Initial Game Logic 2
This commit is contained in:
@@ -38,6 +38,8 @@ class QivipQuiz(models.Model):
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description = models.TextField(validators=[validate_description],max_length=200,blank=False, default="In dem Quiz geht es um ...")
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difficulty= models.CharField(max_length=13, choices=list(DIFFICULTY_VALUES.items()), default="nicht gesetzt", help_text="1: niedrigste Schwierigkeit und 5: höchste Schwierigkeit")
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credits=models.TextField(blank=True, editable=True)
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average_rating = models.FloatField(default=3.0)
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rating_count = models.IntegerField(default=0)
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def __str__(self):
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return self.name
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@@ -47,7 +49,7 @@ class QivipQuiz(models.Model):
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# Create your models here.
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class QivipQuestion(models.Model):
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uuid = models.UUIDField(default=uuid.uuid4, editable=False, unique=True)
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quiz_id = models.ForeignKey(QivipQuiz, on_delete=models.CASCADE, related_name='question')
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quiz_id = models.ForeignKey(QivipQuiz, on_delete=models.CASCADE, related_name='questions')
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creation_date = models.DateTimeField(auto_now_add=True)
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update_date = models.DateTimeField(auto_now=True)
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data = models.TextField()
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@@ -61,6 +63,28 @@ class Tag(models.Model):
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def __str__(self):
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return self.name
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class QuizRating(models.Model):
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quiz = models.ForeignKey(QivipQuiz, on_delete=models.CASCADE, related_name='ratings')
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participant_id = models.CharField(max_length=200)
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rating = models.IntegerField(choices=[(i, str(i)) for i in range(1, 6)])
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created_at = models.DateTimeField(auto_now_add=True)
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class Meta:
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unique_together = ('quiz', 'participant_id')
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def save(self, *args, **kwargs):
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is_new = self.pk is None
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super().save(*args, **kwargs)
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if is_new:
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# Update quiz average rating
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quiz = self.quiz
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total_ratings = quiz.ratings.count()
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avg_rating = quiz.ratings.aggregate(models.Avg('rating'))['rating__avg']
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quiz.average_rating = round(avg_rating, 1) if avg_rating else 3.0
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quiz.rating_count = total_ratings
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quiz.save()
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class QuizCategory(models.Model):
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name = models.CharField(max_length=100, unique=True)
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description = models.TextField(blank=True, null=True)
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@@ -22,11 +22,11 @@ def overview_quiz(request):
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try:
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filter_my_quizzes = QivipQuiz.objects.filter(user_id=request.user).annotate(max_amout_questions=Count('question'))
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filter_my_quizzes = QivipQuiz.objects.filter(user_id=request.user).annotate(max_amout_questions=Count('questions'))
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except:
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filter_my_quizzes = QivipQuiz.objects.none()
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filter_other_quizzes = QivipQuiz.objects.annotate(max_amout_questions=Count('question'))
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filter_other_quizzes = QivipQuiz.objects.annotate(max_amout_questions=Count('questions'))
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@@ -4,8 +4,263 @@ from channels.generic.websocket import AsyncWebsocketConsumer
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from channels.db import database_sync_to_async
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from django.utils import timezone
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from datetime import timedelta
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from django.urls import reverse
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from .models import QuizGame, QuizGameParticipant
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class GameConsumer(AsyncWebsocketConsumer):
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async def connect(self):
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self.join_code = self.scope['url_route']['kwargs']['join_code']
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self.game_group_name = f'game_{self.join_code}'
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# Join game group
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await self.channel_layer.group_add(
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self.game_group_name,
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self.channel_name
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)
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await self.accept()
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async def disconnect(self, close_code):
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# Leave game group
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await self.channel_layer.group_discard(
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self.game_group_name,
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self.channel_name
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)
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async def receive(self, text_data):
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text_data_json = json.loads(text_data)
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message_type = text_data_json['type']
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if message_type == 'submit_answer':
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participant_id = text_data_json['participant_id']
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answer = text_data_json['answer']
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time_remaining = text_data_json.get('time_remaining', 0)
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# Save answer and update participant score
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await self.save_answer(participant_id, answer, time_remaining)
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# Notify host about the new answer
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await self.channel_layer.group_send(
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self.game_group_name,
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{
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'type': 'participant_answer',
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'answer': answer
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}
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)
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elif message_type == 'get_answer_stats':
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stats = await self.get_answer_stats()
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await self.send(text_data=json.dumps({
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'type': 'answer_stats',
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'stats': stats
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}))
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elif message_type == 'update_participants':
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participants = await self.get_participants()
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await self.channel_layer.group_send(
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self.game_group_name,
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{
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'type': 'participant_list_update',
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'participants': participants
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}
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)
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elif message_type == 'next_question':
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host_id = text_data_json['host_id']
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if await self.verify_host(host_id):
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await self.advance_to_next_question()
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elif message_type == 'finish_game':
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host_id = text_data_json['host_id']
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if await self.verify_host(host_id):
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await self.finish_game()
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elif message_type == 'advance_to_scores':
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host_id = text_data_json['host_id']
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if await self.verify_host(host_id):
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await self.show_scores()
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async def participant_answer(self, event):
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await self.send(text_data=json.dumps({
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'type': 'participant_answer',
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'answer': event['answer']
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}))
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async def participant_list_update(self, event):
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await self.send(text_data=json.dumps({
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'type': 'participant_list_update',
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'participants': event['participants']
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}))
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async def game_state_update(self, event):
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await self.send(text_data=json.dumps({
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'type': 'game_state_update',
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'action': event['action'],
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'redirect_url': event.get('redirect_url')
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}))
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@database_sync_to_async
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def verify_host(self, host_id):
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try:
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quiz_game = QuizGame.objects.get(join_code=self.join_code)
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return quiz_game.host_id == host_id
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except QuizGame.DoesNotExist:
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return False
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@database_sync_to_async
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def save_answer(self, participant_id, answer_index, time_remaining):
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try:
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participant = QuizGameParticipant.objects.get(
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quiz_game__join_code=self.join_code,
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participant_id=participant_id
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)
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quiz_game = participant.quiz_game
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current_question = quiz_game.quiz_id.questions.all()[quiz_game.current_question_index]
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# Check if answer is correct
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is_correct = False
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if answer_index >= 0: # -1 means timeout
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is_correct = current_question.data['options'][answer_index]['is_correct']
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# Calculate score based on correctness and time
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score = 0
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if is_correct:
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base_score = 1000
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time_factor = time_remaining / 30000 # 30 seconds max
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score = int(base_score * (0.5 + 0.5 * time_factor))
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participant.score += score
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participant.last_answer_correct = is_correct
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participant.save()
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return True
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except (QuizGameParticipant.DoesNotExist, IndexError):
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return False
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@database_sync_to_async
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def get_answer_stats(self):
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try:
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quiz_game = QuizGame.objects.get(join_code=self.join_code)
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participants = QuizGameParticipant.objects.filter(quiz_game=quiz_game)
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# Count answers for each option
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stats = {}
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for participant in participants:
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if participant.last_answer is not None:
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stats[participant.last_answer] = stats.get(participant.last_answer, 0) + 1
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return stats
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except QuizGame.DoesNotExist:
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return {}
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@database_sync_to_async
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def get_participants(self):
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try:
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quiz_game = QuizGame.objects.get(join_code=self.join_code)
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participants = QuizGameParticipant.objects.filter(quiz_game=quiz_game)
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return [
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{
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'id': p.participant_id,
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'display_name': p.display_name,
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'score': p.score
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}
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for p in participants
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]
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except QuizGame.DoesNotExist:
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return []
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@database_sync_to_async
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def _advance_to_next_question(self):
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try:
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quiz_game = QuizGame.objects.get(join_code=self.join_code)
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quiz = quiz_game.quiz_id
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# Move to next question
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quiz_game.current_question_index += 1
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# Check if we've reached the end
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if quiz_game.current_question_index >= quiz.questions.count():
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quiz_game.current_state = 'finished'
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quiz_game.save()
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return 'finished'
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else:
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# Update game state and start time
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quiz_game.current_state = 'question'
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quiz_game.question_start_time = timezone.now()
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quiz_game.save()
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return 'question'
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except QuizGame.DoesNotExist:
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return None
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async def advance_to_next_question(self):
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result = await self._advance_to_next_question()
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if result == 'finished':
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# Notify clients to redirect to finished page
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await self.channel_layer.group_send(
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self.game_group_name,
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{
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'type': 'game_state_update',
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'action': 'finish_game',
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'redirect_url': reverse('play:finished', kwargs={'join_code': self.join_code})
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}
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)
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elif result == 'question':
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# Notify clients to redirect to next question
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await self.channel_layer.group_send(
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self.game_group_name,
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{
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'type': 'game_state_update',
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'action': 'next_question',
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'redirect_url': reverse('play:question', kwargs={'join_code': self.join_code})
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}
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)
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@database_sync_to_async
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def _show_scores(self):
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try:
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quiz_game = QuizGame.objects.get(join_code=self.join_code)
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quiz_game.current_state = 'scores'
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quiz_game.save()
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return True
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except QuizGame.DoesNotExist:
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return False
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async def show_scores(self):
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success = await self._show_scores()
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if success:
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# Notify clients to redirect to scores page
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await self.channel_layer.group_send(
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self.game_group_name,
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{
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'type': 'game_state_update',
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'action': 'show_scores',
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'redirect_url': reverse('play:scores', kwargs={'join_code': self.join_code})
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}
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)
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@database_sync_to_async
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def _finish_game(self):
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try:
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quiz_game = QuizGame.objects.get(join_code=self.join_code)
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quiz_game.current_state = 'finished'
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quiz_game.save()
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return True
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except QuizGame.DoesNotExist:
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return False
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async def finish_game(self):
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success = await self._finish_game()
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if success:
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# Notify clients to redirect to finished page
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await self.channel_layer.group_send(
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self.game_group_name,
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{
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'type': 'game_state_update',
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'action': 'finish_game',
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'redirect_url': reverse('play:finished', kwargs={'join_code': self.join_code})
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}
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)
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class LobbyConsumer(AsyncWebsocketConsumer):
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async def connect(self):
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self.join_code = self.scope['url_route']['kwargs']['join_code']
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@@ -63,6 +318,96 @@ class LobbyConsumer(AsyncWebsocketConsumer):
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'participants': participants
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}
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)
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elif message_type == 'start_game':
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# Verify sender is host
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sender_id = text_data_json.get('host_id')
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if await self._is_host(sender_id):
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# Update game state and notify all participants
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await self._start_game()
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await self.channel_layer.group_send(
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self.room_group_name,
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{
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'type': 'game_state_update',
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'action': 'start_game',
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'redirect_url': f'/play/game/{self.join_code}/0'
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}
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)
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async def game_state_update(self, event):
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# Send game state update to WebSocket
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await self.send(text_data=json.dumps({
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'type': 'game_state_update',
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'action': event['action'],
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'redirect_url': event.get('redirect_url')
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}))
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@database_sync_to_async
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def _start_game(self):
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game = QuizGame.objects.get(join_code=self.join_code)
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game.current_state = 'question'
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game.current_question_index = 0
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game.question_start_time = timezone.now()
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game.save()
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async def receive(self, text_data):
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text_data_json = json.loads(text_data)
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message_type = text_data_json['type']
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if message_type == 'heartbeat':
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# Update participant's last activity timestamp
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participant_id = text_data_json.get('participant_id')
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if participant_id:
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await self._update_participant_heartbeat(participant_id)
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elif message_type == 'update_participants':
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participants = await self.get_participants()
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await self.channel_layer.group_send(
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self.room_group_name,
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{
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'type': 'participant_list_update',
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'participants': participants
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}
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)
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elif message_type == 'start_game':
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# Verify sender is host
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sender_id = text_data_json.get('host_id')
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if await self._is_host(sender_id):
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# Update game state and notify all participants
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await self._start_game()
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await self.channel_layer.group_send(
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self.room_group_name,
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{
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'type': 'game_state_update',
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'action': 'start_game',
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'redirect_url': f'/play/game/{self.join_code}/0'
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}
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)
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elif message_type == 'submit_answer':
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participant_id = text_data_json.get('participant_id')
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answer = text_data_json.get('answer')
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time_remaining = text_data_json.get('time_remaining')
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if participant_id:
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score = await self._process_answer(participant_id, answer, time_remaining)
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await self.send(text_data=json.dumps({
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'type': 'answer_processed',
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'score': score
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}))
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elif message_type == 'next_question':
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sender_id = text_data_json.get('host_id')
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if await self._is_host(sender_id):
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next_state = await self._advance_game_state()
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await self.channel_layer.group_send(
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self.room_group_name,
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{
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'type': 'game_state_update',
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'action': next_state['action'],
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'redirect_url': next_state['redirect_url']
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}
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)
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async def participant_list_update(self, event):
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participants = event['participants']
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@@ -84,6 +429,71 @@ class LobbyConsumer(AsyncWebsocketConsumer):
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participant.save() # This will update last_heartbeat due to auto_now=True
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except QuizGameParticipant.DoesNotExist:
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pass
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@database_sync_to_async
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def _is_host(self, host_id):
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try:
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return QuizGame.objects.filter(join_code=self.join_code, host_id=host_id).exists()
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except QuizGame.DoesNotExist:
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return False
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@database_sync_to_async
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def _start_game(self):
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game = QuizGame.objects.get(join_code=self.join_code)
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game.current_state = 'question'
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game.current_question_index = 0
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game.question_start_time = timezone.now()
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game.save()
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@database_sync_to_async
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def _process_answer(self, participant_id, answer, time_remaining):
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game = QuizGame.objects.get(join_code=self.join_code)
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participant = QuizGameParticipant.objects.get(participant_id=participant_id)
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question = game.quiz_id.questions.all()[game.current_question_index]
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# Load question data
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question_data = json.loads(question.data)
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correct_answer = question_data.get('correct_answer')
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# Calculate score based on correctness and time
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score = 0
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if answer == correct_answer:
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# Base score for correct answer + bonus for speed
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score = 1000 + int(time_remaining * 10) # 10 points per remaining second
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participant.score += score
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participant.save()
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return score
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@database_sync_to_async
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def _advance_game_state(self):
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game = QuizGame.objects.get(join_code=self.join_code)
|
||||
total_questions = game.quiz_id.questions.count()
|
||||
|
||||
if game.current_state == 'question':
|
||||
game.current_state = 'scores'
|
||||
game.save()
|
||||
return {
|
||||
'action': 'show_scores',
|
||||
'redirect_url': f'/play/game/{self.join_code}/scores'
|
||||
}
|
||||
elif game.current_state == 'scores':
|
||||
if game.current_question_index + 1 < total_questions:
|
||||
game.current_state = 'question'
|
||||
game.current_question_index += 1
|
||||
game.question_start_time = timezone.now()
|
||||
game.save()
|
||||
return {
|
||||
'action': 'next_question',
|
||||
'redirect_url': f'/play/game/{self.join_code}/{game.current_question_index}'
|
||||
}
|
||||
else:
|
||||
game.current_state = 'finished'
|
||||
game.save()
|
||||
return {
|
||||
'action': 'game_finished',
|
||||
'redirect_url': f'/play/game/{self.join_code}/finished'
|
||||
}
|
||||
|
||||
@database_sync_to_async
|
||||
def _remove_inactive_participants(self):
|
||||
|
||||
@@ -6,9 +6,19 @@ import random, string
|
||||
|
||||
# Create your models here.
|
||||
class QuizGame(models.Model):
|
||||
GAME_STATES = [
|
||||
('lobby', 'In Lobby'),
|
||||
('question', 'Frage läuft'),
|
||||
('scores', 'Punkteübersicht'),
|
||||
('finished', 'Beendet')
|
||||
]
|
||||
|
||||
host_id = models.CharField(max_length=200, unique=True)
|
||||
join_code = models.CharField(max_length=6, unique=True, blank=True)
|
||||
quiz_id = models.ForeignKey(QivipQuiz, on_delete=models.CASCADE)
|
||||
current_state = models.CharField(max_length=20, choices=GAME_STATES, default='lobby')
|
||||
current_question_index = models.IntegerField(default=0)
|
||||
question_start_time = models.DateTimeField(null=True, blank=True)
|
||||
|
||||
def save(self, *args, **kwargs):
|
||||
if not self.join_code:
|
||||
@@ -30,15 +40,34 @@ class QuizGame(models.Model):
|
||||
class QuizGameParticipant(models.Model):
|
||||
participant_id = models.CharField(max_length=200, unique=True)
|
||||
display_name = models.CharField(verbose_name="Anzeigename", max_length=15)
|
||||
quiz_game = models.ForeignKey(QuizGame, on_delete=models.CASCADE, related_name="participant")
|
||||
quiz_game = models.ForeignKey(QuizGame, on_delete=models.CASCADE, related_name="participants")
|
||||
score = models.IntegerField(verbose_name="Punkte", default=0)
|
||||
avatar = models.CharField(max_length=200, blank=True, default="")
|
||||
last_heartbeat = models.DateTimeField(auto_now=True)
|
||||
last_answer = models.IntegerField(null=True, blank=True)
|
||||
last_answer_correct = models.BooleanField(null=True, blank=True)
|
||||
|
||||
def save(self, *args, **kwargs):
|
||||
if not self.participant_id:
|
||||
self.participant_id = self.generate_unique_id()
|
||||
super().save(*args, **kwargs)
|
||||
|
||||
def generate_unique_id(self):
|
||||
for i in range(10):
|
||||
new_id = ''.join(random.choices(string.digits + string.ascii_lowercase, k=60))
|
||||
if not QuizGameParticipant.objects.filter(participant_id=new_id).exists():
|
||||
return new_id
|
||||
|
||||
class QuizAnswer(models.Model):
|
||||
participant = models.ForeignKey(QuizGameParticipant, on_delete=models.CASCADE, related_name='answers')
|
||||
question_index = models.IntegerField()
|
||||
answer_index = models.IntegerField()
|
||||
is_correct = models.BooleanField()
|
||||
score = models.IntegerField()
|
||||
time_remaining = models.IntegerField()
|
||||
|
||||
class Meta:
|
||||
unique_together = ['participant', 'question_index']
|
||||
|
||||
def generate_unique_id(self):
|
||||
for i in range(10):
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
from django.urls import re_path
|
||||
from . import consumers
|
||||
from .consumers.game import GameConsumer
|
||||
from .consumers.lobby import LobbyConsumer
|
||||
|
||||
websocket_urlpatterns = [
|
||||
re_path(r'ws/game/(?P<join_code>\w+)/$', consumers.LobbyConsumer.as_asgi()),
|
||||
re_path(r'ws/game/(?P<join_code>\w+)/$', GameConsumer.as_asgi()),
|
||||
re_path(r'ws/play/lobby/(?P<join_code>\w+)/$', LobbyConsumer.as_asgi()),
|
||||
]
|
||||
|
||||
@@ -8,6 +8,8 @@ urlpatterns = [
|
||||
path('game/<str:join_code>', views.lobby, name='lobby'),
|
||||
path('game/<str:join_code>/participate', views.create_participant, name='create_participant'),
|
||||
path('join', views.join_game, name='join_game'),
|
||||
path('game/<str:join_code>/<int:question_id>', views.question, name='question'),
|
||||
path('game/<str:join_code>/<int:question_id>/participant', views.question_participant, name='question_participant'),
|
||||
path('game/<str:join_code>/question', views.question, name='question'),
|
||||
path('game/<str:join_code>/waiting', views.waiting_room, name='waiting'),
|
||||
path('game/<str:join_code>/scores', views.scores, name='scores'),
|
||||
path('game/<str:join_code>/finished', views.finished, name='finished'),
|
||||
]
|
||||
@@ -29,6 +29,7 @@ def lobby(request, join_code):
|
||||
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
|
||||
if not participant.quiz_game.join_code == join_code: # Teilnehmer dem richtigen Spiel hinzufügen
|
||||
participant.quiz_game = quiz_game
|
||||
participant.score = 0 # Reset score when joining new game
|
||||
participant.save()
|
||||
except QuizGameParticipant.DoesNotExist:
|
||||
return redirect('play:create_participant', join_code=join_code)
|
||||
@@ -37,34 +38,41 @@ def lobby(request, join_code):
|
||||
return render(request, 'play/lobby.html', context=context)
|
||||
|
||||
def create_participant(request, join_code):
|
||||
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
|
||||
|
||||
if "participant_id" in request.COOKIES:
|
||||
# Prüfe ob der Teilnehmer noch existiert
|
||||
participant_id = request.COOKIES['participant_id']
|
||||
try:
|
||||
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
|
||||
if participant.quiz_game.join_code != join_code:
|
||||
participant.quiz_game = quiz_game
|
||||
participant.score = 0 # Reset score when joining new game
|
||||
participant.save()
|
||||
return redirect('play:lobby', join_code=join_code)
|
||||
except QuizGameParticipant.DoesNotExist:
|
||||
# Cookie löschen wenn Teilnehmer nicht mehr existiert
|
||||
response = HttpResponseRedirect(request.path)
|
||||
response.delete_cookie('participant_id')
|
||||
return response
|
||||
|
||||
if request.method == 'POST':
|
||||
display_name = request.POST.get('display_name')
|
||||
join_code = request.POST.get('join_code')
|
||||
try:
|
||||
quiz = QuizGame.objects.get(join_code=join_code)
|
||||
participant = QuizGameParticipant()
|
||||
participant.display_name = display_name
|
||||
participant.quiz_game = quiz
|
||||
participant.save()
|
||||
if not display_name:
|
||||
return render(request, 'play/initialize_participant.html', {
|
||||
'join_code': join_code,
|
||||
'error': 'Bitte geben Sie einen Namen ein'
|
||||
})
|
||||
|
||||
response = HttpResponseRedirect(reverse('play:lobby', kwargs={'join_code': join_code}))
|
||||
response.set_cookie('participant_id', participant.participant_id, max_age=3600)
|
||||
participant = QuizGameParticipant()
|
||||
participant.display_name = display_name
|
||||
participant.quiz_game = quiz_game
|
||||
participant.score = 0 # Initialize score
|
||||
participant.save()
|
||||
|
||||
return response
|
||||
except QuizGame.DoesNotExist:
|
||||
# TODO: Fehlermeldung fuer nicht-existierendes Quiz
|
||||
pass
|
||||
response = HttpResponseRedirect(reverse('play:lobby', kwargs={'join_code': join_code}))
|
||||
response.set_cookie('participant_id', participant.participant_id, max_age=3600)
|
||||
return response
|
||||
|
||||
return render(request, 'play/initialize_participant.html', {'join_code': join_code})
|
||||
|
||||
@@ -89,32 +97,162 @@ def join_game(request):
|
||||
join_code = request.POST.get('game_code')
|
||||
try:
|
||||
quiz = QuizGame.objects.get(join_code=join_code)
|
||||
# Redirect to create_participant if no participant cookie exists
|
||||
if not "participant_id" in request.COOKIES:
|
||||
return redirect('play:create_participant', join_code=join_code)
|
||||
return redirect('play:lobby', join_code=join_code)
|
||||
except QuizGame.DoesNotExist:
|
||||
# TODO: Mit message eine Fehlermeldung weitergeben (und im entsprechenden Template Designen)
|
||||
pass
|
||||
return render(request, 'play/join_game.html')
|
||||
|
||||
def question(request, join_code, question_id):
|
||||
question = get_object_or_404(QivipQuestion, pk=question_id)
|
||||
def finished(request, join_code):
|
||||
try:
|
||||
game = QuizGame.objects.get(join_code=join_code)
|
||||
participant = None
|
||||
participant_id = request.session.get('participant_id')
|
||||
if participant_id:
|
||||
participant = QuizGameParticipant.objects.filter(
|
||||
quiz_game=game,
|
||||
participant_id=participant_id
|
||||
).first()
|
||||
|
||||
if question.data:
|
||||
question.data = json.loads(question.data)
|
||||
context = {
|
||||
'join_code': join_code,
|
||||
'is_host': str(game.host_id) == str(request.session.get('host_id')),
|
||||
'participant_id': participant_id if participant else None
|
||||
}
|
||||
return render(request, 'play/game/finished.html', context)
|
||||
except QuizGame.DoesNotExist:
|
||||
return redirect('home')
|
||||
|
||||
context = {
|
||||
'question': question,
|
||||
}
|
||||
def scores(request, join_code):
|
||||
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
|
||||
|
||||
# Verify game state
|
||||
if quiz_game.current_state != 'scores':
|
||||
return redirect('play:lobby', join_code=join_code)
|
||||
|
||||
# Get participants sorted by score
|
||||
participants = QuizGameParticipant.objects.filter(quiz_game=quiz_game).order_by('-score')
|
||||
|
||||
# Check if user is host
|
||||
is_host = False
|
||||
if 'host_id' in request.COOKIES and request.COOKIES['host_id'] == quiz_game.host_id:
|
||||
is_host = True
|
||||
|
||||
# Get current question for context
|
||||
questions = quiz_game.quiz_id.questions.all()
|
||||
current_question = questions[quiz_game.current_question_index]
|
||||
question_data = json.loads(current_question.data)
|
||||
|
||||
return render(request, 'play/game/score_overview.html', {
|
||||
'quiz_game': quiz_game,
|
||||
'participants': participants,
|
||||
'is_host': is_host,
|
||||
'host_id': quiz_game.host_id if is_host else None,
|
||||
'is_last_question': quiz_game.current_question_index + 1 >= len(questions),
|
||||
'question_data': question_data,
|
||||
'question_index': quiz_game.current_question_index,
|
||||
'total_questions': len(questions)
|
||||
})
|
||||
|
||||
return render(request, 'play/game/question_host.html', {'question': question, 'debug': "debug"})
|
||||
def finished(request, join_code):
|
||||
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
|
||||
|
||||
# Verify game state
|
||||
if quiz_game.current_state != 'finished':
|
||||
return redirect('play:lobby', join_code=join_code)
|
||||
|
||||
# Get participants sorted by score
|
||||
participants = QuizGameParticipant.objects.filter(quiz_game=quiz_game).order_by('-score')
|
||||
|
||||
# Check if user is host
|
||||
is_host = False
|
||||
if 'host_id' in request.COOKIES and request.COOKIES['host_id'] == quiz_game.host_id:
|
||||
is_host = True
|
||||
|
||||
def question_participant(request, join_code, question_id):
|
||||
question = get_object_or_404(QivipQuestion, pk=question_id)
|
||||
# Get participant if exists
|
||||
participant_id = request.COOKIES.get('participant_id')
|
||||
participant = None
|
||||
if participant_id:
|
||||
participant = QuizGameParticipant.objects.filter(
|
||||
quiz_game=quiz_game,
|
||||
participant_id=participant_id
|
||||
).first()
|
||||
|
||||
return render(request, 'play/game/finished.html', {
|
||||
'quiz_game': quiz_game,
|
||||
'participants': participants,
|
||||
'winner': participants.first() if participants.exists() else None,
|
||||
'join_code': join_code,
|
||||
'is_host': is_host,
|
||||
'participant_id': participant_id if participant else None
|
||||
})
|
||||
|
||||
if question.data:
|
||||
question.data = json.loads(question.data)
|
||||
def question(request, join_code):
|
||||
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
|
||||
|
||||
# Verify game state
|
||||
if quiz_game.current_state != 'question':
|
||||
return redirect('play:lobby', join_code=join_code)
|
||||
|
||||
# Get current question
|
||||
questions = quiz_game.quiz_id.questions.all()
|
||||
if quiz_game.current_question_index >= len(questions):
|
||||
return redirect('play:lobby', join_code=join_code)
|
||||
|
||||
current_question = questions[quiz_game.current_question_index]
|
||||
question_data = json.loads(current_question.data)
|
||||
|
||||
# Check if user is host
|
||||
if 'host_id' in request.COOKIES and request.COOKIES['host_id'] == quiz_game.host_id:
|
||||
return render(request, 'play/game/question_host.html', {
|
||||
'quiz_game': quiz_game,
|
||||
'question_data': question_data,
|
||||
'host_id': quiz_game.host_id,
|
||||
'start_time': int(quiz_game.question_start_time.timestamp() * 1000),
|
||||
'question_index': quiz_game.current_question_index,
|
||||
'total_questions': len(questions)
|
||||
})
|
||||
|
||||
# Handle participant view
|
||||
if not 'participant_id' in request.COOKIES:
|
||||
return redirect('play:create_participant', join_code=join_code)
|
||||
|
||||
participant_id = request.COOKIES['participant_id']
|
||||
try:
|
||||
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
|
||||
except QuizGameParticipant.DoesNotExist:
|
||||
return redirect('play:create_participant', join_code=join_code)
|
||||
|
||||
return render(request, 'play/game/question_participant.html', {
|
||||
'quiz_game': quiz_game,
|
||||
'question_data': question_data,
|
||||
'participant': participant,
|
||||
'start_time': int(quiz_game.question_start_time.timestamp() * 1000),
|
||||
'question_index': quiz_game.current_question_index,
|
||||
'total_questions': len(questions)
|
||||
})
|
||||
|
||||
context = {
|
||||
'question': question,
|
||||
}
|
||||
|
||||
return render(request, 'play/game/question_participant.html', {'question': question, 'debug': "debug"})
|
||||
def waiting_room(request, join_code):
|
||||
quiz_game = get_object_or_404(QuizGame, join_code=join_code)
|
||||
|
||||
# Check if user is host
|
||||
if 'host_id' in request.COOKIES and request.COOKIES['host_id'] == quiz_game.host_id:
|
||||
return redirect('play:question', join_code=join_code)
|
||||
|
||||
# Handle participant view
|
||||
if not 'participant_id' in request.COOKIES:
|
||||
return redirect('play:create_participant', join_code=join_code)
|
||||
|
||||
participant_id = request.COOKIES['participant_id']
|
||||
try:
|
||||
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
|
||||
except QuizGameParticipant.DoesNotExist:
|
||||
return redirect('play:create_participant', join_code=join_code)
|
||||
|
||||
return render(request, 'play/game/wait_for_other_players.html', {
|
||||
'quiz_game': quiz_game,
|
||||
'participant': participant
|
||||
})
|
||||
@@ -6,12 +6,56 @@
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<link rel="stylesheet" href="{% static 'css/t-style.css' %}">
|
||||
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.5.1/css/all.min.css">
|
||||
<title>qivip</title>
|
||||
</head>
|
||||
<body>
|
||||
{% include 'partials/_nav.html' %}
|
||||
{% block content%}{% endblock %}
|
||||
{% include 'partials/_footer.html' %}
|
||||
|
||||
<!-- Toast Container -->
|
||||
<div id="toast-container" class="fixed top-4 right-4 z-50"></div>
|
||||
|
||||
<!-- Base JavaScript -->
|
||||
<script>
|
||||
// WebSocket Utility
|
||||
const wsUtil = {
|
||||
handleClose: function(e) {
|
||||
if (e.code === 1000 || e.code === 1001) {
|
||||
console.log('Socket closed normally');
|
||||
} else {
|
||||
console.error('Socket closed unexpectedly', e.code);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Toast Notification System
|
||||
const toast = {
|
||||
create: function(message, type = 'info', duration = 3000) {
|
||||
const toast = document.createElement('div');
|
||||
toast.className = `mb-4 p-4 rounded-lg shadow-lg transform transition-all duration-300 ease-in-out
|
||||
${type === 'success' ? 'bg-green-100 border-l-4 border-green-500 text-green-700' :
|
||||
type === 'error' ? 'bg-red-100 border-l-4 border-red-500 text-red-700' :
|
||||
type === 'warning' ? 'bg-yellow-100 border-l-4 border-yellow-500 text-yellow-700' :
|
||||
'bg-blue-100 border-l-4 border-blue-500 text-blue-700'}`;
|
||||
toast.innerHTML = message;
|
||||
|
||||
const container = document.getElementById('toast-container');
|
||||
container.appendChild(toast);
|
||||
|
||||
// Animate in
|
||||
setTimeout(() => toast.classList.add('translate-x-0', 'opacity-100'), 100);
|
||||
toast.classList.add('-translate-x-4', 'opacity-0');
|
||||
|
||||
// Remove after duration
|
||||
setTimeout(() => {
|
||||
toast.classList.add('-translate-x-4', 'opacity-0');
|
||||
setTimeout(() => toast.remove(), 300);
|
||||
}, duration);
|
||||
}
|
||||
};
|
||||
</script>
|
||||
{% block extra_js %}{% endblock %}
|
||||
</body>
|
||||
</html>
|
||||
@@ -57,17 +57,27 @@
|
||||
<div class="swiper-wrapper">
|
||||
{% for quiz in filter_my_quizzes %}
|
||||
<div class="swiper-slide">
|
||||
<div class="relative h-80 bg-white bg-cover text-white w-full max-w-md rounded-lg p-4 shadow-md border-blue-600 border-2 rounded-xl flex flex-col justify-between"
|
||||
<div class="relative h-80 bg-white bg-cover text-white w-full max-w-md rounded-xl p-4 shadow-md border-blue-600 border-2 flex flex-col justify-between"
|
||||
{% if quiz.image %} style="background-image: url('http://127.0.0.1:8000/{{ quiz.image.url }}');" {% endif %}>
|
||||
<div class="absolute inset-0 bg-gray-900/60 bg-opacity-50 rounded-lg"></div>
|
||||
|
||||
<h2 class=" break-words truncate text-white drop-shadow-lg custom-outline"> <a href="{% url 'library:detail_quiz' quiz.id %}">{{ quiz.name }}</a></h2>
|
||||
|
||||
<p class="text-white font-bold text-white drop-shadow-lg custom-outline">
|
||||
<p class="text-white font-bold drop-shadow-lg custom-outline">
|
||||
<span class="break-words line-clamp-2 ">{{ quiz.description }}</span><br>
|
||||
Schwierigkeit: <span class="font-bold">{{ quiz.difficulty }}</span><br>
|
||||
Anzahl der Fragen: <span class="font-bold ">{{ quiz.question.count }}</span><br>
|
||||
Status: <span class="font-bold ">{{ quiz.status }}</span>
|
||||
Anzahl der Fragen: <span class="font-bold">{{ quiz.question.count }}</span><br>
|
||||
Status: <span class="font-bold">{{ quiz.status }}</span><br>
|
||||
Bewertung: <span class="font-bold">
|
||||
{% for i in '12345'|make_list %}
|
||||
{% if forloop.counter <= quiz.average_rating|floatformat:0|add:0 %}
|
||||
<span class="text-yellow-400">★</span>
|
||||
{% else %}
|
||||
<span class="text-gray-400">★</span>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
({{ quiz.rating_count }})
|
||||
</span>
|
||||
|
||||
|
||||
<p class=" font-bold break-words truncate text-white drop-shadow-lg custom-outline">
|
||||
@@ -85,14 +95,14 @@
|
||||
|
||||
<!-- Buttons bleiben am unteren Rand -->
|
||||
<div class="flex justify-between items-center gap-2 ">
|
||||
<a href="{% url 'play:create_game' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white font-bold text-white drop-shadow-lg custom-outline">Spiel starten</a>
|
||||
<a href="{% url 'play:create_game' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white font-bold drop-shadow-lg custom-outline">Spiel starten</a>
|
||||
<div class="flex gap-2">
|
||||
<a href="{% url 'library:detail_quiz' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white font-bold drop-shadow-lg custom-outline">
|
||||
<a href="{% url 'library:detail_quiz' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white font-bold drop-shadow-lg custom-outline">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24" stroke-width="1.5" stroke="currentColor" class="size-7">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" d="m16.862 4.487 1.687-1.688a1.875 1.875 0 1 1 2.652 2.652L10.582 16.07a4.5 4.5 0 0 1-1.897 1.13L6 18l.8-2.685a4.5 4.5 0 0 1 1.13-1.897l8.932-8.931Zm0 0L19.5 7.125M18 14v4.75A2.25 2.25 0 0 1 15.75 21H5.25A2.25 2.25 0 0 1 3 18.75V8.25A2.25 2.25 0 0 1 5.25 6H10" />
|
||||
</svg>
|
||||
</a>
|
||||
<a href="{% url 'library:delete_quiz' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white text-white font-bold text-white drop-shadow-lg custom-outline">
|
||||
<a href="{% url 'library:delete_quiz' quiz.id %}" class="qp-a-button-small border-2 border-blue-600 text-white font-bold drop-shadow-lg custom-outline">
|
||||
|
||||
<svg xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24" stroke-width="1.5" stroke="currentColor" class="size-7">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" d="m14.74 9-.346 9m-4.788 0L9.26 9m9.968-3.21c.342.052.682.107 1.022.166m-1.022-.165L18.16 19.673a2.25 2.25 0 0 1-2.244 2.077H8.084a2.25 2.25 0 0 1-2.244-2.077L4.772 5.79m14.456 0a48.108 48.108 0 0 0-3.478-.397m-12 .562c.34-.059.68-.114 1.022-.165m0 0a48.11 48.11 0 0 1 3.478-.397m7.5 0v-.916c0-1.18-.91-2.164-2.09-2.201a51.964 51.964 0 0 0-3.32 0c-1.18.037-2.09 1.022-2.09 2.201v.916m7.5 0a48.667 48.667 0 0 0-7.5 0" />
|
||||
|
||||
@@ -1,35 +1,129 @@
|
||||
{% load static %}
|
||||
<!DOCTYPE html>
|
||||
<html lang="de">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<link rel="stylesheet" href="{% static 'css/t-style.css' %}">
|
||||
<title>qivip</title>
|
||||
</head>
|
||||
<body>
|
||||
<div>
|
||||
<div class="qp-question-container">
|
||||
<p class="text-gray-700 font-bold text-xl uppercase">Frage X</p>
|
||||
<img src="integral.png">
|
||||
<h1>Frage: {{ question.data.question }}</h1>
|
||||
<div>
|
||||
<div class="p-4">
|
||||
<p class="text-blue-500 text-xl">Verbleibende Zeit:</p>
|
||||
<p id="remaining_time" class="text-6xl">36</p>
|
||||
</div>
|
||||
<div class="p-4">
|
||||
<p class="text-blue-500 text-xl">7/14 Antworten</p>
|
||||
</div>
|
||||
{% extends 'base.html' %}
|
||||
|
||||
{% block content %}
|
||||
<div class="container mx-auto px-4">
|
||||
<div class="bg-white rounded-lg shadow-md p-6 mb-6">
|
||||
<p class="text-gray-700 font-bold text-xl mb-4">Frage {{ question_index|add:1 }} von {{ total_questions }}</p>
|
||||
<h1 class="text-3xl font-bold mb-6">{{ question_data.question }}</h1>
|
||||
|
||||
<div class="grid grid-cols-2 gap-4 mb-6">
|
||||
<div class="p-4 bg-blue-50 rounded-lg">
|
||||
<p class="text-blue-600 text-xl mb-2">Verbleibende Zeit</p>
|
||||
<p id="remaining-time" class="text-6xl font-bold text-blue-700">30</p>
|
||||
</div>
|
||||
<div class="p-4 bg-blue-50 rounded-lg">
|
||||
<p class="text-blue-600 text-xl mb-2">Antworten</p>
|
||||
<p id="answer-count" class="text-6xl font-bold text-blue-700">0/0</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="qp-answer-container-host" id="qp-answer-container-host">
|
||||
{% for option in question.data.options %}
|
||||
<div>
|
||||
<p>{{ option.value }}</p>
|
||||
|
||||
<div class="grid grid-cols-2 gap-4">
|
||||
{% for option in question_data.options %}
|
||||
<div class="p-4 bg-gray-100 rounded-lg" data-correct="{{ option.is_correct }}">
|
||||
<p class="text-lg">{{ option.value }}</p>
|
||||
<p id="option-count-{{ forloop.counter0 }}" class="text-gray-600 hidden">0 Antworten</p>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
||||
{% block extra_js %}
|
||||
{% include 'play/game/common_scripts.html' %}
|
||||
<script>
|
||||
const joinCode = '{{ quiz_game.join_code }}';
|
||||
const hostId = '{{ host_id }}';
|
||||
const questionStartTime = {{ start_time }};
|
||||
const questionDuration = 30000; // 30 seconds in milliseconds
|
||||
const gameSocket = initializeGameSocket(joinCode);
|
||||
let answeredParticipants = 0;
|
||||
let totalParticipants = 0;
|
||||
const optionCounts = {};
|
||||
|
||||
gameSocket.onmessage = function(e) {
|
||||
const data = JSON.parse(e.data);
|
||||
if (data.type === 'participant_answer') {
|
||||
answeredParticipants++;
|
||||
updateAnswerCount();
|
||||
updateOptionCount(data.answer);
|
||||
} else if (data.type === 'participant_list_update') {
|
||||
totalParticipants = data.participants.length;
|
||||
updateAnswerCount();
|
||||
} else if (data.type === 'game_state_update' &&
|
||||
data.action === 'show_scores' &&
|
||||
data.redirect_url) {
|
||||
window.location.href = data.redirect_url;
|
||||
}
|
||||
};
|
||||
|
||||
gameSocket.onclose = function(e) {
|
||||
wsUtil.handleClose(e);
|
||||
};
|
||||
|
||||
function updateAnswerCount() {
|
||||
const answerCountElement = document.getElementById('answer-count');
|
||||
if (answerCountElement) {
|
||||
answerCountElement.textContent = `${answeredParticipants}/${totalParticipants}`;
|
||||
}
|
||||
|
||||
// If everyone has answered, advance to scores
|
||||
if (answeredParticipants === totalParticipants && totalParticipants > 0) {
|
||||
advanceToScores();
|
||||
}
|
||||
}
|
||||
|
||||
function updateOptionCount(optionIndex) {
|
||||
optionCounts[optionIndex] = (optionCounts[optionIndex] || 0) + 1;
|
||||
const optionElement = document.getElementById(`option-count-${optionIndex}`);
|
||||
if (optionElement) {
|
||||
optionElement.textContent = `${optionCounts[optionIndex]} Antworten`;
|
||||
}
|
||||
}
|
||||
|
||||
function advanceToScores() {
|
||||
// Show correct answers and answer counts
|
||||
var correctOptions = document.querySelectorAll('[data-correct="True"]');
|
||||
for (var i = 0; i < correctOptions.length; i++) {
|
||||
correctOptions[i].classList.add('border-2', 'border-green-500');
|
||||
}
|
||||
|
||||
// Show answer counts
|
||||
var countElements = document.querySelectorAll('[id^="option-count-"]');
|
||||
for (var j = 0; j < countElements.length; j++) {
|
||||
countElements[j].classList.remove('hidden');
|
||||
}
|
||||
|
||||
// Wait a moment to show the correct answer and counts
|
||||
setTimeout(function() {
|
||||
gameSocket.send(JSON.stringify({
|
||||
'type': 'advance_to_scores',
|
||||
'host_id': hostId
|
||||
}));
|
||||
}, 2000);
|
||||
}
|
||||
|
||||
// Timer
|
||||
function updateTimer() {
|
||||
const now = Date.now();
|
||||
const elapsed = now - questionStartTime;
|
||||
const remaining = Math.max(0, Math.ceil((questionDuration - elapsed) / 1000));
|
||||
|
||||
document.getElementById('remaining-time').textContent = remaining;
|
||||
|
||||
if (remaining === 0) {
|
||||
advanceToScores();
|
||||
} else {
|
||||
requestAnimationFrame(updateTimer);
|
||||
}
|
||||
}
|
||||
|
||||
// Request initial participants list
|
||||
gameSocket.onopen = function(e) {
|
||||
gameSocket.send(JSON.stringify({
|
||||
'type': 'update_participants'
|
||||
}));
|
||||
updateTimer();
|
||||
};
|
||||
</script>
|
||||
{% endblock %}
|
||||
@@ -1,19 +1,115 @@
|
||||
{% load static %}
|
||||
<!DOCTYPE html>
|
||||
<html lang="de">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<link rel="stylesheet" href="{% static 'css/t-style.css' %}">
|
||||
<title>qivip</title>
|
||||
</head>
|
||||
<body>
|
||||
<div class="qp-answer-container" id="qp-answer-container">
|
||||
{% for option in question.data.options %}
|
||||
<div>
|
||||
<p>{{ option.value }}</p>
|
||||
</div>
|
||||
{% endfor %}
|
||||
{% extends 'base.html' %}
|
||||
|
||||
{% block content %}
|
||||
<div class="container mx-auto px-4">
|
||||
<div class="flex justify-end mb-4">
|
||||
<button onclick="leaveGame()" class="bg-red-500 hover:bg-red-600 text-white font-bold py-2 px-4 rounded">
|
||||
Spiel verlassen
|
||||
</button>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
<div class="bg-white rounded-lg shadow-md p-6 mb-6">
|
||||
<p class="text-gray-700 font-bold text-xl mb-4">Frage {{ question_index|add:1 }} von {{ total_questions }}</p>
|
||||
<h1 class="text-3xl font-bold mb-6">{{ question_data.question }}</h1>
|
||||
|
||||
<div class="p-4 bg-blue-50 rounded-lg mb-6">
|
||||
<p class="text-blue-600 text-xl mb-2">Verbleibende Zeit</p>
|
||||
<p id="remaining-time" class="text-6xl font-bold text-blue-700">30</p>
|
||||
</div>
|
||||
|
||||
<div class="grid grid-cols-2 gap-4" id="options-container">
|
||||
{% for option in question_data.options %}
|
||||
<button
|
||||
class="p-4 bg-gray-100 hover:bg-blue-100 rounded-lg transition-colors duration-200 answer-option"
|
||||
data-index="{{ forloop.counter0 }}"
|
||||
onclick="submitAnswer({{ forloop.counter0 }});">
|
||||
<p class="text-lg">{{ option.value }}</p>
|
||||
</button>
|
||||
{% endfor %}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
||||
{% block extra_js %}
|
||||
{% include 'play/game/common_scripts.html' %}
|
||||
<script>
|
||||
let hasAnswered = false;
|
||||
const joinCode = '{{ quiz_game.join_code }}';
|
||||
const participantId = '{{ participant.participant_id }}';
|
||||
const questionStartTime = {{ start_time }};
|
||||
const questionDuration = 30000; // 30 seconds in milliseconds
|
||||
const gameSocket = initializeGameSocket(joinCode);
|
||||
|
||||
gameSocket.onmessage = function(e) {
|
||||
const data = JSON.parse(e.data);
|
||||
if (data.type === 'redirect' && data.url) {
|
||||
window.location.href = data.url;
|
||||
} else if (data.type === 'game_state_update' &&
|
||||
data.action === 'show_scores' &&
|
||||
data.redirect_url) {
|
||||
window.location.href = data.redirect_url;
|
||||
}
|
||||
};
|
||||
|
||||
gameSocket.onclose = function(e) {
|
||||
wsUtil.handleClose(e);
|
||||
};
|
||||
|
||||
function submitAnswer(optionIndex) {
|
||||
if (hasAnswered) return;
|
||||
|
||||
hasAnswered = true;
|
||||
const now = Date.now();
|
||||
const timeRemaining = Math.max(0, questionDuration - (now - questionStartTime));
|
||||
|
||||
// Disable all options and highlight selected
|
||||
const options = document.getElementsByClassName('answer-option');
|
||||
for (let option of options) {
|
||||
option.disabled = true;
|
||||
option.classList.remove('hover:bg-blue-100');
|
||||
if (parseInt(option.dataset.index) === optionIndex) {
|
||||
option.classList.remove('bg-gray-100');
|
||||
option.classList.add('bg-blue-600', 'text-white');
|
||||
} else {
|
||||
option.classList.add('opacity-50');
|
||||
}
|
||||
}
|
||||
|
||||
// Send answer to server
|
||||
gameSocket.send(JSON.stringify({
|
||||
type: 'submit_answer',
|
||||
participant_id: participantId,
|
||||
answer: optionIndex,
|
||||
time_remaining: timeRemaining
|
||||
}));
|
||||
}
|
||||
|
||||
// Timer
|
||||
function updateTimer() {
|
||||
const now = Date.now();
|
||||
const elapsed = now - questionStartTime;
|
||||
const remaining = Math.max(0, Math.ceil((questionDuration - elapsed) / 1000));
|
||||
|
||||
document.getElementById('remaining-time').textContent = remaining;
|
||||
|
||||
if (remaining === 0 && !hasAnswered) {
|
||||
// Auto-submit timeout answer
|
||||
submitAnswer(-1);
|
||||
} else if (remaining > 0) {
|
||||
requestAnimationFrame(updateTimer);
|
||||
}
|
||||
}
|
||||
|
||||
function leaveGame() {
|
||||
if (confirm('Möchtest du das Spiel wirklich verlassen?')) {
|
||||
gameSocket.send(JSON.stringify({
|
||||
type: 'leave_game',
|
||||
participant_id: participantId
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
// Start timer when page loads
|
||||
updateTimer();
|
||||
</script>
|
||||
{% endblock %}
|
||||
@@ -1,5 +1,128 @@
|
||||
<!-->
|
||||
Spieler sehen ihre Punktzahl, Platzierung und Richtig/Falsch
|
||||
{% extends 'base.html' %}
|
||||
|
||||
Host: Scoreboard, Button: 'Weiter'
|
||||
</!-->
|
||||
{% block content %}
|
||||
<div class="container mx-auto px-4">
|
||||
<div class="bg-white rounded-lg shadow-md p-6 mb-6">
|
||||
<h1 class="text-3xl font-bold mb-6">Ergebnisse</h1>
|
||||
|
||||
<div class="mb-6">
|
||||
<h2 class="text-xl font-bold mb-4">Aktuelle Frage</h2>
|
||||
<p class="text-lg mb-2">{{ question_data.question }}</p>
|
||||
<div class="grid grid-cols-2 gap-4">
|
||||
{% for option in question_data.options %}
|
||||
<div class="p-4 rounded-lg {% if option.is_correct %}bg-green-100 border-2 border-green-500{% else %}bg-gray-100{% endif %}">
|
||||
<p class="text-lg">{{ option.value }}</p>
|
||||
<p class="text-gray-600" id="option-count-{{ forloop.counter0 }}">0 Antworten</p>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="mb-6">
|
||||
<h2 class="text-xl font-bold mb-4">Punktestand</h2>
|
||||
<div class="space-y-2">
|
||||
{% for participant in participants %}
|
||||
<div class="p-4 {% if forloop.first %}bg-yellow-100 border-2 border-yellow-500{% else %}bg-gray-100{% endif %} rounded-lg flex justify-between items-center">
|
||||
<div>
|
||||
<p class="text-lg font-bold">{{ participant.display_name }}</p>
|
||||
<p class="text-gray-600">{{ participant.score }} Punkte</p>
|
||||
</div>
|
||||
{% if participant.last_answer_correct %}
|
||||
<span class="text-green-500">✓</span>
|
||||
{% elif participant.last_answer_correct == False %}
|
||||
<span class="text-red-500">✗</span>
|
||||
{% endif %}
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{% if is_host %}
|
||||
{% if is_last_question %}
|
||||
<button id="finish-button" class="w-full p-3 rounded-full bg-blue-600 text-white font-bold hover:bg-blue-700 transition-colors duration-200">
|
||||
Quiz beenden
|
||||
</button>
|
||||
{% else %}
|
||||
<button id="next-button" class="w-full p-3 rounded-full bg-blue-600 text-white font-bold hover:bg-blue-700 transition-colors duration-200">
|
||||
Nächste Frage
|
||||
</button>
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
||||
{% block extra_js %}
|
||||
{% include 'play/game/common_scripts.html' %}
|
||||
<script>
|
||||
const joinCode = '{{ quiz_game.join_code }}';
|
||||
const hostId = '{{ host_id }}';
|
||||
const wsScheme = window.location.protocol === 'https:' ? 'wss' : 'ws';
|
||||
const gameSocket = new WebSocket(
|
||||
`${wsScheme}://${window.location.host}/ws/game/${joinCode}/`
|
||||
);
|
||||
|
||||
gameSocket.onmessage = function(e) {
|
||||
const data = JSON.parse(e.data);
|
||||
if (data.type === 'game_state_update' &&
|
||||
data.redirect_url &&
|
||||
(data.action === 'next_question' || data.action === 'finish_game')) {
|
||||
window.location.href = data.redirect_url;
|
||||
} else if (data.type === 'answer_stats') {
|
||||
updateAnswerStats(data.stats);
|
||||
}
|
||||
};
|
||||
|
||||
gameSocket.onclose = function(e) {
|
||||
// Normal closure (code 1000) oder Navigation zu einer anderen Seite (code 1001)
|
||||
if (e.code === 1000 || e.code === 1001) {
|
||||
console.log('Game socket closed normally');
|
||||
} else {
|
||||
console.error('Game socket closed unexpectedly', e.code);
|
||||
}
|
||||
};
|
||||
|
||||
{% if is_host %}
|
||||
// Add click handlers for host buttons
|
||||
{% if is_last_question %}
|
||||
var finishButton = document.getElementById('finish-button');
|
||||
if (finishButton) {
|
||||
finishButton.addEventListener('click', function() {
|
||||
gameSocket.send(JSON.stringify({
|
||||
'type': 'finish_game',
|
||||
'host_id': hostId
|
||||
}));
|
||||
});
|
||||
}
|
||||
{% else %}
|
||||
var nextButton = document.getElementById('next-button');
|
||||
if (nextButton) {
|
||||
nextButton.addEventListener('click', function() {
|
||||
gameSocket.send(JSON.stringify({
|
||||
'type': 'next_question',
|
||||
'host_id': hostId
|
||||
}));
|
||||
});
|
||||
}
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
|
||||
function updateAnswerStats(stats) {
|
||||
for (var optionIndex in stats) {
|
||||
if (stats.hasOwnProperty(optionIndex)) {
|
||||
var element = document.getElementById('option-count-' + optionIndex);
|
||||
if (element) {
|
||||
element.textContent = stats[optionIndex] + ' Antworten';
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Request answer stats when page loads
|
||||
gameSocket.onopen = function(e) {
|
||||
gameSocket.send(JSON.stringify({
|
||||
'type': 'get_answer_stats'
|
||||
}));
|
||||
};
|
||||
</script>
|
||||
{% endblock %}
|
||||
@@ -1,5 +1,53 @@
|
||||
<!-->
|
||||
Spieler: Countdown, automatische Weiterleitung
|
||||
{% extends 'base.html' %}
|
||||
|
||||
(Host: Frage)
|
||||
</!-->
|
||||
{% block content %}
|
||||
<div class="container mx-auto px-4">
|
||||
<div class="bg-white rounded-lg shadow-md p-6 mb-6 text-center">
|
||||
<h1 class="text-3xl font-bold mb-6">Warte auf andere Spieler...</h1>
|
||||
|
||||
<div class="p-4 bg-blue-50 rounded-lg mb-6 inline-block">
|
||||
<p class="text-blue-600 text-xl mb-2">Die nächste Frage beginnt in</p>
|
||||
<p id="countdown" class="text-6xl font-bold text-blue-700">5</p>
|
||||
</div>
|
||||
|
||||
<div class="animate-pulse">
|
||||
<p class="text-gray-600">Bitte warte, bis alle Spieler bereit sind</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
||||
{% block extra_js %}
|
||||
{% include 'play/game/common_scripts.html' %}
|
||||
<script>
|
||||
const joinCode = '{{ quiz_game.join_code }}';
|
||||
const wsScheme = window.location.protocol === 'https:' ? 'wss' : 'ws';
|
||||
const gameSocket = new WebSocket(
|
||||
wsScheme + '://' + window.location.host + '/ws/game/' + joinCode + '/'
|
||||
);
|
||||
|
||||
let countdown = 5;
|
||||
const countdownElement = document.getElementById('countdown');
|
||||
|
||||
gameSocket.onmessage = function(e) {
|
||||
const data = JSON.parse(e.data);
|
||||
if (data.type === 'game_state_update' && data.action === 'start_question' && data.redirect_url) {
|
||||
window.location.href = data.redirect_url;
|
||||
}
|
||||
};
|
||||
|
||||
gameSocket.onclose = function(e) {
|
||||
wsUtil.handleClose(e);
|
||||
};
|
||||
|
||||
function updateCountdown() {
|
||||
countdownElement.textContent = countdown;
|
||||
if (countdown > 0) {
|
||||
countdown--;
|
||||
setTimeout(updateCountdown, 1000);
|
||||
}
|
||||
}
|
||||
|
||||
updateCountdown();
|
||||
</script>
|
||||
{% endblock %}
|
||||
@@ -1,13 +1,63 @@
|
||||
{% extends 'base.html' %}
|
||||
{% load static %}
|
||||
|
||||
{% block content %}
|
||||
<h1>User for a Game:</h1>
|
||||
<div class="input-group border-blue-600 border-2 rounded-xl shadow-md">
|
||||
<form method="post">
|
||||
{% csrf_token %}
|
||||
<input type="hidden" name="join_code" value="{{join_code}}">
|
||||
<input type="text" name="display_name" placeholder="Anzeigename">
|
||||
<button type="submit">Speichern</button>
|
||||
</form>
|
||||
<div class="container mx-auto px-4 py-8">
|
||||
<div class="max-w-md mx-auto bg-white rounded-lg shadow-lg p-6">
|
||||
<h1 class="text-2xl font-bold mb-6 text-center text-blue-600">Spieler einrichten</h1>
|
||||
|
||||
<div class="text-center mb-6">
|
||||
<div class="inline-block bg-blue-100 rounded-lg px-4 py-2">
|
||||
<span class="text-sm text-blue-800">Spiel-Code:</span>
|
||||
<span class="font-mono font-bold text-blue-900">{{ join_code }}</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<form method="post" class="space-y-4">
|
||||
{% csrf_token %}
|
||||
<input type="hidden" name="join_code" value="{{join_code}}">
|
||||
|
||||
<div class="bg-gray-50 p-4 rounded-lg mb-4">
|
||||
<p class="text-sm text-gray-600 mb-2">Wähle einen Anzeigenamen für das Spiel:</p>
|
||||
<input type="text"
|
||||
name="display_name"
|
||||
required
|
||||
maxlength="20"
|
||||
class="w-full px-4 py-2 border border-gray-300 rounded-lg focus:ring-2 focus:ring-blue-500 focus:border-transparent"
|
||||
placeholder="Dein Spielername">
|
||||
<p class="text-xs text-gray-500 mt-2">Maximal 20 Zeichen</p>
|
||||
</div>
|
||||
|
||||
<div class="flex justify-center space-x-4">
|
||||
<a href="/"
|
||||
class="px-6 py-2 bg-gray-200 hover:bg-gray-300 rounded-lg transition-colors duration-200">
|
||||
Abbrechen
|
||||
</a>
|
||||
<button type="submit"
|
||||
class="px-6 py-2 bg-blue-600 hover:bg-blue-700 text-white rounded-lg transition-colors duration-200">
|
||||
Spiel beitreten
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
|
||||
{% if error %}
|
||||
<div class="mt-4 p-4 bg-red-100 border-l-4 border-red-500 text-red-700">
|
||||
<p class="font-medium">Fehler</p>
|
||||
<p class="text-sm">{{ error }}</p>
|
||||
</div>
|
||||
{% endif %}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<style>
|
||||
input:focus {
|
||||
outline: none;
|
||||
}
|
||||
|
||||
.container {
|
||||
min-height: calc(100vh - 4rem);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
</style>
|
||||
{% endblock %}
|
||||
@@ -1,23 +1,62 @@
|
||||
{% extends 'base.html' %}
|
||||
|
||||
{% block content %}
|
||||
<div class="container mx-auto px-4">
|
||||
<h3>{{ quiz.name }}</h3>
|
||||
<h1 class="text-center text-4xl font-bold mb-4">{{ quiz_game.join_code }}</h1>
|
||||
{% if participant %}
|
||||
<div class="mt-4 mb-4 text-center">
|
||||
<h3>Sichtbar als <b>{{ participant.display_name }}</b></h3>
|
||||
<div class="container mx-auto px-4 py-8">
|
||||
|
||||
<div class="max-w-2xl mx-auto bg-white rounded-lg shadow-lg p-6">
|
||||
<!-- Quiz Info -->
|
||||
<div class="text-center mb-8">
|
||||
<h3 class="text-xl text-gray-600 mb-2">{{ quiz.name }}</h3>
|
||||
<div class="bg-blue-100 rounded-lg p-4 mb-4">
|
||||
<h1 class="text-4xl font-bold text-blue-800">{{ quiz_game.join_code }}</h1>
|
||||
<p class="text-sm text-blue-600 mt-1">Spiel-Code</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Participant Info -->
|
||||
{% if participant %}
|
||||
<div class="mb-6 text-center">
|
||||
<div class="inline-flex items-center bg-green-100 px-4 py-2 rounded-full">
|
||||
<span class="w-2 h-2 bg-green-500 rounded-full mr-2"></span>
|
||||
<span>Angemeldet als <b>{{ participant.display_name }}</b></span>
|
||||
</div>
|
||||
</div>
|
||||
{% endif %}
|
||||
|
||||
<!-- Participants List -->
|
||||
<div class="mb-6">
|
||||
<h3 class="font-bold text-lg mb-3 flex items-center">
|
||||
<svg class="w-5 h-5 mr-2" fill="none" stroke="currentColor" viewBox="0 0 24 24">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M17 20h5v-2a3 3 0 00-5.356-1.857M17 20H7m10 0v-2c0-.656-.126-1.283-.356-1.857M7 20H2v-2a3 3 0 015.356-1.857M7 20v-2c0-.656.126-1.283.356-1.857m0 0a5.002 5.002 0 019.288 0M15 7a3 3 0 11-6 0 3 3 0 016 0zm6 3a2 2 0 11-4 0 2 2 0 014 0zM7 10a2 2 0 11-4 0 2 2 0 014 0z" />
|
||||
</svg>
|
||||
Teilnehmer
|
||||
</h3>
|
||||
<ul id="participants-list" class="space-y-2 max-h-60 overflow-y-auto">
|
||||
<li class="text-gray-500 p-3 bg-gray-50 rounded-lg text-center">Warte auf Teilnehmer...</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<!-- Action Buttons -->
|
||||
<div class="space-y-3">
|
||||
{% if host_id %}
|
||||
<button id="start-button" class="w-full p-4 rounded-lg bg-blue-600 text-white font-bold hover:bg-blue-700 transform hover:scale-105 transition duration-200 shadow-md flex items-center justify-center" type="button">
|
||||
<svg class="w-5 h-5 mr-2" fill="none" stroke="currentColor" viewBox="0 0 24 24">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M14.752 11.168l-3.197-2.132A1 1 0 0010 9.87v4.263a1 1 0 001.555.832l3.197-2.132a1 1 0 000-1.664z" />
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M21 12a9 9 0 11-18 0 9 9 0 0118 0z" />
|
||||
</svg>
|
||||
Spiel starten
|
||||
</button>
|
||||
{% endif %}
|
||||
{% if participant %}
|
||||
<button id="leave-button" class="w-full p-4 rounded-lg bg-red-100 text-red-700 font-bold hover:bg-red-200 transition duration-200 flex items-center justify-center" type="button">
|
||||
<svg class="w-5 h-5 mr-2" fill="none" stroke="currentColor" viewBox="0 0 24 24">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M17 16l4-4m0 0l-4-4m4 4H7m6 4v1a3 3 0 01-3 3H6a3 3 0 01-3-3V7a3 3 0 013-3h4a3 3 0 013 3v1" />
|
||||
</svg>
|
||||
Spiel verlassen
|
||||
</button>
|
||||
{% endif %}
|
||||
</div>
|
||||
</div>
|
||||
{% endif %}
|
||||
<div class="mb-4">
|
||||
<h3 class="font-bold mb-2">Teilnehmer:</h3>
|
||||
<ul id="participants-list" class="space-y-2">
|
||||
<li class="text-gray-500">Warte auf Teilnehmer...</li>
|
||||
</ul>
|
||||
</div>
|
||||
{% if host_id %}
|
||||
<button id="start-button" class="w-full p-3 rounded-full bg-blue-600 text-white font-black hover:scale-105 transition duration-200" type="button">Starten</button>
|
||||
{% endif %}
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
||||
@@ -25,50 +64,296 @@
|
||||
<script>
|
||||
const joinCode = '{{ quiz_game.join_code }}';
|
||||
const wsScheme = window.location.protocol === 'https:' ? 'wss' : 'ws';
|
||||
const lobbySocket = new WebSocket(
|
||||
wsScheme + '://' + window.location.host + '/ws/game/' + joinCode + '/'
|
||||
);
|
||||
let lobbySocket = null;
|
||||
let reconnectAttempts = 0;
|
||||
let pingInterval = null;
|
||||
const maxReconnectAttempts = 5;
|
||||
const pingDelay = 30000; // 30 seconds
|
||||
const heartbeatDelay = 10000; // 10 seconds
|
||||
|
||||
lobbySocket.onmessage = function(e) {
|
||||
const data = JSON.parse(e.data);
|
||||
if (data.type === 'participant_list' || data.type === 'participant_list_update') {
|
||||
updateParticipantsList(data.participants);
|
||||
function startPingInterval() {
|
||||
if (pingInterval) {
|
||||
clearInterval(pingInterval);
|
||||
}
|
||||
};
|
||||
pingInterval = setInterval(() => {
|
||||
if (lobbySocket && lobbySocket.readyState === WebSocket.OPEN) {
|
||||
lobbySocket.send(JSON.stringify({ type: 'ping' }));
|
||||
}
|
||||
}, pingDelay);
|
||||
}
|
||||
|
||||
lobbySocket.onclose = function(e) {
|
||||
console.error('Lobby socket closed unexpectedly');
|
||||
};
|
||||
function stopPingInterval() {
|
||||
if (pingInterval) {
|
||||
clearInterval(pingInterval);
|
||||
pingInterval = null;
|
||||
}
|
||||
}
|
||||
|
||||
function connectWebSocket() {
|
||||
if (lobbySocket && (lobbySocket.readyState === WebSocket.CONNECTING || lobbySocket.readyState === WebSocket.OPEN)) {
|
||||
return lobbySocket; // Already connected or connecting
|
||||
}
|
||||
|
||||
if (reconnectAttempts >= maxReconnectAttempts) {
|
||||
console.error('Max reconnection attempts reached');
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
try {
|
||||
lobbySocket = new WebSocket(
|
||||
wsScheme + '://' + window.location.host + '/ws/play/lobby/' + joinCode + '/'
|
||||
);
|
||||
|
||||
lobbySocket.onopen = function(e) {
|
||||
console.log('Lobby socket connected');
|
||||
reconnectAttempts = 0;
|
||||
startPingInterval();
|
||||
// Request initial participants list
|
||||
lobbySocket.send(JSON.stringify({
|
||||
type: 'update_participants'
|
||||
}));
|
||||
};
|
||||
|
||||
lobbySocket.onclose = function(e) {
|
||||
wsUtil.handleClose(e);
|
||||
stopPingInterval();
|
||||
lobbySocket = null;
|
||||
reconnectAttempts++;
|
||||
if (reconnectAttempts < maxReconnectAttempts) {
|
||||
setTimeout(connectWebSocket, 1000 * Math.min(reconnectAttempts, 3));
|
||||
}
|
||||
};
|
||||
|
||||
lobbySocket.onerror = function(e) {
|
||||
console.error('Lobby socket error:', e);
|
||||
};
|
||||
|
||||
lobbySocket.onmessage = function(e) {
|
||||
const data = JSON.parse(e.data);
|
||||
if (data.type === 'participants_list_update') {
|
||||
updateParticipantsList(data.participants);
|
||||
} else if (data.type === 'game_state_update' &&
|
||||
data.action === 'start_game' &&
|
||||
data.redirect_url) {
|
||||
window.location.href = data.redirect_url;
|
||||
} else if (data.type === 'pong') {
|
||||
console.log('Received pong from server');
|
||||
} else if (data.type === 'redirect' && data.url) {
|
||||
window.location.href = data.url;
|
||||
} else if (data.type === 'player_joined' && '{{ host_id }}') {
|
||||
toast.create(`${data.player_name} ist beigetreten`, 'success');
|
||||
} else if (data.type === 'player_left') {
|
||||
if (data.was_kicked) {
|
||||
// Show kick message
|
||||
toast.create(`${data.player_name} wurde vom Host entfernt`, 'error');
|
||||
|
||||
// If this client was kicked, redirect to home
|
||||
if (data.participant_id === '{{ participant.participant_id }}') {
|
||||
window.location.href = '/';
|
||||
}
|
||||
} else {
|
||||
toast.create(`${data.player_name} hat das Spiel verlassen`, 'info');
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
return lobbySocket;
|
||||
} catch (error) {
|
||||
console.error('Error creating WebSocket:', error);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
{% if participant %}
|
||||
// Send heartbeat every 10 seconds
|
||||
setInterval(() => {
|
||||
if (lobbySocket.readyState === WebSocket.OPEN) {
|
||||
setInterval(function() {
|
||||
if (lobbySocket && lobbySocket.readyState === WebSocket.OPEN) {
|
||||
lobbySocket.send(JSON.stringify({
|
||||
'type': 'heartbeat',
|
||||
'participant_id': '{{ participant.participant_id }}'
|
||||
type: 'heartbeat',
|
||||
participant_id: '{{ participant.participant_id }}'
|
||||
}));
|
||||
}
|
||||
}, 10000);
|
||||
}, heartbeatDelay);
|
||||
{% endif %}
|
||||
|
||||
// Initial connection
|
||||
lobbySocket = connectWebSocket();
|
||||
|
||||
function leaveGame() {
|
||||
if (confirm('Möchtest du das Spiel wirklich verlassen?')) {
|
||||
lobbySocket.send(JSON.stringify({
|
||||
type: 'leave_game',
|
||||
participant_id: '{{ participant.participant_id }}'
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
function kickPlayer(participantId) {
|
||||
const button = event.currentTarget;
|
||||
if (!button.disabled && confirm('Möchtest du diesen Spieler wirklich aus dem Spiel entfernen?')) {
|
||||
console.log('Attempting to kick player:', participantId);
|
||||
console.log('Host ID:', '{{ quiz_game.host_id }}');
|
||||
console.log('Current host cookie:', document.cookie.split('; ').find(row => row.startsWith('host_id=')));
|
||||
|
||||
button.disabled = true;
|
||||
button.classList.add('opacity-50');
|
||||
button.innerHTML = '<svg class="animate-spin h-5 w-5" xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24">' +
|
||||
'<circle class="opacity-25" cx="12" cy="12" r="10" stroke="currentColor" stroke-width="4"></circle>' +
|
||||
'<path class="opacity-75" fill="currentColor" d="M4 12a8 8 0 018-8V0C5.373 0 0 5.373 0 12h4zm2 5.291A7.962 7.962 0 014 12H0c0 3.042 1.135 5.824 3 7.938l3-2.647z"></path>' +
|
||||
'</svg>';
|
||||
|
||||
if (lobbySocket && lobbySocket.readyState === WebSocket.OPEN) {
|
||||
const message = {
|
||||
type: 'kick_player',
|
||||
participant_id: participantId,
|
||||
host_id: '{{ quiz_game.host_id }}'
|
||||
};
|
||||
console.log('Sending kick message:', message);
|
||||
lobbySocket.send(JSON.stringify(message));
|
||||
} else {
|
||||
console.error('WebSocket is not connected');
|
||||
button.disabled = false;
|
||||
button.classList.remove('opacity-50');
|
||||
alert('Verbindungsfehler. Bitte versuche es erneut.');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function updateParticipantsList(participants) {
|
||||
const list = document.getElementById('participants-list');
|
||||
if (participants.length === 0) {
|
||||
list.innerHTML = '<li class="text-gray-500">Noch keine Teilnehmer...</li>';
|
||||
if (!list) {
|
||||
console.warn('Participants list element not found');
|
||||
return;
|
||||
}
|
||||
|
||||
list.innerHTML = participants
|
||||
.map(p => `<li class="p-2 bg-gray-100 rounded">${p.name}</li>`)
|
||||
.join('');
|
||||
if (!participants || participants.length === 0) {
|
||||
list.innerHTML = '<li class="text-gray-500 p-3 bg-gray-50 rounded-lg text-center">Noch keine Teilnehmer...</li>';
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
// Finde neue und entfernte Teilnehmer
|
||||
const currentParticipants = Array.from(list.children)
|
||||
.map(li => li.textContent)
|
||||
.filter(name => name !== 'Noch keine Teilnehmer...' && name !== 'Fehler beim Aktualisieren der Liste');
|
||||
|
||||
const newParticipants = participants
|
||||
.filter(p => !currentParticipants.includes(p.display_name))
|
||||
.map(p => p.display_name);
|
||||
|
||||
const removedParticipants = currentParticipants
|
||||
.filter(name => !participants.find(p => p.display_name === name));
|
||||
|
||||
// Aktualisiere die Liste mit animierten Einträgen
|
||||
list.innerHTML = participants
|
||||
.filter(p => p && p.display_name) // Filter out invalid participants
|
||||
.map(function(p) {
|
||||
if (!p || !p.display_name) {
|
||||
console.error('Invalid participant data:', p);
|
||||
return '';
|
||||
}
|
||||
const displayName = p.display_name;
|
||||
const initial = displayName.charAt(0) || '?';
|
||||
const participantId = p.participant_id;
|
||||
|
||||
// Check if this entry is for the host
|
||||
const isHost = participantId === '{{ quiz_game.host_id }}';
|
||||
const isCurrentUserHost = document.cookie.includes('host_id={{ quiz_game.host_id }}');
|
||||
console.log('Participant check:', {
|
||||
participantId,
|
||||
displayName,
|
||||
isHost,
|
||||
isCurrentUserHost,
|
||||
gameHostId: '{{ quiz_game.host_id }}'
|
||||
});
|
||||
|
||||
// Show kick button if current user is host and this is not their own entry
|
||||
let kickButton = '';
|
||||
if (isCurrentUserHost && !isHost && participantId) {
|
||||
kickButton = '<button onclick="kickPlayer(\'' + p.participant_id + '\')" ' +
|
||||
'class="p-1.5 rounded-full text-red-600 hover:text-white hover:bg-red-600 ' +
|
||||
'transition-all duration-200 group relative" title="Spieler kicken">' +
|
||||
'<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">' +
|
||||
'<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" ' +
|
||||
'd="M6 18L18 6M6 6l12 12"/>' +
|
||||
'</svg>' +
|
||||
'<span class="absolute -top-8 left-1/2 transform -translate-x-1/2 px-2 py-1 ' +
|
||||
'bg-gray-800 text-white text-xs rounded opacity-0 group-hover:opacity-100 ' +
|
||||
'transition-opacity duration-200 whitespace-nowrap">Spieler kicken</span>' +
|
||||
'</button>';
|
||||
}
|
||||
|
||||
return '<li class="p-3 bg-white border border-gray-200 rounded-lg shadow-sm hover:shadow-md transition duration-200 flex items-center justify-between animate-fade-in">' +
|
||||
'<div class="flex items-center">' +
|
||||
'<div class="w-8 h-8 bg-blue-100 rounded-full flex items-center justify-center mr-3">' +
|
||||
'<span class="text-blue-600 font-bold">' + initial.toUpperCase() + '</span>' +
|
||||
'</div>' +
|
||||
'<span class="font-medium">' + displayName + '</span>' +
|
||||
'</div>' +
|
||||
'<div class="flex items-center space-x-2">' +
|
||||
(isHost ? '<span class="text-xs bg-blue-100 text-blue-800 px-2 py-1 rounded-full">Host</span>' : '') +
|
||||
'<span class="w-2 h-2 bg-green-500 rounded-full ml-2"></span>' +
|
||||
kickButton +
|
||||
'</div>' +
|
||||
'</li>';
|
||||
})
|
||||
.join('');
|
||||
|
||||
// Benachrichtigungen werden über WebSocket-Events gehandelt
|
||||
} catch (error) {
|
||||
console.error('Error updating participants list:', error);
|
||||
list.innerHTML = '<li class="text-red-500">Fehler beim Aktualisieren der Liste</li>';
|
||||
}
|
||||
}
|
||||
|
||||
// Request initial participants list
|
||||
lobbySocket.onopen = function(e) {
|
||||
lobbySocket.send(JSON.stringify({
|
||||
'type': 'update_participants'
|
||||
}));
|
||||
};
|
||||
{% if host_id %}
|
||||
const startButton = document.getElementById('start-button');
|
||||
if (startButton) {
|
||||
startButton.addEventListener('click', function() {
|
||||
if (lobbySocket && lobbySocket.readyState === WebSocket.OPEN) {
|
||||
startButton.disabled = true;
|
||||
startButton.classList.add('opacity-50');
|
||||
startButton.innerHTML =
|
||||
'<svg class="animate-spin h-5 w-5 mr-2" xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24">' +
|
||||
'<circle class="opacity-25" cx="12" cy="12" r="10" stroke="currentColor" stroke-width="4"></circle>' +
|
||||
'<path class="opacity-75" fill="currentColor" d="M4 12a8 8 0 018-8V0C5.373 0 0 5.373 0 12h4zm2 5.291A7.962 7.962 0 014 12H0c0 3.042 1.135 5.824 3 7.938l3-2.647z"></path>' +
|
||||
'</svg>' +
|
||||
'Spiel wird gestartet...';
|
||||
lobbySocket.send(JSON.stringify({
|
||||
type: 'start_game',
|
||||
host_id: '{{ host_id }}'
|
||||
}));
|
||||
}
|
||||
});
|
||||
}
|
||||
{% endif %}
|
||||
|
||||
{% if participant %}
|
||||
const leaveButton = document.getElementById('leave-button');
|
||||
if (leaveButton) {
|
||||
leaveButton.addEventListener('click', function() {
|
||||
if (lobbySocket && lobbySocket.readyState === WebSocket.OPEN) {
|
||||
leaveButton.disabled = true;
|
||||
leaveButton.classList.add('opacity-50');
|
||||
leaveButton.innerHTML =
|
||||
'<svg class="animate-spin h-5 w-5 mr-2" xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24">' +
|
||||
'<circle class="opacity-25" cx="12" cy="12" r="10" stroke="currentColor" stroke-width="4"></circle>' +
|
||||
'<path class="opacity-75" fill="currentColor" d="M4 12a8 8 0 018-8V0C5.373 0 0 5.373 0 12h4zm2 5.291A7.962 7.962 0 014 12H0c0 3.042 1.135 5.824 3 7.938l3-2.647z"></path>' +
|
||||
'</svg>' +
|
||||
'Verlasse Spiel...';
|
||||
lobbySocket.send(JSON.stringify({
|
||||
type: 'leave_game',
|
||||
participant_id: '{{ participant.participant_id }}'
|
||||
}));
|
||||
|
||||
// Warte kurz und leite dann zur Startseite weiter
|
||||
setTimeout(() => {
|
||||
window.location.href = '/';
|
||||
}, 500);
|
||||
}
|
||||
});
|
||||
}
|
||||
{% endif %}
|
||||
</script>
|
||||
{% endblock %}
|
||||
Reference in New Issue
Block a user