Initial Game Logic 2

This commit is contained in:
Juhn-Vitus Saß
2025-04-06 15:57:42 +02:00
parent 3637edce33
commit 3f07ce4ec7
15 changed files with 1506 additions and 151 deletions

View File

@@ -4,8 +4,263 @@ from channels.generic.websocket import AsyncWebsocketConsumer
from channels.db import database_sync_to_async
from django.utils import timezone
from datetime import timedelta
from django.urls import reverse
from .models import QuizGame, QuizGameParticipant
class GameConsumer(AsyncWebsocketConsumer):
async def connect(self):
self.join_code = self.scope['url_route']['kwargs']['join_code']
self.game_group_name = f'game_{self.join_code}'
# Join game group
await self.channel_layer.group_add(
self.game_group_name,
self.channel_name
)
await self.accept()
async def disconnect(self, close_code):
# Leave game group
await self.channel_layer.group_discard(
self.game_group_name,
self.channel_name
)
async def receive(self, text_data):
text_data_json = json.loads(text_data)
message_type = text_data_json['type']
if message_type == 'submit_answer':
participant_id = text_data_json['participant_id']
answer = text_data_json['answer']
time_remaining = text_data_json.get('time_remaining', 0)
# Save answer and update participant score
await self.save_answer(participant_id, answer, time_remaining)
# Notify host about the new answer
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'participant_answer',
'answer': answer
}
)
elif message_type == 'get_answer_stats':
stats = await self.get_answer_stats()
await self.send(text_data=json.dumps({
'type': 'answer_stats',
'stats': stats
}))
elif message_type == 'update_participants':
participants = await self.get_participants()
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'participant_list_update',
'participants': participants
}
)
elif message_type == 'next_question':
host_id = text_data_json['host_id']
if await self.verify_host(host_id):
await self.advance_to_next_question()
elif message_type == 'finish_game':
host_id = text_data_json['host_id']
if await self.verify_host(host_id):
await self.finish_game()
elif message_type == 'advance_to_scores':
host_id = text_data_json['host_id']
if await self.verify_host(host_id):
await self.show_scores()
async def participant_answer(self, event):
await self.send(text_data=json.dumps({
'type': 'participant_answer',
'answer': event['answer']
}))
async def participant_list_update(self, event):
await self.send(text_data=json.dumps({
'type': 'participant_list_update',
'participants': event['participants']
}))
async def game_state_update(self, event):
await self.send(text_data=json.dumps({
'type': 'game_state_update',
'action': event['action'],
'redirect_url': event.get('redirect_url')
}))
@database_sync_to_async
def verify_host(self, host_id):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
return quiz_game.host_id == host_id
except QuizGame.DoesNotExist:
return False
@database_sync_to_async
def save_answer(self, participant_id, answer_index, time_remaining):
try:
participant = QuizGameParticipant.objects.get(
quiz_game__join_code=self.join_code,
participant_id=participant_id
)
quiz_game = participant.quiz_game
current_question = quiz_game.quiz_id.questions.all()[quiz_game.current_question_index]
# Check if answer is correct
is_correct = False
if answer_index >= 0: # -1 means timeout
is_correct = current_question.data['options'][answer_index]['is_correct']
# Calculate score based on correctness and time
score = 0
if is_correct:
base_score = 1000
time_factor = time_remaining / 30000 # 30 seconds max
score = int(base_score * (0.5 + 0.5 * time_factor))
participant.score += score
participant.last_answer_correct = is_correct
participant.save()
return True
except (QuizGameParticipant.DoesNotExist, IndexError):
return False
@database_sync_to_async
def get_answer_stats(self):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
participants = QuizGameParticipant.objects.filter(quiz_game=quiz_game)
# Count answers for each option
stats = {}
for participant in participants:
if participant.last_answer is not None:
stats[participant.last_answer] = stats.get(participant.last_answer, 0) + 1
return stats
except QuizGame.DoesNotExist:
return {}
@database_sync_to_async
def get_participants(self):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
participants = QuizGameParticipant.objects.filter(quiz_game=quiz_game)
return [
{
'id': p.participant_id,
'display_name': p.display_name,
'score': p.score
}
for p in participants
]
except QuizGame.DoesNotExist:
return []
@database_sync_to_async
def _advance_to_next_question(self):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
quiz = quiz_game.quiz_id
# Move to next question
quiz_game.current_question_index += 1
# Check if we've reached the end
if quiz_game.current_question_index >= quiz.questions.count():
quiz_game.current_state = 'finished'
quiz_game.save()
return 'finished'
else:
# Update game state and start time
quiz_game.current_state = 'question'
quiz_game.question_start_time = timezone.now()
quiz_game.save()
return 'question'
except QuizGame.DoesNotExist:
return None
async def advance_to_next_question(self):
result = await self._advance_to_next_question()
if result == 'finished':
# Notify clients to redirect to finished page
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'game_state_update',
'action': 'finish_game',
'redirect_url': reverse('play:finished', kwargs={'join_code': self.join_code})
}
)
elif result == 'question':
# Notify clients to redirect to next question
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'game_state_update',
'action': 'next_question',
'redirect_url': reverse('play:question', kwargs={'join_code': self.join_code})
}
)
@database_sync_to_async
def _show_scores(self):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
quiz_game.current_state = 'scores'
quiz_game.save()
return True
except QuizGame.DoesNotExist:
return False
async def show_scores(self):
success = await self._show_scores()
if success:
# Notify clients to redirect to scores page
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'game_state_update',
'action': 'show_scores',
'redirect_url': reverse('play:scores', kwargs={'join_code': self.join_code})
}
)
@database_sync_to_async
def _finish_game(self):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
quiz_game.current_state = 'finished'
quiz_game.save()
return True
except QuizGame.DoesNotExist:
return False
async def finish_game(self):
success = await self._finish_game()
if success:
# Notify clients to redirect to finished page
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'game_state_update',
'action': 'finish_game',
'redirect_url': reverse('play:finished', kwargs={'join_code': self.join_code})
}
)
class LobbyConsumer(AsyncWebsocketConsumer):
async def connect(self):
self.join_code = self.scope['url_route']['kwargs']['join_code']
@@ -63,6 +318,96 @@ class LobbyConsumer(AsyncWebsocketConsumer):
'participants': participants
}
)
elif message_type == 'start_game':
# Verify sender is host
sender_id = text_data_json.get('host_id')
if await self._is_host(sender_id):
# Update game state and notify all participants
await self._start_game()
await self.channel_layer.group_send(
self.room_group_name,
{
'type': 'game_state_update',
'action': 'start_game',
'redirect_url': f'/play/game/{self.join_code}/0'
}
)
async def game_state_update(self, event):
# Send game state update to WebSocket
await self.send(text_data=json.dumps({
'type': 'game_state_update',
'action': event['action'],
'redirect_url': event.get('redirect_url')
}))
@database_sync_to_async
def _start_game(self):
game = QuizGame.objects.get(join_code=self.join_code)
game.current_state = 'question'
game.current_question_index = 0
game.question_start_time = timezone.now()
game.save()
async def receive(self, text_data):
text_data_json = json.loads(text_data)
message_type = text_data_json['type']
if message_type == 'heartbeat':
# Update participant's last activity timestamp
participant_id = text_data_json.get('participant_id')
if participant_id:
await self._update_participant_heartbeat(participant_id)
elif message_type == 'update_participants':
participants = await self.get_participants()
await self.channel_layer.group_send(
self.room_group_name,
{
'type': 'participant_list_update',
'participants': participants
}
)
elif message_type == 'start_game':
# Verify sender is host
sender_id = text_data_json.get('host_id')
if await self._is_host(sender_id):
# Update game state and notify all participants
await self._start_game()
await self.channel_layer.group_send(
self.room_group_name,
{
'type': 'game_state_update',
'action': 'start_game',
'redirect_url': f'/play/game/{self.join_code}/0'
}
)
elif message_type == 'submit_answer':
participant_id = text_data_json.get('participant_id')
answer = text_data_json.get('answer')
time_remaining = text_data_json.get('time_remaining')
if participant_id:
score = await self._process_answer(participant_id, answer, time_remaining)
await self.send(text_data=json.dumps({
'type': 'answer_processed',
'score': score
}))
elif message_type == 'next_question':
sender_id = text_data_json.get('host_id')
if await self._is_host(sender_id):
next_state = await self._advance_game_state()
await self.channel_layer.group_send(
self.room_group_name,
{
'type': 'game_state_update',
'action': next_state['action'],
'redirect_url': next_state['redirect_url']
}
)
async def participant_list_update(self, event):
participants = event['participants']
@@ -84,6 +429,71 @@ class LobbyConsumer(AsyncWebsocketConsumer):
participant.save() # This will update last_heartbeat due to auto_now=True
except QuizGameParticipant.DoesNotExist:
pass
@database_sync_to_async
def _is_host(self, host_id):
try:
return QuizGame.objects.filter(join_code=self.join_code, host_id=host_id).exists()
except QuizGame.DoesNotExist:
return False
@database_sync_to_async
def _start_game(self):
game = QuizGame.objects.get(join_code=self.join_code)
game.current_state = 'question'
game.current_question_index = 0
game.question_start_time = timezone.now()
game.save()
@database_sync_to_async
def _process_answer(self, participant_id, answer, time_remaining):
game = QuizGame.objects.get(join_code=self.join_code)
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
question = game.quiz_id.questions.all()[game.current_question_index]
# Load question data
question_data = json.loads(question.data)
correct_answer = question_data.get('correct_answer')
# Calculate score based on correctness and time
score = 0
if answer == correct_answer:
# Base score for correct answer + bonus for speed
score = 1000 + int(time_remaining * 10) # 10 points per remaining second
participant.score += score
participant.save()
return score
@database_sync_to_async
def _advance_game_state(self):
game = QuizGame.objects.get(join_code=self.join_code)
total_questions = game.quiz_id.questions.count()
if game.current_state == 'question':
game.current_state = 'scores'
game.save()
return {
'action': 'show_scores',
'redirect_url': f'/play/game/{self.join_code}/scores'
}
elif game.current_state == 'scores':
if game.current_question_index + 1 < total_questions:
game.current_state = 'question'
game.current_question_index += 1
game.question_start_time = timezone.now()
game.save()
return {
'action': 'next_question',
'redirect_url': f'/play/game/{self.join_code}/{game.current_question_index}'
}
else:
game.current_state = 'finished'
game.save()
return {
'action': 'game_finished',
'redirect_url': f'/play/game/{self.join_code}/finished'
}
@database_sync_to_async
def _remove_inactive_participants(self):

View File

@@ -6,9 +6,19 @@ import random, string
# Create your models here.
class QuizGame(models.Model):
GAME_STATES = [
('lobby', 'In Lobby'),
('question', 'Frage läuft'),
('scores', 'Punkteübersicht'),
('finished', 'Beendet')
]
host_id = models.CharField(max_length=200, unique=True)
join_code = models.CharField(max_length=6, unique=True, blank=True)
quiz_id = models.ForeignKey(QivipQuiz, on_delete=models.CASCADE)
current_state = models.CharField(max_length=20, choices=GAME_STATES, default='lobby')
current_question_index = models.IntegerField(default=0)
question_start_time = models.DateTimeField(null=True, blank=True)
def save(self, *args, **kwargs):
if not self.join_code:
@@ -30,15 +40,34 @@ class QuizGame(models.Model):
class QuizGameParticipant(models.Model):
participant_id = models.CharField(max_length=200, unique=True)
display_name = models.CharField(verbose_name="Anzeigename", max_length=15)
quiz_game = models.ForeignKey(QuizGame, on_delete=models.CASCADE, related_name="participant")
quiz_game = models.ForeignKey(QuizGame, on_delete=models.CASCADE, related_name="participants")
score = models.IntegerField(verbose_name="Punkte", default=0)
avatar = models.CharField(max_length=200, blank=True, default="")
last_heartbeat = models.DateTimeField(auto_now=True)
last_answer = models.IntegerField(null=True, blank=True)
last_answer_correct = models.BooleanField(null=True, blank=True)
def save(self, *args, **kwargs):
if not self.participant_id:
self.participant_id = self.generate_unique_id()
super().save(*args, **kwargs)
def generate_unique_id(self):
for i in range(10):
new_id = ''.join(random.choices(string.digits + string.ascii_lowercase, k=60))
if not QuizGameParticipant.objects.filter(participant_id=new_id).exists():
return new_id
class QuizAnswer(models.Model):
participant = models.ForeignKey(QuizGameParticipant, on_delete=models.CASCADE, related_name='answers')
question_index = models.IntegerField()
answer_index = models.IntegerField()
is_correct = models.BooleanField()
score = models.IntegerField()
time_remaining = models.IntegerField()
class Meta:
unique_together = ['participant', 'question_index']
def generate_unique_id(self):
for i in range(10):

View File

@@ -1,6 +1,8 @@
from django.urls import re_path
from . import consumers
from .consumers.game import GameConsumer
from .consumers.lobby import LobbyConsumer
websocket_urlpatterns = [
re_path(r'ws/game/(?P<join_code>\w+)/$', consumers.LobbyConsumer.as_asgi()),
re_path(r'ws/game/(?P<join_code>\w+)/$', GameConsumer.as_asgi()),
re_path(r'ws/play/lobby/(?P<join_code>\w+)/$', LobbyConsumer.as_asgi()),
]

View File

@@ -8,6 +8,8 @@ urlpatterns = [
path('game/<str:join_code>', views.lobby, name='lobby'),
path('game/<str:join_code>/participate', views.create_participant, name='create_participant'),
path('join', views.join_game, name='join_game'),
path('game/<str:join_code>/<int:question_id>', views.question, name='question'),
path('game/<str:join_code>/<int:question_id>/participant', views.question_participant, name='question_participant'),
path('game/<str:join_code>/question', views.question, name='question'),
path('game/<str:join_code>/waiting', views.waiting_room, name='waiting'),
path('game/<str:join_code>/scores', views.scores, name='scores'),
path('game/<str:join_code>/finished', views.finished, name='finished'),
]

View File

@@ -29,6 +29,7 @@ def lobby(request, join_code):
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
if not participant.quiz_game.join_code == join_code: # Teilnehmer dem richtigen Spiel hinzufügen
participant.quiz_game = quiz_game
participant.score = 0 # Reset score when joining new game
participant.save()
except QuizGameParticipant.DoesNotExist:
return redirect('play:create_participant', join_code=join_code)
@@ -37,34 +38,41 @@ def lobby(request, join_code):
return render(request, 'play/lobby.html', context=context)
def create_participant(request, join_code):
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
if "participant_id" in request.COOKIES:
# Prüfe ob der Teilnehmer noch existiert
participant_id = request.COOKIES['participant_id']
try:
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
if participant.quiz_game.join_code != join_code:
participant.quiz_game = quiz_game
participant.score = 0 # Reset score when joining new game
participant.save()
return redirect('play:lobby', join_code=join_code)
except QuizGameParticipant.DoesNotExist:
# Cookie löschen wenn Teilnehmer nicht mehr existiert
response = HttpResponseRedirect(request.path)
response.delete_cookie('participant_id')
return response
if request.method == 'POST':
display_name = request.POST.get('display_name')
join_code = request.POST.get('join_code')
try:
quiz = QuizGame.objects.get(join_code=join_code)
participant = QuizGameParticipant()
participant.display_name = display_name
participant.quiz_game = quiz
participant.save()
if not display_name:
return render(request, 'play/initialize_participant.html', {
'join_code': join_code,
'error': 'Bitte geben Sie einen Namen ein'
})
response = HttpResponseRedirect(reverse('play:lobby', kwargs={'join_code': join_code}))
response.set_cookie('participant_id', participant.participant_id, max_age=3600)
participant = QuizGameParticipant()
participant.display_name = display_name
participant.quiz_game = quiz_game
participant.score = 0 # Initialize score
participant.save()
return response
except QuizGame.DoesNotExist:
# TODO: Fehlermeldung fuer nicht-existierendes Quiz
pass
response = HttpResponseRedirect(reverse('play:lobby', kwargs={'join_code': join_code}))
response.set_cookie('participant_id', participant.participant_id, max_age=3600)
return response
return render(request, 'play/initialize_participant.html', {'join_code': join_code})
@@ -89,32 +97,162 @@ def join_game(request):
join_code = request.POST.get('game_code')
try:
quiz = QuizGame.objects.get(join_code=join_code)
# Redirect to create_participant if no participant cookie exists
if not "participant_id" in request.COOKIES:
return redirect('play:create_participant', join_code=join_code)
return redirect('play:lobby', join_code=join_code)
except QuizGame.DoesNotExist:
# TODO: Mit message eine Fehlermeldung weitergeben (und im entsprechenden Template Designen)
pass
return render(request, 'play/join_game.html')
def question(request, join_code, question_id):
question = get_object_or_404(QivipQuestion, pk=question_id)
def finished(request, join_code):
try:
game = QuizGame.objects.get(join_code=join_code)
participant = None
participant_id = request.session.get('participant_id')
if participant_id:
participant = QuizGameParticipant.objects.filter(
quiz_game=game,
participant_id=participant_id
).first()
if question.data:
question.data = json.loads(question.data)
context = {
'join_code': join_code,
'is_host': str(game.host_id) == str(request.session.get('host_id')),
'participant_id': participant_id if participant else None
}
return render(request, 'play/game/finished.html', context)
except QuizGame.DoesNotExist:
return redirect('home')
context = {
'question': question,
}
def scores(request, join_code):
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
# Verify game state
if quiz_game.current_state != 'scores':
return redirect('play:lobby', join_code=join_code)
# Get participants sorted by score
participants = QuizGameParticipant.objects.filter(quiz_game=quiz_game).order_by('-score')
# Check if user is host
is_host = False
if 'host_id' in request.COOKIES and request.COOKIES['host_id'] == quiz_game.host_id:
is_host = True
# Get current question for context
questions = quiz_game.quiz_id.questions.all()
current_question = questions[quiz_game.current_question_index]
question_data = json.loads(current_question.data)
return render(request, 'play/game/score_overview.html', {
'quiz_game': quiz_game,
'participants': participants,
'is_host': is_host,
'host_id': quiz_game.host_id if is_host else None,
'is_last_question': quiz_game.current_question_index + 1 >= len(questions),
'question_data': question_data,
'question_index': quiz_game.current_question_index,
'total_questions': len(questions)
})
return render(request, 'play/game/question_host.html', {'question': question, 'debug': "debug"})
def finished(request, join_code):
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
# Verify game state
if quiz_game.current_state != 'finished':
return redirect('play:lobby', join_code=join_code)
# Get participants sorted by score
participants = QuizGameParticipant.objects.filter(quiz_game=quiz_game).order_by('-score')
# Check if user is host
is_host = False
if 'host_id' in request.COOKIES and request.COOKIES['host_id'] == quiz_game.host_id:
is_host = True
def question_participant(request, join_code, question_id):
question = get_object_or_404(QivipQuestion, pk=question_id)
# Get participant if exists
participant_id = request.COOKIES.get('participant_id')
participant = None
if participant_id:
participant = QuizGameParticipant.objects.filter(
quiz_game=quiz_game,
participant_id=participant_id
).first()
return render(request, 'play/game/finished.html', {
'quiz_game': quiz_game,
'participants': participants,
'winner': participants.first() if participants.exists() else None,
'join_code': join_code,
'is_host': is_host,
'participant_id': participant_id if participant else None
})
if question.data:
question.data = json.loads(question.data)
def question(request, join_code):
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
# Verify game state
if quiz_game.current_state != 'question':
return redirect('play:lobby', join_code=join_code)
# Get current question
questions = quiz_game.quiz_id.questions.all()
if quiz_game.current_question_index >= len(questions):
return redirect('play:lobby', join_code=join_code)
current_question = questions[quiz_game.current_question_index]
question_data = json.loads(current_question.data)
# Check if user is host
if 'host_id' in request.COOKIES and request.COOKIES['host_id'] == quiz_game.host_id:
return render(request, 'play/game/question_host.html', {
'quiz_game': quiz_game,
'question_data': question_data,
'host_id': quiz_game.host_id,
'start_time': int(quiz_game.question_start_time.timestamp() * 1000),
'question_index': quiz_game.current_question_index,
'total_questions': len(questions)
})
# Handle participant view
if not 'participant_id' in request.COOKIES:
return redirect('play:create_participant', join_code=join_code)
participant_id = request.COOKIES['participant_id']
try:
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
except QuizGameParticipant.DoesNotExist:
return redirect('play:create_participant', join_code=join_code)
return render(request, 'play/game/question_participant.html', {
'quiz_game': quiz_game,
'question_data': question_data,
'participant': participant,
'start_time': int(quiz_game.question_start_time.timestamp() * 1000),
'question_index': quiz_game.current_question_index,
'total_questions': len(questions)
})
context = {
'question': question,
}
return render(request, 'play/game/question_participant.html', {'question': question, 'debug': "debug"})
def waiting_room(request, join_code):
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
# Check if user is host
if 'host_id' in request.COOKIES and request.COOKIES['host_id'] == quiz_game.host_id:
return redirect('play:question', join_code=join_code)
# Handle participant view
if not 'participant_id' in request.COOKIES:
return redirect('play:create_participant', join_code=join_code)
participant_id = request.COOKIES['participant_id']
try:
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
except QuizGameParticipant.DoesNotExist:
return redirect('play:create_participant', join_code=join_code)
return render(request, 'play/game/wait_for_other_players.html', {
'quiz_game': quiz_game,
'participant': participant
})