Initial Game Logic 2
This commit is contained in:
@@ -4,8 +4,263 @@ from channels.generic.websocket import AsyncWebsocketConsumer
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from channels.db import database_sync_to_async
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from django.utils import timezone
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from datetime import timedelta
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from django.urls import reverse
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from .models import QuizGame, QuizGameParticipant
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class GameConsumer(AsyncWebsocketConsumer):
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async def connect(self):
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self.join_code = self.scope['url_route']['kwargs']['join_code']
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self.game_group_name = f'game_{self.join_code}'
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# Join game group
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await self.channel_layer.group_add(
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self.game_group_name,
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self.channel_name
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)
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await self.accept()
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async def disconnect(self, close_code):
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# Leave game group
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await self.channel_layer.group_discard(
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self.game_group_name,
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self.channel_name
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)
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async def receive(self, text_data):
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text_data_json = json.loads(text_data)
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message_type = text_data_json['type']
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if message_type == 'submit_answer':
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participant_id = text_data_json['participant_id']
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answer = text_data_json['answer']
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time_remaining = text_data_json.get('time_remaining', 0)
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# Save answer and update participant score
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await self.save_answer(participant_id, answer, time_remaining)
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# Notify host about the new answer
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await self.channel_layer.group_send(
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self.game_group_name,
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{
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'type': 'participant_answer',
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'answer': answer
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}
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)
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elif message_type == 'get_answer_stats':
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stats = await self.get_answer_stats()
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await self.send(text_data=json.dumps({
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'type': 'answer_stats',
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'stats': stats
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}))
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elif message_type == 'update_participants':
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participants = await self.get_participants()
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await self.channel_layer.group_send(
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self.game_group_name,
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{
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'type': 'participant_list_update',
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'participants': participants
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}
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)
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elif message_type == 'next_question':
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host_id = text_data_json['host_id']
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if await self.verify_host(host_id):
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await self.advance_to_next_question()
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elif message_type == 'finish_game':
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host_id = text_data_json['host_id']
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if await self.verify_host(host_id):
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await self.finish_game()
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elif message_type == 'advance_to_scores':
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host_id = text_data_json['host_id']
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if await self.verify_host(host_id):
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await self.show_scores()
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async def participant_answer(self, event):
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await self.send(text_data=json.dumps({
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'type': 'participant_answer',
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'answer': event['answer']
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}))
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async def participant_list_update(self, event):
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await self.send(text_data=json.dumps({
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'type': 'participant_list_update',
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'participants': event['participants']
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}))
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async def game_state_update(self, event):
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await self.send(text_data=json.dumps({
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'type': 'game_state_update',
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'action': event['action'],
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'redirect_url': event.get('redirect_url')
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}))
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@database_sync_to_async
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def verify_host(self, host_id):
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try:
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quiz_game = QuizGame.objects.get(join_code=self.join_code)
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return quiz_game.host_id == host_id
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except QuizGame.DoesNotExist:
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return False
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@database_sync_to_async
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def save_answer(self, participant_id, answer_index, time_remaining):
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try:
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participant = QuizGameParticipant.objects.get(
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quiz_game__join_code=self.join_code,
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participant_id=participant_id
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)
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quiz_game = participant.quiz_game
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current_question = quiz_game.quiz_id.questions.all()[quiz_game.current_question_index]
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# Check if answer is correct
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is_correct = False
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if answer_index >= 0: # -1 means timeout
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is_correct = current_question.data['options'][answer_index]['is_correct']
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# Calculate score based on correctness and time
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score = 0
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if is_correct:
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base_score = 1000
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time_factor = time_remaining / 30000 # 30 seconds max
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score = int(base_score * (0.5 + 0.5 * time_factor))
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participant.score += score
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participant.last_answer_correct = is_correct
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participant.save()
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return True
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except (QuizGameParticipant.DoesNotExist, IndexError):
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return False
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@database_sync_to_async
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def get_answer_stats(self):
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try:
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quiz_game = QuizGame.objects.get(join_code=self.join_code)
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participants = QuizGameParticipant.objects.filter(quiz_game=quiz_game)
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# Count answers for each option
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stats = {}
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for participant in participants:
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if participant.last_answer is not None:
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stats[participant.last_answer] = stats.get(participant.last_answer, 0) + 1
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return stats
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except QuizGame.DoesNotExist:
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return {}
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@database_sync_to_async
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def get_participants(self):
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try:
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quiz_game = QuizGame.objects.get(join_code=self.join_code)
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participants = QuizGameParticipant.objects.filter(quiz_game=quiz_game)
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return [
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{
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'id': p.participant_id,
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'display_name': p.display_name,
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'score': p.score
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}
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for p in participants
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]
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except QuizGame.DoesNotExist:
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return []
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@database_sync_to_async
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def _advance_to_next_question(self):
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try:
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quiz_game = QuizGame.objects.get(join_code=self.join_code)
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quiz = quiz_game.quiz_id
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# Move to next question
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quiz_game.current_question_index += 1
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# Check if we've reached the end
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if quiz_game.current_question_index >= quiz.questions.count():
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quiz_game.current_state = 'finished'
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quiz_game.save()
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return 'finished'
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else:
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# Update game state and start time
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quiz_game.current_state = 'question'
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quiz_game.question_start_time = timezone.now()
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quiz_game.save()
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return 'question'
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except QuizGame.DoesNotExist:
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return None
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async def advance_to_next_question(self):
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result = await self._advance_to_next_question()
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if result == 'finished':
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# Notify clients to redirect to finished page
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await self.channel_layer.group_send(
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self.game_group_name,
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{
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'type': 'game_state_update',
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'action': 'finish_game',
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'redirect_url': reverse('play:finished', kwargs={'join_code': self.join_code})
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}
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)
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elif result == 'question':
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# Notify clients to redirect to next question
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await self.channel_layer.group_send(
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self.game_group_name,
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{
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'type': 'game_state_update',
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'action': 'next_question',
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'redirect_url': reverse('play:question', kwargs={'join_code': self.join_code})
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}
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)
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@database_sync_to_async
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def _show_scores(self):
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try:
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quiz_game = QuizGame.objects.get(join_code=self.join_code)
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quiz_game.current_state = 'scores'
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quiz_game.save()
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return True
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except QuizGame.DoesNotExist:
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return False
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async def show_scores(self):
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success = await self._show_scores()
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if success:
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# Notify clients to redirect to scores page
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await self.channel_layer.group_send(
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self.game_group_name,
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{
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'type': 'game_state_update',
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'action': 'show_scores',
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'redirect_url': reverse('play:scores', kwargs={'join_code': self.join_code})
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}
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)
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@database_sync_to_async
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def _finish_game(self):
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try:
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quiz_game = QuizGame.objects.get(join_code=self.join_code)
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quiz_game.current_state = 'finished'
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quiz_game.save()
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return True
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except QuizGame.DoesNotExist:
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return False
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async def finish_game(self):
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success = await self._finish_game()
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if success:
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# Notify clients to redirect to finished page
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await self.channel_layer.group_send(
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self.game_group_name,
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{
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'type': 'game_state_update',
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'action': 'finish_game',
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'redirect_url': reverse('play:finished', kwargs={'join_code': self.join_code})
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}
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)
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class LobbyConsumer(AsyncWebsocketConsumer):
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async def connect(self):
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self.join_code = self.scope['url_route']['kwargs']['join_code']
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@@ -63,6 +318,96 @@ class LobbyConsumer(AsyncWebsocketConsumer):
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'participants': participants
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}
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)
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elif message_type == 'start_game':
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# Verify sender is host
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sender_id = text_data_json.get('host_id')
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if await self._is_host(sender_id):
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# Update game state and notify all participants
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await self._start_game()
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await self.channel_layer.group_send(
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self.room_group_name,
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{
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'type': 'game_state_update',
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'action': 'start_game',
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'redirect_url': f'/play/game/{self.join_code}/0'
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}
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)
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async def game_state_update(self, event):
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# Send game state update to WebSocket
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await self.send(text_data=json.dumps({
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'type': 'game_state_update',
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'action': event['action'],
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'redirect_url': event.get('redirect_url')
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}))
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@database_sync_to_async
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def _start_game(self):
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game = QuizGame.objects.get(join_code=self.join_code)
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game.current_state = 'question'
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game.current_question_index = 0
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game.question_start_time = timezone.now()
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game.save()
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async def receive(self, text_data):
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text_data_json = json.loads(text_data)
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message_type = text_data_json['type']
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if message_type == 'heartbeat':
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# Update participant's last activity timestamp
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participant_id = text_data_json.get('participant_id')
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if participant_id:
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await self._update_participant_heartbeat(participant_id)
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elif message_type == 'update_participants':
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participants = await self.get_participants()
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await self.channel_layer.group_send(
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self.room_group_name,
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{
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'type': 'participant_list_update',
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'participants': participants
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}
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)
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elif message_type == 'start_game':
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# Verify sender is host
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sender_id = text_data_json.get('host_id')
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if await self._is_host(sender_id):
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# Update game state and notify all participants
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await self._start_game()
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await self.channel_layer.group_send(
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self.room_group_name,
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{
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'type': 'game_state_update',
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'action': 'start_game',
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'redirect_url': f'/play/game/{self.join_code}/0'
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}
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)
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elif message_type == 'submit_answer':
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participant_id = text_data_json.get('participant_id')
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answer = text_data_json.get('answer')
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time_remaining = text_data_json.get('time_remaining')
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if participant_id:
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score = await self._process_answer(participant_id, answer, time_remaining)
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await self.send(text_data=json.dumps({
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'type': 'answer_processed',
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'score': score
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}))
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elif message_type == 'next_question':
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sender_id = text_data_json.get('host_id')
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if await self._is_host(sender_id):
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next_state = await self._advance_game_state()
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await self.channel_layer.group_send(
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self.room_group_name,
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{
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'type': 'game_state_update',
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'action': next_state['action'],
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'redirect_url': next_state['redirect_url']
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}
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)
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async def participant_list_update(self, event):
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participants = event['participants']
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@@ -84,6 +429,71 @@ class LobbyConsumer(AsyncWebsocketConsumer):
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participant.save() # This will update last_heartbeat due to auto_now=True
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except QuizGameParticipant.DoesNotExist:
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pass
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@database_sync_to_async
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def _is_host(self, host_id):
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try:
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return QuizGame.objects.filter(join_code=self.join_code, host_id=host_id).exists()
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except QuizGame.DoesNotExist:
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return False
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@database_sync_to_async
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def _start_game(self):
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game = QuizGame.objects.get(join_code=self.join_code)
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game.current_state = 'question'
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game.current_question_index = 0
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game.question_start_time = timezone.now()
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game.save()
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@database_sync_to_async
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def _process_answer(self, participant_id, answer, time_remaining):
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game = QuizGame.objects.get(join_code=self.join_code)
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participant = QuizGameParticipant.objects.get(participant_id=participant_id)
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question = game.quiz_id.questions.all()[game.current_question_index]
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# Load question data
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question_data = json.loads(question.data)
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correct_answer = question_data.get('correct_answer')
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# Calculate score based on correctness and time
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score = 0
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if answer == correct_answer:
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# Base score for correct answer + bonus for speed
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score = 1000 + int(time_remaining * 10) # 10 points per remaining second
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participant.score += score
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participant.save()
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return score
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@database_sync_to_async
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def _advance_game_state(self):
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game = QuizGame.objects.get(join_code=self.join_code)
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total_questions = game.quiz_id.questions.count()
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if game.current_state == 'question':
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game.current_state = 'scores'
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game.save()
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return {
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'action': 'show_scores',
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'redirect_url': f'/play/game/{self.join_code}/scores'
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}
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elif game.current_state == 'scores':
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if game.current_question_index + 1 < total_questions:
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game.current_state = 'question'
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game.current_question_index += 1
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game.question_start_time = timezone.now()
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game.save()
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return {
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'action': 'next_question',
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'redirect_url': f'/play/game/{self.join_code}/{game.current_question_index}'
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}
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else:
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game.current_state = 'finished'
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game.save()
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return {
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'action': 'game_finished',
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'redirect_url': f'/play/game/{self.join_code}/finished'
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}
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@database_sync_to_async
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def _remove_inactive_participants(self):
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@@ -6,9 +6,19 @@ import random, string
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# Create your models here.
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class QuizGame(models.Model):
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GAME_STATES = [
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('lobby', 'In Lobby'),
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('question', 'Frage läuft'),
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('scores', 'Punkteübersicht'),
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('finished', 'Beendet')
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]
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host_id = models.CharField(max_length=200, unique=True)
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join_code = models.CharField(max_length=6, unique=True, blank=True)
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quiz_id = models.ForeignKey(QivipQuiz, on_delete=models.CASCADE)
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current_state = models.CharField(max_length=20, choices=GAME_STATES, default='lobby')
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current_question_index = models.IntegerField(default=0)
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question_start_time = models.DateTimeField(null=True, blank=True)
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def save(self, *args, **kwargs):
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if not self.join_code:
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@@ -30,15 +40,34 @@ class QuizGame(models.Model):
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class QuizGameParticipant(models.Model):
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participant_id = models.CharField(max_length=200, unique=True)
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display_name = models.CharField(verbose_name="Anzeigename", max_length=15)
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quiz_game = models.ForeignKey(QuizGame, on_delete=models.CASCADE, related_name="participant")
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quiz_game = models.ForeignKey(QuizGame, on_delete=models.CASCADE, related_name="participants")
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score = models.IntegerField(verbose_name="Punkte", default=0)
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avatar = models.CharField(max_length=200, blank=True, default="")
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last_heartbeat = models.DateTimeField(auto_now=True)
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last_answer = models.IntegerField(null=True, blank=True)
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last_answer_correct = models.BooleanField(null=True, blank=True)
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def save(self, *args, **kwargs):
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if not self.participant_id:
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self.participant_id = self.generate_unique_id()
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super().save(*args, **kwargs)
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def generate_unique_id(self):
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for i in range(10):
|
||||
new_id = ''.join(random.choices(string.digits + string.ascii_lowercase, k=60))
|
||||
if not QuizGameParticipant.objects.filter(participant_id=new_id).exists():
|
||||
return new_id
|
||||
|
||||
class QuizAnswer(models.Model):
|
||||
participant = models.ForeignKey(QuizGameParticipant, on_delete=models.CASCADE, related_name='answers')
|
||||
question_index = models.IntegerField()
|
||||
answer_index = models.IntegerField()
|
||||
is_correct = models.BooleanField()
|
||||
score = models.IntegerField()
|
||||
time_remaining = models.IntegerField()
|
||||
|
||||
class Meta:
|
||||
unique_together = ['participant', 'question_index']
|
||||
|
||||
def generate_unique_id(self):
|
||||
for i in range(10):
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
from django.urls import re_path
|
||||
from . import consumers
|
||||
from .consumers.game import GameConsumer
|
||||
from .consumers.lobby import LobbyConsumer
|
||||
|
||||
websocket_urlpatterns = [
|
||||
re_path(r'ws/game/(?P<join_code>\w+)/$', consumers.LobbyConsumer.as_asgi()),
|
||||
re_path(r'ws/game/(?P<join_code>\w+)/$', GameConsumer.as_asgi()),
|
||||
re_path(r'ws/play/lobby/(?P<join_code>\w+)/$', LobbyConsumer.as_asgi()),
|
||||
]
|
||||
|
||||
@@ -8,6 +8,8 @@ urlpatterns = [
|
||||
path('game/<str:join_code>', views.lobby, name='lobby'),
|
||||
path('game/<str:join_code>/participate', views.create_participant, name='create_participant'),
|
||||
path('join', views.join_game, name='join_game'),
|
||||
path('game/<str:join_code>/<int:question_id>', views.question, name='question'),
|
||||
path('game/<str:join_code>/<int:question_id>/participant', views.question_participant, name='question_participant'),
|
||||
path('game/<str:join_code>/question', views.question, name='question'),
|
||||
path('game/<str:join_code>/waiting', views.waiting_room, name='waiting'),
|
||||
path('game/<str:join_code>/scores', views.scores, name='scores'),
|
||||
path('game/<str:join_code>/finished', views.finished, name='finished'),
|
||||
]
|
||||
@@ -29,6 +29,7 @@ def lobby(request, join_code):
|
||||
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
|
||||
if not participant.quiz_game.join_code == join_code: # Teilnehmer dem richtigen Spiel hinzufügen
|
||||
participant.quiz_game = quiz_game
|
||||
participant.score = 0 # Reset score when joining new game
|
||||
participant.save()
|
||||
except QuizGameParticipant.DoesNotExist:
|
||||
return redirect('play:create_participant', join_code=join_code)
|
||||
@@ -37,34 +38,41 @@ def lobby(request, join_code):
|
||||
return render(request, 'play/lobby.html', context=context)
|
||||
|
||||
def create_participant(request, join_code):
|
||||
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
|
||||
|
||||
if "participant_id" in request.COOKIES:
|
||||
# Prüfe ob der Teilnehmer noch existiert
|
||||
participant_id = request.COOKIES['participant_id']
|
||||
try:
|
||||
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
|
||||
if participant.quiz_game.join_code != join_code:
|
||||
participant.quiz_game = quiz_game
|
||||
participant.score = 0 # Reset score when joining new game
|
||||
participant.save()
|
||||
return redirect('play:lobby', join_code=join_code)
|
||||
except QuizGameParticipant.DoesNotExist:
|
||||
# Cookie löschen wenn Teilnehmer nicht mehr existiert
|
||||
response = HttpResponseRedirect(request.path)
|
||||
response.delete_cookie('participant_id')
|
||||
return response
|
||||
|
||||
if request.method == 'POST':
|
||||
display_name = request.POST.get('display_name')
|
||||
join_code = request.POST.get('join_code')
|
||||
try:
|
||||
quiz = QuizGame.objects.get(join_code=join_code)
|
||||
participant = QuizGameParticipant()
|
||||
participant.display_name = display_name
|
||||
participant.quiz_game = quiz
|
||||
participant.save()
|
||||
if not display_name:
|
||||
return render(request, 'play/initialize_participant.html', {
|
||||
'join_code': join_code,
|
||||
'error': 'Bitte geben Sie einen Namen ein'
|
||||
})
|
||||
|
||||
response = HttpResponseRedirect(reverse('play:lobby', kwargs={'join_code': join_code}))
|
||||
response.set_cookie('participant_id', participant.participant_id, max_age=3600)
|
||||
participant = QuizGameParticipant()
|
||||
participant.display_name = display_name
|
||||
participant.quiz_game = quiz_game
|
||||
participant.score = 0 # Initialize score
|
||||
participant.save()
|
||||
|
||||
return response
|
||||
except QuizGame.DoesNotExist:
|
||||
# TODO: Fehlermeldung fuer nicht-existierendes Quiz
|
||||
pass
|
||||
response = HttpResponseRedirect(reverse('play:lobby', kwargs={'join_code': join_code}))
|
||||
response.set_cookie('participant_id', participant.participant_id, max_age=3600)
|
||||
return response
|
||||
|
||||
return render(request, 'play/initialize_participant.html', {'join_code': join_code})
|
||||
|
||||
@@ -89,32 +97,162 @@ def join_game(request):
|
||||
join_code = request.POST.get('game_code')
|
||||
try:
|
||||
quiz = QuizGame.objects.get(join_code=join_code)
|
||||
# Redirect to create_participant if no participant cookie exists
|
||||
if not "participant_id" in request.COOKIES:
|
||||
return redirect('play:create_participant', join_code=join_code)
|
||||
return redirect('play:lobby', join_code=join_code)
|
||||
except QuizGame.DoesNotExist:
|
||||
# TODO: Mit message eine Fehlermeldung weitergeben (und im entsprechenden Template Designen)
|
||||
pass
|
||||
return render(request, 'play/join_game.html')
|
||||
|
||||
def question(request, join_code, question_id):
|
||||
question = get_object_or_404(QivipQuestion, pk=question_id)
|
||||
def finished(request, join_code):
|
||||
try:
|
||||
game = QuizGame.objects.get(join_code=join_code)
|
||||
participant = None
|
||||
participant_id = request.session.get('participant_id')
|
||||
if participant_id:
|
||||
participant = QuizGameParticipant.objects.filter(
|
||||
quiz_game=game,
|
||||
participant_id=participant_id
|
||||
).first()
|
||||
|
||||
if question.data:
|
||||
question.data = json.loads(question.data)
|
||||
context = {
|
||||
'join_code': join_code,
|
||||
'is_host': str(game.host_id) == str(request.session.get('host_id')),
|
||||
'participant_id': participant_id if participant else None
|
||||
}
|
||||
return render(request, 'play/game/finished.html', context)
|
||||
except QuizGame.DoesNotExist:
|
||||
return redirect('home')
|
||||
|
||||
context = {
|
||||
'question': question,
|
||||
}
|
||||
def scores(request, join_code):
|
||||
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
|
||||
|
||||
# Verify game state
|
||||
if quiz_game.current_state != 'scores':
|
||||
return redirect('play:lobby', join_code=join_code)
|
||||
|
||||
# Get participants sorted by score
|
||||
participants = QuizGameParticipant.objects.filter(quiz_game=quiz_game).order_by('-score')
|
||||
|
||||
# Check if user is host
|
||||
is_host = False
|
||||
if 'host_id' in request.COOKIES and request.COOKIES['host_id'] == quiz_game.host_id:
|
||||
is_host = True
|
||||
|
||||
# Get current question for context
|
||||
questions = quiz_game.quiz_id.questions.all()
|
||||
current_question = questions[quiz_game.current_question_index]
|
||||
question_data = json.loads(current_question.data)
|
||||
|
||||
return render(request, 'play/game/score_overview.html', {
|
||||
'quiz_game': quiz_game,
|
||||
'participants': participants,
|
||||
'is_host': is_host,
|
||||
'host_id': quiz_game.host_id if is_host else None,
|
||||
'is_last_question': quiz_game.current_question_index + 1 >= len(questions),
|
||||
'question_data': question_data,
|
||||
'question_index': quiz_game.current_question_index,
|
||||
'total_questions': len(questions)
|
||||
})
|
||||
|
||||
return render(request, 'play/game/question_host.html', {'question': question, 'debug': "debug"})
|
||||
def finished(request, join_code):
|
||||
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
|
||||
|
||||
# Verify game state
|
||||
if quiz_game.current_state != 'finished':
|
||||
return redirect('play:lobby', join_code=join_code)
|
||||
|
||||
# Get participants sorted by score
|
||||
participants = QuizGameParticipant.objects.filter(quiz_game=quiz_game).order_by('-score')
|
||||
|
||||
# Check if user is host
|
||||
is_host = False
|
||||
if 'host_id' in request.COOKIES and request.COOKIES['host_id'] == quiz_game.host_id:
|
||||
is_host = True
|
||||
|
||||
def question_participant(request, join_code, question_id):
|
||||
question = get_object_or_404(QivipQuestion, pk=question_id)
|
||||
# Get participant if exists
|
||||
participant_id = request.COOKIES.get('participant_id')
|
||||
participant = None
|
||||
if participant_id:
|
||||
participant = QuizGameParticipant.objects.filter(
|
||||
quiz_game=quiz_game,
|
||||
participant_id=participant_id
|
||||
).first()
|
||||
|
||||
return render(request, 'play/game/finished.html', {
|
||||
'quiz_game': quiz_game,
|
||||
'participants': participants,
|
||||
'winner': participants.first() if participants.exists() else None,
|
||||
'join_code': join_code,
|
||||
'is_host': is_host,
|
||||
'participant_id': participant_id if participant else None
|
||||
})
|
||||
|
||||
if question.data:
|
||||
question.data = json.loads(question.data)
|
||||
def question(request, join_code):
|
||||
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
|
||||
|
||||
# Verify game state
|
||||
if quiz_game.current_state != 'question':
|
||||
return redirect('play:lobby', join_code=join_code)
|
||||
|
||||
# Get current question
|
||||
questions = quiz_game.quiz_id.questions.all()
|
||||
if quiz_game.current_question_index >= len(questions):
|
||||
return redirect('play:lobby', join_code=join_code)
|
||||
|
||||
current_question = questions[quiz_game.current_question_index]
|
||||
question_data = json.loads(current_question.data)
|
||||
|
||||
# Check if user is host
|
||||
if 'host_id' in request.COOKIES and request.COOKIES['host_id'] == quiz_game.host_id:
|
||||
return render(request, 'play/game/question_host.html', {
|
||||
'quiz_game': quiz_game,
|
||||
'question_data': question_data,
|
||||
'host_id': quiz_game.host_id,
|
||||
'start_time': int(quiz_game.question_start_time.timestamp() * 1000),
|
||||
'question_index': quiz_game.current_question_index,
|
||||
'total_questions': len(questions)
|
||||
})
|
||||
|
||||
# Handle participant view
|
||||
if not 'participant_id' in request.COOKIES:
|
||||
return redirect('play:create_participant', join_code=join_code)
|
||||
|
||||
participant_id = request.COOKIES['participant_id']
|
||||
try:
|
||||
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
|
||||
except QuizGameParticipant.DoesNotExist:
|
||||
return redirect('play:create_participant', join_code=join_code)
|
||||
|
||||
return render(request, 'play/game/question_participant.html', {
|
||||
'quiz_game': quiz_game,
|
||||
'question_data': question_data,
|
||||
'participant': participant,
|
||||
'start_time': int(quiz_game.question_start_time.timestamp() * 1000),
|
||||
'question_index': quiz_game.current_question_index,
|
||||
'total_questions': len(questions)
|
||||
})
|
||||
|
||||
context = {
|
||||
'question': question,
|
||||
}
|
||||
|
||||
return render(request, 'play/game/question_participant.html', {'question': question, 'debug': "debug"})
|
||||
def waiting_room(request, join_code):
|
||||
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
|
||||
|
||||
# Check if user is host
|
||||
if 'host_id' in request.COOKIES and request.COOKIES['host_id'] == quiz_game.host_id:
|
||||
return redirect('play:question', join_code=join_code)
|
||||
|
||||
# Handle participant view
|
||||
if not 'participant_id' in request.COOKIES:
|
||||
return redirect('play:create_participant', join_code=join_code)
|
||||
|
||||
participant_id = request.COOKIES['participant_id']
|
||||
try:
|
||||
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
|
||||
except QuizGameParticipant.DoesNotExist:
|
||||
return redirect('play:create_participant', join_code=join_code)
|
||||
|
||||
return render(request, 'play/game/wait_for_other_players.html', {
|
||||
'quiz_game': quiz_game,
|
||||
'participant': participant
|
||||
})
|
||||
Reference in New Issue
Block a user