Files
qivip/django/play/consumers.py
Juhn-Vitus Saß 0068e162f7 feat: Add real-time quiz lobby functionality
- Implement WebSocket-based lobby system for quiz participants
- Add lobby page with real-time participant updates
- Create LobbyConsumer for WebSocket communication
- Add routing configuration for WebSocket connections
- Update requirements with WebSocket dependencies
- Add development and production server documentation

This change enables real-time quiz lobbies where participants can
join and wait for the quiz to start, with instant updates for all
connected users.
2025-04-05 16:22:30 +02:00

118 lines
4.2 KiB
Python

import json
import asyncio
from channels.generic.websocket import AsyncWebsocketConsumer
from channels.db import database_sync_to_async
from django.utils import timezone
from datetime import timedelta
from .models import QuizGame, QuizGameParticipant
class LobbyConsumer(AsyncWebsocketConsumer):
async def connect(self):
self.join_code = self.scope['url_route']['kwargs']['join_code']
self.room_group_name = f'game_{self.join_code}'
self.heartbeat_task = None
# Join room group
await self.channel_layer.group_add(
self.room_group_name,
self.channel_name
)
await self.accept()
# Start heartbeat check
self.heartbeat_task = asyncio.create_task(self.check_participants_heartbeat())
# Send current participants list
participants = await self.get_participants()
await self.send(text_data=json.dumps({
'type': 'participant_list',
'participants': participants
}))
async def disconnect(self, close_code):
# Cancel heartbeat task
if self.heartbeat_task:
self.heartbeat_task.cancel()
try:
await self.heartbeat_task
except asyncio.CancelledError:
pass
# Leave room group
await self.channel_layer.group_discard(
self.room_group_name,
self.channel_name
)
async def receive(self, text_data):
text_data_json = json.loads(text_data)
message_type = text_data_json['type']
if message_type == 'heartbeat':
# Update participant's last activity timestamp
participant_id = text_data_json.get('participant_id')
if participant_id:
await self._update_participant_heartbeat(participant_id)
elif message_type == 'update_participants':
participants = await self.get_participants()
await self.channel_layer.group_send(
self.room_group_name,
{
'type': 'participant_list_update',
'participants': participants
}
)
async def participant_list_update(self, event):
participants = event['participants']
await self.send(text_data=json.dumps({
'type': 'participant_list',
'participants': participants
}))
@database_sync_to_async
def get_participants(self):
game = QuizGame.objects.get(join_code=self.join_code)
participants = QuizGameParticipant.objects.filter(quiz_game=game)
return [{'id': str(p.participant_id), 'name': p.display_name} for p in participants]
@database_sync_to_async
def _update_participant_heartbeat(self, participant_id):
try:
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
participant.save() # This will update last_heartbeat due to auto_now=True
except QuizGameParticipant.DoesNotExist:
pass
@database_sync_to_async
def _remove_inactive_participants(self):
# Remove participants who haven't sent a heartbeat in the last 30 seconds
timeout = timezone.now() - timedelta(seconds=30)
quiz_game = QuizGame.objects.get(join_code=self.join_code)
QuizGameParticipant.objects.filter(
quiz_game=quiz_game,
last_heartbeat__lt=timeout
).delete()
async def check_participants_heartbeat(self):
while True:
try:
await asyncio.sleep(10) # Check every 10 seconds
await self._remove_inactive_participants()
# Send updated participant list
participants = await self.get_participants()
await self.channel_layer.group_send(
self.room_group_name,
{
'type': 'participant_list_update',
'participants': participants
}
)
except asyncio.CancelledError:
break
except Exception as e:
print(f'Error in heartbeat check: {e}')
await asyncio.sleep(10) # Wait before retrying