@@ -84,6 +84,13 @@ Für den Produktivbetrieb verwenden wir Daphne als ASGI-Server, der sowohl HTTP
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- `-b 0.0.0.0`: Bindet den Server an alle Netzwerk-Interfaces
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- `-b 0.0.0.0`: Bindet den Server an alle Netzwerk-Interfaces
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- `-p 8000`: Port (anpassbar)
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- `-p 8000`: Port (anpassbar)
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4. Cronjob für Bereinigung der Spiele in der Datenbank
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- Zum bearbeiten der Cronjobs:
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```sh
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crontab -e
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```
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- Dann `0 0 * * * /path/to/venv/bin/python /path/to/your_project/manage.py cleanup_games` einfügen, damit um Mitternacht alle Spiele gelöscht werden
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Damit ist das Projekt erfolgreich eingerichtet und der Server kann gestartet werden!
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Damit ist das Projekt erfolgreich eingerichtet und der Server kann gestartet werden!
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## Superuser erstellen
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## Superuser erstellen
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13
django/library/management/commands/cleanup_games.py
Normal file
13
django/library/management/commands/cleanup_games.py
Normal file
@@ -0,0 +1,13 @@
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from django.core.management.base import BaseCommand
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from play.models import QuizGame
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from django.utils import timezone
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class Command(BaseCommand):
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help = 'Bereinigt beendete Spiele'
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def handle(self, *args, **kwargs):
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expired_games = QuizGame.objects.filter(
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updated_at__lt=timezone.now() - timezone.timedelta(minutes=5))
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deleted_count = expired_games.count()
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expired_games.delete()
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self.stdout.write(f'{deleted_count} alte Spiele gelöscht.')
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@@ -9,75 +9,7 @@ from datetime import timedelta
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from play.models import QuizGame, QuizGameParticipant, QuizAnswer
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from play.models import QuizGame, QuizGameParticipant, QuizAnswer
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# Dictionary to track inactive check tasks per game
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game_check_tasks = {}
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class GameConsumer(AsyncWebsocketConsumer):
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class GameConsumer(AsyncWebsocketConsumer):
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@classmethod
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async def start_inactive_check(cls, join_code, channel_layer):
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"""Start the inactive player check for a game if not already running."""
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if join_code not in game_check_tasks or game_check_tasks[join_code].done():
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async def check_inactive_players():
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game_group_name = f'game_{join_code}'
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while True:
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try:
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await asyncio.sleep(30) # Check every 30 seconds
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try:
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game = await database_sync_to_async(QuizGame.objects.get)(join_code=join_code)
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cutoff_time = timezone.now() - timedelta(minutes=1)
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# Get active and inactive participants
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all_participants = await database_sync_to_async(lambda: list(
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game.participants.all().values('participant_id', 'display_name', 'last_heartbeat')
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))()
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# Konvertiere datetime zu ISO Format String
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for p in all_participants:
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if p['last_heartbeat']:
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p['last_heartbeat'] = p['last_heartbeat'].isoformat()
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active_participants = [p for p in all_participants if p['last_heartbeat'] and timezone.datetime.fromisoformat(p['last_heartbeat']) >= cutoff_time]
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inactive_participants = [p for p in all_participants if not p['last_heartbeat'] or timezone.datetime.fromisoformat(p['last_heartbeat']) < cutoff_time]
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# Remove inactive participants
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if inactive_participants:
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for p in inactive_participants:
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# Benachrichtige andere über den gekickten Spieler
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await channel_layer.group_send(
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game_group_name,
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{
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'type': 'player_left',
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||||||
'player_name': p['display_name'],
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'was_kicked': True
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}
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)
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|
||||||
# Lösche den inaktiven Teilnehmer
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await database_sync_to_async(QuizGameParticipant.objects.filter(
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participant_id=p['participant_id']
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).delete)()
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# Broadcast update to all clients
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|
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if active_participants or inactive_participants:
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await channel_layer.group_send(
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game_group_name,
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{
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|
||||||
'type': 'participant_list_update',
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|
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'participants': active_participants
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||||||
}
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)
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||||||
except QuizGame.DoesNotExist:
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|
||||||
break # Stop checking if game no longer exists
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|
||||||
except Exception as e:
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|
||||||
print(f'Error checking inactive players in game: {e}')
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|
||||||
await asyncio.sleep(5) # Wait before retry
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|
||||||
except asyncio.CancelledError:
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|
||||||
break
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||||||
except Exception as e:
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|
||||||
print(f'Error in game inactive check loop: {e}')
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|
||||||
await asyncio.sleep(5)
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||||||
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|
||||||
game_check_tasks[join_code] = asyncio.create_task(check_inactive_players())
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|
||||||
async def connect(self):
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async def connect(self):
|
||||||
self.join_code = self.scope['url_route']['kwargs']['join_code']
|
self.join_code = self.scope['url_route']['kwargs']['join_code']
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@@ -91,9 +23,6 @@ class GameConsumer(AsyncWebsocketConsumer):
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await self.accept()
|
await self.accept()
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# Ensure inactive check is running for this game
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||||||
await self.start_inactive_check(self.join_code, self.channel_layer)
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||||||
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||||||
async def disconnect(self, close_code):
|
async def disconnect(self, close_code):
|
||||||
# Leave game group
|
# Leave game group
|
||||||
await self.channel_layer.group_discard(
|
await self.channel_layer.group_discard(
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||||||
@@ -146,21 +75,6 @@ class GameConsumer(AsyncWebsocketConsumer):
|
|||||||
pass
|
pass
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||||||
return
|
return
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|
||||||
if message_type == 'heartbeat':
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|
||||||
participant_id = text_data_json.get('participant_id')
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|
||||||
if participant_id:
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|
||||||
await self.update_participant_heartbeat(participant_id)
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|
||||||
# Update participants list after heartbeat
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|
||||||
participants = await self.get_participants()
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||||||
await self.channel_layer.group_send(
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||||||
self.game_group_name,
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||||||
{
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|
||||||
'type': 'participant_list_update',
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|
||||||
'participants': participants
|
|
||||||
}
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|
||||||
)
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||||||
return
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||||||
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|
||||||
if message_type == 'submit_rating':
|
if message_type == 'submit_rating':
|
||||||
participant_id = text_data_json['participant_id']
|
participant_id = text_data_json['participant_id']
|
||||||
rating = text_data_json['rating']
|
rating = text_data_json['rating']
|
||||||
@@ -250,17 +164,6 @@ class GameConsumer(AsyncWebsocketConsumer):
|
|||||||
'redirect_url': event.get('redirect_url')
|
'redirect_url': event.get('redirect_url')
|
||||||
}))
|
}))
|
||||||
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|
||||||
async def update_participant_heartbeat(self, participant_id):
|
|
||||||
"""Update the last heartbeat timestamp for a participant."""
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|
||||||
try:
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|
||||||
participant = await database_sync_to_async(QuizGameParticipant.objects.get)(
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|
||||||
participant_id=participant_id
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|
||||||
)
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|
||||||
participant.last_heartbeat = timezone.now()
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|
||||||
await database_sync_to_async(participant.save)()
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|
||||||
except QuizGameParticipant.DoesNotExist:
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|
||||||
pass
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|
||||||
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|
||||||
@database_sync_to_async
|
@database_sync_to_async
|
||||||
def verify_host(self, host_id):
|
def verify_host(self, host_id):
|
||||||
try:
|
try:
|
||||||
@@ -369,20 +272,16 @@ class GameConsumer(AsyncWebsocketConsumer):
|
|||||||
try:
|
try:
|
||||||
game = QuizGame.objects.get(join_code=self.join_code)
|
game = QuizGame.objects.get(join_code=self.join_code)
|
||||||
|
|
||||||
# Get all active participants (heartbeat within last minute)
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|
||||||
from django.utils import timezone
|
|
||||||
active_participants = QuizGameParticipant.objects.filter(
|
active_participants = QuizGameParticipant.objects.filter(
|
||||||
quiz_game=game,
|
quiz_game=game
|
||||||
last_heartbeat__gte=timezone.now() - timezone.timedelta(minutes=1)
|
|
||||||
).count()
|
).count()
|
||||||
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|
||||||
# If no active participants and game is finished for more than 5 minutes, delete it
|
if active_participants == 0:
|
||||||
if active_participants == 0 and game.current_state == 'finished':
|
game.delete()
|
||||||
if game.question_start_time and (timezone.now() - game.question_start_time).total_seconds() > 300:
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|
||||||
game.delete()
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|
||||||
except QuizGame.DoesNotExist:
|
except QuizGame.DoesNotExist:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@database_sync_to_async
|
@database_sync_to_async
|
||||||
def get_participants(self):
|
def get_participants(self):
|
||||||
try:
|
try:
|
||||||
|
|||||||
@@ -9,47 +9,6 @@ game_check_tasks = {}
|
|||||||
game_connections = {}
|
game_connections = {}
|
||||||
|
|
||||||
class LobbyConsumer(AsyncWebsocketConsumer):
|
class LobbyConsumer(AsyncWebsocketConsumer):
|
||||||
@classmethod
|
|
||||||
async def start_inactive_check(cls, join_code, channel_layer):
|
|
||||||
"""Start the inactive player check for a game if not already running."""
|
|
||||||
if join_code not in game_check_tasks or game_check_tasks[join_code].done():
|
|
||||||
async def check_inactive_players():
|
|
||||||
room_group_name = f'lobby_{join_code}'
|
|
||||||
while True:
|
|
||||||
try:
|
|
||||||
await asyncio.sleep(10) # Check every 10 seconds to match frontend heartbeat
|
|
||||||
# Get participants list and broadcast update
|
|
||||||
try:
|
|
||||||
from django.utils import timezone
|
|
||||||
from datetime import timedelta
|
|
||||||
game = await database_sync_to_async(QuizGame.objects.get)(join_code=join_code)
|
|
||||||
cutoff_time = timezone.now() - timedelta(seconds=20) # Consider inactive after 20 seconds (2 missed heartbeats)
|
|
||||||
# Get current active participants with full info
|
|
||||||
active_participants = await database_sync_to_async(lambda: list(
|
|
||||||
game.participants.filter(last_heartbeat__gte=cutoff_time)
|
|
||||||
.values('participant_id', 'display_name')
|
|
||||||
))()
|
|
||||||
|
|
||||||
# Send update to all clients
|
|
||||||
await channel_layer.group_send(
|
|
||||||
room_group_name,
|
|
||||||
{
|
|
||||||
'type': 'participants_list_update',
|
|
||||||
'participants': active_participants
|
|
||||||
}
|
|
||||||
)
|
|
||||||
except QuizGame.DoesNotExist:
|
|
||||||
break # Stop checking if game no longer exists
|
|
||||||
except Exception as e:
|
|
||||||
print(f'Error checking inactive players: {e}')
|
|
||||||
await asyncio.sleep(5) # Wait before retry
|
|
||||||
except asyncio.CancelledError:
|
|
||||||
break
|
|
||||||
except Exception as e:
|
|
||||||
print(f'Error in inactive check loop: {e}')
|
|
||||||
await asyncio.sleep(5)
|
|
||||||
|
|
||||||
game_check_tasks[join_code] = asyncio.create_task(check_inactive_players())
|
|
||||||
|
|
||||||
async def connect(self):
|
async def connect(self):
|
||||||
self.join_code = self.scope['url_route']['kwargs']['join_code']
|
self.join_code = self.scope['url_route']['kwargs']['join_code']
|
||||||
@@ -63,9 +22,6 @@ class LobbyConsumer(AsyncWebsocketConsumer):
|
|||||||
game_connections[self.join_code] = set()
|
game_connections[self.join_code] = set()
|
||||||
game_connections[self.join_code].add(self.channel_name)
|
game_connections[self.join_code].add(self.channel_name)
|
||||||
|
|
||||||
# Start inactive check task if not already running
|
|
||||||
await self.start_inactive_check(self.join_code, self.channel_layer)
|
|
||||||
|
|
||||||
# Join room group
|
# Join room group
|
||||||
await self.channel_layer.group_add(
|
await self.channel_layer.group_add(
|
||||||
self.room_group_name,
|
self.room_group_name,
|
||||||
@@ -107,11 +63,6 @@ class LobbyConsumer(AsyncWebsocketConsumer):
|
|||||||
}))
|
}))
|
||||||
return
|
return
|
||||||
|
|
||||||
if message_type == 'heartbeat':
|
|
||||||
participant_id = data.get('participant_id')
|
|
||||||
if participant_id:
|
|
||||||
await self.update_participant_heartbeat(participant_id)
|
|
||||||
# Don't update participants list after heartbeat - let the background task handle it
|
|
||||||
elif message_type in ['leave_game', 'kick_player']:
|
elif message_type in ['leave_game', 'kick_player']:
|
||||||
participant_id = data.get('participant_id')
|
participant_id = data.get('participant_id')
|
||||||
if participant_id:
|
if participant_id:
|
||||||
@@ -180,26 +131,13 @@ class LobbyConsumer(AsyncWebsocketConsumer):
|
|||||||
}
|
}
|
||||||
)
|
)
|
||||||
|
|
||||||
@database_sync_to_async
|
|
||||||
def update_participant_heartbeat(self, participant_id):
|
|
||||||
try:
|
|
||||||
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
|
|
||||||
from django.utils import timezone
|
|
||||||
participant.last_heartbeat = timezone.now()
|
|
||||||
participant.save()
|
|
||||||
return True
|
|
||||||
except QuizGameParticipant.DoesNotExist:
|
|
||||||
return False
|
|
||||||
|
|
||||||
async def get_participants_list(self):
|
async def get_participants_list(self):
|
||||||
try:
|
try:
|
||||||
from django.utils import timezone
|
from django.utils import timezone
|
||||||
from datetime import timedelta
|
from datetime import timedelta
|
||||||
game = await database_sync_to_async(QuizGame.objects.get)(join_code=self.join_code)
|
game = await database_sync_to_async(QuizGame.objects.get)(join_code=self.join_code)
|
||||||
# Only return participants that have been seen in the last minute
|
|
||||||
cutoff_time = timezone.now() - timedelta(seconds=20) # Consider inactive after 20 seconds (2 missed heartbeats)
|
|
||||||
participants = await database_sync_to_async(lambda: list(
|
participants = await database_sync_to_async(lambda: list(
|
||||||
game.participants.filter(last_heartbeat__gte=cutoff_time)
|
game.participants
|
||||||
.values('participant_id', 'display_name')
|
.values('participant_id', 'display_name')
|
||||||
))()
|
))()
|
||||||
|
|
||||||
|
|||||||
18
django/play/migrations/0011_quizgame_updated_at.py
Normal file
18
django/play/migrations/0011_quizgame_updated_at.py
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
# Generated by Django 5.1.7 on 2025-04-21 11:27
|
||||||
|
|
||||||
|
from django.db import migrations, models
|
||||||
|
|
||||||
|
|
||||||
|
class Migration(migrations.Migration):
|
||||||
|
|
||||||
|
dependencies = [
|
||||||
|
('play', '0010_alter_quizgameparticipant_last_heartbeat'),
|
||||||
|
]
|
||||||
|
|
||||||
|
operations = [
|
||||||
|
migrations.AddField(
|
||||||
|
model_name='quizgame',
|
||||||
|
name='updated_at',
|
||||||
|
field=models.DateTimeField(auto_now=True),
|
||||||
|
),
|
||||||
|
]
|
||||||
@@ -19,6 +19,7 @@ class QuizGame(models.Model):
|
|||||||
current_state = models.CharField(max_length=20, choices=GAME_STATES, default='lobby')
|
current_state = models.CharField(max_length=20, choices=GAME_STATES, default='lobby')
|
||||||
current_question_index = models.IntegerField(default=0)
|
current_question_index = models.IntegerField(default=0)
|
||||||
question_start_time = models.DateTimeField(null=True, blank=True)
|
question_start_time = models.DateTimeField(null=True, blank=True)
|
||||||
|
updated_at = models.DateTimeField(auto_now=True)
|
||||||
|
|
||||||
def save(self, *args, **kwargs):
|
def save(self, *args, **kwargs):
|
||||||
if not self.join_code:
|
if not self.join_code:
|
||||||
|
|||||||
Reference in New Issue
Block a user