Lernmodus verbessert und Testmodus entfernt
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@@ -1,5 +1,4 @@
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{% extends 'base.html' %}
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{% block content %}
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{% if request.session.mode == "learn" %}
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@@ -13,12 +12,18 @@
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<div class="bg-white rounded-lg shadow-md p-6 mb-6">
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<p class="text-gray-700 font-bold text-xl mb-4">Frage {{ question_index|add:1 }} von {{ total_questions }}</p>
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<h1 class="text-3xl font-bold mb-6">{{ question_data.question }}</h1>
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<div class="grid grid-cols-2 gap-4 mb-6">
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{% if request.session.mode == "learn" %}
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<div class="grid grid-cols-1 gap-4 mb-6">
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{% else %}
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<div class="grid grid-cols-2 gap-4 mb-6">
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{% endif %}
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{% if request.session.mode != "learn" %}
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<div class="p-4 bg-blue-50 rounded-lg">
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<p class="text-blue-600 text-xl mb-2">Verbleibende Zeit</p>
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<p class="text-blue-600 text-xl mb-2">Verbleibende Zeit </p>
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<p id="remaining-time" class="text-6xl font-bold text-blue-700">30</p>
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</div>
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{% endif %}
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<div class="p-4 bg-blue-50 rounded-lg">
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<p class="text-blue-600 text-xl mb-2">Antworten</p>
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<p id="answer-count" class="text-6xl font-bold text-blue-700">0/0</p>
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@@ -43,18 +48,20 @@
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</div>
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{% endblock %}
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{% block extra_js %}
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{% include 'play/game/common_scripts.html' %}
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<script>
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const joinCode = '{{ quiz_game.join_code }}';
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const hostId = '{{ host_id }}';
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const questionStartTime = {{ start_time }};
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const questionDuration = 30000; // 30 seconds in milliseconds
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var questionDuration = 30000; // 30 seconds in milliseconds
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const gameSocket = initializeGameSocket(joinCode);
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let answeredParticipants = 0;
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let totalParticipants = 0;
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const optionCounts = {};
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gameSocket.onmessage = function(e) {
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const data = JSON.parse(e.data);
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if (data.type === 'participant_answer') {
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@@ -99,7 +106,7 @@
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// Show correct answers and answer counts
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var correctOptions = document.querySelectorAll('[data-correct="True"]');
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for (var i = 0; i < correctOptions.length; i++) {
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correctOptions[i].classList.add('border-2', 'border-green-500');
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correctOptions[i].classList.add('border-2', 'border-blue-500');
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}
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// Show answer counts
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@@ -118,6 +125,7 @@
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}
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// Timer
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{% if request.session.mode != "learn" %}
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function updateTimer() {
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const now = Date.now();
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const elapsed = now - questionStartTime;
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@@ -132,6 +140,9 @@
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}
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}
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{% endif %}
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// Request initial participants list
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gameSocket.onopen = function(e) {
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gameSocket.send(JSON.stringify({
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