Initial Game Logic 2

This commit is contained in:
Juhn-Vitus Saß
2025-04-06 15:57:42 +02:00
parent 3637edce33
commit 3f07ce4ec7
15 changed files with 1506 additions and 151 deletions

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@@ -6,12 +6,56 @@
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="{% static 'css/t-style.css' %}">
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.5.1/css/all.min.css">
<title>qivip</title>
</head>
<body>
{% include 'partials/_nav.html' %}
{% block content%}{% endblock %}
{% include 'partials/_footer.html' %}
<!-- Toast Container -->
<div id="toast-container" class="fixed top-4 right-4 z-50"></div>
<!-- Base JavaScript -->
<script>
// WebSocket Utility
const wsUtil = {
handleClose: function(e) {
if (e.code === 1000 || e.code === 1001) {
console.log('Socket closed normally');
} else {
console.error('Socket closed unexpectedly', e.code);
}
}
};
// Toast Notification System
const toast = {
create: function(message, type = 'info', duration = 3000) {
const toast = document.createElement('div');
toast.className = `mb-4 p-4 rounded-lg shadow-lg transform transition-all duration-300 ease-in-out
${type === 'success' ? 'bg-green-100 border-l-4 border-green-500 text-green-700' :
type === 'error' ? 'bg-red-100 border-l-4 border-red-500 text-red-700' :
type === 'warning' ? 'bg-yellow-100 border-l-4 border-yellow-500 text-yellow-700' :
'bg-blue-100 border-l-4 border-blue-500 text-blue-700'}`;
toast.innerHTML = message;
const container = document.getElementById('toast-container');
container.appendChild(toast);
// Animate in
setTimeout(() => toast.classList.add('translate-x-0', 'opacity-100'), 100);
toast.classList.add('-translate-x-4', 'opacity-0');
// Remove after duration
setTimeout(() => {
toast.classList.add('-translate-x-4', 'opacity-0');
setTimeout(() => toast.remove(), 300);
}, duration);
}
};
</script>
{% block extra_js %}{% endblock %}
</body>
</html>

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@@ -57,17 +57,27 @@
<div class="swiper-wrapper">
{% for quiz in filter_my_quizzes %}
<div class="swiper-slide">
<div class="relative h-80 bg-white bg-cover text-white w-full max-w-md rounded-lg p-4 shadow-md border-blue-600 border-2 rounded-xl flex flex-col justify-between"
<div class="relative h-80 bg-white bg-cover text-white w-full max-w-md rounded-xl p-4 shadow-md border-blue-600 border-2 flex flex-col justify-between"
{% if quiz.image %} style="background-image: url('http://127.0.0.1:8000/{{ quiz.image.url }}');" {% endif %}>
<div class="absolute inset-0 bg-gray-900/60 bg-opacity-50 rounded-lg"></div>
<h2 class=" break-words truncate text-white drop-shadow-lg custom-outline"> <a href="{% url 'library:detail_quiz' quiz.id %}">{{ quiz.name }}</a></h2>
<p class="text-white font-bold text-white drop-shadow-lg custom-outline">
<p class="text-white font-bold drop-shadow-lg custom-outline">
<span class="break-words line-clamp-2 ">{{ quiz.description }}</span><br>
Schwierigkeit: <span class="font-bold">{{ quiz.difficulty }}</span><br>
Anzahl der Fragen: <span class="font-bold ">{{ quiz.question.count }}</span><br>
Status: <span class="font-bold ">{{ quiz.status }}</span>
Anzahl der Fragen: <span class="font-bold">{{ quiz.question.count }}</span><br>
Status: <span class="font-bold">{{ quiz.status }}</span><br>
Bewertung: <span class="font-bold">
{% for i in '12345'|make_list %}
{% if forloop.counter <= quiz.average_rating|floatformat:0|add:0 %}
<span class="text-yellow-400"></span>
{% else %}
<span class="text-gray-400"></span>
{% endif %}
{% endfor %}
({{ quiz.rating_count }})
</span>
<p class=" font-bold break-words truncate text-white drop-shadow-lg custom-outline">
@@ -85,14 +95,14 @@
<!-- Buttons bleiben am unteren Rand -->
<div class="flex justify-between items-center gap-2 ">
<a href="{% url 'play:create_game' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white font-bold text-white drop-shadow-lg custom-outline">Spiel starten</a>
<a href="{% url 'play:create_game' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white font-bold drop-shadow-lg custom-outline">Spiel starten</a>
<div class="flex gap-2">
<a href="{% url 'library:detail_quiz' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white font-bold drop-shadow-lg custom-outline">
<a href="{% url 'library:detail_quiz' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white font-bold drop-shadow-lg custom-outline">
<svg xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24" stroke-width="1.5" stroke="currentColor" class="size-7">
<path stroke-linecap="round" stroke-linejoin="round" d="m16.862 4.487 1.687-1.688a1.875 1.875 0 1 1 2.652 2.652L10.582 16.07a4.5 4.5 0 0 1-1.897 1.13L6 18l.8-2.685a4.5 4.5 0 0 1 1.13-1.897l8.932-8.931Zm0 0L19.5 7.125M18 14v4.75A2.25 2.25 0 0 1 15.75 21H5.25A2.25 2.25 0 0 1 3 18.75V8.25A2.25 2.25 0 0 1 5.25 6H10" />
</svg>
</a>
<a href="{% url 'library:delete_quiz' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white text-white font-bold text-white drop-shadow-lg custom-outline">
<a href="{% url 'library:delete_quiz' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white font-bold drop-shadow-lg custom-outline">
<svg xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24" stroke-width="1.5" stroke="currentColor" class="size-7">
<path stroke-linecap="round" stroke-linejoin="round" d="m14.74 9-.346 9m-4.788 0L9.26 9m9.968-3.21c.342.052.682.107 1.022.166m-1.022-.165L18.16 19.673a2.25 2.25 0 0 1-2.244 2.077H8.084a2.25 2.25 0 0 1-2.244-2.077L4.772 5.79m14.456 0a48.108 48.108 0 0 0-3.478-.397m-12 .562c.34-.059.68-.114 1.022-.165m0 0a48.11 48.11 0 0 1 3.478-.397m7.5 0v-.916c0-1.18-.91-2.164-2.09-2.201a51.964 51.964 0 0 0-3.32 0c-1.18.037-2.09 1.022-2.09 2.201v.916m7.5 0a48.667 48.667 0 0 0-7.5 0" />

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@@ -1,35 +1,129 @@
{% load static %}
<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="{% static 'css/t-style.css' %}">
<title>qivip</title>
</head>
<body>
<div>
<div class="qp-question-container">
<p class="text-gray-700 font-bold text-xl uppercase">Frage X</p>
<img src="integral.png">
<h1>Frage: {{ question.data.question }}</h1>
<div>
<div class="p-4">
<p class="text-blue-500 text-xl">Verbleibende Zeit:</p>
<p id="remaining_time" class="text-6xl">36</p>
</div>
<div class="p-4">
<p class="text-blue-500 text-xl">7/14 Antworten</p>
</div>
{% extends 'base.html' %}
{% block content %}
<div class="container mx-auto px-4">
<div class="bg-white rounded-lg shadow-md p-6 mb-6">
<p class="text-gray-700 font-bold text-xl mb-4">Frage {{ question_index|add:1 }} von {{ total_questions }}</p>
<h1 class="text-3xl font-bold mb-6">{{ question_data.question }}</h1>
<div class="grid grid-cols-2 gap-4 mb-6">
<div class="p-4 bg-blue-50 rounded-lg">
<p class="text-blue-600 text-xl mb-2">Verbleibende Zeit</p>
<p id="remaining-time" class="text-6xl font-bold text-blue-700">30</p>
</div>
<div class="p-4 bg-blue-50 rounded-lg">
<p class="text-blue-600 text-xl mb-2">Antworten</p>
<p id="answer-count" class="text-6xl font-bold text-blue-700">0/0</p>
</div>
</div>
<div class="qp-answer-container-host" id="qp-answer-container-host">
{% for option in question.data.options %}
<div>
<p>{{ option.value }}</p>
<div class="grid grid-cols-2 gap-4">
{% for option in question_data.options %}
<div class="p-4 bg-gray-100 rounded-lg" data-correct="{{ option.is_correct }}">
<p class="text-lg">{{ option.value }}</p>
<p id="option-count-{{ forloop.counter0 }}" class="text-gray-600 hidden">0 Antworten</p>
</div>
{% endfor %}
</div>
</div>
</body>
</html>
</div>
{% endblock %}
{% block extra_js %}
{% include 'play/game/common_scripts.html' %}
<script>
const joinCode = '{{ quiz_game.join_code }}';
const hostId = '{{ host_id }}';
const questionStartTime = {{ start_time }};
const questionDuration = 30000; // 30 seconds in milliseconds
const gameSocket = initializeGameSocket(joinCode);
let answeredParticipants = 0;
let totalParticipants = 0;
const optionCounts = {};
gameSocket.onmessage = function(e) {
const data = JSON.parse(e.data);
if (data.type === 'participant_answer') {
answeredParticipants++;
updateAnswerCount();
updateOptionCount(data.answer);
} else if (data.type === 'participant_list_update') {
totalParticipants = data.participants.length;
updateAnswerCount();
} else if (data.type === 'game_state_update' &&
data.action === 'show_scores' &&
data.redirect_url) {
window.location.href = data.redirect_url;
}
};
gameSocket.onclose = function(e) {
wsUtil.handleClose(e);
};
function updateAnswerCount() {
const answerCountElement = document.getElementById('answer-count');
if (answerCountElement) {
answerCountElement.textContent = `${answeredParticipants}/${totalParticipants}`;
}
// If everyone has answered, advance to scores
if (answeredParticipants === totalParticipants && totalParticipants > 0) {
advanceToScores();
}
}
function updateOptionCount(optionIndex) {
optionCounts[optionIndex] = (optionCounts[optionIndex] || 0) + 1;
const optionElement = document.getElementById(`option-count-${optionIndex}`);
if (optionElement) {
optionElement.textContent = `${optionCounts[optionIndex]} Antworten`;
}
}
function advanceToScores() {
// Show correct answers and answer counts
var correctOptions = document.querySelectorAll('[data-correct="True"]');
for (var i = 0; i < correctOptions.length; i++) {
correctOptions[i].classList.add('border-2', 'border-green-500');
}
// Show answer counts
var countElements = document.querySelectorAll('[id^="option-count-"]');
for (var j = 0; j < countElements.length; j++) {
countElements[j].classList.remove('hidden');
}
// Wait a moment to show the correct answer and counts
setTimeout(function() {
gameSocket.send(JSON.stringify({
'type': 'advance_to_scores',
'host_id': hostId
}));
}, 2000);
}
// Timer
function updateTimer() {
const now = Date.now();
const elapsed = now - questionStartTime;
const remaining = Math.max(0, Math.ceil((questionDuration - elapsed) / 1000));
document.getElementById('remaining-time').textContent = remaining;
if (remaining === 0) {
advanceToScores();
} else {
requestAnimationFrame(updateTimer);
}
}
// Request initial participants list
gameSocket.onopen = function(e) {
gameSocket.send(JSON.stringify({
'type': 'update_participants'
}));
updateTimer();
};
</script>
{% endblock %}

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@@ -1,19 +1,115 @@
{% load static %}
<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="{% static 'css/t-style.css' %}">
<title>qivip</title>
</head>
<body>
<div class="qp-answer-container" id="qp-answer-container">
{% for option in question.data.options %}
<div>
<p>{{ option.value }}</p>
</div>
{% endfor %}
{% extends 'base.html' %}
{% block content %}
<div class="container mx-auto px-4">
<div class="flex justify-end mb-4">
<button onclick="leaveGame()" class="bg-red-500 hover:bg-red-600 text-white font-bold py-2 px-4 rounded">
Spiel verlassen
</button>
</div>
</body>
</html>
<div class="bg-white rounded-lg shadow-md p-6 mb-6">
<p class="text-gray-700 font-bold text-xl mb-4">Frage {{ question_index|add:1 }} von {{ total_questions }}</p>
<h1 class="text-3xl font-bold mb-6">{{ question_data.question }}</h1>
<div class="p-4 bg-blue-50 rounded-lg mb-6">
<p class="text-blue-600 text-xl mb-2">Verbleibende Zeit</p>
<p id="remaining-time" class="text-6xl font-bold text-blue-700">30</p>
</div>
<div class="grid grid-cols-2 gap-4" id="options-container">
{% for option in question_data.options %}
<button
class="p-4 bg-gray-100 hover:bg-blue-100 rounded-lg transition-colors duration-200 answer-option"
data-index="{{ forloop.counter0 }}"
onclick="submitAnswer({{ forloop.counter0 }});">
<p class="text-lg">{{ option.value }}</p>
</button>
{% endfor %}
</div>
</div>
</div>
{% endblock %}
{% block extra_js %}
{% include 'play/game/common_scripts.html' %}
<script>
let hasAnswered = false;
const joinCode = '{{ quiz_game.join_code }}';
const participantId = '{{ participant.participant_id }}';
const questionStartTime = {{ start_time }};
const questionDuration = 30000; // 30 seconds in milliseconds
const gameSocket = initializeGameSocket(joinCode);
gameSocket.onmessage = function(e) {
const data = JSON.parse(e.data);
if (data.type === 'redirect' && data.url) {
window.location.href = data.url;
} else if (data.type === 'game_state_update' &&
data.action === 'show_scores' &&
data.redirect_url) {
window.location.href = data.redirect_url;
}
};
gameSocket.onclose = function(e) {
wsUtil.handleClose(e);
};
function submitAnswer(optionIndex) {
if (hasAnswered) return;
hasAnswered = true;
const now = Date.now();
const timeRemaining = Math.max(0, questionDuration - (now - questionStartTime));
// Disable all options and highlight selected
const options = document.getElementsByClassName('answer-option');
for (let option of options) {
option.disabled = true;
option.classList.remove('hover:bg-blue-100');
if (parseInt(option.dataset.index) === optionIndex) {
option.classList.remove('bg-gray-100');
option.classList.add('bg-blue-600', 'text-white');
} else {
option.classList.add('opacity-50');
}
}
// Send answer to server
gameSocket.send(JSON.stringify({
type: 'submit_answer',
participant_id: participantId,
answer: optionIndex,
time_remaining: timeRemaining
}));
}
// Timer
function updateTimer() {
const now = Date.now();
const elapsed = now - questionStartTime;
const remaining = Math.max(0, Math.ceil((questionDuration - elapsed) / 1000));
document.getElementById('remaining-time').textContent = remaining;
if (remaining === 0 && !hasAnswered) {
// Auto-submit timeout answer
submitAnswer(-1);
} else if (remaining > 0) {
requestAnimationFrame(updateTimer);
}
}
function leaveGame() {
if (confirm('Möchtest du das Spiel wirklich verlassen?')) {
gameSocket.send(JSON.stringify({
type: 'leave_game',
participant_id: participantId
}));
}
}
// Start timer when page loads
updateTimer();
</script>
{% endblock %}

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@@ -1,5 +1,128 @@
<!-->
Spieler sehen ihre Punktzahl, Platzierung und Richtig/Falsch
{% extends 'base.html' %}
Host: Scoreboard, Button: 'Weiter'
</!-->
{% block content %}
<div class="container mx-auto px-4">
<div class="bg-white rounded-lg shadow-md p-6 mb-6">
<h1 class="text-3xl font-bold mb-6">Ergebnisse</h1>
<div class="mb-6">
<h2 class="text-xl font-bold mb-4">Aktuelle Frage</h2>
<p class="text-lg mb-2">{{ question_data.question }}</p>
<div class="grid grid-cols-2 gap-4">
{% for option in question_data.options %}
<div class="p-4 rounded-lg {% if option.is_correct %}bg-green-100 border-2 border-green-500{% else %}bg-gray-100{% endif %}">
<p class="text-lg">{{ option.value }}</p>
<p class="text-gray-600" id="option-count-{{ forloop.counter0 }}">0 Antworten</p>
</div>
{% endfor %}
</div>
</div>
<div class="mb-6">
<h2 class="text-xl font-bold mb-4">Punktestand</h2>
<div class="space-y-2">
{% for participant in participants %}
<div class="p-4 {% if forloop.first %}bg-yellow-100 border-2 border-yellow-500{% else %}bg-gray-100{% endif %} rounded-lg flex justify-between items-center">
<div>
<p class="text-lg font-bold">{{ participant.display_name }}</p>
<p class="text-gray-600">{{ participant.score }} Punkte</p>
</div>
{% if participant.last_answer_correct %}
<span class="text-green-500"></span>
{% elif participant.last_answer_correct == False %}
<span class="text-red-500"></span>
{% endif %}
</div>
{% endfor %}
</div>
</div>
{% if is_host %}
{% if is_last_question %}
<button id="finish-button" class="w-full p-3 rounded-full bg-blue-600 text-white font-bold hover:bg-blue-700 transition-colors duration-200">
Quiz beenden
</button>
{% else %}
<button id="next-button" class="w-full p-3 rounded-full bg-blue-600 text-white font-bold hover:bg-blue-700 transition-colors duration-200">
Nächste Frage
</button>
{% endif %}
{% endif %}
</div>
</div>
{% endblock %}
{% block extra_js %}
{% include 'play/game/common_scripts.html' %}
<script>
const joinCode = '{{ quiz_game.join_code }}';
const hostId = '{{ host_id }}';
const wsScheme = window.location.protocol === 'https:' ? 'wss' : 'ws';
const gameSocket = new WebSocket(
`${wsScheme}://${window.location.host}/ws/game/${joinCode}/`
);
gameSocket.onmessage = function(e) {
const data = JSON.parse(e.data);
if (data.type === 'game_state_update' &&
data.redirect_url &&
(data.action === 'next_question' || data.action === 'finish_game')) {
window.location.href = data.redirect_url;
} else if (data.type === 'answer_stats') {
updateAnswerStats(data.stats);
}
};
gameSocket.onclose = function(e) {
// Normal closure (code 1000) oder Navigation zu einer anderen Seite (code 1001)
if (e.code === 1000 || e.code === 1001) {
console.log('Game socket closed normally');
} else {
console.error('Game socket closed unexpectedly', e.code);
}
};
{% if is_host %}
// Add click handlers for host buttons
{% if is_last_question %}
var finishButton = document.getElementById('finish-button');
if (finishButton) {
finishButton.addEventListener('click', function() {
gameSocket.send(JSON.stringify({
'type': 'finish_game',
'host_id': hostId
}));
});
}
{% else %}
var nextButton = document.getElementById('next-button');
if (nextButton) {
nextButton.addEventListener('click', function() {
gameSocket.send(JSON.stringify({
'type': 'next_question',
'host_id': hostId
}));
});
}
{% endif %}
{% endif %}
function updateAnswerStats(stats) {
for (var optionIndex in stats) {
if (stats.hasOwnProperty(optionIndex)) {
var element = document.getElementById('option-count-' + optionIndex);
if (element) {
element.textContent = stats[optionIndex] + ' Antworten';
}
}
}
}
// Request answer stats when page loads
gameSocket.onopen = function(e) {
gameSocket.send(JSON.stringify({
'type': 'get_answer_stats'
}));
};
</script>
{% endblock %}

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@@ -1,5 +1,53 @@
<!-->
Spieler: Countdown, automatische Weiterleitung
{% extends 'base.html' %}
(Host: Frage)
</!-->
{% block content %}
<div class="container mx-auto px-4">
<div class="bg-white rounded-lg shadow-md p-6 mb-6 text-center">
<h1 class="text-3xl font-bold mb-6">Warte auf andere Spieler...</h1>
<div class="p-4 bg-blue-50 rounded-lg mb-6 inline-block">
<p class="text-blue-600 text-xl mb-2">Die nächste Frage beginnt in</p>
<p id="countdown" class="text-6xl font-bold text-blue-700">5</p>
</div>
<div class="animate-pulse">
<p class="text-gray-600">Bitte warte, bis alle Spieler bereit sind</p>
</div>
</div>
</div>
{% endblock %}
{% block extra_js %}
{% include 'play/game/common_scripts.html' %}
<script>
const joinCode = '{{ quiz_game.join_code }}';
const wsScheme = window.location.protocol === 'https:' ? 'wss' : 'ws';
const gameSocket = new WebSocket(
wsScheme + '://' + window.location.host + '/ws/game/' + joinCode + '/'
);
let countdown = 5;
const countdownElement = document.getElementById('countdown');
gameSocket.onmessage = function(e) {
const data = JSON.parse(e.data);
if (data.type === 'game_state_update' && data.action === 'start_question' && data.redirect_url) {
window.location.href = data.redirect_url;
}
};
gameSocket.onclose = function(e) {
wsUtil.handleClose(e);
};
function updateCountdown() {
countdownElement.textContent = countdown;
if (countdown > 0) {
countdown--;
setTimeout(updateCountdown, 1000);
}
}
updateCountdown();
</script>
{% endblock %}

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@@ -1,13 +1,63 @@
{% extends 'base.html' %}
{% load static %}
{% block content %}
<h1>User for a Game:</h1>
<div class="input-group border-blue-600 border-2 rounded-xl shadow-md">
<form method="post">
{% csrf_token %}
<input type="hidden" name="join_code" value="{{join_code}}">
<input type="text" name="display_name" placeholder="Anzeigename">
<button type="submit">Speichern</button>
</form>
<div class="container mx-auto px-4 py-8">
<div class="max-w-md mx-auto bg-white rounded-lg shadow-lg p-6">
<h1 class="text-2xl font-bold mb-6 text-center text-blue-600">Spieler einrichten</h1>
<div class="text-center mb-6">
<div class="inline-block bg-blue-100 rounded-lg px-4 py-2">
<span class="text-sm text-blue-800">Spiel-Code:</span>
<span class="font-mono font-bold text-blue-900">{{ join_code }}</span>
</div>
</div>
<form method="post" class="space-y-4">
{% csrf_token %}
<input type="hidden" name="join_code" value="{{join_code}}">
<div class="bg-gray-50 p-4 rounded-lg mb-4">
<p class="text-sm text-gray-600 mb-2">Wähle einen Anzeigenamen für das Spiel:</p>
<input type="text"
name="display_name"
required
maxlength="20"
class="w-full px-4 py-2 border border-gray-300 rounded-lg focus:ring-2 focus:ring-blue-500 focus:border-transparent"
placeholder="Dein Spielername">
<p class="text-xs text-gray-500 mt-2">Maximal 20 Zeichen</p>
</div>
<div class="flex justify-center space-x-4">
<a href="/"
class="px-6 py-2 bg-gray-200 hover:bg-gray-300 rounded-lg transition-colors duration-200">
Abbrechen
</a>
<button type="submit"
class="px-6 py-2 bg-blue-600 hover:bg-blue-700 text-white rounded-lg transition-colors duration-200">
Spiel beitreten
</button>
</div>
</form>
{% if error %}
<div class="mt-4 p-4 bg-red-100 border-l-4 border-red-500 text-red-700">
<p class="font-medium">Fehler</p>
<p class="text-sm">{{ error }}</p>
</div>
{% endif %}
</div>
</div>
<style>
input:focus {
outline: none;
}
.container {
min-height: calc(100vh - 4rem);
display: flex;
align-items: center;
}
</style>
{% endblock %}

View File

@@ -1,23 +1,62 @@
{% extends 'base.html' %}
{% block content %}
<div class="container mx-auto px-4">
<h3>{{ quiz.name }}</h3>
<h1 class="text-center text-4xl font-bold mb-4">{{ quiz_game.join_code }}</h1>
{% if participant %}
<div class="mt-4 mb-4 text-center">
<h3>Sichtbar als <b>{{ participant.display_name }}</b></h3>
<div class="container mx-auto px-4 py-8">
<div class="max-w-2xl mx-auto bg-white rounded-lg shadow-lg p-6">
<!-- Quiz Info -->
<div class="text-center mb-8">
<h3 class="text-xl text-gray-600 mb-2">{{ quiz.name }}</h3>
<div class="bg-blue-100 rounded-lg p-4 mb-4">
<h1 class="text-4xl font-bold text-blue-800">{{ quiz_game.join_code }}</h1>
<p class="text-sm text-blue-600 mt-1">Spiel-Code</p>
</div>
</div>
<!-- Participant Info -->
{% if participant %}
<div class="mb-6 text-center">
<div class="inline-flex items-center bg-green-100 px-4 py-2 rounded-full">
<span class="w-2 h-2 bg-green-500 rounded-full mr-2"></span>
<span>Angemeldet als <b>{{ participant.display_name }}</b></span>
</div>
</div>
{% endif %}
<!-- Participants List -->
<div class="mb-6">
<h3 class="font-bold text-lg mb-3 flex items-center">
<svg class="w-5 h-5 mr-2" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M17 20h5v-2a3 3 0 00-5.356-1.857M17 20H7m10 0v-2c0-.656-.126-1.283-.356-1.857M7 20H2v-2a3 3 0 015.356-1.857M7 20v-2c0-.656.126-1.283.356-1.857m0 0a5.002 5.002 0 019.288 0M15 7a3 3 0 11-6 0 3 3 0 016 0zm6 3a2 2 0 11-4 0 2 2 0 014 0zM7 10a2 2 0 11-4 0 2 2 0 014 0z" />
</svg>
Teilnehmer
</h3>
<ul id="participants-list" class="space-y-2 max-h-60 overflow-y-auto">
<li class="text-gray-500 p-3 bg-gray-50 rounded-lg text-center">Warte auf Teilnehmer...</li>
</ul>
</div>
<!-- Action Buttons -->
<div class="space-y-3">
{% if host_id %}
<button id="start-button" class="w-full p-4 rounded-lg bg-blue-600 text-white font-bold hover:bg-blue-700 transform hover:scale-105 transition duration-200 shadow-md flex items-center justify-center" type="button">
<svg class="w-5 h-5 mr-2" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M14.752 11.168l-3.197-2.132A1 1 0 0010 9.87v4.263a1 1 0 001.555.832l3.197-2.132a1 1 0 000-1.664z" />
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M21 12a9 9 0 11-18 0 9 9 0 0118 0z" />
</svg>
Spiel starten
</button>
{% endif %}
{% if participant %}
<button id="leave-button" class="w-full p-4 rounded-lg bg-red-100 text-red-700 font-bold hover:bg-red-200 transition duration-200 flex items-center justify-center" type="button">
<svg class="w-5 h-5 mr-2" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M17 16l4-4m0 0l-4-4m4 4H7m6 4v1a3 3 0 01-3 3H6a3 3 0 01-3-3V7a3 3 0 013-3h4a3 3 0 013 3v1" />
</svg>
Spiel verlassen
</button>
{% endif %}
</div>
</div>
{% endif %}
<div class="mb-4">
<h3 class="font-bold mb-2">Teilnehmer:</h3>
<ul id="participants-list" class="space-y-2">
<li class="text-gray-500">Warte auf Teilnehmer...</li>
</ul>
</div>
{% if host_id %}
<button id="start-button" class="w-full p-3 rounded-full bg-blue-600 text-white font-black hover:scale-105 transition duration-200" type="button">Starten</button>
{% endif %}
</div>
{% endblock %}
@@ -25,50 +64,296 @@
<script>
const joinCode = '{{ quiz_game.join_code }}';
const wsScheme = window.location.protocol === 'https:' ? 'wss' : 'ws';
const lobbySocket = new WebSocket(
wsScheme + '://' + window.location.host + '/ws/game/' + joinCode + '/'
);
let lobbySocket = null;
let reconnectAttempts = 0;
let pingInterval = null;
const maxReconnectAttempts = 5;
const pingDelay = 30000; // 30 seconds
const heartbeatDelay = 10000; // 10 seconds
lobbySocket.onmessage = function(e) {
const data = JSON.parse(e.data);
if (data.type === 'participant_list' || data.type === 'participant_list_update') {
updateParticipantsList(data.participants);
function startPingInterval() {
if (pingInterval) {
clearInterval(pingInterval);
}
};
pingInterval = setInterval(() => {
if (lobbySocket && lobbySocket.readyState === WebSocket.OPEN) {
lobbySocket.send(JSON.stringify({ type: 'ping' }));
}
}, pingDelay);
}
lobbySocket.onclose = function(e) {
console.error('Lobby socket closed unexpectedly');
};
function stopPingInterval() {
if (pingInterval) {
clearInterval(pingInterval);
pingInterval = null;
}
}
function connectWebSocket() {
if (lobbySocket && (lobbySocket.readyState === WebSocket.CONNECTING || lobbySocket.readyState === WebSocket.OPEN)) {
return lobbySocket; // Already connected or connecting
}
if (reconnectAttempts >= maxReconnectAttempts) {
console.error('Max reconnection attempts reached');
return null;
}
try {
lobbySocket = new WebSocket(
wsScheme + '://' + window.location.host + '/ws/play/lobby/' + joinCode + '/'
);
lobbySocket.onopen = function(e) {
console.log('Lobby socket connected');
reconnectAttempts = 0;
startPingInterval();
// Request initial participants list
lobbySocket.send(JSON.stringify({
type: 'update_participants'
}));
};
lobbySocket.onclose = function(e) {
wsUtil.handleClose(e);
stopPingInterval();
lobbySocket = null;
reconnectAttempts++;
if (reconnectAttempts < maxReconnectAttempts) {
setTimeout(connectWebSocket, 1000 * Math.min(reconnectAttempts, 3));
}
};
lobbySocket.onerror = function(e) {
console.error('Lobby socket error:', e);
};
lobbySocket.onmessage = function(e) {
const data = JSON.parse(e.data);
if (data.type === 'participants_list_update') {
updateParticipantsList(data.participants);
} else if (data.type === 'game_state_update' &&
data.action === 'start_game' &&
data.redirect_url) {
window.location.href = data.redirect_url;
} else if (data.type === 'pong') {
console.log('Received pong from server');
} else if (data.type === 'redirect' && data.url) {
window.location.href = data.url;
} else if (data.type === 'player_joined' && '{{ host_id }}') {
toast.create(`${data.player_name} ist beigetreten`, 'success');
} else if (data.type === 'player_left') {
if (data.was_kicked) {
// Show kick message
toast.create(`${data.player_name} wurde vom Host entfernt`, 'error');
// If this client was kicked, redirect to home
if (data.participant_id === '{{ participant.participant_id }}') {
window.location.href = '/';
}
} else {
toast.create(`${data.player_name} hat das Spiel verlassen`, 'info');
}
}
};
return lobbySocket;
} catch (error) {
console.error('Error creating WebSocket:', error);
return null;
}
}
{% if participant %}
// Send heartbeat every 10 seconds
setInterval(() => {
if (lobbySocket.readyState === WebSocket.OPEN) {
setInterval(function() {
if (lobbySocket && lobbySocket.readyState === WebSocket.OPEN) {
lobbySocket.send(JSON.stringify({
'type': 'heartbeat',
'participant_id': '{{ participant.participant_id }}'
type: 'heartbeat',
participant_id: '{{ participant.participant_id }}'
}));
}
}, 10000);
}, heartbeatDelay);
{% endif %}
// Initial connection
lobbySocket = connectWebSocket();
function leaveGame() {
if (confirm('Möchtest du das Spiel wirklich verlassen?')) {
lobbySocket.send(JSON.stringify({
type: 'leave_game',
participant_id: '{{ participant.participant_id }}'
}));
}
}
function kickPlayer(participantId) {
const button = event.currentTarget;
if (!button.disabled && confirm('Möchtest du diesen Spieler wirklich aus dem Spiel entfernen?')) {
console.log('Attempting to kick player:', participantId);
console.log('Host ID:', '{{ quiz_game.host_id }}');
console.log('Current host cookie:', document.cookie.split('; ').find(row => row.startsWith('host_id=')));
button.disabled = true;
button.classList.add('opacity-50');
button.innerHTML = '<svg class="animate-spin h-5 w-5" xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24">' +
'<circle class="opacity-25" cx="12" cy="12" r="10" stroke="currentColor" stroke-width="4"></circle>' +
'<path class="opacity-75" fill="currentColor" d="M4 12a8 8 0 018-8V0C5.373 0 0 5.373 0 12h4zm2 5.291A7.962 7.962 0 014 12H0c0 3.042 1.135 5.824 3 7.938l3-2.647z"></path>' +
'</svg>';
if (lobbySocket && lobbySocket.readyState === WebSocket.OPEN) {
const message = {
type: 'kick_player',
participant_id: participantId,
host_id: '{{ quiz_game.host_id }}'
};
console.log('Sending kick message:', message);
lobbySocket.send(JSON.stringify(message));
} else {
console.error('WebSocket is not connected');
button.disabled = false;
button.classList.remove('opacity-50');
alert('Verbindungsfehler. Bitte versuche es erneut.');
}
}
}
function updateParticipantsList(participants) {
const list = document.getElementById('participants-list');
if (participants.length === 0) {
list.innerHTML = '<li class="text-gray-500">Noch keine Teilnehmer...</li>';
if (!list) {
console.warn('Participants list element not found');
return;
}
list.innerHTML = participants
.map(p => `<li class="p-2 bg-gray-100 rounded">${p.name}</li>`)
.join('');
if (!participants || participants.length === 0) {
list.innerHTML = '<li class="text-gray-500 p-3 bg-gray-50 rounded-lg text-center">Noch keine Teilnehmer...</li>';
return;
}
try {
// Finde neue und entfernte Teilnehmer
const currentParticipants = Array.from(list.children)
.map(li => li.textContent)
.filter(name => name !== 'Noch keine Teilnehmer...' && name !== 'Fehler beim Aktualisieren der Liste');
const newParticipants = participants
.filter(p => !currentParticipants.includes(p.display_name))
.map(p => p.display_name);
const removedParticipants = currentParticipants
.filter(name => !participants.find(p => p.display_name === name));
// Aktualisiere die Liste mit animierten Einträgen
list.innerHTML = participants
.filter(p => p && p.display_name) // Filter out invalid participants
.map(function(p) {
if (!p || !p.display_name) {
console.error('Invalid participant data:', p);
return '';
}
const displayName = p.display_name;
const initial = displayName.charAt(0) || '?';
const participantId = p.participant_id;
// Check if this entry is for the host
const isHost = participantId === '{{ quiz_game.host_id }}';
const isCurrentUserHost = document.cookie.includes('host_id={{ quiz_game.host_id }}');
console.log('Participant check:', {
participantId,
displayName,
isHost,
isCurrentUserHost,
gameHostId: '{{ quiz_game.host_id }}'
});
// Show kick button if current user is host and this is not their own entry
let kickButton = '';
if (isCurrentUserHost && !isHost && participantId) {
kickButton = '<button onclick="kickPlayer(\'' + p.participant_id + '\')" ' +
'class="p-1.5 rounded-full text-red-600 hover:text-white hover:bg-red-600 ' +
'transition-all duration-200 group relative" title="Spieler kicken">' +
'<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">' +
'<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" ' +
'd="M6 18L18 6M6 6l12 12"/>' +
'</svg>' +
'<span class="absolute -top-8 left-1/2 transform -translate-x-1/2 px-2 py-1 ' +
'bg-gray-800 text-white text-xs rounded opacity-0 group-hover:opacity-100 ' +
'transition-opacity duration-200 whitespace-nowrap">Spieler kicken</span>' +
'</button>';
}
return '<li class="p-3 bg-white border border-gray-200 rounded-lg shadow-sm hover:shadow-md transition duration-200 flex items-center justify-between animate-fade-in">' +
'<div class="flex items-center">' +
'<div class="w-8 h-8 bg-blue-100 rounded-full flex items-center justify-center mr-3">' +
'<span class="text-blue-600 font-bold">' + initial.toUpperCase() + '</span>' +
'</div>' +
'<span class="font-medium">' + displayName + '</span>' +
'</div>' +
'<div class="flex items-center space-x-2">' +
(isHost ? '<span class="text-xs bg-blue-100 text-blue-800 px-2 py-1 rounded-full">Host</span>' : '') +
'<span class="w-2 h-2 bg-green-500 rounded-full ml-2"></span>' +
kickButton +
'</div>' +
'</li>';
})
.join('');
// Benachrichtigungen werden über WebSocket-Events gehandelt
} catch (error) {
console.error('Error updating participants list:', error);
list.innerHTML = '<li class="text-red-500">Fehler beim Aktualisieren der Liste</li>';
}
}
// Request initial participants list
lobbySocket.onopen = function(e) {
lobbySocket.send(JSON.stringify({
'type': 'update_participants'
}));
};
{% if host_id %}
const startButton = document.getElementById('start-button');
if (startButton) {
startButton.addEventListener('click', function() {
if (lobbySocket && lobbySocket.readyState === WebSocket.OPEN) {
startButton.disabled = true;
startButton.classList.add('opacity-50');
startButton.innerHTML =
'<svg class="animate-spin h-5 w-5 mr-2" xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24">' +
'<circle class="opacity-25" cx="12" cy="12" r="10" stroke="currentColor" stroke-width="4"></circle>' +
'<path class="opacity-75" fill="currentColor" d="M4 12a8 8 0 018-8V0C5.373 0 0 5.373 0 12h4zm2 5.291A7.962 7.962 0 014 12H0c0 3.042 1.135 5.824 3 7.938l3-2.647z"></path>' +
'</svg>' +
'Spiel wird gestartet...';
lobbySocket.send(JSON.stringify({
type: 'start_game',
host_id: '{{ host_id }}'
}));
}
});
}
{% endif %}
{% if participant %}
const leaveButton = document.getElementById('leave-button');
if (leaveButton) {
leaveButton.addEventListener('click', function() {
if (lobbySocket && lobbySocket.readyState === WebSocket.OPEN) {
leaveButton.disabled = true;
leaveButton.classList.add('opacity-50');
leaveButton.innerHTML =
'<svg class="animate-spin h-5 w-5 mr-2" xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24">' +
'<circle class="opacity-25" cx="12" cy="12" r="10" stroke="currentColor" stroke-width="4"></circle>' +
'<path class="opacity-75" fill="currentColor" d="M4 12a8 8 0 018-8V0C5.373 0 0 5.373 0 12h4zm2 5.291A7.962 7.962 0 014 12H0c0 3.042 1.135 5.824 3 7.938l3-2.647z"></path>' +
'</svg>' +
'Verlasse Spiel...';
lobbySocket.send(JSON.stringify({
type: 'leave_game',
participant_id: '{{ participant.participant_id }}'
}));
// Warte kurz und leite dann zur Startseite weiter
setTimeout(() => {
window.location.href = '/';
}, 500);
}
});
}
{% endif %}
</script>
{% endblock %}