Files
qivip/django/templates/play/game/score_overview.html
Juhn-Vitus Saß 01562c6ad8 Konfetti animation
Fix #72
2025-04-22 17:57:27 +02:00

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{% extends 'base.html' %}
{% block content %}
<div class="container mx-auto px-4">
<div class="bg-white rounded-lg shadow-md p-6 mb-6">
<h1 class="text-3xl font-bold mb-6">Ergebnisse</h1>
<div class="mb-6">
<h2 class="text-xl font-bold mb-4">Aktuelle Frage</h2>
<p class="text-lg mb-2">{{ question_data.question }}</p>
<div class="grid grid-cols-2 gap-4">
{% for option in question_data.options %}
<div class="p-4 rounded-lg {% if option.is_correct %}bg-green-100 border-2 border-green-500 {% else %} bg-gray-100 {% endif %}">
<p class="text-lg">{{ option.value }}</p>
<p class="text-gray-600" id="option-count-{{ forloop.counter0 }}">0 Antworten</p>
</div>
{% endfor %}
</div>
</div>
{% if request.session.mode != "learn" %}
<div class="mb-6">
<h2 class="text-xl font-bold mb-4">Punktestand</h2>
<div id="scoreboard" class="space-y-2">
{% for participant in participants %}
{% if participant == my_participant or is_host %}
<div class="p-4 bg-gray-100 rounded-lg flex justify-between items-center border {% if forloop.counter <= 3 %}border-yellow-500{% else %}border-transparent{% endif %}">
<div>
<p class="text-lg font-bold">
{% if forloop.counter == 1 %}
🥇
{% elif forloop.counter == 2 %}
🥈
{% elif forloop.counter == 3 %}
🥉
{% endif %}
{{ participant.display_name }}
</p>
<p class="text-gray-600">{{ participant.score }} Punkte</p>
</div>
{% if participant.last_answer_correct %}
<span class="text-green-500"></span>
{% elif participant.last_answer_correct == False %}
<span class="text-red-500"></span>
{% endif %}
</div>
{% endif %}
{% endfor %}
</div>
</div>
{% endif %}
{% if is_host %}
{% if is_last_question %}
<button id="finish-button" class="w-full p-3 rounded-full bg-blue-600 text-white font-bold hover:bg-blue-700 transition-colors duration-200">
Quiz beenden
</button>
{% else %}
<button id="next-button" class="w-full p-3 rounded-full bg-blue-600 text-white font-bold hover:bg-blue-700 transition-colors duration-200">
Nächste Frage
</button>
{% endif %}
{% endif %}
</div>
</div>
{% endblock %}
{% block extra_js %}
{% if is_last_question %}
<script>
// Hilfsfunktion für Pausen
function sleep(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
}
document.addEventListener('DOMContentLoaded', async function() {
const items = document.querySelectorAll('#scoreboard div');
const top3 = Array.from(items).slice(0, 3); // Nur die ersten 3 animieren
// Sofort Startzustände für Top3 setzen, die anderen sofort sichtbar
items.forEach((el, index) => {
if (index >= 3) {
el.style.opacity = '1';
el.style.transform = 'translateY(0)';
} else {
el.style.opacity = '0';
el.style.transform = 'translateY(20px)';
}
});
// Warten bevor Animation startet
await sleep(1500); // <<< hier die 5 Sekunden Pause
// Transition-Eigenschaft setzen nach Render-Zyklus
requestAnimationFrame(() => {
top3.forEach(el => {
el.style.transition = 'all 0.8s ease';
});
// Animation für Top 3 starten von Platz 3 zu 1
top3.reverse().forEach((el, index) => {
setTimeout(() => {
el.style.opacity = '1';
el.style.transform = 'translateY(0)';
if (index === top3.length - 1) {
triggerConfetti();
}
}, index * 1500); // Zeitversetzt aufdecken
});
});
});
function triggerConfetti() {
const end = Date.now() + 15 * 1000;
(function frame() {
confetti({ particleCount: 2, angle: 60, spread: 55, origin: { x: 0 } });
confetti({ particleCount: 2, angle: 120, spread: 55, origin: { x: 1 } });
if (Date.now() < end) requestAnimationFrame(frame);
})();
}
</script>
{% endif %}
{% include 'play/game/common_scripts.html' %}
<script>
const joinCode = '{{ quiz_game.join_code }}';
const hostId = '{{ host_id }}';
const wsScheme = window.location.protocol === 'https:' ? 'wss' : 'ws';
const gameSocket = new WebSocket(
`${wsScheme}://${window.location.host}/ws/game/${joinCode}/`
);
gameSocket.onmessage = function(e) {
const data = JSON.parse(e.data);
if (data.type === 'game_state_update' &&
data.redirect_url &&
(data.action === 'next_question' || data.action === 'finish_game')) {
window.location.href = data.redirect_url;
} else if (data.type === 'answer_stats') {
updateAnswerStats(data.stats);
}
};
gameSocket.onclose = function(e) {
// Normal closure (code 1000) oder Navigation zu einer anderen Seite (code 1001)
if (e.code === 1000 || e.code === 1001) {
console.log('Game socket closed normally');
} else {
console.error('Game socket closed unexpectedly', e.code);
}
};
{% if is_host %}
// Add click handlers for host buttons
{% if is_last_question %}
var finishButton = document.getElementById('finish-button');
if (finishButton) {
finishButton.addEventListener('click', function() {
gameSocket.send(JSON.stringify({
'type': 'finish_game',
'host_id': hostId
}));
});
}
{% else %}
var nextButton = document.getElementById('next-button');
if (nextButton) {
nextButton.addEventListener('click', function() {
gameSocket.send(JSON.stringify({
'type': 'next_question',
'host_id': hostId
}));
});
}
{% endif %}
{% endif %}
function updateAnswerStats(stats) {
for (var optionIndex in stats) {
if (stats.hasOwnProperty(optionIndex)) {
var element = document.getElementById('option-count-' + optionIndex);
if (element) {
element.textContent = stats[optionIndex] + ' Antwort(en)';
}
}
}
}
// Request answer stats when page loads
gameSocket.onopen = function(e) {
gameSocket.send(JSON.stringify({
'type': 'get_answer_stats'
}));
};
</script>
{% endblock %}