Files
qivip/django/play/consumers.py

529 lines
19 KiB
Python

import json
import asyncio
from channels.generic.websocket import AsyncWebsocketConsumer
from channels.db import database_sync_to_async
from django.utils import timezone
from datetime import timedelta
from django.urls import reverse
from .models import QuizGame, QuizGameParticipant
class GameConsumer(AsyncWebsocketConsumer):
async def connect(self):
self.join_code = self.scope['url_route']['kwargs']['join_code']
self.game_group_name = f'game_{self.join_code}'
# Join game group
await self.channel_layer.group_add(
self.game_group_name,
self.channel_name
)
await self.accept()
async def disconnect(self, close_code):
# Leave game group
await self.channel_layer.group_discard(
self.game_group_name,
self.channel_name
)
async def receive(self, text_data):
text_data_json = json.loads(text_data)
message_type = text_data_json['type']
if message_type == 'submit_answer':
participant_id = text_data_json['participant_id']
answer = text_data_json['answer']
time_remaining = text_data_json.get('time_remaining', 0)
# Save answer and update participant score
await self.save_answer(participant_id, answer, time_remaining)
# Notify host about the new answer
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'participant_answer',
'answer': answer
}
)
elif message_type == 'get_answer_stats':
stats = await self.get_answer_stats()
await self.send(text_data=json.dumps({
'type': 'answer_stats',
'stats': stats
}))
elif message_type == 'update_participants':
participants = await self.get_participants()
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'participant_list_update',
'participants': participants
}
)
elif message_type == 'next_question':
host_id = text_data_json['host_id']
if await self.verify_host(host_id):
await self.advance_to_next_question()
elif message_type == 'finish_game':
host_id = text_data_json['host_id']
if await self.verify_host(host_id):
await self.finish_game()
elif message_type == 'advance_to_scores':
host_id = text_data_json['host_id']
if await self.verify_host(host_id):
await self.show_scores()
async def participant_answer(self, event):
await self.send(text_data=json.dumps({
'type': 'participant_answer',
'answer': event['answer']
}))
async def participant_list_update(self, event):
await self.send(text_data=json.dumps({
'type': 'participant_list_update',
'participants': event['participants']
}))
async def game_state_update(self, event):
await self.send(text_data=json.dumps({
'type': 'game_state_update',
'action': event['action'],
'redirect_url': event.get('redirect_url')
}))
@database_sync_to_async
def verify_host(self, host_id):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
return quiz_game.host_id == host_id
except QuizGame.DoesNotExist:
return False
@database_sync_to_async
def save_answer(self, participant_id, answer_index, time_remaining):
try:
participant = QuizGameParticipant.objects.get(
quiz_game__join_code=self.join_code,
participant_id=participant_id
)
quiz_game = participant.quiz_game
current_question = quiz_game.quiz_id.questions.all()[quiz_game.current_question_index]
# Check if answer is correct
is_correct = False
if answer_index >= 0: # -1 means timeout
is_correct = current_question.data['options'][answer_index]['is_correct']
# Calculate score based on correctness and time
score = 0
if is_correct:
base_score = 1000
time_factor = time_remaining / 30000 # 30 seconds max
score = int(base_score * (0.5 + 0.5 * time_factor))
participant.last_score=score
participant.score += score
participant.last_answer_correct = is_correct
participant.save()
return True
except (QuizGameParticipant.DoesNotExist, IndexError):
return False
@database_sync_to_async
def get_answer_stats(self):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
participants = QuizGameParticipant.objects.filter(quiz_game=quiz_game)
# Count answers for each option
stats = {}
for participant in participants:
if participant.last_answer is not None:
stats[participant.last_answer] = stats.get(participant.last_answer, 0) + 1
return stats
except QuizGame.DoesNotExist:
return {}
@database_sync_to_async
def get_participants(self):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
participants = QuizGameParticipant.objects.filter(quiz_game=quiz_game)
return [
{
'id': p.participant_id,
'display_name': p.display_name,
'score': p.score
}
for p in participants
]
except QuizGame.DoesNotExist:
return []
@database_sync_to_async
def _advance_to_next_question(self):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
quiz = quiz_game.quiz_id
# Move to next question
quiz_game.current_question_index += 1
# Check if we've reached the end
if quiz_game.current_question_index >= quiz.questions.count():
quiz_game.current_state = 'finished'
quiz_game.save()
return 'finished'
else:
# Update game state and start time
quiz_game.current_state = 'question'
quiz_game.question_start_time = timezone.now()
quiz_game.save()
return 'question'
except QuizGame.DoesNotExist:
return None
async def advance_to_next_question(self):
result = await self._advance_to_next_question()
if result == 'finished':
# Notify clients to redirect to finished page
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'game_state_update',
'action': 'finish_game',
'redirect_url': reverse('play:finished', kwargs={'join_code': self.join_code})
}
)
elif result == 'question':
# Notify clients to redirect to next question
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'game_state_update',
'action': 'next_question',
'redirect_url': reverse('play:question', kwargs={'join_code': self.join_code})
}
)
@database_sync_to_async
def _show_scores(self):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
quiz_game.current_state = 'scores'
quiz_game.save()
return True
except QuizGame.DoesNotExist:
return False
async def show_scores(self):
success = await self._show_scores()
if success:
# Notify clients to redirect to scores page
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'game_state_update',
'action': 'show_scores',
'redirect_url': reverse('play:scores', kwargs={'join_code': self.join_code})
}
)
@database_sync_to_async
def _finish_game(self):
try:
quiz_game = QuizGame.objects.get(join_code=self.join_code)
quiz_game.current_state = 'finished'
quiz_game.save()
return True
except QuizGame.DoesNotExist:
return False
async def finish_game(self):
success = await self._finish_game()
if success:
# Notify clients to redirect to finished page
await self.channel_layer.group_send(
self.game_group_name,
{
'type': 'game_state_update',
'action': 'finish_game',
'redirect_url': reverse('play:finished', kwargs={'join_code': self.join_code})
}
)
class LobbyConsumer(AsyncWebsocketConsumer):
async def connect(self):
self.join_code = self.scope['url_route']['kwargs']['join_code']
self.room_group_name = f'game_{self.join_code}'
self.heartbeat_task = None
# Join room group
await self.channel_layer.group_add(
self.room_group_name,
self.channel_name
)
await self.accept()
# Start heartbeat check
self.heartbeat_task = asyncio.create_task(self.check_participants_heartbeat())
# Send current participants list
participants = await self.get_participants()
await self.send(text_data=json.dumps({
'type': 'participant_list',
'participants': participants
}))
async def disconnect(self, close_code):
# Cancel heartbeat task
if self.heartbeat_task:
self.heartbeat_task.cancel()
try:
await self.heartbeat_task
except asyncio.CancelledError:
pass
# Leave room group
await self.channel_layer.group_discard(
self.room_group_name,
self.channel_name
)
async def receive(self, text_data):
text_data_json = json.loads(text_data)
message_type = text_data_json['type']
if message_type == 'heartbeat':
# Update participant's last activity timestamp
participant_id = text_data_json.get('participant_id')
if participant_id:
await self._update_participant_heartbeat(participant_id)
elif message_type == 'update_participants':
participants = await self.get_participants()
await self.channel_layer.group_send(
self.room_group_name,
{
'type': 'participant_list_update',
'participants': participants
}
)
elif message_type == 'start_game':
# Verify sender is host
sender_id = text_data_json.get('host_id')
if await self._is_host(sender_id):
# Update game state and notify all participants
await self._start_game()
await self.channel_layer.group_send(
self.room_group_name,
{
'type': 'game_state_update',
'action': 'start_game',
'redirect_url': f'/play/game/{self.join_code}/0'
}
)
async def game_state_update(self, event):
# Send game state update to WebSocket
await self.send(text_data=json.dumps({
'type': 'game_state_update',
'action': event['action'],
'redirect_url': event.get('redirect_url')
}))
@database_sync_to_async
def _start_game(self):
game = QuizGame.objects.get(join_code=self.join_code)
game.current_state = 'question'
game.current_question_index = 0
game.question_start_time = timezone.now()
game.save()
async def receive(self, text_data):
text_data_json = json.loads(text_data)
message_type = text_data_json['type']
if message_type == 'heartbeat':
# Update participant's last activity timestamp
participant_id = text_data_json.get('participant_id')
if participant_id:
await self._update_participant_heartbeat(participant_id)
elif message_type == 'update_participants':
participants = await self.get_participants()
await self.channel_layer.group_send(
self.room_group_name,
{
'type': 'participant_list_update',
'participants': participants
}
)
elif message_type == 'start_game':
# Verify sender is host
sender_id = text_data_json.get('host_id')
if await self._is_host(sender_id):
# Update game state and notify all participants
await self._start_game()
await self.channel_layer.group_send(
self.room_group_name,
{
'type': 'game_state_update',
'action': 'start_game',
'redirect_url': f'/play/game/{self.join_code}/0'
}
)
elif message_type == 'submit_answer':
participant_id = text_data_json.get('participant_id')
answer = text_data_json.get('answer')
time_remaining = text_data_json.get('time_remaining')
if participant_id:
score = await self._process_answer(participant_id, answer, time_remaining)
await self.send(text_data=json.dumps({
'type': 'answer_processed',
'score': score
}))
elif message_type == 'next_question':
sender_id = text_data_json.get('host_id')
if await self._is_host(sender_id):
next_state = await self._advance_game_state()
await self.channel_layer.group_send(
self.room_group_name,
{
'type': 'game_state_update',
'action': next_state['action'],
'redirect_url': next_state['redirect_url']
}
)
async def participant_list_update(self, event):
participants = event['participants']
await self.send(text_data=json.dumps({
'type': 'participant_list',
'participants': participants
}))
@database_sync_to_async
def get_participants(self):
game = QuizGame.objects.get(join_code=self.join_code)
participants = QuizGameParticipant.objects.filter(quiz_game=game)
return [{'id': str(p.participant_id), 'name': p.display_name} for p in participants]
@database_sync_to_async
def _update_participant_heartbeat(self, participant_id):
try:
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
participant.save() # This will update last_heartbeat due to auto_now=True
except QuizGameParticipant.DoesNotExist:
pass
@database_sync_to_async
def _is_host(self, host_id):
try:
return QuizGame.objects.filter(join_code=self.join_code, host_id=host_id).exists()
except QuizGame.DoesNotExist:
return False
@database_sync_to_async
def _start_game(self):
game = QuizGame.objects.get(join_code=self.join_code)
game.current_state = 'question'
game.current_question_index = 0
game.question_start_time = timezone.now()
game.save()
@database_sync_to_async
def _process_answer(self, participant_id, answer, time_remaining):
game = QuizGame.objects.get(join_code=self.join_code)
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
question = game.quiz_id.questions.all()[game.current_question_index]
# Load question data
question_data = json.loads(question.data)
correct_answer = question_data.get('correct_answer')
# Calculate score based on correctness and time
score = 0
if answer == correct_answer:
# Base score for correct answer + bonus for speed
score = 1000 + int(time_remaining * 10) # 10 points per remaining second
participant.last_score= score
participant.score += score
participant.save()
return score
@database_sync_to_async
def _advance_game_state(self):
game = QuizGame.objects.get(join_code=self.join_code)
total_questions = game.quiz_id.questions.count()
if game.current_state == 'question':
game.current_state = 'scores'
game.save()
return {
'action': 'show_scores',
'redirect_url': f'/play/game/{self.join_code}/scores'
}
elif game.current_state == 'scores':
if game.current_question_index + 1 < total_questions:
game.current_state = 'question'
game.current_question_index += 1
game.question_start_time = timezone.now()
game.save()
return {
'action': 'next_question',
'redirect_url': f'/play/game/{self.join_code}/{game.current_question_index}'
}
else:
game.current_state = 'finished'
game.save()
return {
'action': 'game_finished',
'redirect_url': f'/play/game/{self.join_code}/finished'
}
@database_sync_to_async
def _remove_inactive_participants(self):
# Remove participants who haven't sent a heartbeat in the last 30 seconds
timeout = timezone.now() - timedelta(seconds=30)
quiz_game = QuizGame.objects.get(join_code=self.join_code)
QuizGameParticipant.objects.filter(
quiz_game=quiz_game,
last_heartbeat__lt=timeout
).delete()
async def check_participants_heartbeat(self):
while True:
try:
await asyncio.sleep(10) # Check every 10 seconds
await self._remove_inactive_participants()
# Send updated participant list
participants = await self.get_participants()
await self.channel_layer.group_send(
self.room_group_name,
{
'type': 'participant_list_update',
'participants': participants
}
)
except asyncio.CancelledError:
break
except Exception as e:
print(f'Error in heartbeat check: {e}')
await asyncio.sleep(10) # Wait before retrying