380 lines
15 KiB
HTML
380 lines
15 KiB
HTML
{% extends 'base.html' %}
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{% block content %}
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<div class="container mx-auto px-4">
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<div class="bg-white rounded-lg shadow-md p-6 mb-6">
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<h1 class="text-3xl font-bold mb-6">Ergebnisse</h1>
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<div class="mb-6">
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<h2 class="text-xl font-bold mb-4">Aktuelle Frage</h2>
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<p class="text-lg mb-2">{{ question_data.question }}</p>
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<div class="grid grid-cols-2 gap-4">
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{% for option in question_data.options %}
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<div id="option-box-{{ forloop.counter0 }}" class="bg-gray-100 relative p-4 rounded-lg overflow-auto break-words hyphens-auto {% if option.is_correct %} border-2 border-green-500{% else %}border-2 border-red-500{% endif %}">
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<div id="option-fill-{{ forloop.counter0 }}" class="absolute left-0 top-0 h-full {% if option.is_correct %}bg-green-300 {% else %}bg-red-300 {% endif %} opacity-50 z-0 transition-all duration-1500 " style="width: 0%;"></div>
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<div class="relative z-10">
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<p class="text-lg">{{ option.value }}</p>
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<p class="text-gray-600" id="option-count-{{ forloop.counter0 }}">0 Antworten</p>
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</div>
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</div>
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{% endfor %}
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</div>
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</div>
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<div class="mb-6">
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<h2 class="text-xl font-bold mb-4">Punktestand</h2>
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<div id="scoreboard" class="leading-relaxed">
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{% for participant in participants %}
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{% if participant == my_participant or is_host %}
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<div class="mt-2 shadow-sm p-4 bg-gray-100 rounded-lg border-2 border {% if forloop.counter <= 3 %}border-yellow-500{% else %}border-transparent{% endif %}">
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<div class="flex flex-col items-start gap-1">
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<div class="text-lg font-bold flex items-center gap-2">
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{% if forloop.counter == 1 %}
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🥇
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{% elif forloop.counter == 2 %}
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🥈
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{% elif forloop.counter == 3 %}
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🥉
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{% else %}
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{{ forloop.counter }}.
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{% endif %}
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<span class="display_name text-gray-600 font-black text-2xl " id="display_name-{{ forloop.counter0 }}">{{ participant.display_name }}</span>
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</div class="flex flex-col items-start">
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<p data-score="{{ participant.score }}" data-last-score="{{ participant.last_score }}" class="text-gray-600 font-bold show-score" id="score-{{ forloop.counter0 }}">{{ participant.score }} Punkte</p>
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{% if participant == my_participant or request.session.mode == "learn"%}
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<p class="text-blue-600 font-bold text-sm">+{{ participant.last_score }} Punkte</p>
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{% endif %}
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</div>
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<script>
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async function start() {
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elements=document.getElementsByClassName("show-score");
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for (let i = 0; i < elements.length; i++) {
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const el = elements[i];
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let counter=Number(el.getAttribute('data-score'))-Number(el.getAttribute('data-last-score'));
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let goal=Number(el.getAttribute('data-score'));
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let interval= setInterval(function(){
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el.innerHTML = counter + " Punkte";
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if(counter<=goal){
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el.innerHTML = counter + " Punkte";
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counter+=8;
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}
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else{
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el.innerHTML = goal + " Punkte";
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clearInterval(interval);
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}
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}, 20);}}
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function bounce(){
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const names = document.getElementsByClassName("display_name");
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for (let i = 0; i < names.length; i++) {
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names[i].classList.add("animate-bounce");
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}
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}
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{% if is_last_question %}
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bounce();
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{% else %}
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start();
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{% endif %}
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</script>
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{% if participant == my_participant or request.session.mode == "learn" %}
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{% if participant.last_answer_correct %}
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<div class="mt-1 flex justify-center border-t-2 border-gray-300 gap-1">
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<svg xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24" stroke-width="1.5" stroke="currentColor" class="pt-2 text-center text-green-500 font-black size-10">
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<path stroke-linecap="round" stroke-linejoin="round" d="M9 12.75 11.25 15 15 9.75M21 12a9 9 0 1 1-18 0 9 9 0 0 1 18 0Z" />
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</svg>
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<div class=" pt-3 text-center text-gray-600 font-bold" id="antwort-richtig">
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Hier erscheint gleich dein Feedback...
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</div>
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</div>
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{% elif participant.last_answer_correct == False %}
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<div class="mt-1 flex justify-center border-t-2 border-gray-300 gap-1">
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<svg xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24" stroke-width="1.5" stroke="currentColor" class="pt-2 text-center text-red-500 font-black size-10">
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<path stroke-linecap="round" stroke-linejoin="round" d="m9.75 9.75 4.5 4.5m0-4.5-4.5 4.5M21 12a9 9 0 1 1-18 0 9 9 0 0 1 18 0Z" />
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</svg>
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<div class=" pt-3 text-center text-gray-600 font-bold" id="antwort-falsch">
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Hier erscheint gleich dein Feedback...
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</div>
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<div class="flex justify-center border-t-2 border-gray-500 gap-1">
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{% endif %}
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{% endif %}
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</div>
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{% endif %}
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{% endfor %}
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</div>
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</div>
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{% if is_host %}
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{% if is_last_question %}
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<button id="finish-button" class="mt-4 w-full p-3 rounded-full bg-blue-600 text-white font-bold hover:bg-blue-700 transition-colors duration-200">
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Quiz beenden
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</button>
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{% else %}
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<button id="next-button" class="mt-4 w-full p-3 rounded-full bg-blue-600 text-white font-bold hover:bg-blue-700 transition-colors duration-200">
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Nächste Frage
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</button>
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{% endif %}
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{% endif %}
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</div>
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</div>
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{% endblock %}
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{% block extra_js %}
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{% if is_last_question %}
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<script>
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// Hilfsfunktion für Pausen
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function sleep(ms) {
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return new Promise(resolve => setTimeout(resolve, ms));
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}
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document.addEventListener('DOMContentLoaded', async function() {
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const items = document.querySelectorAll('#scoreboard div');
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const top3 = Array.from(items).slice(0, 3); // Nur die ersten 3 animieren
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// Sofort Startzustände für Top3 setzen, die anderen sofort sichtbar
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items.forEach((el, index) => {
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if (index >= 3) {
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el.style.opacity = '1';
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el.style.transform = 'translateY(0)';
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} else {
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el.style.opacity = '0';
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el.style.transform = 'translateY(20px)';
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}
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});
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try{
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document.getElementById("finish-button").style.display = 'none';}
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catch{}
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// Warten bevor Animation startet
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await sleep(500); // <<< hier die Pause
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// Transition-Eigenschaft setzen nach Render-Zyklus
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requestAnimationFrame(() => {
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top3.forEach(el => {
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el.style.transition = 'all 0.8s ease';
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});
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// Animation für Top 3 starten – von Platz 3 zu 1
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top3.reverse().forEach((el, index) => {
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setTimeout(() => {
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el.style.opacity = '1';
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el.style.transform = 'translateY(0)';
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if (index === top3.length - 1) {
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triggerConfetti();
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try{
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document.getElementById("finish-button").style.display = 'block';}
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catch{}
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}
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}, index * 1000); // Zeitversetzt aufdecken
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});
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});
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});
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function triggerConfetti() {
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const end = Date.now() + 15 * 1000;
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(function frame() {
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confetti({ particleCount: 2, angle: 60, spread: 55, origin: { x: 0 } });
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confetti({ particleCount: 2, angle: 120, spread: 55, origin: { x: 1 } });
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if (Date.now() < end) requestAnimationFrame(frame);
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})();
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}
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</script>
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{% endif %}
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{% include 'play/game/common_scripts.html' %}
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{% if is_host %}
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{% include 'play/game/sound.html' %}
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{% endif %}
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<script>
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const richtigeAntworten = [
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"Deine Antwort ist nicht falsch. Sie ist richtig!",
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"Ja, du kannst es!",
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"So kann es weiter gehen.",
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"Ja, deine Antwort ist korrekt. Was soll ich dazu noch sagen? SUPER!",
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"SUPER GUT.",
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"Volltreffer!",
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"Bravo! Das sitzt!",
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"Na bitte, geht doch!",
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"Schön. Einfach schön.",
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"Exzellent kombiniert, Sherlock!",
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"Punkt für dich!",
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"Das war meisterhaft.",
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"Korrekt - du scheinst das zu können!",
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"So sieht Erfolg aus!",
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"Glänzend gelöst!",
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"Das war keine Glückssache - das war Können!",
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"Treffer, versenkt!",
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"Du hast es drauf!",
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"Da merkt man: Profi am Werk.",
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"Richtige Antwort - dafür gibt es viele Punkte!",
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"Weiter so!",
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"Wow - das war richtig gut!"
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];
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const falscheAntworten = [
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"Oops! War wohl nicht dein Tag.",
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"Knapp daneben ist auch vorbei!",
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"Das war... kreativ!",
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"Wenn man schon alles wüsste, wäre das Quiz doch sinnlos.",
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"Deine Antwort war einzigartig - leider falsch!",
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"Na gut, wenigstens hast du es probiert.",
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"Das war eine interessante Theorie...",
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"Ein Genie irrt sich auch mal.",
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"Eine gute Antwort - aber nicht auf diese Frage.",
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"Das ist leider falsch. Mehr gibt es nicht zu sagen.",
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"Gute Idee! Aber leider nicht richtig.",
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"Oh weh! Ein Fehler. Naja, einer ist keiner.",
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"Die Antwort klang richtig, sie ist es aber nicht.",
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"Interessanter Ansatz. Nicht hilfreich, aber interessant.",
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"Nenn das lieber „alternative Fakten“.",
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"Du hast die richtige Antwort doch gewusst: 'Die Seite hat nur nicht geladen.'",
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"Jeder fängt mal klein an!",
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"Kopf hoch - weiter geht's!",
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"Nobody is perfect!",
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"Du schaffst das - vielleicht ab jetzt.",
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"Falsche Antwort, aber guter Wille!",
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"Übung macht den Quiz-Meister.",
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"Beim nächsten Mal triffst du!",
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"Das war nur zum Aufwärmen, oder?",
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"Kein Problem - weiter geht's.",
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"Gute Frage - aber falsche Antwort."
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];
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const antwortRichtig = document.getElementById("antwort-richtig");
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const antwortFalsch = document.getElementById("antwort-falsch");
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if (antwortRichtig) {
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antwortRichtig.textContent = richtigeAntworten[Math.floor(Math.random() * richtigeAntworten.length)];
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} else if (antwortFalsch) {
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antwortFalsch.textContent = falscheAntworten[Math.floor(Math.random() * falscheAntworten.length)];
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}
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const joinCode = '{{ quiz_game.join_code }}';
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const hostId = '{{ host_id }}';
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const wsScheme = window.location.protocol === 'https:' ? 'wss' : 'ws';
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const gameSocket = new WebSocket(
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`${wsScheme}://${window.location.host}/ws/game/${joinCode}/`
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);
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gameSocket.onmessage = function(e) {
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const data = JSON.parse(e.data);
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if (data.type === 'game_state_update' &&
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data.redirect_url &&
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(data.action === 'next_question' || data.action === 'finish_game')) {
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window.location.href = data.redirect_url;
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} else if (data.type === 'answer_stats') {
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updateAnswerStats(data.stats);
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}
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};
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gameSocket.onclose = function(e) {
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// Normal closure (code 1000) oder Navigation zu einer anderen Seite (code 1001)
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if (e.code === 1000 || e.code === 1001) {
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console.log('Game socket closed normally');
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} else {
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console.error('Game socket closed unexpectedly', e.code);
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}
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};
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{% if is_host %}
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// Add click handlers for host buttons
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{% if is_last_question %}
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var finishButton = document.getElementById('finish-button');
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if (finishButton) {
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finishButton.addEventListener('click', function() {
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gameSocket.send(JSON.stringify({
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'type': 'finish_game',
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'host_id': hostId
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}));
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});
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}
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{% else %}
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var nextButton = document.getElementById('next-button');
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if (nextButton) {
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nextButton.addEventListener('click', function() {
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gameSocket.send(JSON.stringify({
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'type': 'next_question',
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'host_id': hostId
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}));
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});
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}
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{% endif %}
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{% endif %}
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function updateAnswerStats(stats) {
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const total = Object.values(stats).reduce((a, b) => a + b, 0) || 1;
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for (var optionIndex in stats) {
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if (stats.hasOwnProperty(optionIndex)) {
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var countElement = document.getElementById('option-count-' + optionIndex);
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var fillElement = document.getElementById('option-fill-' + optionIndex);
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if (countElement) {
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countElement.textContent = stats[optionIndex] + ' Antwort(en)';
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}
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if (fillElement) {
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const percentage = Math.round((stats[optionIndex] / total) * 100);
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fillElement.style.width = percentage + '%';
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}
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}
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}
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}
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// Request answer stats when page loads
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gameSocket.onopen = function(e) {
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gameSocket.send(JSON.stringify({
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'type': 'get_answer_stats'
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}));
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};
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</script>
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{% endblock %}
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