Initial Game Logic 2
This commit is contained in:
@@ -1,35 +1,129 @@
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{% load static %}
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<!DOCTYPE html>
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<html lang="de">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link rel="stylesheet" href="{% static 'css/t-style.css' %}">
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<title>qivip</title>
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</head>
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<body>
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<div>
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<div class="qp-question-container">
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<p class="text-gray-700 font-bold text-xl uppercase">Frage X</p>
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<img src="integral.png">
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<h1>Frage: {{ question.data.question }}</h1>
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<div>
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<div class="p-4">
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<p class="text-blue-500 text-xl">Verbleibende Zeit:</p>
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<p id="remaining_time" class="text-6xl">36</p>
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</div>
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<div class="p-4">
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<p class="text-blue-500 text-xl">7/14 Antworten</p>
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</div>
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{% extends 'base.html' %}
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{% block content %}
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<div class="container mx-auto px-4">
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<div class="bg-white rounded-lg shadow-md p-6 mb-6">
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<p class="text-gray-700 font-bold text-xl mb-4">Frage {{ question_index|add:1 }} von {{ total_questions }}</p>
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<h1 class="text-3xl font-bold mb-6">{{ question_data.question }}</h1>
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<div class="grid grid-cols-2 gap-4 mb-6">
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<div class="p-4 bg-blue-50 rounded-lg">
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<p class="text-blue-600 text-xl mb-2">Verbleibende Zeit</p>
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<p id="remaining-time" class="text-6xl font-bold text-blue-700">30</p>
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</div>
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<div class="p-4 bg-blue-50 rounded-lg">
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<p class="text-blue-600 text-xl mb-2">Antworten</p>
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<p id="answer-count" class="text-6xl font-bold text-blue-700">0/0</p>
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</div>
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</div>
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<div class="qp-answer-container-host" id="qp-answer-container-host">
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{% for option in question.data.options %}
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<div>
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<p>{{ option.value }}</p>
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<div class="grid grid-cols-2 gap-4">
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{% for option in question_data.options %}
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<div class="p-4 bg-gray-100 rounded-lg" data-correct="{{ option.is_correct }}">
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<p class="text-lg">{{ option.value }}</p>
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<p id="option-count-{{ forloop.counter0 }}" class="text-gray-600 hidden">0 Antworten</p>
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</div>
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{% endfor %}
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</div>
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</div>
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</body>
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</html>
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</div>
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{% endblock %}
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{% block extra_js %}
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{% include 'play/game/common_scripts.html' %}
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<script>
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const joinCode = '{{ quiz_game.join_code }}';
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const hostId = '{{ host_id }}';
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const questionStartTime = {{ start_time }};
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const questionDuration = 30000; // 30 seconds in milliseconds
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const gameSocket = initializeGameSocket(joinCode);
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let answeredParticipants = 0;
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let totalParticipants = 0;
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const optionCounts = {};
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gameSocket.onmessage = function(e) {
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const data = JSON.parse(e.data);
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if (data.type === 'participant_answer') {
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answeredParticipants++;
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updateAnswerCount();
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updateOptionCount(data.answer);
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} else if (data.type === 'participant_list_update') {
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totalParticipants = data.participants.length;
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updateAnswerCount();
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} else if (data.type === 'game_state_update' &&
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data.action === 'show_scores' &&
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data.redirect_url) {
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window.location.href = data.redirect_url;
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}
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};
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gameSocket.onclose = function(e) {
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wsUtil.handleClose(e);
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};
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function updateAnswerCount() {
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const answerCountElement = document.getElementById('answer-count');
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if (answerCountElement) {
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answerCountElement.textContent = `${answeredParticipants}/${totalParticipants}`;
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}
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// If everyone has answered, advance to scores
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if (answeredParticipants === totalParticipants && totalParticipants > 0) {
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advanceToScores();
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}
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}
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function updateOptionCount(optionIndex) {
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optionCounts[optionIndex] = (optionCounts[optionIndex] || 0) + 1;
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const optionElement = document.getElementById(`option-count-${optionIndex}`);
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if (optionElement) {
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optionElement.textContent = `${optionCounts[optionIndex]} Antworten`;
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}
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}
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function advanceToScores() {
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// Show correct answers and answer counts
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var correctOptions = document.querySelectorAll('[data-correct="True"]');
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for (var i = 0; i < correctOptions.length; i++) {
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correctOptions[i].classList.add('border-2', 'border-green-500');
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}
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// Show answer counts
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var countElements = document.querySelectorAll('[id^="option-count-"]');
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for (var j = 0; j < countElements.length; j++) {
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countElements[j].classList.remove('hidden');
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}
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// Wait a moment to show the correct answer and counts
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setTimeout(function() {
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gameSocket.send(JSON.stringify({
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'type': 'advance_to_scores',
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'host_id': hostId
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}));
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}, 2000);
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}
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// Timer
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function updateTimer() {
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const now = Date.now();
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const elapsed = now - questionStartTime;
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const remaining = Math.max(0, Math.ceil((questionDuration - elapsed) / 1000));
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document.getElementById('remaining-time').textContent = remaining;
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if (remaining === 0) {
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advanceToScores();
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} else {
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requestAnimationFrame(updateTimer);
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}
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}
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// Request initial participants list
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gameSocket.onopen = function(e) {
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gameSocket.send(JSON.stringify({
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'type': 'update_participants'
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}));
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updateTimer();
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};
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</script>
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{% endblock %}
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@@ -1,19 +1,115 @@
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{% load static %}
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<!DOCTYPE html>
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<html lang="de">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link rel="stylesheet" href="{% static 'css/t-style.css' %}">
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<title>qivip</title>
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</head>
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<body>
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<div class="qp-answer-container" id="qp-answer-container">
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{% for option in question.data.options %}
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<div>
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<p>{{ option.value }}</p>
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</div>
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{% endfor %}
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{% extends 'base.html' %}
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{% block content %}
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<div class="container mx-auto px-4">
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<div class="flex justify-end mb-4">
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<button onclick="leaveGame()" class="bg-red-500 hover:bg-red-600 text-white font-bold py-2 px-4 rounded">
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Spiel verlassen
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</button>
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</div>
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</body>
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</html>
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<div class="bg-white rounded-lg shadow-md p-6 mb-6">
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<p class="text-gray-700 font-bold text-xl mb-4">Frage {{ question_index|add:1 }} von {{ total_questions }}</p>
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<h1 class="text-3xl font-bold mb-6">{{ question_data.question }}</h1>
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<div class="p-4 bg-blue-50 rounded-lg mb-6">
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<p class="text-blue-600 text-xl mb-2">Verbleibende Zeit</p>
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<p id="remaining-time" class="text-6xl font-bold text-blue-700">30</p>
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</div>
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<div class="grid grid-cols-2 gap-4" id="options-container">
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{% for option in question_data.options %}
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<button
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class="p-4 bg-gray-100 hover:bg-blue-100 rounded-lg transition-colors duration-200 answer-option"
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data-index="{{ forloop.counter0 }}"
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onclick="submitAnswer({{ forloop.counter0 }});">
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<p class="text-lg">{{ option.value }}</p>
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</button>
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{% endfor %}
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</div>
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</div>
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</div>
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{% endblock %}
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{% block extra_js %}
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{% include 'play/game/common_scripts.html' %}
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<script>
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let hasAnswered = false;
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const joinCode = '{{ quiz_game.join_code }}';
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const participantId = '{{ participant.participant_id }}';
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const questionStartTime = {{ start_time }};
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const questionDuration = 30000; // 30 seconds in milliseconds
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const gameSocket = initializeGameSocket(joinCode);
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gameSocket.onmessage = function(e) {
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const data = JSON.parse(e.data);
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if (data.type === 'redirect' && data.url) {
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window.location.href = data.url;
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} else if (data.type === 'game_state_update' &&
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data.action === 'show_scores' &&
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data.redirect_url) {
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window.location.href = data.redirect_url;
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}
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};
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gameSocket.onclose = function(e) {
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wsUtil.handleClose(e);
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};
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function submitAnswer(optionIndex) {
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if (hasAnswered) return;
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hasAnswered = true;
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const now = Date.now();
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const timeRemaining = Math.max(0, questionDuration - (now - questionStartTime));
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// Disable all options and highlight selected
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const options = document.getElementsByClassName('answer-option');
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for (let option of options) {
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option.disabled = true;
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option.classList.remove('hover:bg-blue-100');
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if (parseInt(option.dataset.index) === optionIndex) {
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option.classList.remove('bg-gray-100');
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option.classList.add('bg-blue-600', 'text-white');
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} else {
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option.classList.add('opacity-50');
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}
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}
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// Send answer to server
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gameSocket.send(JSON.stringify({
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type: 'submit_answer',
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participant_id: participantId,
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answer: optionIndex,
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time_remaining: timeRemaining
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}));
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}
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// Timer
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function updateTimer() {
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const now = Date.now();
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const elapsed = now - questionStartTime;
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const remaining = Math.max(0, Math.ceil((questionDuration - elapsed) / 1000));
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document.getElementById('remaining-time').textContent = remaining;
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if (remaining === 0 && !hasAnswered) {
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// Auto-submit timeout answer
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submitAnswer(-1);
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} else if (remaining > 0) {
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requestAnimationFrame(updateTimer);
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}
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}
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function leaveGame() {
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if (confirm('Möchtest du das Spiel wirklich verlassen?')) {
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gameSocket.send(JSON.stringify({
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type: 'leave_game',
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participant_id: participantId
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}));
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}
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}
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// Start timer when page loads
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updateTimer();
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</script>
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{% endblock %}
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@@ -1,5 +1,128 @@
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<!-->
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Spieler sehen ihre Punktzahl, Platzierung und Richtig/Falsch
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{% extends 'base.html' %}
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Host: Scoreboard, Button: 'Weiter'
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</!-->
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{% block content %}
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<div class="container mx-auto px-4">
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<div class="bg-white rounded-lg shadow-md p-6 mb-6">
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<h1 class="text-3xl font-bold mb-6">Ergebnisse</h1>
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<div class="mb-6">
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<h2 class="text-xl font-bold mb-4">Aktuelle Frage</h2>
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<p class="text-lg mb-2">{{ question_data.question }}</p>
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<div class="grid grid-cols-2 gap-4">
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{% for option in question_data.options %}
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<div class="p-4 rounded-lg {% if option.is_correct %}bg-green-100 border-2 border-green-500{% else %}bg-gray-100{% endif %}">
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<p class="text-lg">{{ option.value }}</p>
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<p class="text-gray-600" id="option-count-{{ forloop.counter0 }}">0 Antworten</p>
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</div>
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{% endfor %}
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</div>
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</div>
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<div class="mb-6">
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<h2 class="text-xl font-bold mb-4">Punktestand</h2>
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<div class="space-y-2">
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{% for participant in participants %}
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<div class="p-4 {% if forloop.first %}bg-yellow-100 border-2 border-yellow-500{% else %}bg-gray-100{% endif %} rounded-lg flex justify-between items-center">
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<div>
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<p class="text-lg font-bold">{{ participant.display_name }}</p>
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<p class="text-gray-600">{{ participant.score }} Punkte</p>
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</div>
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{% if participant.last_answer_correct %}
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<span class="text-green-500">✓</span>
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{% elif participant.last_answer_correct == False %}
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<span class="text-red-500">✗</span>
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{% endif %}
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</div>
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{% endfor %}
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</div>
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</div>
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{% if is_host %}
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{% if is_last_question %}
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<button id="finish-button" class="w-full p-3 rounded-full bg-blue-600 text-white font-bold hover:bg-blue-700 transition-colors duration-200">
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Quiz beenden
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</button>
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{% else %}
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<button id="next-button" class="w-full p-3 rounded-full bg-blue-600 text-white font-bold hover:bg-blue-700 transition-colors duration-200">
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Nächste Frage
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</button>
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{% endif %}
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{% endif %}
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</div>
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</div>
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{% endblock %}
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{% block extra_js %}
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{% include 'play/game/common_scripts.html' %}
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<script>
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const joinCode = '{{ quiz_game.join_code }}';
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const hostId = '{{ host_id }}';
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const wsScheme = window.location.protocol === 'https:' ? 'wss' : 'ws';
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const gameSocket = new WebSocket(
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`${wsScheme}://${window.location.host}/ws/game/${joinCode}/`
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);
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gameSocket.onmessage = function(e) {
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const data = JSON.parse(e.data);
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if (data.type === 'game_state_update' &&
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data.redirect_url &&
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(data.action === 'next_question' || data.action === 'finish_game')) {
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window.location.href = data.redirect_url;
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} else if (data.type === 'answer_stats') {
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updateAnswerStats(data.stats);
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}
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};
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gameSocket.onclose = function(e) {
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// Normal closure (code 1000) oder Navigation zu einer anderen Seite (code 1001)
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if (e.code === 1000 || e.code === 1001) {
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console.log('Game socket closed normally');
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} else {
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console.error('Game socket closed unexpectedly', e.code);
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}
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};
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{% if is_host %}
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// Add click handlers for host buttons
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{% if is_last_question %}
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var finishButton = document.getElementById('finish-button');
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if (finishButton) {
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finishButton.addEventListener('click', function() {
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gameSocket.send(JSON.stringify({
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'type': 'finish_game',
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'host_id': hostId
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}));
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});
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}
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{% else %}
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var nextButton = document.getElementById('next-button');
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if (nextButton) {
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nextButton.addEventListener('click', function() {
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gameSocket.send(JSON.stringify({
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'type': 'next_question',
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'host_id': hostId
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}));
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});
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}
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{% endif %}
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{% endif %}
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function updateAnswerStats(stats) {
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for (var optionIndex in stats) {
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if (stats.hasOwnProperty(optionIndex)) {
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var element = document.getElementById('option-count-' + optionIndex);
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if (element) {
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element.textContent = stats[optionIndex] + ' Antworten';
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}
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}
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}
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}
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// Request answer stats when page loads
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gameSocket.onopen = function(e) {
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gameSocket.send(JSON.stringify({
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'type': 'get_answer_stats'
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}));
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};
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</script>
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{% endblock %}
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@@ -1,5 +1,53 @@
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<!-->
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Spieler: Countdown, automatische Weiterleitung
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{% extends 'base.html' %}
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(Host: Frage)
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</!-->
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{% block content %}
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<div class="container mx-auto px-4">
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<div class="bg-white rounded-lg shadow-md p-6 mb-6 text-center">
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<h1 class="text-3xl font-bold mb-6">Warte auf andere Spieler...</h1>
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<div class="p-4 bg-blue-50 rounded-lg mb-6 inline-block">
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<p class="text-blue-600 text-xl mb-2">Die nächste Frage beginnt in</p>
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<p id="countdown" class="text-6xl font-bold text-blue-700">5</p>
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</div>
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<div class="animate-pulse">
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<p class="text-gray-600">Bitte warte, bis alle Spieler bereit sind</p>
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</div>
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</div>
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</div>
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{% endblock %}
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{% block extra_js %}
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{% include 'play/game/common_scripts.html' %}
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<script>
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const joinCode = '{{ quiz_game.join_code }}';
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const wsScheme = window.location.protocol === 'https:' ? 'wss' : 'ws';
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const gameSocket = new WebSocket(
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wsScheme + '://' + window.location.host + '/ws/game/' + joinCode + '/'
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);
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let countdown = 5;
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const countdownElement = document.getElementById('countdown');
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gameSocket.onmessage = function(e) {
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const data = JSON.parse(e.data);
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||||
if (data.type === 'game_state_update' && data.action === 'start_question' && data.redirect_url) {
|
||||
window.location.href = data.redirect_url;
|
||||
}
|
||||
};
|
||||
|
||||
gameSocket.onclose = function(e) {
|
||||
wsUtil.handleClose(e);
|
||||
};
|
||||
|
||||
function updateCountdown() {
|
||||
countdownElement.textContent = countdown;
|
||||
if (countdown > 0) {
|
||||
countdown--;
|
||||
setTimeout(updateCountdown, 1000);
|
||||
}
|
||||
}
|
||||
|
||||
updateCountdown();
|
||||
</script>
|
||||
{% endblock %}
|
||||
Reference in New Issue
Block a user