Initial Game Logic 2

This commit is contained in:
Juhn-Vitus Saß
2025-04-06 15:57:42 +02:00
parent 3637edce33
commit 3f07ce4ec7
15 changed files with 1506 additions and 151 deletions

View File

@@ -38,6 +38,8 @@ class QivipQuiz(models.Model):
description = models.TextField(validators=[validate_description],max_length=200,blank=False, default="In dem Quiz geht es um ...")
difficulty= models.CharField(max_length=13, choices=list(DIFFICULTY_VALUES.items()), default="nicht gesetzt", help_text="1: niedrigste Schwierigkeit und 5: höchste Schwierigkeit")
credits=models.TextField(blank=True, editable=True)
average_rating = models.FloatField(default=3.0)
rating_count = models.IntegerField(default=0)
def __str__(self):
return self.name
@@ -47,7 +49,7 @@ class QivipQuiz(models.Model):
# Create your models here.
class QivipQuestion(models.Model):
uuid = models.UUIDField(default=uuid.uuid4, editable=False, unique=True)
quiz_id = models.ForeignKey(QivipQuiz, on_delete=models.CASCADE, related_name='question')
quiz_id = models.ForeignKey(QivipQuiz, on_delete=models.CASCADE, related_name='questions')
creation_date = models.DateTimeField(auto_now_add=True)
update_date = models.DateTimeField(auto_now=True)
data = models.TextField()
@@ -61,6 +63,28 @@ class Tag(models.Model):
def __str__(self):
return self.name
class QuizRating(models.Model):
quiz = models.ForeignKey(QivipQuiz, on_delete=models.CASCADE, related_name='ratings')
participant_id = models.CharField(max_length=200)
rating = models.IntegerField(choices=[(i, str(i)) for i in range(1, 6)])
created_at = models.DateTimeField(auto_now_add=True)
class Meta:
unique_together = ('quiz', 'participant_id')
def save(self, *args, **kwargs):
is_new = self.pk is None
super().save(*args, **kwargs)
if is_new:
# Update quiz average rating
quiz = self.quiz
total_ratings = quiz.ratings.count()
avg_rating = quiz.ratings.aggregate(models.Avg('rating'))['rating__avg']
quiz.average_rating = round(avg_rating, 1) if avg_rating else 3.0
quiz.rating_count = total_ratings
quiz.save()
class QuizCategory(models.Model):
name = models.CharField(max_length=100, unique=True)
description = models.TextField(blank=True, null=True)

View File

@@ -22,11 +22,11 @@ def overview_quiz(request):
try:
filter_my_quizzes = QivipQuiz.objects.filter(user_id=request.user).annotate(max_amout_questions=Count('question'))
filter_my_quizzes = QivipQuiz.objects.filter(user_id=request.user).annotate(max_amout_questions=Count('questions'))
except:
filter_my_quizzes = QivipQuiz.objects.none()
filter_other_quizzes = QivipQuiz.objects.annotate(max_amout_questions=Count('question'))
filter_other_quizzes = QivipQuiz.objects.annotate(max_amout_questions=Count('questions'))

View File

@@ -4,8 +4,263 @@ from channels.generic.websocket import AsyncWebsocketConsumer
from channels.db import database_sync_to_async
from django.utils import timezone
from datetime import timedelta
from django.urls import reverse
from .models import QuizGame, QuizGameParticipant
class GameConsumer(AsyncWebsocketConsumer):
async def connect(self):
self.join_code = self.scope['url_route']['kwargs']['join_code']
self.game_group_name = f'game_{self.join_code}'
# Join game group
await self.channel_layer.group_add(
self.game_group_name,
self.channel_name
)
await self.accept()
async def disconnect(self, close_code):
# Leave game group
await self.channel_layer.group_discard(
self.game_group_name,
self.channel_name
)
async def receive(self, text_data):
text_data_json = json.loads(text_data)
message_type = text_data_json['type']
if message_type == 'submit_answer':
participant_id = text_data_json['participant_id']
answer = text_data_json['answer']
time_remaining = text_data_json.get('time_remaining', 0)
# Save answer and update participant score
await self.save_answer(participant_id, answer, time_remaining)
# Notify host about the new answer
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'participant_answer',
'answer': answer
}
)
elif message_type == 'get_answer_stats':
stats = await self.get_answer_stats()
await self.send(text_data=json.dumps({
'type': 'answer_stats',
'stats': stats
}))
elif message_type == 'update_participants':
participants = await self.get_participants()
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'participant_list_update',
'participants': participants
}
)
elif message_type == 'next_question':
host_id = text_data_json['host_id']
if await self.verify_host(host_id):
await self.advance_to_next_question()
elif message_type == 'finish_game':
host_id = text_data_json['host_id']
if await self.verify_host(host_id):
await self.finish_game()
elif message_type == 'advance_to_scores':
host_id = text_data_json['host_id']
if await self.verify_host(host_id):
await self.show_scores()
async def participant_answer(self, event):
await self.send(text_data=json.dumps({
'type': 'participant_answer',
'answer': event['answer']
}))
async def participant_list_update(self, event):
await self.send(text_data=json.dumps({
'type': 'participant_list_update',
'participants': event['participants']
}))
async def game_state_update(self, event):
await self.send(text_data=json.dumps({
'type': 'game_state_update',
'action': event['action'],
'redirect_url': event.get('redirect_url')
}))
@database_sync_to_async
def verify_host(self, host_id):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
return quiz_game.host_id == host_id
except QuizGame.DoesNotExist:
return False
@database_sync_to_async
def save_answer(self, participant_id, answer_index, time_remaining):
try:
participant = QuizGameParticipant.objects.get(
quiz_game__join_code=self.join_code,
participant_id=participant_id
)
quiz_game = participant.quiz_game
current_question = quiz_game.quiz_id.questions.all()[quiz_game.current_question_index]
# Check if answer is correct
is_correct = False
if answer_index >= 0: # -1 means timeout
is_correct = current_question.data['options'][answer_index]['is_correct']
# Calculate score based on correctness and time
score = 0
if is_correct:
base_score = 1000
time_factor = time_remaining / 30000 # 30 seconds max
score = int(base_score * (0.5 + 0.5 * time_factor))
participant.score += score
participant.last_answer_correct = is_correct
participant.save()
return True
except (QuizGameParticipant.DoesNotExist, IndexError):
return False
@database_sync_to_async
def get_answer_stats(self):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
participants = QuizGameParticipant.objects.filter(quiz_game=quiz_game)
# Count answers for each option
stats = {}
for participant in participants:
if participant.last_answer is not None:
stats[participant.last_answer] = stats.get(participant.last_answer, 0) + 1
return stats
except QuizGame.DoesNotExist:
return {}
@database_sync_to_async
def get_participants(self):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
participants = QuizGameParticipant.objects.filter(quiz_game=quiz_game)
return [
{
'id': p.participant_id,
'display_name': p.display_name,
'score': p.score
}
for p in participants
]
except QuizGame.DoesNotExist:
return []
@database_sync_to_async
def _advance_to_next_question(self):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
quiz = quiz_game.quiz_id
# Move to next question
quiz_game.current_question_index += 1
# Check if we've reached the end
if quiz_game.current_question_index >= quiz.questions.count():
quiz_game.current_state = 'finished'
quiz_game.save()
return 'finished'
else:
# Update game state and start time
quiz_game.current_state = 'question'
quiz_game.question_start_time = timezone.now()
quiz_game.save()
return 'question'
except QuizGame.DoesNotExist:
return None
async def advance_to_next_question(self):
result = await self._advance_to_next_question()
if result == 'finished':
# Notify clients to redirect to finished page
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'game_state_update',
'action': 'finish_game',
'redirect_url': reverse('play:finished', kwargs={'join_code': self.join_code})
}
)
elif result == 'question':
# Notify clients to redirect to next question
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'game_state_update',
'action': 'next_question',
'redirect_url': reverse('play:question', kwargs={'join_code': self.join_code})
}
)
@database_sync_to_async
def _show_scores(self):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
quiz_game.current_state = 'scores'
quiz_game.save()
return True
except QuizGame.DoesNotExist:
return False
async def show_scores(self):
success = await self._show_scores()
if success:
# Notify clients to redirect to scores page
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'game_state_update',
'action': 'show_scores',
'redirect_url': reverse('play:scores', kwargs={'join_code': self.join_code})
}
)
@database_sync_to_async
def _finish_game(self):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
quiz_game.current_state = 'finished'
quiz_game.save()
return True
except QuizGame.DoesNotExist:
return False
async def finish_game(self):
success = await self._finish_game()
if success:
# Notify clients to redirect to finished page
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'game_state_update',
'action': 'finish_game',
'redirect_url': reverse('play:finished', kwargs={'join_code': self.join_code})
}
)
class LobbyConsumer(AsyncWebsocketConsumer):
async def connect(self):
self.join_code = self.scope['url_route']['kwargs']['join_code']
@@ -63,6 +318,96 @@ class LobbyConsumer(AsyncWebsocketConsumer):
'participants': participants
}
)
elif message_type == 'start_game':
# Verify sender is host
sender_id = text_data_json.get('host_id')
if await self._is_host(sender_id):
# Update game state and notify all participants
await self._start_game()
await self.channel_layer.group_send(
self.room_group_name,
{
'type': 'game_state_update',
'action': 'start_game',
'redirect_url': f'/play/game/{self.join_code}/0'
}
)
async def game_state_update(self, event):
# Send game state update to WebSocket
await self.send(text_data=json.dumps({
'type': 'game_state_update',
'action': event['action'],
'redirect_url': event.get('redirect_url')
}))
@database_sync_to_async
def _start_game(self):
game = QuizGame.objects.get(join_code=self.join_code)
game.current_state = 'question'
game.current_question_index = 0
game.question_start_time = timezone.now()
game.save()
async def receive(self, text_data):
text_data_json = json.loads(text_data)
message_type = text_data_json['type']
if message_type == 'heartbeat':
# Update participant's last activity timestamp
participant_id = text_data_json.get('participant_id')
if participant_id:
await self._update_participant_heartbeat(participant_id)
elif message_type == 'update_participants':
participants = await self.get_participants()
await self.channel_layer.group_send(
self.room_group_name,
{
'type': 'participant_list_update',
'participants': participants
}
)
elif message_type == 'start_game':
# Verify sender is host
sender_id = text_data_json.get('host_id')
if await self._is_host(sender_id):
# Update game state and notify all participants
await self._start_game()
await self.channel_layer.group_send(
self.room_group_name,
{
'type': 'game_state_update',
'action': 'start_game',
'redirect_url': f'/play/game/{self.join_code}/0'
}
)
elif message_type == 'submit_answer':
participant_id = text_data_json.get('participant_id')
answer = text_data_json.get('answer')
time_remaining = text_data_json.get('time_remaining')
if participant_id:
score = await self._process_answer(participant_id, answer, time_remaining)
await self.send(text_data=json.dumps({
'type': 'answer_processed',
'score': score
}))
elif message_type == 'next_question':
sender_id = text_data_json.get('host_id')
if await self._is_host(sender_id):
next_state = await self._advance_game_state()
await self.channel_layer.group_send(
self.room_group_name,
{
'type': 'game_state_update',
'action': next_state['action'],
'redirect_url': next_state['redirect_url']
}
)
async def participant_list_update(self, event):
participants = event['participants']
@@ -84,6 +429,71 @@ class LobbyConsumer(AsyncWebsocketConsumer):
participant.save() # This will update last_heartbeat due to auto_now=True
except QuizGameParticipant.DoesNotExist:
pass
@database_sync_to_async
def _is_host(self, host_id):
try:
return QuizGame.objects.filter(join_code=self.join_code, host_id=host_id).exists()
except QuizGame.DoesNotExist:
return False
@database_sync_to_async
def _start_game(self):
game = QuizGame.objects.get(join_code=self.join_code)
game.current_state = 'question'
game.current_question_index = 0
game.question_start_time = timezone.now()
game.save()
@database_sync_to_async
def _process_answer(self, participant_id, answer, time_remaining):
game = QuizGame.objects.get(join_code=self.join_code)
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
question = game.quiz_id.questions.all()[game.current_question_index]
# Load question data
question_data = json.loads(question.data)
correct_answer = question_data.get('correct_answer')
# Calculate score based on correctness and time
score = 0
if answer == correct_answer:
# Base score for correct answer + bonus for speed
score = 1000 + int(time_remaining * 10) # 10 points per remaining second
participant.score += score
participant.save()
return score
@database_sync_to_async
def _advance_game_state(self):
game = QuizGame.objects.get(join_code=self.join_code)
total_questions = game.quiz_id.questions.count()
if game.current_state == 'question':
game.current_state = 'scores'
game.save()
return {
'action': 'show_scores',
'redirect_url': f'/play/game/{self.join_code}/scores'
}
elif game.current_state == 'scores':
if game.current_question_index + 1 < total_questions:
game.current_state = 'question'
game.current_question_index += 1
game.question_start_time = timezone.now()
game.save()
return {
'action': 'next_question',
'redirect_url': f'/play/game/{self.join_code}/{game.current_question_index}'
}
else:
game.current_state = 'finished'
game.save()
return {
'action': 'game_finished',
'redirect_url': f'/play/game/{self.join_code}/finished'
}
@database_sync_to_async
def _remove_inactive_participants(self):

View File

@@ -6,9 +6,19 @@ import random, string
# Create your models here.
class QuizGame(models.Model):
GAME_STATES = [
('lobby', 'In Lobby'),
('question', 'Frage läuft'),
('scores', 'Punkteübersicht'),
('finished', 'Beendet')
]
host_id = models.CharField(max_length=200, unique=True)
join_code = models.CharField(max_length=6, unique=True, blank=True)
quiz_id = models.ForeignKey(QivipQuiz, on_delete=models.CASCADE)
current_state = models.CharField(max_length=20, choices=GAME_STATES, default='lobby')
current_question_index = models.IntegerField(default=0)
question_start_time = models.DateTimeField(null=True, blank=True)
def save(self, *args, **kwargs):
if not self.join_code:
@@ -30,15 +40,34 @@ class QuizGame(models.Model):
class QuizGameParticipant(models.Model):
participant_id = models.CharField(max_length=200, unique=True)
display_name = models.CharField(verbose_name="Anzeigename", max_length=15)
quiz_game = models.ForeignKey(QuizGame, on_delete=models.CASCADE, related_name="participant")
quiz_game = models.ForeignKey(QuizGame, on_delete=models.CASCADE, related_name="participants")
score = models.IntegerField(verbose_name="Punkte", default=0)
avatar = models.CharField(max_length=200, blank=True, default="")
last_heartbeat = models.DateTimeField(auto_now=True)
last_answer = models.IntegerField(null=True, blank=True)
last_answer_correct = models.BooleanField(null=True, blank=True)
def save(self, *args, **kwargs):
if not self.participant_id:
self.participant_id = self.generate_unique_id()
super().save(*args, **kwargs)
def generate_unique_id(self):
for i in range(10):
new_id = ''.join(random.choices(string.digits + string.ascii_lowercase, k=60))
if not QuizGameParticipant.objects.filter(participant_id=new_id).exists():
return new_id
class QuizAnswer(models.Model):
participant = models.ForeignKey(QuizGameParticipant, on_delete=models.CASCADE, related_name='answers')
question_index = models.IntegerField()
answer_index = models.IntegerField()
is_correct = models.BooleanField()
score = models.IntegerField()
time_remaining = models.IntegerField()
class Meta:
unique_together = ['participant', 'question_index']
def generate_unique_id(self):
for i in range(10):

View File

@@ -1,6 +1,8 @@
from django.urls import re_path
from . import consumers
from .consumers.game import GameConsumer
from .consumers.lobby import LobbyConsumer
websocket_urlpatterns = [
re_path(r'ws/game/(?P<join_code>\w+)/$', consumers.LobbyConsumer.as_asgi()),
re_path(r'ws/game/(?P<join_code>\w+)/$', GameConsumer.as_asgi()),
re_path(r'ws/play/lobby/(?P<join_code>\w+)/$', LobbyConsumer.as_asgi()),
]

View File

@@ -8,6 +8,8 @@ urlpatterns = [
path('game/<str:join_code>', views.lobby, name='lobby'),
path('game/<str:join_code>/participate', views.create_participant, name='create_participant'),
path('join', views.join_game, name='join_game'),
path('game/<str:join_code>/<int:question_id>', views.question, name='question'),
path('game/<str:join_code>/<int:question_id>/participant', views.question_participant, name='question_participant'),
path('game/<str:join_code>/question', views.question, name='question'),
path('game/<str:join_code>/waiting', views.waiting_room, name='waiting'),
path('game/<str:join_code>/scores', views.scores, name='scores'),
path('game/<str:join_code>/finished', views.finished, name='finished'),
]

View File

@@ -29,6 +29,7 @@ def lobby(request, join_code):
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
if not participant.quiz_game.join_code == join_code: # Teilnehmer dem richtigen Spiel hinzufügen
participant.quiz_game = quiz_game
participant.score = 0 # Reset score when joining new game
participant.save()
except QuizGameParticipant.DoesNotExist:
return redirect('play:create_participant', join_code=join_code)
@@ -37,34 +38,41 @@ def lobby(request, join_code):
return render(request, 'play/lobby.html', context=context)
def create_participant(request, join_code):
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
if "participant_id" in request.COOKIES:
# Prüfe ob der Teilnehmer noch existiert
participant_id = request.COOKIES['participant_id']
try:
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
if participant.quiz_game.join_code != join_code:
participant.quiz_game = quiz_game
participant.score = 0 # Reset score when joining new game
participant.save()
return redirect('play:lobby', join_code=join_code)
except QuizGameParticipant.DoesNotExist:
# Cookie löschen wenn Teilnehmer nicht mehr existiert
response = HttpResponseRedirect(request.path)
response.delete_cookie('participant_id')
return response
if request.method == 'POST':
display_name = request.POST.get('display_name')
join_code = request.POST.get('join_code')
try:
quiz = QuizGame.objects.get(join_code=join_code)
participant = QuizGameParticipant()
participant.display_name = display_name
participant.quiz_game = quiz
participant.save()
if not display_name:
return render(request, 'play/initialize_participant.html', {
'join_code': join_code,
'error': 'Bitte geben Sie einen Namen ein'
})
response = HttpResponseRedirect(reverse('play:lobby', kwargs={'join_code': join_code}))
response.set_cookie('participant_id', participant.participant_id, max_age=3600)
participant = QuizGameParticipant()
participant.display_name = display_name
participant.quiz_game = quiz_game
participant.score = 0 # Initialize score
participant.save()
return response
except QuizGame.DoesNotExist:
# TODO: Fehlermeldung fuer nicht-existierendes Quiz
pass
response = HttpResponseRedirect(reverse('play:lobby', kwargs={'join_code': join_code}))
response.set_cookie('participant_id', participant.participant_id, max_age=3600)
return response
return render(request, 'play/initialize_participant.html', {'join_code': join_code})
@@ -89,32 +97,162 @@ def join_game(request):
join_code = request.POST.get('game_code')
try:
quiz = QuizGame.objects.get(join_code=join_code)
# Redirect to create_participant if no participant cookie exists
if not "participant_id" in request.COOKIES:
return redirect('play:create_participant', join_code=join_code)
return redirect('play:lobby', join_code=join_code)
except QuizGame.DoesNotExist:
# TODO: Mit message eine Fehlermeldung weitergeben (und im entsprechenden Template Designen)
pass
return render(request, 'play/join_game.html')
def question(request, join_code, question_id):
question = get_object_or_404(QivipQuestion, pk=question_id)
def finished(request, join_code):
try:
game = QuizGame.objects.get(join_code=join_code)
participant = None
participant_id = request.session.get('participant_id')
if participant_id:
participant = QuizGameParticipant.objects.filter(
quiz_game=game,
participant_id=participant_id
).first()
if question.data:
question.data = json.loads(question.data)
context = {
'join_code': join_code,
'is_host': str(game.host_id) == str(request.session.get('host_id')),
'participant_id': participant_id if participant else None
}
return render(request, 'play/game/finished.html', context)
except QuizGame.DoesNotExist:
return redirect('home')
context = {
'question': question,
}
def scores(request, join_code):
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
# Verify game state
if quiz_game.current_state != 'scores':
return redirect('play:lobby', join_code=join_code)
# Get participants sorted by score
participants = QuizGameParticipant.objects.filter(quiz_game=quiz_game).order_by('-score')
# Check if user is host
is_host = False
if 'host_id' in request.COOKIES and request.COOKIES['host_id'] == quiz_game.host_id:
is_host = True
# Get current question for context
questions = quiz_game.quiz_id.questions.all()
current_question = questions[quiz_game.current_question_index]
question_data = json.loads(current_question.data)
return render(request, 'play/game/score_overview.html', {
'quiz_game': quiz_game,
'participants': participants,
'is_host': is_host,
'host_id': quiz_game.host_id if is_host else None,
'is_last_question': quiz_game.current_question_index + 1 >= len(questions),
'question_data': question_data,
'question_index': quiz_game.current_question_index,
'total_questions': len(questions)
})
return render(request, 'play/game/question_host.html', {'question': question, 'debug': "debug"})
def finished(request, join_code):
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
# Verify game state
if quiz_game.current_state != 'finished':
return redirect('play:lobby', join_code=join_code)
# Get participants sorted by score
participants = QuizGameParticipant.objects.filter(quiz_game=quiz_game).order_by('-score')
# Check if user is host
is_host = False
if 'host_id' in request.COOKIES and request.COOKIES['host_id'] == quiz_game.host_id:
is_host = True
def question_participant(request, join_code, question_id):
question = get_object_or_404(QivipQuestion, pk=question_id)
# Get participant if exists
participant_id = request.COOKIES.get('participant_id')
participant = None
if participant_id:
participant = QuizGameParticipant.objects.filter(
quiz_game=quiz_game,
participant_id=participant_id
).first()
return render(request, 'play/game/finished.html', {
'quiz_game': quiz_game,
'participants': participants,
'winner': participants.first() if participants.exists() else None,
'join_code': join_code,
'is_host': is_host,
'participant_id': participant_id if participant else None
})
if question.data:
question.data = json.loads(question.data)
def question(request, join_code):
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
# Verify game state
if quiz_game.current_state != 'question':
return redirect('play:lobby', join_code=join_code)
# Get current question
questions = quiz_game.quiz_id.questions.all()
if quiz_game.current_question_index >= len(questions):
return redirect('play:lobby', join_code=join_code)
current_question = questions[quiz_game.current_question_index]
question_data = json.loads(current_question.data)
# Check if user is host
if 'host_id' in request.COOKIES and request.COOKIES['host_id'] == quiz_game.host_id:
return render(request, 'play/game/question_host.html', {
'quiz_game': quiz_game,
'question_data': question_data,
'host_id': quiz_game.host_id,
'start_time': int(quiz_game.question_start_time.timestamp() * 1000),
'question_index': quiz_game.current_question_index,
'total_questions': len(questions)
})
# Handle participant view
if not 'participant_id' in request.COOKIES:
return redirect('play:create_participant', join_code=join_code)
participant_id = request.COOKIES['participant_id']
try:
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
except QuizGameParticipant.DoesNotExist:
return redirect('play:create_participant', join_code=join_code)
return render(request, 'play/game/question_participant.html', {
'quiz_game': quiz_game,
'question_data': question_data,
'participant': participant,
'start_time': int(quiz_game.question_start_time.timestamp() * 1000),
'question_index': quiz_game.current_question_index,
'total_questions': len(questions)
})
context = {
'question': question,
}
return render(request, 'play/game/question_participant.html', {'question': question, 'debug': "debug"})
def waiting_room(request, join_code):
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
# Check if user is host
if 'host_id' in request.COOKIES and request.COOKIES['host_id'] == quiz_game.host_id:
return redirect('play:question', join_code=join_code)
# Handle participant view
if not 'participant_id' in request.COOKIES:
return redirect('play:create_participant', join_code=join_code)
participant_id = request.COOKIES['participant_id']
try:
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
except QuizGameParticipant.DoesNotExist:
return redirect('play:create_participant', join_code=join_code)
return render(request, 'play/game/wait_for_other_players.html', {
'quiz_game': quiz_game,
'participant': participant
})

View File

@@ -6,12 +6,56 @@
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="{% static 'css/t-style.css' %}">
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.5.1/css/all.min.css">
<title>qivip</title>
</head>
<body>
{% include 'partials/_nav.html' %}
{% block content%}{% endblock %}
{% include 'partials/_footer.html' %}
<!-- Toast Container -->
<div id="toast-container" class="fixed top-4 right-4 z-50"></div>
<!-- Base JavaScript -->
<script>
// WebSocket Utility
const wsUtil = {
handleClose: function(e) {
if (e.code === 1000 || e.code === 1001) {
console.log('Socket closed normally');
} else {
console.error('Socket closed unexpectedly', e.code);
}
}
};
// Toast Notification System
const toast = {
create: function(message, type = 'info', duration = 3000) {
const toast = document.createElement('div');
toast.className = `mb-4 p-4 rounded-lg shadow-lg transform transition-all duration-300 ease-in-out
${type === 'success' ? 'bg-green-100 border-l-4 border-green-500 text-green-700' :
type === 'error' ? 'bg-red-100 border-l-4 border-red-500 text-red-700' :
type === 'warning' ? 'bg-yellow-100 border-l-4 border-yellow-500 text-yellow-700' :
'bg-blue-100 border-l-4 border-blue-500 text-blue-700'}`;
toast.innerHTML = message;
const container = document.getElementById('toast-container');
container.appendChild(toast);
// Animate in
setTimeout(() => toast.classList.add('translate-x-0', 'opacity-100'), 100);
toast.classList.add('-translate-x-4', 'opacity-0');
// Remove after duration
setTimeout(() => {
toast.classList.add('-translate-x-4', 'opacity-0');
setTimeout(() => toast.remove(), 300);
}, duration);
}
};
</script>
{% block extra_js %}{% endblock %}
</body>
</html>

View File

@@ -57,17 +57,27 @@
<div class="swiper-wrapper">
{% for quiz in filter_my_quizzes %}
<div class="swiper-slide">
<div class="relative h-80 bg-white bg-cover text-white w-full max-w-md rounded-lg p-4 shadow-md border-blue-600 border-2 rounded-xl flex flex-col justify-between"
<div class="relative h-80 bg-white bg-cover text-white w-full max-w-md rounded-xl p-4 shadow-md border-blue-600 border-2 flex flex-col justify-between"
{% if quiz.image %} style="background-image: url('http://127.0.0.1:8000/{{ quiz.image.url }}');" {% endif %}>
<div class="absolute inset-0 bg-gray-900/60 bg-opacity-50 rounded-lg"></div>
<h2 class=" break-words truncate text-white drop-shadow-lg custom-outline"> <a href="{% url 'library:detail_quiz' quiz.id %}">{{ quiz.name }}</a></h2>
<p class="text-white font-bold text-white drop-shadow-lg custom-outline">
<p class="text-white font-bold drop-shadow-lg custom-outline">
<span class="break-words line-clamp-2 ">{{ quiz.description }}</span><br>
Schwierigkeit: <span class="font-bold">{{ quiz.difficulty }}</span><br>
Anzahl der Fragen: <span class="font-bold ">{{ quiz.question.count }}</span><br>
Status: <span class="font-bold ">{{ quiz.status }}</span>
Anzahl der Fragen: <span class="font-bold">{{ quiz.question.count }}</span><br>
Status: <span class="font-bold">{{ quiz.status }}</span><br>
Bewertung: <span class="font-bold">
{% for i in '12345'|make_list %}
{% if forloop.counter <= quiz.average_rating|floatformat:0|add:0 %}
<span class="text-yellow-400"></span>
{% else %}
<span class="text-gray-400"></span>
{% endif %}
{% endfor %}
({{ quiz.rating_count }})
</span>
<p class=" font-bold break-words truncate text-white drop-shadow-lg custom-outline">
@@ -85,14 +95,14 @@
<!-- Buttons bleiben am unteren Rand -->
<div class="flex justify-between items-center gap-2 ">
<a href="{% url 'play:create_game' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white font-bold text-white drop-shadow-lg custom-outline">Spiel starten</a>
<a href="{% url 'play:create_game' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white font-bold drop-shadow-lg custom-outline">Spiel starten</a>
<div class="flex gap-2">
<a href="{% url 'library:detail_quiz' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white font-bold drop-shadow-lg custom-outline">
<a href="{% url 'library:detail_quiz' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white font-bold drop-shadow-lg custom-outline">
<svg xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24" stroke-width="1.5" stroke="currentColor" class="size-7">
<path stroke-linecap="round" stroke-linejoin="round" d="m16.862 4.487 1.687-1.688a1.875 1.875 0 1 1 2.652 2.652L10.582 16.07a4.5 4.5 0 0 1-1.897 1.13L6 18l.8-2.685a4.5 4.5 0 0 1 1.13-1.897l8.932-8.931Zm0 0L19.5 7.125M18 14v4.75A2.25 2.25 0 0 1 15.75 21H5.25A2.25 2.25 0 0 1 3 18.75V8.25A2.25 2.25 0 0 1 5.25 6H10" />
</svg>
</a>
<a href="{% url 'library:delete_quiz' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white text-white font-bold text-white drop-shadow-lg custom-outline">
<a href="{% url 'library:delete_quiz' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white font-bold drop-shadow-lg custom-outline">
<svg xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24" stroke-width="1.5" stroke="currentColor" class="size-7">
<path stroke-linecap="round" stroke-linejoin="round" d="m14.74 9-.346 9m-4.788 0L9.26 9m9.968-3.21c.342.052.682.107 1.022.166m-1.022-.165L18.16 19.673a2.25 2.25 0 0 1-2.244 2.077H8.084a2.25 2.25 0 0 1-2.244-2.077L4.772 5.79m14.456 0a48.108 48.108 0 0 0-3.478-.397m-12 .562c.34-.059.68-.114 1.022-.165m0 0a48.11 48.11 0 0 1 3.478-.397m7.5 0v-.916c0-1.18-.91-2.164-2.09-2.201a51.964 51.964 0 0 0-3.32 0c-1.18.037-2.09 1.022-2.09 2.201v.916m7.5 0a48.667 48.667 0 0 0-7.5 0" />

View File

@@ -1,35 +1,129 @@
{% load static %}
<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="{% static 'css/t-style.css' %}">
<title>qivip</title>
</head>
<body>
<div>
<div class="qp-question-container">
<p class="text-gray-700 font-bold text-xl uppercase">Frage X</p>
<img src="integral.png">
<h1>Frage: {{ question.data.question }}</h1>
<div>
<div class="p-4">
<p class="text-blue-500 text-xl">Verbleibende Zeit:</p>
<p id="remaining_time" class="text-6xl">36</p>
</div>
<div class="p-4">
<p class="text-blue-500 text-xl">7/14 Antworten</p>
</div>
{% extends 'base.html' %}
{% block content %}
<div class="container mx-auto px-4">
<div class="bg-white rounded-lg shadow-md p-6 mb-6">
<p class="text-gray-700 font-bold text-xl mb-4">Frage {{ question_index|add:1 }} von {{ total_questions }}</p>
<h1 class="text-3xl font-bold mb-6">{{ question_data.question }}</h1>
<div class="grid grid-cols-2 gap-4 mb-6">
<div class="p-4 bg-blue-50 rounded-lg">
<p class="text-blue-600 text-xl mb-2">Verbleibende Zeit</p>
<p id="remaining-time" class="text-6xl font-bold text-blue-700">30</p>
</div>
<div class="p-4 bg-blue-50 rounded-lg">
<p class="text-blue-600 text-xl mb-2">Antworten</p>
<p id="answer-count" class="text-6xl font-bold text-blue-700">0/0</p>
</div>
</div>
<div class="qp-answer-container-host" id="qp-answer-container-host">
{% for option in question.data.options %}
<div>
<p>{{ option.value }}</p>
<div class="grid grid-cols-2 gap-4">
{% for option in question_data.options %}
<div class="p-4 bg-gray-100 rounded-lg" data-correct="{{ option.is_correct }}">
<p class="text-lg">{{ option.value }}</p>
<p id="option-count-{{ forloop.counter0 }}" class="text-gray-600 hidden">0 Antworten</p>
</div>
{% endfor %}
</div>
</div>
</body>
</html>
</div>
{% endblock %}
{% block extra_js %}
{% include 'play/game/common_scripts.html' %}
<script>
const joinCode = '{{ quiz_game.join_code }}';
const hostId = '{{ host_id }}';
const questionStartTime = {{ start_time }};
const questionDuration = 30000; // 30 seconds in milliseconds
const gameSocket = initializeGameSocket(joinCode);
let answeredParticipants = 0;
let totalParticipants = 0;
const optionCounts = {};
gameSocket.onmessage = function(e) {
const data = JSON.parse(e.data);
if (data.type === 'participant_answer') {
answeredParticipants++;
updateAnswerCount();
updateOptionCount(data.answer);
} else if (data.type === 'participant_list_update') {
totalParticipants = data.participants.length;
updateAnswerCount();
} else if (data.type === 'game_state_update' &&
data.action === 'show_scores' &&
data.redirect_url) {
window.location.href = data.redirect_url;
}
};
gameSocket.onclose = function(e) {
wsUtil.handleClose(e);
};
function updateAnswerCount() {
const answerCountElement = document.getElementById('answer-count');
if (answerCountElement) {
answerCountElement.textContent = `${answeredParticipants}/${totalParticipants}`;
}
// If everyone has answered, advance to scores
if (answeredParticipants === totalParticipants && totalParticipants > 0) {
advanceToScores();
}
}
function updateOptionCount(optionIndex) {
optionCounts[optionIndex] = (optionCounts[optionIndex] || 0) + 1;
const optionElement = document.getElementById(`option-count-${optionIndex}`);
if (optionElement) {
optionElement.textContent = `${optionCounts[optionIndex]} Antworten`;
}
}
function advanceToScores() {
// Show correct answers and answer counts
var correctOptions = document.querySelectorAll('[data-correct="True"]');
for (var i = 0; i < correctOptions.length; i++) {
correctOptions[i].classList.add('border-2', 'border-green-500');
}
// Show answer counts
var countElements = document.querySelectorAll('[id^="option-count-"]');
for (var j = 0; j < countElements.length; j++) {
countElements[j].classList.remove('hidden');
}
// Wait a moment to show the correct answer and counts
setTimeout(function() {
gameSocket.send(JSON.stringify({
'type': 'advance_to_scores',
'host_id': hostId
}));
}, 2000);
}
// Timer
function updateTimer() {
const now = Date.now();
const elapsed = now - questionStartTime;
const remaining = Math.max(0, Math.ceil((questionDuration - elapsed) / 1000));
document.getElementById('remaining-time').textContent = remaining;
if (remaining === 0) {
advanceToScores();
} else {
requestAnimationFrame(updateTimer);
}
}
// Request initial participants list
gameSocket.onopen = function(e) {
gameSocket.send(JSON.stringify({
'type': 'update_participants'
}));
updateTimer();
};
</script>
{% endblock %}

View File

@@ -1,19 +1,115 @@
{% load static %}
<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="{% static 'css/t-style.css' %}">
<title>qivip</title>
</head>
<body>
<div class="qp-answer-container" id="qp-answer-container">
{% for option in question.data.options %}
<div>
<p>{{ option.value }}</p>
</div>
{% endfor %}
{% extends 'base.html' %}
{% block content %}
<div class="container mx-auto px-4">
<div class="flex justify-end mb-4">
<button onclick="leaveGame()" class="bg-red-500 hover:bg-red-600 text-white font-bold py-2 px-4 rounded">
Spiel verlassen
</button>
</div>
</body>
</html>
<div class="bg-white rounded-lg shadow-md p-6 mb-6">
<p class="text-gray-700 font-bold text-xl mb-4">Frage {{ question_index|add:1 }} von {{ total_questions }}</p>
<h1 class="text-3xl font-bold mb-6">{{ question_data.question }}</h1>
<div class="p-4 bg-blue-50 rounded-lg mb-6">
<p class="text-blue-600 text-xl mb-2">Verbleibende Zeit</p>
<p id="remaining-time" class="text-6xl font-bold text-blue-700">30</p>
</div>
<div class="grid grid-cols-2 gap-4" id="options-container">
{% for option in question_data.options %}
<button
class="p-4 bg-gray-100 hover:bg-blue-100 rounded-lg transition-colors duration-200 answer-option"
data-index="{{ forloop.counter0 }}"
onclick="submitAnswer({{ forloop.counter0 }});">
<p class="text-lg">{{ option.value }}</p>
</button>
{% endfor %}
</div>
</div>
</div>
{% endblock %}
{% block extra_js %}
{% include 'play/game/common_scripts.html' %}
<script>
let hasAnswered = false;
const joinCode = '{{ quiz_game.join_code }}';
const participantId = '{{ participant.participant_id }}';
const questionStartTime = {{ start_time }};
const questionDuration = 30000; // 30 seconds in milliseconds
const gameSocket = initializeGameSocket(joinCode);
gameSocket.onmessage = function(e) {
const data = JSON.parse(e.data);
if (data.type === 'redirect' && data.url) {
window.location.href = data.url;
} else if (data.type === 'game_state_update' &&
data.action === 'show_scores' &&
data.redirect_url) {
window.location.href = data.redirect_url;
}
};
gameSocket.onclose = function(e) {
wsUtil.handleClose(e);
};
function submitAnswer(optionIndex) {
if (hasAnswered) return;
hasAnswered = true;
const now = Date.now();
const timeRemaining = Math.max(0, questionDuration - (now - questionStartTime));
// Disable all options and highlight selected
const options = document.getElementsByClassName('answer-option');
for (let option of options) {
option.disabled = true;
option.classList.remove('hover:bg-blue-100');
if (parseInt(option.dataset.index) === optionIndex) {
option.classList.remove('bg-gray-100');
option.classList.add('bg-blue-600', 'text-white');
} else {
option.classList.add('opacity-50');
}
}
// Send answer to server
gameSocket.send(JSON.stringify({
type: 'submit_answer',
participant_id: participantId,
answer: optionIndex,
time_remaining: timeRemaining
}));
}
// Timer
function updateTimer() {
const now = Date.now();
const elapsed = now - questionStartTime;
const remaining = Math.max(0, Math.ceil((questionDuration - elapsed) / 1000));
document.getElementById('remaining-time').textContent = remaining;
if (remaining === 0 && !hasAnswered) {
// Auto-submit timeout answer
submitAnswer(-1);
} else if (remaining > 0) {
requestAnimationFrame(updateTimer);
}
}
function leaveGame() {
if (confirm('Möchtest du das Spiel wirklich verlassen?')) {
gameSocket.send(JSON.stringify({
type: 'leave_game',
participant_id: participantId
}));
}
}
// Start timer when page loads
updateTimer();
</script>
{% endblock %}

View File

@@ -1,5 +1,128 @@
<!-->
Spieler sehen ihre Punktzahl, Platzierung und Richtig/Falsch
{% extends 'base.html' %}
Host: Scoreboard, Button: 'Weiter'
</!-->
{% block content %}
<div class="container mx-auto px-4">
<div class="bg-white rounded-lg shadow-md p-6 mb-6">
<h1 class="text-3xl font-bold mb-6">Ergebnisse</h1>
<div class="mb-6">
<h2 class="text-xl font-bold mb-4">Aktuelle Frage</h2>
<p class="text-lg mb-2">{{ question_data.question }}</p>
<div class="grid grid-cols-2 gap-4">
{% for option in question_data.options %}
<div class="p-4 rounded-lg {% if option.is_correct %}bg-green-100 border-2 border-green-500{% else %}bg-gray-100{% endif %}">
<p class="text-lg">{{ option.value }}</p>
<p class="text-gray-600" id="option-count-{{ forloop.counter0 }}">0 Antworten</p>
</div>
{% endfor %}
</div>
</div>
<div class="mb-6">
<h2 class="text-xl font-bold mb-4">Punktestand</h2>
<div class="space-y-2">
{% for participant in participants %}
<div class="p-4 {% if forloop.first %}bg-yellow-100 border-2 border-yellow-500{% else %}bg-gray-100{% endif %} rounded-lg flex justify-between items-center">
<div>
<p class="text-lg font-bold">{{ participant.display_name }}</p>
<p class="text-gray-600">{{ participant.score }} Punkte</p>
</div>
{% if participant.last_answer_correct %}
<span class="text-green-500"></span>
{% elif participant.last_answer_correct == False %}
<span class="text-red-500"></span>
{% endif %}
</div>
{% endfor %}
</div>
</div>
{% if is_host %}
{% if is_last_question %}
<button id="finish-button" class="w-full p-3 rounded-full bg-blue-600 text-white font-bold hover:bg-blue-700 transition-colors duration-200">
Quiz beenden
</button>
{% else %}
<button id="next-button" class="w-full p-3 rounded-full bg-blue-600 text-white font-bold hover:bg-blue-700 transition-colors duration-200">
Nächste Frage
</button>
{% endif %}
{% endif %}
</div>
</div>
{% endblock %}
{% block extra_js %}
{% include 'play/game/common_scripts.html' %}
<script>
const joinCode = '{{ quiz_game.join_code }}';
const hostId = '{{ host_id }}';
const wsScheme = window.location.protocol === 'https:' ? 'wss' : 'ws';
const gameSocket = new WebSocket(
`${wsScheme}://${window.location.host}/ws/game/${joinCode}/`
);
gameSocket.onmessage = function(e) {
const data = JSON.parse(e.data);
if (data.type === 'game_state_update' &&
data.redirect_url &&
(data.action === 'next_question' || data.action === 'finish_game')) {
window.location.href = data.redirect_url;
} else if (data.type === 'answer_stats') {
updateAnswerStats(data.stats);
}
};
gameSocket.onclose = function(e) {
// Normal closure (code 1000) oder Navigation zu einer anderen Seite (code 1001)
if (e.code === 1000 || e.code === 1001) {
console.log('Game socket closed normally');
} else {
console.error('Game socket closed unexpectedly', e.code);
}
};
{% if is_host %}
// Add click handlers for host buttons
{% if is_last_question %}
var finishButton = document.getElementById('finish-button');
if (finishButton) {
finishButton.addEventListener('click', function() {
gameSocket.send(JSON.stringify({
'type': 'finish_game',
'host_id': hostId
}));
});
}
{% else %}
var nextButton = document.getElementById('next-button');
if (nextButton) {
nextButton.addEventListener('click', function() {
gameSocket.send(JSON.stringify({
'type': 'next_question',
'host_id': hostId
}));
});
}
{% endif %}
{% endif %}
function updateAnswerStats(stats) {
for (var optionIndex in stats) {
if (stats.hasOwnProperty(optionIndex)) {
var element = document.getElementById('option-count-' + optionIndex);
if (element) {
element.textContent = stats[optionIndex] + ' Antworten';
}
}
}
}
// Request answer stats when page loads
gameSocket.onopen = function(e) {
gameSocket.send(JSON.stringify({
'type': 'get_answer_stats'
}));
};
</script>
{% endblock %}

View File

@@ -1,5 +1,53 @@
<!-->
Spieler: Countdown, automatische Weiterleitung
{% extends 'base.html' %}
(Host: Frage)
</!-->
{% block content %}
<div class="container mx-auto px-4">
<div class="bg-white rounded-lg shadow-md p-6 mb-6 text-center">
<h1 class="text-3xl font-bold mb-6">Warte auf andere Spieler...</h1>
<div class="p-4 bg-blue-50 rounded-lg mb-6 inline-block">
<p class="text-blue-600 text-xl mb-2">Die nächste Frage beginnt in</p>
<p id="countdown" class="text-6xl font-bold text-blue-700">5</p>
</div>
<div class="animate-pulse">
<p class="text-gray-600">Bitte warte, bis alle Spieler bereit sind</p>
</div>
</div>
</div>
{% endblock %}
{% block extra_js %}
{% include 'play/game/common_scripts.html' %}
<script>
const joinCode = '{{ quiz_game.join_code }}';
const wsScheme = window.location.protocol === 'https:' ? 'wss' : 'ws';
const gameSocket = new WebSocket(
wsScheme + '://' + window.location.host + '/ws/game/' + joinCode + '/'
);
let countdown = 5;
const countdownElement = document.getElementById('countdown');
gameSocket.onmessage = function(e) {
const data = JSON.parse(e.data);
if (data.type === 'game_state_update' && data.action === 'start_question' && data.redirect_url) {
window.location.href = data.redirect_url;
}
};
gameSocket.onclose = function(e) {
wsUtil.handleClose(e);
};
function updateCountdown() {
countdownElement.textContent = countdown;
if (countdown > 0) {
countdown--;
setTimeout(updateCountdown, 1000);
}
}
updateCountdown();
</script>
{% endblock %}

View File

@@ -1,13 +1,63 @@
{% extends 'base.html' %}
{% load static %}
{% block content %}
<h1>User for a Game:</h1>
<div class="input-group border-blue-600 border-2 rounded-xl shadow-md">
<form method="post">
{% csrf_token %}
<input type="hidden" name="join_code" value="{{join_code}}">
<input type="text" name="display_name" placeholder="Anzeigename">
<button type="submit">Speichern</button>
</form>
<div class="container mx-auto px-4 py-8">
<div class="max-w-md mx-auto bg-white rounded-lg shadow-lg p-6">
<h1 class="text-2xl font-bold mb-6 text-center text-blue-600">Spieler einrichten</h1>
<div class="text-center mb-6">
<div class="inline-block bg-blue-100 rounded-lg px-4 py-2">
<span class="text-sm text-blue-800">Spiel-Code:</span>
<span class="font-mono font-bold text-blue-900">{{ join_code }}</span>
</div>
</div>
<form method="post" class="space-y-4">
{% csrf_token %}
<input type="hidden" name="join_code" value="{{join_code}}">
<div class="bg-gray-50 p-4 rounded-lg mb-4">
<p class="text-sm text-gray-600 mb-2">Wähle einen Anzeigenamen für das Spiel:</p>
<input type="text"
name="display_name"
required
maxlength="20"
class="w-full px-4 py-2 border border-gray-300 rounded-lg focus:ring-2 focus:ring-blue-500 focus:border-transparent"
placeholder="Dein Spielername">
<p class="text-xs text-gray-500 mt-2">Maximal 20 Zeichen</p>
</div>
<div class="flex justify-center space-x-4">
<a href="/"
class="px-6 py-2 bg-gray-200 hover:bg-gray-300 rounded-lg transition-colors duration-200">
Abbrechen
</a>
<button type="submit"
class="px-6 py-2 bg-blue-600 hover:bg-blue-700 text-white rounded-lg transition-colors duration-200">
Spiel beitreten
</button>
</div>
</form>
{% if error %}
<div class="mt-4 p-4 bg-red-100 border-l-4 border-red-500 text-red-700">
<p class="font-medium">Fehler</p>
<p class="text-sm">{{ error }}</p>
</div>
{% endif %}
</div>
</div>
<style>
input:focus {
outline: none;
}
.container {
min-height: calc(100vh - 4rem);
display: flex;
align-items: center;
}
</style>
{% endblock %}

View File

@@ -1,23 +1,62 @@
{% extends 'base.html' %}
{% block content %}
<div class="container mx-auto px-4">
<h3>{{ quiz.name }}</h3>
<h1 class="text-center text-4xl font-bold mb-4">{{ quiz_game.join_code }}</h1>
{% if participant %}
<div class="mt-4 mb-4 text-center">
<h3>Sichtbar als <b>{{ participant.display_name }}</b></h3>
<div class="container mx-auto px-4 py-8">
<div class="max-w-2xl mx-auto bg-white rounded-lg shadow-lg p-6">
<!-- Quiz Info -->
<div class="text-center mb-8">
<h3 class="text-xl text-gray-600 mb-2">{{ quiz.name }}</h3>
<div class="bg-blue-100 rounded-lg p-4 mb-4">
<h1 class="text-4xl font-bold text-blue-800">{{ quiz_game.join_code }}</h1>
<p class="text-sm text-blue-600 mt-1">Spiel-Code</p>
</div>
</div>
<!-- Participant Info -->
{% if participant %}
<div class="mb-6 text-center">
<div class="inline-flex items-center bg-green-100 px-4 py-2 rounded-full">
<span class="w-2 h-2 bg-green-500 rounded-full mr-2"></span>
<span>Angemeldet als <b>{{ participant.display_name }}</b></span>
</div>
</div>
{% endif %}
<!-- Participants List -->
<div class="mb-6">
<h3 class="font-bold text-lg mb-3 flex items-center">
<svg class="w-5 h-5 mr-2" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M17 20h5v-2a3 3 0 00-5.356-1.857M17 20H7m10 0v-2c0-.656-.126-1.283-.356-1.857M7 20H2v-2a3 3 0 015.356-1.857M7 20v-2c0-.656.126-1.283.356-1.857m0 0a5.002 5.002 0 019.288 0M15 7a3 3 0 11-6 0 3 3 0 016 0zm6 3a2 2 0 11-4 0 2 2 0 014 0zM7 10a2 2 0 11-4 0 2 2 0 014 0z" />
</svg>
Teilnehmer
</h3>
<ul id="participants-list" class="space-y-2 max-h-60 overflow-y-auto">
<li class="text-gray-500 p-3 bg-gray-50 rounded-lg text-center">Warte auf Teilnehmer...</li>
</ul>
</div>
<!-- Action Buttons -->
<div class="space-y-3">
{% if host_id %}
<button id="start-button" class="w-full p-4 rounded-lg bg-blue-600 text-white font-bold hover:bg-blue-700 transform hover:scale-105 transition duration-200 shadow-md flex items-center justify-center" type="button">
<svg class="w-5 h-5 mr-2" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M14.752 11.168l-3.197-2.132A1 1 0 0010 9.87v4.263a1 1 0 001.555.832l3.197-2.132a1 1 0 000-1.664z" />
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M21 12a9 9 0 11-18 0 9 9 0 0118 0z" />
</svg>
Spiel starten
</button>
{% endif %}
{% if participant %}
<button id="leave-button" class="w-full p-4 rounded-lg bg-red-100 text-red-700 font-bold hover:bg-red-200 transition duration-200 flex items-center justify-center" type="button">
<svg class="w-5 h-5 mr-2" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M17 16l4-4m0 0l-4-4m4 4H7m6 4v1a3 3 0 01-3 3H6a3 3 0 01-3-3V7a3 3 0 013-3h4a3 3 0 013 3v1" />
</svg>
Spiel verlassen
</button>
{% endif %}
</div>
</div>
{% endif %}
<div class="mb-4">
<h3 class="font-bold mb-2">Teilnehmer:</h3>
<ul id="participants-list" class="space-y-2">
<li class="text-gray-500">Warte auf Teilnehmer...</li>
</ul>
</div>
{% if host_id %}
<button id="start-button" class="w-full p-3 rounded-full bg-blue-600 text-white font-black hover:scale-105 transition duration-200" type="button">Starten</button>
{% endif %}
</div>
{% endblock %}
@@ -25,50 +64,296 @@
<script>
const joinCode = '{{ quiz_game.join_code }}';
const wsScheme = window.location.protocol === 'https:' ? 'wss' : 'ws';
const lobbySocket = new WebSocket(
wsScheme + '://' + window.location.host + '/ws/game/' + joinCode + '/'
);
let lobbySocket = null;
let reconnectAttempts = 0;
let pingInterval = null;
const maxReconnectAttempts = 5;
const pingDelay = 30000; // 30 seconds
const heartbeatDelay = 10000; // 10 seconds
lobbySocket.onmessage = function(e) {
const data = JSON.parse(e.data);
if (data.type === 'participant_list' || data.type === 'participant_list_update') {
updateParticipantsList(data.participants);
function startPingInterval() {
if (pingInterval) {
clearInterval(pingInterval);
}
};
pingInterval = setInterval(() => {
if (lobbySocket && lobbySocket.readyState === WebSocket.OPEN) {
lobbySocket.send(JSON.stringify({ type: 'ping' }));
}
}, pingDelay);
}
lobbySocket.onclose = function(e) {
console.error('Lobby socket closed unexpectedly');
};
function stopPingInterval() {
if (pingInterval) {
clearInterval(pingInterval);
pingInterval = null;
}
}
function connectWebSocket() {
if (lobbySocket && (lobbySocket.readyState === WebSocket.CONNECTING || lobbySocket.readyState === WebSocket.OPEN)) {
return lobbySocket; // Already connected or connecting
}
if (reconnectAttempts >= maxReconnectAttempts) {
console.error('Max reconnection attempts reached');
return null;
}
try {
lobbySocket = new WebSocket(
wsScheme + '://' + window.location.host + '/ws/play/lobby/' + joinCode + '/'
);
lobbySocket.onopen = function(e) {
console.log('Lobby socket connected');
reconnectAttempts = 0;
startPingInterval();
// Request initial participants list
lobbySocket.send(JSON.stringify({
type: 'update_participants'
}));
};
lobbySocket.onclose = function(e) {
wsUtil.handleClose(e);
stopPingInterval();
lobbySocket = null;
reconnectAttempts++;
if (reconnectAttempts < maxReconnectAttempts) {
setTimeout(connectWebSocket, 1000 * Math.min(reconnectAttempts, 3));
}
};
lobbySocket.onerror = function(e) {
console.error('Lobby socket error:', e);
};
lobbySocket.onmessage = function(e) {
const data = JSON.parse(e.data);
if (data.type === 'participants_list_update') {
updateParticipantsList(data.participants);
} else if (data.type === 'game_state_update' &&
data.action === 'start_game' &&
data.redirect_url) {
window.location.href = data.redirect_url;
} else if (data.type === 'pong') {
console.log('Received pong from server');
} else if (data.type === 'redirect' && data.url) {
window.location.href = data.url;
} else if (data.type === 'player_joined' && '{{ host_id }}') {
toast.create(`${data.player_name} ist beigetreten`, 'success');
} else if (data.type === 'player_left') {
if (data.was_kicked) {
// Show kick message
toast.create(`${data.player_name} wurde vom Host entfernt`, 'error');
// If this client was kicked, redirect to home
if (data.participant_id === '{{ participant.participant_id }}') {
window.location.href = '/';
}
} else {
toast.create(`${data.player_name} hat das Spiel verlassen`, 'info');
}
}
};
return lobbySocket;
} catch (error) {
console.error('Error creating WebSocket:', error);
return null;
}
}
{% if participant %}
// Send heartbeat every 10 seconds
setInterval(() => {
if (lobbySocket.readyState === WebSocket.OPEN) {
setInterval(function() {
if (lobbySocket && lobbySocket.readyState === WebSocket.OPEN) {
lobbySocket.send(JSON.stringify({
'type': 'heartbeat',
'participant_id': '{{ participant.participant_id }}'
type: 'heartbeat',
participant_id: '{{ participant.participant_id }}'
}));
}
}, 10000);
}, heartbeatDelay);
{% endif %}
// Initial connection
lobbySocket = connectWebSocket();
function leaveGame() {
if (confirm('Möchtest du das Spiel wirklich verlassen?')) {
lobbySocket.send(JSON.stringify({
type: 'leave_game',
participant_id: '{{ participant.participant_id }}'
}));
}
}
function kickPlayer(participantId) {
const button = event.currentTarget;
if (!button.disabled && confirm('Möchtest du diesen Spieler wirklich aus dem Spiel entfernen?')) {
console.log('Attempting to kick player:', participantId);
console.log('Host ID:', '{{ quiz_game.host_id }}');
console.log('Current host cookie:', document.cookie.split('; ').find(row => row.startsWith('host_id=')));
button.disabled = true;
button.classList.add('opacity-50');
button.innerHTML = '<svg class="animate-spin h-5 w-5" xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24">' +
'<circle class="opacity-25" cx="12" cy="12" r="10" stroke="currentColor" stroke-width="4"></circle>' +
'<path class="opacity-75" fill="currentColor" d="M4 12a8 8 0 018-8V0C5.373 0 0 5.373 0 12h4zm2 5.291A7.962 7.962 0 014 12H0c0 3.042 1.135 5.824 3 7.938l3-2.647z"></path>' +
'</svg>';
if (lobbySocket && lobbySocket.readyState === WebSocket.OPEN) {
const message = {
type: 'kick_player',
participant_id: participantId,
host_id: '{{ quiz_game.host_id }}'
};
console.log('Sending kick message:', message);
lobbySocket.send(JSON.stringify(message));
} else {
console.error('WebSocket is not connected');
button.disabled = false;
button.classList.remove('opacity-50');
alert('Verbindungsfehler. Bitte versuche es erneut.');
}
}
}
function updateParticipantsList(participants) {
const list = document.getElementById('participants-list');
if (participants.length === 0) {
list.innerHTML = '<li class="text-gray-500">Noch keine Teilnehmer...</li>';
if (!list) {
console.warn('Participants list element not found');
return;
}
list.innerHTML = participants
.map(p => `<li class="p-2 bg-gray-100 rounded">${p.name}</li>`)
.join('');
if (!participants || participants.length === 0) {
list.innerHTML = '<li class="text-gray-500 p-3 bg-gray-50 rounded-lg text-center">Noch keine Teilnehmer...</li>';
return;
}
try {
// Finde neue und entfernte Teilnehmer
const currentParticipants = Array.from(list.children)
.map(li => li.textContent)
.filter(name => name !== 'Noch keine Teilnehmer...' && name !== 'Fehler beim Aktualisieren der Liste');
const newParticipants = participants
.filter(p => !currentParticipants.includes(p.display_name))
.map(p => p.display_name);
const removedParticipants = currentParticipants
.filter(name => !participants.find(p => p.display_name === name));
// Aktualisiere die Liste mit animierten Einträgen
list.innerHTML = participants
.filter(p => p && p.display_name) // Filter out invalid participants
.map(function(p) {
if (!p || !p.display_name) {
console.error('Invalid participant data:', p);
return '';
}
const displayName = p.display_name;
const initial = displayName.charAt(0) || '?';
const participantId = p.participant_id;
// Check if this entry is for the host
const isHost = participantId === '{{ quiz_game.host_id }}';
const isCurrentUserHost = document.cookie.includes('host_id={{ quiz_game.host_id }}');
console.log('Participant check:', {
participantId,
displayName,
isHost,
isCurrentUserHost,
gameHostId: '{{ quiz_game.host_id }}'
});
// Show kick button if current user is host and this is not their own entry
let kickButton = '';
if (isCurrentUserHost && !isHost && participantId) {
kickButton = '<button onclick="kickPlayer(\'' + p.participant_id + '\')" ' +
'class="p-1.5 rounded-full text-red-600 hover:text-white hover:bg-red-600 ' +
'transition-all duration-200 group relative" title="Spieler kicken">' +
'<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">' +
'<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" ' +
'd="M6 18L18 6M6 6l12 12"/>' +
'</svg>' +
'<span class="absolute -top-8 left-1/2 transform -translate-x-1/2 px-2 py-1 ' +
'bg-gray-800 text-white text-xs rounded opacity-0 group-hover:opacity-100 ' +
'transition-opacity duration-200 whitespace-nowrap">Spieler kicken</span>' +
'</button>';
}
return '<li class="p-3 bg-white border border-gray-200 rounded-lg shadow-sm hover:shadow-md transition duration-200 flex items-center justify-between animate-fade-in">' +
'<div class="flex items-center">' +
'<div class="w-8 h-8 bg-blue-100 rounded-full flex items-center justify-center mr-3">' +
'<span class="text-blue-600 font-bold">' + initial.toUpperCase() + '</span>' +
'</div>' +
'<span class="font-medium">' + displayName + '</span>' +
'</div>' +
'<div class="flex items-center space-x-2">' +
(isHost ? '<span class="text-xs bg-blue-100 text-blue-800 px-2 py-1 rounded-full">Host</span>' : '') +
'<span class="w-2 h-2 bg-green-500 rounded-full ml-2"></span>' +
kickButton +
'</div>' +
'</li>';
})
.join('');
// Benachrichtigungen werden über WebSocket-Events gehandelt
} catch (error) {
console.error('Error updating participants list:', error);
list.innerHTML = '<li class="text-red-500">Fehler beim Aktualisieren der Liste</li>';
}
}
// Request initial participants list
lobbySocket.onopen = function(e) {
lobbySocket.send(JSON.stringify({
'type': 'update_participants'
}));
};
{% if host_id %}
const startButton = document.getElementById('start-button');
if (startButton) {
startButton.addEventListener('click', function() {
if (lobbySocket && lobbySocket.readyState === WebSocket.OPEN) {
startButton.disabled = true;
startButton.classList.add('opacity-50');
startButton.innerHTML =
'<svg class="animate-spin h-5 w-5 mr-2" xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24">' +
'<circle class="opacity-25" cx="12" cy="12" r="10" stroke="currentColor" stroke-width="4"></circle>' +
'<path class="opacity-75" fill="currentColor" d="M4 12a8 8 0 018-8V0C5.373 0 0 5.373 0 12h4zm2 5.291A7.962 7.962 0 014 12H0c0 3.042 1.135 5.824 3 7.938l3-2.647z"></path>' +
'</svg>' +
'Spiel wird gestartet...';
lobbySocket.send(JSON.stringify({
type: 'start_game',
host_id: '{{ host_id }}'
}));
}
});
}
{% endif %}
{% if participant %}
const leaveButton = document.getElementById('leave-button');
if (leaveButton) {
leaveButton.addEventListener('click', function() {
if (lobbySocket && lobbySocket.readyState === WebSocket.OPEN) {
leaveButton.disabled = true;
leaveButton.classList.add('opacity-50');
leaveButton.innerHTML =
'<svg class="animate-spin h-5 w-5 mr-2" xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24">' +
'<circle class="opacity-25" cx="12" cy="12" r="10" stroke="currentColor" stroke-width="4"></circle>' +
'<path class="opacity-75" fill="currentColor" d="M4 12a8 8 0 018-8V0C5.373 0 0 5.373 0 12h4zm2 5.291A7.962 7.962 0 014 12H0c0 3.042 1.135 5.824 3 7.938l3-2.647z"></path>' +
'</svg>' +
'Verlasse Spiel...';
lobbySocket.send(JSON.stringify({
type: 'leave_game',
participant_id: '{{ participant.participant_id }}'
}));
// Warte kurz und leite dann zur Startseite weiter
setTimeout(() => {
window.location.href = '/';
}, 500);
}
});
}
{% endif %}
</script>
{% endblock %}