {% extends 'base.html' %}
<!DOCTYPE html>
<html lang="de"> {% block content %}
<head> <div class="container mx-auto px-4">
<meta charset="UTF-8"> <div class="flex justify-end mb-4">
<meta name="viewport" content="width=device-width, initial-scale=1.0"> <button onclick="leaveGame()" class="bg-red-500 hover:bg-red-600 text-white font-bold py-2 px-4 rounded">
<link rel="stylesheet" href="{% static 'css/t-style.css' %}"> Spiel verlassen
<title>qivip</title> </button>
</head>
<body>
<div class="qp-answer-container" id="qp-answer-container">
{% for option in question.data.options %}
<div>
<p>{{ option.value }}</p>
</div> </div>
<div class="bg-white rounded-lg shadow-md p-6 mb-6">
<p class="text-gray-700 font-bold text-xl mb-4">Frage {{ question_index|add:1 }} von {{ total_questions }}</p>
<h1 class="text-3xl font-bold mb-6">{{ question_data.question }}</h1>
<div class="p-4 bg-blue-50 rounded-lg mb-6">
<p class="text-blue-600 text-xl mb-2">Verbleibende Zeit</p>
<p id="remaining-time" class="text-6xl font-bold text-blue-700">30</p>
</div>
<div class="grid grid-cols-2 gap-4" id="options-container">
{% for option in question_data.options %}
<button
class="p-4 bg-gray-100 hover:bg-blue-100 rounded-lg transition-colors duration-200 answer-option"
data-index="{{ forloop.counter0 }}"
onclick="submitAnswer({{ forloop.counter0 }});">
<p class="text-lg">{{ option.value }}</p>
</button>
{% endfor %} {% endfor %}
</div> </div>
</body> </div>
</html> </div>
{% endblock %}
{% block extra_js %}
{% include 'play/game/common_scripts.html' %}
<script>
let hasAnswered = false;
const joinCode = '{{ quiz_game.join_code }}';
const participantId = '{{ participant.participant_id }}';
const questionStartTime = {{ start_time }};
const questionDuration = 30000; // 30 seconds in milliseconds
const gameSocket = initializeGameSocket(joinCode);
gameSocket.onmessage = function(e) {
const data = JSON.parse(e.data);
if (data.type === 'redirect' && data.url) {
window.location.href = data.url;
} else if (data.type === 'game_state_update' &&
data.action === 'show_scores' &&
data.redirect_url) {
window.location.href = data.redirect_url;
}
};
gameSocket.onclose = function(e) {
wsUtil.handleClose(e);
};
function submitAnswer(optionIndex) {
if (hasAnswered) return;
hasAnswered = true;
const now = Date.now();
const timeRemaining = Math.max(0, questionDuration - (now - questionStartTime));
// Disable all options and highlight selected
const options = document.getElementsByClassName('answer-option');
for (let option of options) {
option.disabled = true;
option.classList.remove('hover:bg-blue-100');
if (parseInt(option.dataset.index) === optionIndex) {
option.classList.remove('bg-gray-100');
option.classList.add('bg-blue-600', 'text-white');
} else {
option.classList.add('opacity-50');
}
}
// Send answer to server
gameSocket.send(JSON.stringify({
type: 'submit_answer',
participant_id: participantId,
answer: optionIndex,
time_remaining: timeRemaining
}));
}
// Timer
function updateTimer() {
const now = Date.now();
const elapsed = now - questionStartTime;
const remaining = Math.max(0, Math.ceil((questionDuration - elapsed) / 1000));
document.getElementById('remaining-time').textContent = remaining;
if (remaining === 0 && !hasAnswered) {
// Auto-submit timeout answer
submitAnswer(-1);
} else if (remaining > 0) {
requestAnimationFrame(updateTimer);
}
}
function leaveGame() {
if (confirm('Möchtest du das Spiel wirklich verlassen?')) {
gameSocket.send(JSON.stringify({
type: 'leave_game',
participant_id: participantId
}));
}
}
// Start timer when page loads
updateTimer();
</script>
{% endblock %}

View File

@@ -1,5 +1,128 @@
<!--> {% extends 'base.html' %}
Spieler sehen ihre Punktzahl, Platzierung und Richtig/Falsch
Host: Scoreboard, Button: 'Weiter' {% block content %}
</!--> <div class="container mx-auto px-4">
<div class="bg-white rounded-lg shadow-md p-6 mb-6">
<h1 class="text-3xl font-bold mb-6">Ergebnisse</h1>
<div class="mb-6">
<h2 class="text-xl font-bold mb-4">Aktuelle Frage</h2>
<p class="text-lg mb-2">{{ question_data.question }}</p>
<div class="grid grid-cols-2 gap-4">
{% for option in question_data.options %}
<div class="p-4 rounded-lg {% if option.is_correct %}bg-green-100 border-2 border-green-500{% else %}bg-gray-100{% endif %}">
<p class="text-lg">{{ option.value }}</p>
<p class="text-gray-600" id="option-count-{{ forloop.counter0 }}">0 Antworten</p>
</div>
{% endfor %}
</div>
</div>
<div class="mb-6">
<h2 class="text-xl font-bold mb-4">Punktestand</h2>
<div class="space-y-2">
{% for participant in participants %}
<div class="p-4 {% if forloop.first %}bg-yellow-100 border-2 border-yellow-500{% else %}bg-gray-100{% endif %} rounded-lg flex justify-between items-center">
<div>
<p class="text-lg font-bold">{{ participant.display_name }}</p>
<p class="text-gray-600">{{ participant.score }} Punkte</p>
</div>
{% if participant.last_answer_correct %}
<span class="text-green-500"></span>
{% elif participant.last_answer_correct == False %}
<span class="text-red-500"></span>
{% endif %}
</div>
{% endfor %}
</div>
</div>
{% if is_host %}
{% if is_last_question %}
<button id="finish-button" class="w-full p-3 rounded-full bg-blue-600 text-white font-bold hover:bg-blue-700 transition-colors duration-200">
Quiz beenden
</button>
{% else %}
<button id="next-button" class="w-full p-3 rounded-full bg-blue-600 text-white font-bold hover:bg-blue-700 transition-colors duration-200">
Nächste Frage
</button>
{% endif %}
{% endif %}
</div>
</div>
{% endblock %}
{% block extra_js %}
{% include 'play/game/common_scripts.html' %}
<script>
const joinCode = '{{ quiz_game.join_code }}';
const hostId = '{{ host_id }}';
const wsScheme = window.location.protocol === 'https:' ? 'wss' : 'ws';
const gameSocket = new WebSocket(
`${wsScheme}://${window.location.host}/ws/game/${joinCode}/`
);
gameSocket.onmessage = function(e) {
const data = JSON.parse(e.data);
if (data.type === 'game_state_update' &&
data.redirect_url &&
(data.action === 'next_question' || data.action === 'finish_game')) {
window.location.href = data.redirect_url;
} else if (data.type === 'answer_stats') {
updateAnswerStats(data.stats);
}
};
gameSocket.onclose = function(e) {
// Normal closure (code 1000) oder Navigation zu einer anderen Seite (code 1001)
if (e.code === 1000 || e.code === 1001) {
console.log('Game socket closed normally');
} else {
console.error('Game socket closed unexpectedly', e.code);
}
};
{% if is_host %}
// Add click handlers for host buttons
{% if is_last_question %}
var finishButton = document.getElementById('finish-button');
if (finishButton) {
finishButton.addEventListener('click', function() {
gameSocket.send(JSON.stringify({
'type': 'finish_game',
'host_id': hostId
}));
});
}
{% else %}
var nextButton = document.getElementById('next-button');
if (nextButton) {
nextButton.addEventListener('click', function() {
gameSocket.send(JSON.stringify({
'type': 'next_question',
'host_id': hostId
}));
});
}
{% endif %}
{% endif %}
function updateAnswerStats(stats) {
for (var optionIndex in stats) {
if (stats.hasOwnProperty(optionIndex)) {
var element = document.getElementById('option-count-' + optionIndex);
if (element) {
element.textContent = stats[optionIndex] + ' Antworten';
}
}
}
}
// Request answer stats when page loads
gameSocket.onopen = function(e) {
gameSocket.send(JSON.stringify({
'type': 'get_answer_stats'
}));
};
</script>
{% endblock %}

View File

@@ -1,5 +1,53 @@
<!--> {% extends 'base.html' %}
Spieler: Countdown, automatische Weiterleitung
(Host: Frage) {% block content %}
</!--> <div class="container mx-auto px-4">
<div class="bg-white rounded-lg shadow-md p-6 mb-6 text-center">
<h1 class="text-3xl font-bold mb-6">Warte auf andere Spieler...</h1>
<div class="p-4 bg-blue-50 rounded-lg mb-6 inline-block">
<p class="text-blue-600 text-xl mb-2">Die nächste Frage beginnt in</p>
<p id="countdown" class="text-6xl font-bold text-blue-700">5</p>
</div>
<div class="animate-pulse">
<p class="text-gray-600">Bitte warte, bis alle Spieler bereit sind</p>
</div>
</div>
</div>
{% endblock %}
{% block extra_js %}
{% include 'play/game/common_scripts.html' %}
<script>
const joinCode = '{{ quiz_game.join_code }}';
const wsScheme = window.location.protocol === 'https:' ? 'wss' : 'ws';
const gameSocket = new WebSocket(
wsScheme + '://' + window.location.host + '/ws/game/' + joinCode + '/'
);
let countdown = 5;
const countdownElement = document.getElementById('countdown');
gameSocket.onmessage = function(e) {
const data = JSON.parse(e.data);
if (data.type === 'game_state_update' && data.action === 'start_question' && data.redirect_url) {
window.location.href = data.redirect_url;
}
};
gameSocket.onclose = function(e) {
wsUtil.handleClose(e);
};
function updateCountdown() {
countdownElement.textContent = countdown;
if (countdown > 0) {
countdown--;
setTimeout(updateCountdown, 1000);
}
}
updateCountdown();
</script>
{% endblock %}

View File

@@ -1,13 +1,63 @@
{% extends 'base.html' %} {% extends 'base.html' %}
{% load static %}
{% block content %} {% block content %}
<h1>User for a Game:</h1> <div class="container mx-auto px-4 py-8">
<div class="input-group border-blue-600 border-2 rounded-xl shadow-md"> <div class="max-w-md mx-auto bg-white rounded-lg shadow-lg p-6">
<form method="post"> <h1 class="text-2xl font-bold mb-6 text-center text-blue-600">Spieler einrichten</h1>
<div class="text-center mb-6">
<div class="inline-block bg-blue-100 rounded-lg px-4 py-2">
<span class="text-sm text-blue-800">Spiel-Code:</span>
<span class="font-mono font-bold text-blue-900">{{ join_code }}</span>
</div>
</div>
<form method="post" class="space-y-4">
{% csrf_token %} {% csrf_token %}
<input type="hidden" name="join_code" value="{{join_code}}"> <input type="hidden" name="join_code" value="{{join_code}}">
<input type="text" name="display_name" placeholder="Anzeigename">
<button type="submit">Speichern</button> <div class="bg-gray-50 p-4 rounded-lg mb-4">
</form> <p class="text-sm text-gray-600 mb-2">Wähle einen Anzeigenamen für das Spiel:</p>
<input type="text"
name="display_name"
required
maxlength="20"
class="w-full px-4 py-2 border border-gray-300 rounded-lg focus:ring-2 focus:ring-blue-500 focus:border-transparent"
placeholder="Dein Spielername">
<p class="text-xs text-gray-500 mt-2">Maximal 20 Zeichen</p>
</div> </div>
<div class="flex justify-center space-x-4">
<a href="/"
class="px-6 py-2 bg-gray-200 hover:bg-gray-300 rounded-lg transition-colors duration-200">
Abbrechen
</a>
<button type="submit"
class="px-6 py-2 bg-blue-600 hover:bg-blue-700 text-white rounded-lg transition-colors duration-200">
Spiel beitreten
</button>
</div>
</form>
{% if error %}
<div class="mt-4 p-4 bg-red-100 border-l-4 border-red-500 text-red-700">
<p class="font-medium">Fehler</p>
<p class="text-sm">{{ error }}</p>
</div>
{% endif %}
</div>
</div>
<style>
input:focus {
outline: none;
}
.container {
min-height: calc(100vh - 4rem);
display: flex;
align-items: center;
}
</style>
{% endblock %} {% endblock %}

View File

@@ -1,23 +1,62 @@
{% extends 'base.html' %} {% extends 'base.html' %}
{% block content %} {% block content %}
<div class="container mx-auto px-4"> <div class="container mx-auto px-4 py-8">
<h3>{{ quiz.name }}</h3>
<h1 class="text-center text-4xl font-bold mb-4">{{ quiz_game.join_code }}</h1> <div class="max-w-2xl mx-auto bg-white rounded-lg shadow-lg p-6">
<!-- Quiz Info -->
<div class="text-center mb-8">
<h3 class="text-xl text-gray-600 mb-2">{{ quiz.name }}</h3>
<div class="bg-blue-100 rounded-lg p-4 mb-4">
<h1 class="text-4xl font-bold text-blue-800">{{ quiz_game.join_code }}</h1>
<p class="text-sm text-blue-600 mt-1">Spiel-Code</p>
</div>
</div>
<!-- Participant Info -->
{% if participant %} {% if participant %}
<div class="mt-4 mb-4 text-center"> <div class="mb-6 text-center">
<h3>Sichtbar als <b>{{ participant.display_name }}</b></h3> <div class="inline-flex items-center bg-green-100 px-4 py-2 rounded-full">
<span class="w-2 h-2 bg-green-500 rounded-full mr-2"></span>
<span>Angemeldet als <b>{{ participant.display_name }}</b></span>
</div>
</div> </div>
{% endif %} {% endif %}
<div class="mb-4">
<h3 class="font-bold mb-2">Teilnehmer:</h3> <!-- Participants List -->
<ul id="participants-list" class="space-y-2"> <div class="mb-6">
<li class="text-gray-500">Warte auf Teilnehmer...</li> <h3 class="font-bold text-lg mb-3 flex items-center">
<svg class="w-5 h-5 mr-2" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M17 20h5v-2a3 3 0 00-5.356-1.857M17 20H7m10 0v-2c0-.656-.126-1.283-.356-1.857M7 20H2v-2a3 3 0 015.356-1.857M7 20v-2c0-.656.126-1.283.356-1.857m0 0a5.002 5.002 0 019.288 0M15 7a3 3 0 11-6 0 3 3 0 016 0zm6 3a2 2 0 11-4 0 2 2 0 014 0zM7 10a2 2 0 11-4 0 2 2 0 014 0z" />
</svg>
Teilnehmer
</h3>
<ul id="participants-list" class="space-y-2 max-h-60 overflow-y-auto">
<li class="text-gray-500 p-3 bg-gray-50 rounded-lg text-center">Warte auf Teilnehmer...</li>
</ul> </ul>
</div> </div>
<!-- Action Buttons -->
<div class="space-y-3">
{% if host_id %} {% if host_id %}
<button id="start-button" class="w-full p-3 rounded-full bg-blue-600 text-white font-black hover:scale-105 transition duration-200" type="button">Starten</button> <button id="start-button" class="w-full p-4 rounded-lg bg-blue-600 text-white font-bold hover:bg-blue-700 transform hover:scale-105 transition duration-200 shadow-md flex items-center justify-center" type="button">
<svg class="w-5 h-5 mr-2" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M14.752 11.168l-3.197-2.132A1 1 0 0010 9.87v4.263a1 1 0 001.555.832l3.197-2.132a1 1 0 000-1.664z" />
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M21 12a9 9 0 11-18 0 9 9 0 0118 0z" />
</svg>
Spiel starten
</button>
{% endif %} {% endif %}
{% if participant %}
<button id="leave-button" class="w-full p-4 rounded-lg bg-red-100 text-red-700 font-bold hover:bg-red-200 transition duration-200 flex items-center justify-center" type="button">
<svg class="w-5 h-5 mr-2" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M17 16l4-4m0 0l-4-4m4 4H7m6 4v1a3 3 0 01-3 3H6a3 3 0 01-3-3V7a3 3 0 013-3h4a3 3 0 013 3v1" />
</svg>
Spiel verlassen
</button>
{% endif %}
</div>
</div>
</div> </div>
{% endblock %} {% endblock %}
@@ -25,50 +64,296 @@
<script> <script>
const joinCode = '{{ quiz_game.join_code }}'; const joinCode = '{{ quiz_game.join_code }}';
const wsScheme = window.location.protocol === 'https:' ? 'wss' : 'ws'; const wsScheme = window.location.protocol === 'https:' ? 'wss' : 'ws';
const lobbySocket = new WebSocket( let lobbySocket = null;
wsScheme + '://' + window.location.host + '/ws/game/' + joinCode + '/' let reconnectAttempts = 0;
let pingInterval = null;
const maxReconnectAttempts = 5;
const pingDelay = 30000; // 30 seconds
const heartbeatDelay = 10000; // 10 seconds
function startPingInterval() {
if (pingInterval) {
clearInterval(pingInterval);
}
pingInterval = setInterval(() => {
if (lobbySocket && lobbySocket.readyState === WebSocket.OPEN) {
lobbySocket.send(JSON.stringify({ type: 'ping' }));
}
}, pingDelay);
}
function stopPingInterval() {
if (pingInterval) {
clearInterval(pingInterval);
pingInterval = null;
}
}
function connectWebSocket() {
if (lobbySocket && (lobbySocket.readyState === WebSocket.CONNECTING || lobbySocket.readyState === WebSocket.OPEN)) {
return lobbySocket; // Already connected or connecting
}
if (reconnectAttempts >= maxReconnectAttempts) {
console.error('Max reconnection attempts reached');
return null;
}
try {
lobbySocket = new WebSocket(
wsScheme + '://' + window.location.host + '/ws/play/lobby/' + joinCode + '/'
); );
lobbySocket.onmessage = function(e) { lobbySocket.onopen = function(e) {
const data = JSON.parse(e.data); console.log('Lobby socket connected');
if (data.type === 'participant_list' || data.type === 'participant_list_update') { reconnectAttempts = 0;
updateParticipantsList(data.participants); startPingInterval();
} // Request initial participants list
lobbySocket.send(JSON.stringify({
type: 'update_participants'
}));
}; };
lobbySocket.onclose = function(e) { lobbySocket.onclose = function(e) {
console.error('Lobby socket closed unexpectedly'); wsUtil.handleClose(e);
stopPingInterval();
lobbySocket = null;
reconnectAttempts++;
if (reconnectAttempts < maxReconnectAttempts) {
setTimeout(connectWebSocket, 1000 * Math.min(reconnectAttempts, 3));
}
}; };
lobbySocket.onerror = function(e) {
console.error('Lobby socket error:', e);
};
lobbySocket.onmessage = function(e) {
const data = JSON.parse(e.data);
if (data.type === 'participants_list_update') {
updateParticipantsList(data.participants);
} else if (data.type === 'game_state_update' &&
data.action === 'start_game' &&
data.redirect_url) {
window.location.href = data.redirect_url;
} else if (data.type === 'pong') {
console.log('Received pong from server');
} else if (data.type === 'redirect' && data.url) {
window.location.href = data.url;
} else if (data.type === 'player_joined' && '{{ host_id }}') {
toast.create(`${data.player_name} ist beigetreten`, 'success');
} else if (data.type === 'player_left') {
if (data.was_kicked) {
// Show kick message
toast.create(`${data.player_name} wurde vom Host entfernt`, 'error');
// If this client was kicked, redirect to home
if (data.participant_id === '{{ participant.participant_id }}') {
window.location.href = '/';
}
} else {
toast.create(`${data.player_name} hat das Spiel verlassen`, 'info');
}
}
};
return lobbySocket;
} catch (error) {
console.error('Error creating WebSocket:', error);
return null;
}
}
{% if participant %} {% if participant %}
// Send heartbeat every 10 seconds // Send heartbeat every 10 seconds
setInterval(() => { setInterval(function() {
if (lobbySocket.readyState === WebSocket.OPEN) { if (lobbySocket && lobbySocket.readyState === WebSocket.OPEN) {
lobbySocket.send(JSON.stringify({ lobbySocket.send(JSON.stringify({
'type': 'heartbeat', type: 'heartbeat',
'participant_id': '{{ participant.participant_id }}' participant_id: '{{ participant.participant_id }}'
})); }));
} }
}, 10000); }, heartbeatDelay);
{% endif %} {% endif %}
// Initial connection
lobbySocket = connectWebSocket();
function leaveGame() {
if (confirm('Möchtest du das Spiel wirklich verlassen?')) {
lobbySocket.send(JSON.stringify({
type: 'leave_game',
participant_id: '{{ participant.participant_id }}'
}));
}
}
function kickPlayer(participantId) {
const button = event.currentTarget;
if (!button.disabled && confirm('Möchtest du diesen Spieler wirklich aus dem Spiel entfernen?')) {
console.log('Attempting to kick player:', participantId);
console.log('Host ID:', '{{ quiz_game.host_id }}');
console.log('Current host cookie:', document.cookie.split('; ').find(row => row.startsWith('host_id=')));
button.disabled = true;
button.classList.add('opacity-50');
button.innerHTML = '<svg class="animate-spin h-5 w-5" xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24">' +
'<circle class="opacity-25" cx="12" cy="12" r="10" stroke="currentColor" stroke-width="4"></circle>' +
'<path class="opacity-75" fill="currentColor" d="M4 12a8 8 0 018-8V0C5.373 0 0 5.373 0 12h4zm2 5.291A7.962 7.962 0 014 12H0c0 3.042 1.135 5.824 3 7.938l3-2.647z"></path>' +
'</svg>';
if (lobbySocket && lobbySocket.readyState === WebSocket.OPEN) {
const message = {
type: 'kick_player',
participant_id: participantId,
host_id: '{{ quiz_game.host_id }}'
};
console.log('Sending kick message:', message);
lobbySocket.send(JSON.stringify(message));
} else {
console.error('WebSocket is not connected');
button.disabled = false;
button.classList.remove('opacity-50');
alert('Verbindungsfehler. Bitte versuche es erneut.');
}
}
}
function updateParticipantsList(participants) { function updateParticipantsList(participants) {
const list = document.getElementById('participants-list'); const list = document.getElementById('participants-list');
if (participants.length === 0) { if (!list) {
list.innerHTML = '<li class="text-gray-500">Noch keine Teilnehmer...</li>'; console.warn('Participants list element not found');
return; return;
} }
list.innerHTML = participants if (!participants || participants.length === 0) {
.map(p => `<li class="p-2 bg-gray-100 rounded">${p.name}</li>`) list.innerHTML = '<li class="text-gray-500 p-3 bg-gray-50 rounded-lg text-center">Noch keine Teilnehmer...</li>';
.join(''); return;
} }
// Request initial participants list try {
lobbySocket.onopen = function(e) { // Finde neue und entfernte Teilnehmer
const currentParticipants = Array.from(list.children)
.map(li => li.textContent)
.filter(name => name !== 'Noch keine Teilnehmer...' && name !== 'Fehler beim Aktualisieren der Liste');
const newParticipants = participants
.filter(p => !currentParticipants.includes(p.display_name))
.map(p => p.display_name);
const removedParticipants = currentParticipants
.filter(name => !participants.find(p => p.display_name === name));
// Aktualisiere die Liste mit animierten Einträgen
list.innerHTML = participants
.filter(p => p && p.display_name) // Filter out invalid participants
.map(function(p) {
if (!p || !p.display_name) {
console.error('Invalid participant data:', p);
return '';
}
const displayName = p.display_name;
const initial = displayName.charAt(0) || '?';
const participantId = p.participant_id;
// Check if this entry is for the host
const isHost = participantId === '{{ quiz_game.host_id }}';
const isCurrentUserHost = document.cookie.includes('host_id={{ quiz_game.host_id }}');
console.log('Participant check:', {
participantId,
displayName,
isHost,
isCurrentUserHost,
gameHostId: '{{ quiz_game.host_id }}'
});
// Show kick button if current user is host and this is not their own entry
let kickButton = '';
if (isCurrentUserHost && !isHost && participantId) {
kickButton = '<button onclick="kickPlayer(\'' + p.participant_id + '\')" ' +
'class="p-1.5 rounded-full text-red-600 hover:text-white hover:bg-red-600 ' +
'transition-all duration-200 group relative" title="Spieler kicken">' +
'<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">' +
'<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" ' +
'd="M6 18L18 6M6 6l12 12"/>' +
'</svg>' +
'<span class="absolute -top-8 left-1/2 transform -translate-x-1/2 px-2 py-1 ' +
'bg-gray-800 text-white text-xs rounded opacity-0 group-hover:opacity-100 ' +
'transition-opacity duration-200 whitespace-nowrap">Spieler kicken</span>' +
'</button>';
}
return '<li class="p-3 bg-white border border-gray-200 rounded-lg shadow-sm hover:shadow-md transition duration-200 flex items-center justify-between animate-fade-in">' +
'<div class="flex items-center">' +
'<div class="w-8 h-8 bg-blue-100 rounded-full flex items-center justify-center mr-3">' +
'<span class="text-blue-600 font-bold">' + initial.toUpperCase() + '</span>' +
'</div>' +
'<span class="font-medium">' + displayName + '</span>' +
'</div>' +
'<div class="flex items-center space-x-2">' +
(isHost ? '<span class="text-xs bg-blue-100 text-blue-800 px-2 py-1 rounded-full">Host</span>' : '') +
'<span class="w-2 h-2 bg-green-500 rounded-full ml-2"></span>' +
kickButton +
'</div>' +
'</li>';
})
.join('');
// Benachrichtigungen werden über WebSocket-Events gehandelt
} catch (error) {
console.error('Error updating participants list:', error);
list.innerHTML = '<li class="text-red-500">Fehler beim Aktualisieren der Liste</li>';
}
}
{% if host_id %}
const startButton = document.getElementById('start-button');
if (startButton) {
startButton.addEventListener('click', function() {
if (lobbySocket && lobbySocket.readyState === WebSocket.OPEN) {
startButton.disabled = true;
startButton.classList.add('opacity-50');
startButton.innerHTML =
'<svg class="animate-spin h-5 w-5 mr-2" xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24">' +
'<circle class="opacity-25" cx="12" cy="12" r="10" stroke="currentColor" stroke-width="4"></circle>' +
'<path class="opacity-75" fill="currentColor" d="M4 12a8 8 0 018-8V0C5.373 0 0 5.373 0 12h4zm2 5.291A7.962 7.962 0 014 12H0c0 3.042 1.135 5.824 3 7.938l3-2.647z"></path>' +
'</svg>' +
'Spiel wird gestartet...';
lobbySocket.send(JSON.stringify({ lobbySocket.send(JSON.stringify({
'type': 'update_participants' type: 'start_game',
host_id: '{{ host_id }}'
})); }));
}; }
});
}
{% endif %}
{% if participant %}
const leaveButton = document.getElementById('leave-button');
if (leaveButton) {
leaveButton.addEventListener('click', function() {
if (lobbySocket && lobbySocket.readyState === WebSocket.OPEN) {
leaveButton.disabled = true;
leaveButton.classList.add('opacity-50');
leaveButton.innerHTML =
'<svg class="animate-spin h-5 w-5 mr-2" xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24">' +
'<circle class="opacity-25" cx="12" cy="12" r="10" stroke="currentColor" stroke-width="4"></circle>' +
'<path class="opacity-75" fill="currentColor" d="M4 12a8 8 0 018-8V0C5.373 0 0 5.373 0 12h4zm2 5.291A7.962 7.962 0 014 12H0c0 3.042 1.135 5.824 3 7.938l3-2.647z"></path>' +
'</svg>' +
'Verlasse Spiel...';
lobbySocket.send(JSON.stringify({
type: 'leave_game',
participant_id: '{{ participant.participant_id }}'
}));
// Warte kurz und leite dann zur Startseite weiter
setTimeout(() => {
window.location.href = '/';
}, 500);
}
});
}
{% endif %}
</script> </script>
{% endblock %} {% endblock %}