Initial Game Logic
This commit is contained in:
@@ -0,0 +1,19 @@
|
||||
# Generated by Django 5.1.7 on 2025-04-05 17:45
|
||||
|
||||
import django.db.models.deletion
|
||||
from django.db import migrations, models
|
||||
|
||||
|
||||
class Migration(migrations.Migration):
|
||||
|
||||
dependencies = [
|
||||
('library', '0030_remove_qivipquiz_creator_and_more'),
|
||||
]
|
||||
|
||||
operations = [
|
||||
migrations.AlterField(
|
||||
model_name='qivipquestion',
|
||||
name='quiz_id',
|
||||
field=models.ForeignKey(on_delete=django.db.models.deletion.CASCADE, related_name='questions', to='library.qivipquiz'),
|
||||
),
|
||||
]
|
||||
@@ -0,0 +1,37 @@
|
||||
# Generated by Django 5.1.7 on 2025-04-05 19:08
|
||||
|
||||
import django.db.models.deletion
|
||||
from django.db import migrations, models
|
||||
|
||||
|
||||
class Migration(migrations.Migration):
|
||||
|
||||
dependencies = [
|
||||
('library', '0031_alter_qivipquestion_quiz_id'),
|
||||
]
|
||||
|
||||
operations = [
|
||||
migrations.AddField(
|
||||
model_name='qivipquiz',
|
||||
name='average_rating',
|
||||
field=models.FloatField(default=3.0),
|
||||
),
|
||||
migrations.AddField(
|
||||
model_name='qivipquiz',
|
||||
name='rating_count',
|
||||
field=models.IntegerField(default=0),
|
||||
),
|
||||
migrations.CreateModel(
|
||||
name='QuizRating',
|
||||
fields=[
|
||||
('id', models.BigAutoField(auto_created=True, primary_key=True, serialize=False, verbose_name='ID')),
|
||||
('participant_id', models.CharField(max_length=200)),
|
||||
('rating', models.IntegerField(choices=[(1, '1'), (2, '2'), (3, '3'), (4, '4'), (5, '5')])),
|
||||
('created_at', models.DateTimeField(auto_now_add=True)),
|
||||
('quiz', models.ForeignKey(on_delete=django.db.models.deletion.CASCADE, related_name='ratings', to='library.qivipquiz')),
|
||||
],
|
||||
options={
|
||||
'unique_together': {('quiz', 'participant_id')},
|
||||
},
|
||||
),
|
||||
]
|
||||
3
django/play/consumers/__init__.py
Normal file
3
django/play/consumers/__init__.py
Normal file
@@ -0,0 +1,3 @@
|
||||
from .game import GameConsumer
|
||||
|
||||
__all__ = ['GameConsumer']
|
||||
492
django/play/consumers/game.py
Normal file
492
django/play/consumers/game.py
Normal file
@@ -0,0 +1,492 @@
|
||||
import json
|
||||
import asyncio
|
||||
from channels.generic.websocket import AsyncWebsocketConsumer
|
||||
from channels.db import database_sync_to_async
|
||||
from django.utils import timezone
|
||||
from django.urls import reverse
|
||||
from django.db import models
|
||||
from datetime import timedelta
|
||||
|
||||
from play.models import QuizGame, QuizGameParticipant, QuizAnswer
|
||||
|
||||
# Dictionary to track inactive check tasks per game
|
||||
game_check_tasks = {}
|
||||
|
||||
|
||||
class GameConsumer(AsyncWebsocketConsumer):
|
||||
@classmethod
|
||||
async def start_inactive_check(cls, join_code, channel_layer):
|
||||
"""Start the inactive player check for a game if not already running."""
|
||||
if join_code not in game_check_tasks or game_check_tasks[join_code].done():
|
||||
async def check_inactive_players():
|
||||
game_group_name = f'game_{join_code}'
|
||||
while True:
|
||||
try:
|
||||
await asyncio.sleep(30) # Check every 30 seconds
|
||||
try:
|
||||
game = await database_sync_to_async(QuizGame.objects.get)(join_code=join_code)
|
||||
cutoff_time = timezone.now() - timedelta(minutes=1)
|
||||
|
||||
# Get active and inactive participants
|
||||
all_participants = await database_sync_to_async(lambda: list(
|
||||
game.participants.all().values('participant_id', 'display_name', 'last_heartbeat')
|
||||
))()
|
||||
|
||||
# Konvertiere datetime zu ISO Format String
|
||||
for p in all_participants:
|
||||
if p['last_heartbeat']:
|
||||
p['last_heartbeat'] = p['last_heartbeat'].isoformat()
|
||||
|
||||
active_participants = [p for p in all_participants if p['last_heartbeat'] and timezone.datetime.fromisoformat(p['last_heartbeat']) >= cutoff_time]
|
||||
inactive_participants = [p for p in all_participants if not p['last_heartbeat'] or timezone.datetime.fromisoformat(p['last_heartbeat']) < cutoff_time]
|
||||
|
||||
# Remove inactive participants
|
||||
if inactive_participants:
|
||||
for p in inactive_participants:
|
||||
# Benachrichtige andere über den gekickten Spieler
|
||||
await channel_layer.group_send(
|
||||
game_group_name,
|
||||
{
|
||||
'type': 'player_left',
|
||||
'player_name': p['display_name'],
|
||||
'was_kicked': True
|
||||
}
|
||||
)
|
||||
# Lösche den inaktiven Teilnehmer
|
||||
await database_sync_to_async(QuizGameParticipant.objects.filter(
|
||||
participant_id=p['participant_id']
|
||||
).delete)()
|
||||
|
||||
# Broadcast update to all clients
|
||||
if active_participants or inactive_participants:
|
||||
await channel_layer.group_send(
|
||||
game_group_name,
|
||||
{
|
||||
'type': 'participant_list_update',
|
||||
'participants': active_participants
|
||||
}
|
||||
)
|
||||
except QuizGame.DoesNotExist:
|
||||
break # Stop checking if game no longer exists
|
||||
except Exception as e:
|
||||
print(f'Error checking inactive players in game: {e}')
|
||||
await asyncio.sleep(5) # Wait before retry
|
||||
except asyncio.CancelledError:
|
||||
break
|
||||
except Exception as e:
|
||||
print(f'Error in game inactive check loop: {e}')
|
||||
await asyncio.sleep(5)
|
||||
|
||||
game_check_tasks[join_code] = asyncio.create_task(check_inactive_players())
|
||||
|
||||
async def connect(self):
|
||||
self.join_code = self.scope['url_route']['kwargs']['join_code']
|
||||
self.game_group_name = f'game_{self.join_code}'
|
||||
|
||||
# Join game group
|
||||
await self.channel_layer.group_add(
|
||||
self.game_group_name,
|
||||
self.channel_name
|
||||
)
|
||||
|
||||
await self.accept()
|
||||
|
||||
# Ensure inactive check is running for this game
|
||||
await self.start_inactive_check(self.join_code, self.channel_layer)
|
||||
|
||||
async def disconnect(self, close_code):
|
||||
# Leave game group
|
||||
await self.channel_layer.group_discard(
|
||||
self.game_group_name,
|
||||
self.channel_name
|
||||
)
|
||||
|
||||
# Check if game should be deleted
|
||||
await self.cleanup_game()
|
||||
|
||||
async def receive(self, text_data):
|
||||
text_data_json = json.loads(text_data)
|
||||
message_type = text_data_json['type']
|
||||
|
||||
if message_type == 'ping':
|
||||
# Respond with pong to keep connection alive
|
||||
await self.send(text_data=json.dumps({
|
||||
'type': 'pong'
|
||||
}))
|
||||
return
|
||||
|
||||
if message_type == 'leave_game':
|
||||
participant_id = text_data_json.get('participant_id')
|
||||
if participant_id:
|
||||
try:
|
||||
# Get participant info before deletion
|
||||
participant = await database_sync_to_async(QuizGameParticipant.objects.get)(participant_id=participant_id)
|
||||
display_name = participant.display_name
|
||||
join_code = self.join_code
|
||||
|
||||
# Delete participant
|
||||
await database_sync_to_async(participant.delete)()
|
||||
|
||||
# Update participants list
|
||||
participants = await self.get_participants()
|
||||
await self.channel_layer.group_send(
|
||||
self.game_group_name,
|
||||
{
|
||||
'type': 'participant_list_update',
|
||||
'participants': participants
|
||||
}
|
||||
)
|
||||
|
||||
# Send redirect to home
|
||||
await self.send(text_data=json.dumps({
|
||||
'type': 'redirect',
|
||||
'url': '/'
|
||||
}))
|
||||
except QuizGameParticipant.DoesNotExist:
|
||||
pass
|
||||
return
|
||||
|
||||
if message_type == 'heartbeat':
|
||||
participant_id = text_data_json.get('participant_id')
|
||||
if participant_id:
|
||||
await self.update_participant_heartbeat(participant_id)
|
||||
# Update participants list after heartbeat
|
||||
participants = await self.get_participants()
|
||||
await self.channel_layer.group_send(
|
||||
self.game_group_name,
|
||||
{
|
||||
'type': 'participant_list_update',
|
||||
'participants': participants
|
||||
}
|
||||
)
|
||||
return
|
||||
|
||||
if message_type == 'submit_rating':
|
||||
participant_id = text_data_json['participant_id']
|
||||
rating = text_data_json['rating']
|
||||
success = await self.save_rating(participant_id, rating)
|
||||
if success:
|
||||
await self.send(text_data=json.dumps({
|
||||
'type': 'rating_confirmed'
|
||||
}))
|
||||
|
||||
elif message_type == 'submit_answer':
|
||||
participant_id = text_data_json['participant_id']
|
||||
answer = text_data_json['answer']
|
||||
time_remaining = text_data_json.get('time_remaining', 0)
|
||||
|
||||
# Save answer and update participant score
|
||||
await self.save_answer(participant_id, answer, time_remaining)
|
||||
|
||||
# Notify host about the new answer
|
||||
await self.channel_layer.group_send(
|
||||
self.game_group_name,
|
||||
{
|
||||
'type': 'participant_answer',
|
||||
'answer': answer
|
||||
}
|
||||
)
|
||||
|
||||
elif message_type == 'start_game':
|
||||
host_id = text_data_json['host_id']
|
||||
if await self.verify_host(host_id):
|
||||
await self.advance_to_next_question()
|
||||
|
||||
elif message_type == 'get_answer_stats':
|
||||
stats = await self.get_answer_stats()
|
||||
await self.send(text_data=json.dumps({
|
||||
'type': 'answer_stats',
|
||||
'stats': stats
|
||||
}))
|
||||
|
||||
elif message_type == 'update_participants':
|
||||
participants = await self.get_participants()
|
||||
await self.channel_layer.group_send(
|
||||
self.game_group_name,
|
||||
{
|
||||
'type': 'participant_list_update',
|
||||
'participants': participants
|
||||
}
|
||||
)
|
||||
|
||||
elif message_type == 'next_question':
|
||||
host_id = text_data_json['host_id']
|
||||
if await self.verify_host(host_id):
|
||||
await self.advance_to_next_question()
|
||||
|
||||
elif message_type == 'finish_game':
|
||||
host_id = text_data_json['host_id']
|
||||
if await self.verify_host(host_id):
|
||||
await self.finish_game()
|
||||
|
||||
elif message_type == 'advance_to_scores':
|
||||
host_id = text_data_json['host_id']
|
||||
if await self.verify_host(host_id):
|
||||
await self.show_scores()
|
||||
|
||||
async def participant_answer(self, event):
|
||||
await self.send(text_data=json.dumps({
|
||||
'type': 'participant_answer',
|
||||
'answer': event['answer']
|
||||
}))
|
||||
|
||||
async def participant_list_update(self, event):
|
||||
await self.send(text_data=json.dumps({
|
||||
'type': 'participant_list_update',
|
||||
'participants': event['participants']
|
||||
}))
|
||||
|
||||
async def player_left(self, event):
|
||||
await self.send(text_data=json.dumps({
|
||||
'type': 'player_left',
|
||||
'player_name': event['player_name'],
|
||||
'was_kicked': event.get('was_kicked', False)
|
||||
}))
|
||||
|
||||
async def game_state_update(self, event):
|
||||
await self.send(text_data=json.dumps({
|
||||
'type': 'game_state_update',
|
||||
'action': event['action'],
|
||||
'redirect_url': event.get('redirect_url')
|
||||
}))
|
||||
|
||||
async def update_participant_heartbeat(self, participant_id):
|
||||
"""Update the last heartbeat timestamp for a participant."""
|
||||
try:
|
||||
participant = await database_sync_to_async(QuizGameParticipant.objects.get)(
|
||||
participant_id=participant_id
|
||||
)
|
||||
participant.last_heartbeat = timezone.now()
|
||||
await database_sync_to_async(participant.save)()
|
||||
except QuizGameParticipant.DoesNotExist:
|
||||
pass
|
||||
|
||||
@database_sync_to_async
|
||||
def verify_host(self, host_id):
|
||||
try:
|
||||
quiz_game = QuizGame.objects.get(join_code=self.join_code)
|
||||
return quiz_game.host_id == host_id
|
||||
except QuizGame.DoesNotExist:
|
||||
return False
|
||||
|
||||
@database_sync_to_async
|
||||
def save_answer(self, participant_id, answer_index, time_remaining):
|
||||
try:
|
||||
participant = QuizGameParticipant.objects.get(
|
||||
quiz_game__join_code=self.join_code,
|
||||
participant_id=participant_id
|
||||
)
|
||||
quiz_game = participant.quiz_game
|
||||
current_question = quiz_game.quiz_id.questions.all()[quiz_game.current_question_index]
|
||||
|
||||
# Check if answer is correct
|
||||
is_correct = False
|
||||
if answer_index >= 0: # -1 means timeout
|
||||
question_data = json.loads(current_question.data)
|
||||
is_correct = question_data['options'][answer_index]['is_correct']
|
||||
|
||||
# Calculate score based on correctness and time
|
||||
score = 0
|
||||
if is_correct:
|
||||
base_score = 1000
|
||||
time_factor = time_remaining / 30000 # 30 seconds max
|
||||
score = int(base_score * (0.5 + 0.5 * time_factor))
|
||||
|
||||
# Update or create answer in QuizAnswer table
|
||||
answer_obj, created = QuizAnswer.objects.get_or_create(
|
||||
participant=participant,
|
||||
question_index=quiz_game.current_question_index,
|
||||
defaults={
|
||||
'answer_index': answer_index,
|
||||
'is_correct': is_correct,
|
||||
'score': score,
|
||||
'time_remaining': time_remaining
|
||||
}
|
||||
)
|
||||
|
||||
if not created:
|
||||
answer_obj.answer_index = answer_index
|
||||
answer_obj.is_correct = is_correct
|
||||
answer_obj.score = score
|
||||
answer_obj.time_remaining = time_remaining
|
||||
answer_obj.save()
|
||||
|
||||
participant.score += score
|
||||
participant.last_answer_correct = is_correct
|
||||
participant.save()
|
||||
|
||||
return True
|
||||
except (QuizGameParticipant.DoesNotExist, IndexError):
|
||||
return False
|
||||
|
||||
@database_sync_to_async
|
||||
def get_answer_stats(self):
|
||||
try:
|
||||
quiz_game = QuizGame.objects.get(join_code=self.join_code)
|
||||
|
||||
# Count answers for each option in the current question
|
||||
stats = {}
|
||||
answers = QuizAnswer.objects.filter(
|
||||
participant__quiz_game=quiz_game,
|
||||
question_index=quiz_game.current_question_index
|
||||
)
|
||||
|
||||
for answer in answers:
|
||||
if answer.answer_index >= 0: # Ignore timeouts (-1)
|
||||
stats[answer.answer_index] = stats.get(answer.answer_index, 0) + 1
|
||||
|
||||
return stats
|
||||
except QuizGame.DoesNotExist:
|
||||
return {}
|
||||
|
||||
@database_sync_to_async
|
||||
def save_rating(self, participant_id, rating):
|
||||
from library.models import QuizRating
|
||||
try:
|
||||
game = QuizGame.objects.get(join_code=self.join_code)
|
||||
participant = QuizGameParticipant.objects.get(
|
||||
quiz_game=game,
|
||||
participant_id=participant_id
|
||||
)
|
||||
|
||||
# Update or create rating
|
||||
rating_obj, created = QuizRating.objects.get_or_create(
|
||||
quiz=game.quiz_id,
|
||||
participant_id=participant_id,
|
||||
defaults={'rating': rating}
|
||||
)
|
||||
|
||||
if not created:
|
||||
rating_obj.rating = rating
|
||||
rating_obj.save()
|
||||
|
||||
return True
|
||||
except (QuizGame.DoesNotExist, QuizGameParticipant.DoesNotExist):
|
||||
return False
|
||||
|
||||
@database_sync_to_async
|
||||
def cleanup_game(self):
|
||||
try:
|
||||
game = QuizGame.objects.get(join_code=self.join_code)
|
||||
|
||||
# Get all active participants (heartbeat within last minute)
|
||||
from django.utils import timezone
|
||||
active_participants = QuizGameParticipant.objects.filter(
|
||||
quiz_game=game,
|
||||
last_heartbeat__gte=timezone.now() - timezone.timedelta(minutes=1)
|
||||
).count()
|
||||
|
||||
# If no active participants and game is finished for more than 5 minutes, delete it
|
||||
if active_participants == 0 and game.current_state == 'finished':
|
||||
if game.question_start_time and (timezone.now() - game.question_start_time).total_seconds() > 300:
|
||||
game.delete()
|
||||
except QuizGame.DoesNotExist:
|
||||
pass
|
||||
|
||||
@database_sync_to_async
|
||||
def get_participants(self):
|
||||
try:
|
||||
quiz_game = QuizGame.objects.get(join_code=self.join_code)
|
||||
participants = QuizGameParticipant.objects.filter(quiz_game=quiz_game)
|
||||
return [
|
||||
{
|
||||
'id': p.participant_id,
|
||||
'display_name': p.display_name,
|
||||
'score': p.score
|
||||
}
|
||||
for p in participants
|
||||
]
|
||||
except QuizGame.DoesNotExist:
|
||||
return []
|
||||
|
||||
@database_sync_to_async
|
||||
def _advance_to_next_question(self):
|
||||
try:
|
||||
quiz_game = QuizGame.objects.get(join_code=self.join_code)
|
||||
quiz = quiz_game.quiz_id
|
||||
|
||||
# Move to next question
|
||||
quiz_game.current_question_index += 1
|
||||
|
||||
# Check if we've reached the end
|
||||
if quiz_game.current_question_index >= quiz.questions.count():
|
||||
quiz_game.current_state = 'finished'
|
||||
quiz_game.save()
|
||||
return 'finished'
|
||||
else:
|
||||
# Update game state and start time
|
||||
quiz_game.current_state = 'question'
|
||||
quiz_game.question_start_time = timezone.now()
|
||||
quiz_game.save()
|
||||
return 'question'
|
||||
except QuizGame.DoesNotExist:
|
||||
return None
|
||||
|
||||
async def advance_to_next_question(self):
|
||||
result = await self._advance_to_next_question()
|
||||
if result == 'finished':
|
||||
# Notify clients to redirect to finished page
|
||||
await self.channel_layer.group_send(
|
||||
self.game_group_name,
|
||||
{
|
||||
'type': 'game_state_update',
|
||||
'action': 'finish_game',
|
||||
'redirect_url': reverse('play:finished', kwargs={'join_code': self.join_code})
|
||||
}
|
||||
)
|
||||
elif result == 'question':
|
||||
# Notify clients to redirect to next question
|
||||
await self.channel_layer.group_send(
|
||||
self.game_group_name,
|
||||
{
|
||||
'type': 'game_state_update',
|
||||
'action': 'next_question',
|
||||
'redirect_url': reverse('play:question', kwargs={'join_code': self.join_code})
|
||||
}
|
||||
)
|
||||
|
||||
@database_sync_to_async
|
||||
def _show_scores(self):
|
||||
try:
|
||||
quiz_game = QuizGame.objects.get(join_code=self.join_code)
|
||||
quiz_game.current_state = 'scores'
|
||||
quiz_game.save()
|
||||
return True
|
||||
except QuizGame.DoesNotExist:
|
||||
return False
|
||||
|
||||
async def show_scores(self):
|
||||
success = await self._show_scores()
|
||||
if success:
|
||||
# Notify clients to redirect to scores page
|
||||
await self.channel_layer.group_send(
|
||||
self.game_group_name,
|
||||
{
|
||||
'type': 'game_state_update',
|
||||
'action': 'show_scores',
|
||||
'redirect_url': reverse('play:scores', kwargs={'join_code': self.join_code})
|
||||
}
|
||||
)
|
||||
|
||||
@database_sync_to_async
|
||||
def _finish_game(self):
|
||||
try:
|
||||
quiz_game = QuizGame.objects.get(join_code=self.join_code)
|
||||
quiz_game.current_state = 'finished'
|
||||
quiz_game.save()
|
||||
return True
|
||||
except QuizGame.DoesNotExist:
|
||||
return False
|
||||
|
||||
async def finish_game(self):
|
||||
success = await self._finish_game()
|
||||
if success:
|
||||
# Notify clients to redirect to finished page
|
||||
await self.channel_layer.group_send(
|
||||
self.game_group_name,
|
||||
{
|
||||
'type': 'game_state_update',
|
||||
'action': 'finish_game',
|
||||
'redirect_url': reverse('play:finished', kwargs={'join_code': self.join_code})
|
||||
}
|
||||
)
|
||||
285
django/play/consumers/lobby.py
Normal file
285
django/play/consumers/lobby.py
Normal file
@@ -0,0 +1,285 @@
|
||||
from channels.generic.websocket import AsyncWebsocketConsumer
|
||||
import json
|
||||
import asyncio
|
||||
from ..models import QuizGame, QuizGameParticipant
|
||||
from channels.db import database_sync_to_async
|
||||
|
||||
# Dictionary to track inactive check tasks per game
|
||||
game_check_tasks = {}
|
||||
|
||||
class LobbyConsumer(AsyncWebsocketConsumer):
|
||||
@classmethod
|
||||
async def start_inactive_check(cls, join_code, channel_layer):
|
||||
"""Start the inactive player check for a game if not already running."""
|
||||
if join_code not in game_check_tasks or game_check_tasks[join_code].done():
|
||||
async def check_inactive_players():
|
||||
room_group_name = f'lobby_{join_code}'
|
||||
while True:
|
||||
try:
|
||||
await asyncio.sleep(30) # Check every 30 seconds
|
||||
# Get participants list and broadcast update
|
||||
try:
|
||||
from django.utils import timezone
|
||||
from datetime import timedelta
|
||||
game = await database_sync_to_async(QuizGame.objects.get)(join_code=join_code)
|
||||
cutoff_time = timezone.now() - timedelta(minutes=1)
|
||||
# Get previous active participants
|
||||
prev_active = await database_sync_to_async(lambda: set(
|
||||
game.participants.values_list('display_name', flat=True)
|
||||
))()
|
||||
|
||||
# Get current active participants
|
||||
active_participants = await database_sync_to_async(lambda: list(
|
||||
game.participants.filter(last_heartbeat__gte=cutoff_time)
|
||||
.values_list('display_name', flat=True)
|
||||
))()
|
||||
|
||||
# Find removed participants
|
||||
removed = set(prev_active) - set(active_participants)
|
||||
|
||||
# Send notifications for removed participants
|
||||
for name in removed:
|
||||
await channel_layer.group_send(
|
||||
room_group_name,
|
||||
{
|
||||
'type': 'player_left',
|
||||
'player_name': name,
|
||||
'was_kicked': True
|
||||
}
|
||||
)
|
||||
|
||||
# Broadcast update to all clients
|
||||
await channel_layer.group_send(
|
||||
room_group_name,
|
||||
{
|
||||
'type': 'participants_list_update',
|
||||
'participants': active_participants
|
||||
}
|
||||
)
|
||||
except QuizGame.DoesNotExist:
|
||||
break # Stop checking if game no longer exists
|
||||
except Exception as e:
|
||||
print(f'Error checking inactive players: {e}')
|
||||
await asyncio.sleep(5) # Wait before retry
|
||||
except asyncio.CancelledError:
|
||||
break
|
||||
except Exception as e:
|
||||
print(f'Error in inactive check loop: {e}')
|
||||
await asyncio.sleep(5)
|
||||
|
||||
game_check_tasks[join_code] = asyncio.create_task(check_inactive_players())
|
||||
|
||||
async def connect(self):
|
||||
self.join_code = self.scope['url_route']['kwargs']['join_code']
|
||||
self.room_group_name = f'lobby_{self.join_code}'
|
||||
|
||||
# Get participant ID from session
|
||||
self.participant_id = self.scope['session'].get('participant_id')
|
||||
|
||||
# Join room group
|
||||
await self.channel_layer.group_add(
|
||||
self.room_group_name,
|
||||
self.channel_name
|
||||
)
|
||||
|
||||
await self.accept()
|
||||
|
||||
# Send initial participants list
|
||||
await self.update_participants()
|
||||
|
||||
# Ensure inactive check is running for this game
|
||||
await self.start_inactive_check(self.join_code, self.channel_layer)
|
||||
|
||||
async def disconnect(self, close_code):
|
||||
# Leave room group
|
||||
await self.channel_layer.group_discard(
|
||||
self.room_group_name,
|
||||
self.channel_name
|
||||
)
|
||||
|
||||
async def receive(self, text_data):
|
||||
data = json.loads(text_data)
|
||||
message_type = data.get('type')
|
||||
print(f'Received message type: {message_type}')
|
||||
|
||||
if message_type == 'ping':
|
||||
# Respond with pong to keep connection alive
|
||||
await self.send(text_data=json.dumps({
|
||||
'type': 'pong'
|
||||
}))
|
||||
return
|
||||
|
||||
if message_type == 'heartbeat':
|
||||
participant_id = data.get('participant_id')
|
||||
if participant_id:
|
||||
await self.update_participant_heartbeat(participant_id)
|
||||
# Update participants list after heartbeat
|
||||
await self.update_participants()
|
||||
elif message_type in ['leave_game', 'kick_player']:
|
||||
participant_id = data.get('participant_id')
|
||||
if participant_id:
|
||||
try:
|
||||
# Get participant info before deletion
|
||||
participant = await database_sync_to_async(QuizGameParticipant.objects.get)(participant_id=participant_id)
|
||||
display_name = participant.display_name
|
||||
|
||||
# For kick_player, verify that the request comes from the host
|
||||
if message_type == 'kick_player':
|
||||
game = await database_sync_to_async(lambda: participant.quiz_game)()
|
||||
# Get host_id from message
|
||||
host_id = data.get('host_id')
|
||||
print(f'Kick attempt - Game host_id: {game.host_id}, Message host_id: {host_id}')
|
||||
if not host_id:
|
||||
print('No host_id in message')
|
||||
return
|
||||
if str(game.host_id) != str(host_id):
|
||||
print(f'Host ID mismatch: {game.host_id} != {host_id}')
|
||||
return
|
||||
|
||||
# Also verify against cookie as backup
|
||||
cookie_host_id = self.scope.get('cookies', {}).get('host_id')
|
||||
if not cookie_host_id or str(cookie_host_id) != str(host_id):
|
||||
print(f'Cookie host_id mismatch: {cookie_host_id} != {host_id}')
|
||||
return
|
||||
|
||||
# Delete the participant
|
||||
await database_sync_to_async(participant.delete)()
|
||||
|
||||
# Notify other players
|
||||
await self.channel_layer.group_send(
|
||||
self.room_group_name,
|
||||
{
|
||||
'type': 'player_left',
|
||||
'player_name': display_name,
|
||||
'was_kicked': message_type == 'kick_player',
|
||||
'participant_id': participant_id
|
||||
}
|
||||
)
|
||||
|
||||
# Update participants list
|
||||
await self.update_participants()
|
||||
|
||||
# If it's the kicked player's connection, send them home
|
||||
if participant_id == self.participant_id:
|
||||
await self.send(text_data=json.dumps({
|
||||
'type': 'redirect',
|
||||
'url': '/'
|
||||
}))
|
||||
except QuizGameParticipant.DoesNotExist:
|
||||
pass
|
||||
elif message_type == 'update_participants':
|
||||
await self.update_participants()
|
||||
elif message_type == 'start_game':
|
||||
host_id = data.get('host_id')
|
||||
if host_id:
|
||||
success = await self.start_game(host_id)
|
||||
if success:
|
||||
await self.channel_layer.group_send(
|
||||
self.room_group_name,
|
||||
{
|
||||
'type': 'game_state_update',
|
||||
'action': 'start_game',
|
||||
'redirect_url': f'/play/game/{self.join_code}/question'
|
||||
}
|
||||
)
|
||||
|
||||
@database_sync_to_async
|
||||
def update_participant_heartbeat(self, participant_id):
|
||||
try:
|
||||
participant = QuizGameParticipant.objects.get(participant_id=participant_id)
|
||||
from django.utils import timezone
|
||||
participant.last_heartbeat = timezone.now()
|
||||
participant.save()
|
||||
return True
|
||||
except QuizGameParticipant.DoesNotExist:
|
||||
return False
|
||||
|
||||
async def get_participants_list(self):
|
||||
try:
|
||||
from django.utils import timezone
|
||||
from datetime import timedelta
|
||||
game = await database_sync_to_async(QuizGame.objects.get)(join_code=self.join_code)
|
||||
# Only return participants that have been seen in the last minute
|
||||
cutoff_time = timezone.now() - timedelta(minutes=1)
|
||||
participants = await database_sync_to_async(lambda: list(
|
||||
game.participants.filter(last_heartbeat__gte=cutoff_time)
|
||||
.values('participant_id', 'display_name')
|
||||
))()
|
||||
|
||||
|
||||
# Send join notification for new participants
|
||||
try:
|
||||
prev_names = set(p['display_name'] for p in self.last_participants) if hasattr(self, 'last_participants') else set()
|
||||
current_names = set(p['display_name'] for p in participants)
|
||||
new_participants = current_names - prev_names
|
||||
|
||||
for name in new_participants:
|
||||
await self.channel_layer.group_send(
|
||||
self.room_group_name,
|
||||
{
|
||||
'type': 'player_joined',
|
||||
'player_name': name
|
||||
}
|
||||
)
|
||||
except Exception as e:
|
||||
print(f'Error sending join notifications: {e}')
|
||||
|
||||
self.last_participants = participants
|
||||
return participants
|
||||
except QuizGame.DoesNotExist:
|
||||
return []
|
||||
|
||||
async def update_participants(self):
|
||||
participants = await self.get_participants_list()
|
||||
await self.channel_layer.group_send(
|
||||
self.room_group_name,
|
||||
{
|
||||
'type': 'participants_list_update',
|
||||
'participants': participants
|
||||
}
|
||||
)
|
||||
|
||||
async def participants_list_update(self, event):
|
||||
await self.send(text_data=json.dumps({
|
||||
'type': 'participants_list_update',
|
||||
'participants': event['participants']
|
||||
}))
|
||||
|
||||
@database_sync_to_async
|
||||
def start_game(self, host_id):
|
||||
try:
|
||||
game = QuizGame.objects.get(join_code=self.join_code)
|
||||
if str(game.host_id) == str(host_id):
|
||||
from django.utils import timezone
|
||||
game.current_state = 'question'
|
||||
game.question_start_time = timezone.now()
|
||||
game.save()
|
||||
return True
|
||||
except QuizGame.DoesNotExist:
|
||||
pass
|
||||
return False
|
||||
|
||||
async def game_state_update(self, event):
|
||||
await self.send(text_data=json.dumps({
|
||||
'type': 'game_state_update',
|
||||
'action': event['action'],
|
||||
'redirect_url': event.get('redirect_url')
|
||||
}))
|
||||
|
||||
async def player_joined(self, event):
|
||||
await self.send(text_data=json.dumps({
|
||||
'type': 'player_joined',
|
||||
'player_name': event['player_name']
|
||||
}))
|
||||
|
||||
async def player_left(self, event):
|
||||
message = {
|
||||
'type': 'player_left',
|
||||
'player_name': event['player_name'],
|
||||
'was_kicked': event.get('was_kicked', False)
|
||||
}
|
||||
if event.get('was_kicked') and event.get('participant_id'):
|
||||
message['participant_id'] = event['participant_id']
|
||||
await self.send(text_data=json.dumps(message))
|
||||
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
# Generated by Django 5.1.7 on 2025-04-05 17:37
|
||||
|
||||
from django.db import migrations, models
|
||||
|
||||
|
||||
class Migration(migrations.Migration):
|
||||
|
||||
dependencies = [
|
||||
('play', '0005_quizgameparticipant_last_heartbeat'),
|
||||
]
|
||||
|
||||
operations = [
|
||||
migrations.AddField(
|
||||
model_name='quizgame',
|
||||
name='current_question_index',
|
||||
field=models.IntegerField(default=0),
|
||||
),
|
||||
migrations.AddField(
|
||||
model_name='quizgame',
|
||||
name='current_state',
|
||||
field=models.CharField(choices=[('lobby', 'In Lobby'), ('question', 'Frage läuft'), ('scores', 'Punkteübersicht'), ('finished', 'Beendet')], default='lobby', max_length=20),
|
||||
),
|
||||
migrations.AddField(
|
||||
model_name='quizgame',
|
||||
name='question_start_time',
|
||||
field=models.DateTimeField(blank=True, null=True),
|
||||
),
|
||||
]
|
||||
@@ -0,0 +1,19 @@
|
||||
# Generated by Django 5.1.7 on 2025-04-05 18:27
|
||||
|
||||
import django.db.models.deletion
|
||||
from django.db import migrations, models
|
||||
|
||||
|
||||
class Migration(migrations.Migration):
|
||||
|
||||
dependencies = [
|
||||
('play', '0006_quizgame_current_question_index_and_more'),
|
||||
]
|
||||
|
||||
operations = [
|
||||
migrations.AlterField(
|
||||
model_name='quizgameparticipant',
|
||||
name='quiz_game',
|
||||
field=models.ForeignKey(on_delete=django.db.models.deletion.CASCADE, related_name='participants', to='play.quizgame'),
|
||||
),
|
||||
]
|
||||
@@ -0,0 +1,23 @@
|
||||
# Generated by Django 5.1.7 on 2025-04-05 18:59
|
||||
|
||||
from django.db import migrations, models
|
||||
|
||||
|
||||
class Migration(migrations.Migration):
|
||||
|
||||
dependencies = [
|
||||
('play', '0007_alter_quizgameparticipant_quiz_game'),
|
||||
]
|
||||
|
||||
operations = [
|
||||
migrations.AddField(
|
||||
model_name='quizgameparticipant',
|
||||
name='last_answer',
|
||||
field=models.IntegerField(blank=True, null=True),
|
||||
),
|
||||
migrations.AddField(
|
||||
model_name='quizgameparticipant',
|
||||
name='last_answer_correct',
|
||||
field=models.BooleanField(blank=True, null=True),
|
||||
),
|
||||
]
|
||||
29
django/play/migrations/0009_quizanswer.py
Normal file
29
django/play/migrations/0009_quizanswer.py
Normal file
@@ -0,0 +1,29 @@
|
||||
# Generated by Django 5.1.7 on 2025-04-05 20:04
|
||||
|
||||
import django.db.models.deletion
|
||||
from django.db import migrations, models
|
||||
|
||||
|
||||
class Migration(migrations.Migration):
|
||||
|
||||
dependencies = [
|
||||
('play', '0008_quizgameparticipant_last_answer_and_more'),
|
||||
]
|
||||
|
||||
operations = [
|
||||
migrations.CreateModel(
|
||||
name='QuizAnswer',
|
||||
fields=[
|
||||
('id', models.BigAutoField(auto_created=True, primary_key=True, serialize=False, verbose_name='ID')),
|
||||
('question_index', models.IntegerField()),
|
||||
('answer_index', models.IntegerField()),
|
||||
('is_correct', models.BooleanField()),
|
||||
('score', models.IntegerField()),
|
||||
('time_remaining', models.IntegerField()),
|
||||
('participant', models.ForeignKey(on_delete=django.db.models.deletion.CASCADE, related_name='answers', to='play.quizgameparticipant')),
|
||||
],
|
||||
options={
|
||||
'unique_together': {('participant', 'question_index')},
|
||||
},
|
||||
),
|
||||
]
|
||||
89
django/templates/play/game/common_scripts.html
Normal file
89
django/templates/play/game/common_scripts.html
Normal file
@@ -0,0 +1,89 @@
|
||||
{% load static %}
|
||||
|
||||
<script>
|
||||
// Gemeinsame Funktionen für alle Spielseiten
|
||||
// Toast-Benachrichtigungen und WebSocket-Funktionen werden im globalen Scope definiert
|
||||
window.toast = {
|
||||
create(message, type = 'info') {
|
||||
const toastElement = document.createElement('div');
|
||||
toastElement.className = `toast toast-${type}`;
|
||||
toastElement.textContent = message;
|
||||
document.body.appendChild(toastElement);
|
||||
|
||||
// Animation
|
||||
setTimeout(() => {
|
||||
toastElement.classList.add('show');
|
||||
setTimeout(() => {
|
||||
toastElement.classList.remove('show');
|
||||
setTimeout(() => toastElement.remove(), 300);
|
||||
}, 3000);
|
||||
}, 100);
|
||||
}
|
||||
};
|
||||
|
||||
// WebSocket-Hilfsfunktionen
|
||||
window.wsUtil = {
|
||||
handleClose(e) {
|
||||
if (e.code !== 1000 && e.code !== 1001) {
|
||||
console.error('WebSocket closed unexpectedly', e.code);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// WebSocket-Initialisierung
|
||||
window.initializeGameSocket = function(gameCode) {
|
||||
const wsScheme = window.location.protocol === 'https:' ? 'wss' : 'ws';
|
||||
const gameSocket = new WebSocket(
|
||||
`${wsScheme}://${window.location.host}/ws/game/${gameCode}/`
|
||||
);
|
||||
|
||||
gameSocket.onmessage = (e) => {
|
||||
const data = JSON.parse(e.data);
|
||||
if (data.type === 'player_left') {
|
||||
const message = data.was_kicked
|
||||
? `${data.player_name} wurde wegen Inaktivität entfernt`
|
||||
: `${data.player_name} hat das Spiel verlassen`;
|
||||
toast.create(message, data.was_kicked ? 'error' : 'warning');
|
||||
}
|
||||
};
|
||||
|
||||
gameSocket.onclose = (e) => wsUtil.handleClose(e);
|
||||
|
||||
return gameSocket;
|
||||
}
|
||||
</script>
|
||||
|
||||
<style>
|
||||
.toast {
|
||||
position: fixed;
|
||||
top: 20px;
|
||||
right: 20px;
|
||||
padding: 12px 24px;
|
||||
border-radius: 4px;
|
||||
color: white;
|
||||
opacity: 0;
|
||||
transition: opacity 0.3s ease-in-out;
|
||||
z-index: 9999;
|
||||
max-width: 300px;
|
||||
}
|
||||
|
||||
.toast.show {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.toast-info {
|
||||
background-color: #3498db;
|
||||
}
|
||||
|
||||
.toast-success {
|
||||
background-color: #2ecc71;
|
||||
}
|
||||
|
||||
.toast-warning {
|
||||
background-color: #f1c40f;
|
||||
}
|
||||
|
||||
.toast-error {
|
||||
background-color: #e74c3c;
|
||||
}
|
||||
</style>
|
||||
201
django/templates/play/game/finished.html
Normal file
201
django/templates/play/game/finished.html
Normal file
@@ -0,0 +1,201 @@
|
||||
{% extends 'base.html' %}
|
||||
{% load static %}
|
||||
|
||||
{% block content %}
|
||||
<div class="container mx-auto px-4">
|
||||
<div class="max-w-2xl mx-auto">
|
||||
<div class="bg-white rounded-lg shadow-md p-8 mb-6">
|
||||
<div class="text-center mb-8">
|
||||
<h1 class="text-4xl font-bold text-blue-600 mb-4">Quiz beendet!</h1>
|
||||
<p class="text-xl text-gray-600">Vielen Dank fürs Mitspielen!</p>
|
||||
</div>
|
||||
|
||||
{% if not is_host %}
|
||||
<div class="bg-blue-50 rounded-lg p-6 mb-8">
|
||||
<h2 class="text-2xl font-bold text-blue-800 mb-4 text-center">Wie hat dir das Quiz gefallen?</h2>
|
||||
<div class="stars flex justify-center space-x-4 mb-4">
|
||||
<i class="fas fa-star text-3xl transition-all duration-200 hover:scale-110" data-rating="1"></i>
|
||||
<i class="fas fa-star text-3xl transition-all duration-200 hover:scale-110" data-rating="2"></i>
|
||||
<i class="fas fa-star text-3xl transition-all duration-200 hover:scale-110" data-rating="3"></i>
|
||||
<i class="fas fa-star text-3xl transition-all duration-200 hover:scale-110" data-rating="4"></i>
|
||||
<i class="fas fa-star text-3xl transition-all duration-200 hover:scale-110" data-rating="5"></i>
|
||||
</div>
|
||||
<p id="rating-message" class="text-center text-blue-600 font-medium"></p>
|
||||
</div>
|
||||
{% endif %}
|
||||
|
||||
<div class="text-center">
|
||||
<a href="{% url 'homepage:home' %}"
|
||||
class="inline-block px-8 py-3 text-lg font-semibold text-white bg-blue-600 rounded-full hover:bg-blue-700 transform transition-all duration-200 hover:scale-105 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2">
|
||||
Zurück zur Startseite
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{% if not is_host %}
|
||||
{% include 'play/game/common_scripts.html' %}
|
||||
<script>
|
||||
document.addEventListener('DOMContentLoaded', function() {
|
||||
const wsScheme = window.location.protocol === 'https:' ? 'wss' : 'ws';
|
||||
let gameSocket = null;
|
||||
let reconnectAttempts = 0;
|
||||
let pingInterval = null;
|
||||
const maxReconnectAttempts = 5;
|
||||
const pingDelay = 30000; // 30 seconds
|
||||
|
||||
function startPingInterval() {
|
||||
if (pingInterval) {
|
||||
clearInterval(pingInterval);
|
||||
}
|
||||
pingInterval = setInterval(() => {
|
||||
if (gameSocket && gameSocket.readyState === WebSocket.OPEN) {
|
||||
gameSocket.send(JSON.stringify({ type: 'ping' }));
|
||||
}
|
||||
}, pingDelay);
|
||||
}
|
||||
|
||||
function stopPingInterval() {
|
||||
if (pingInterval) {
|
||||
clearInterval(pingInterval);
|
||||
pingInterval = null;
|
||||
}
|
||||
}
|
||||
|
||||
function connectWebSocket() {
|
||||
if (gameSocket && (gameSocket.readyState === WebSocket.CONNECTING || gameSocket.readyState === WebSocket.OPEN)) {
|
||||
return gameSocket; // Already connected or connecting
|
||||
}
|
||||
|
||||
if (reconnectAttempts >= maxReconnectAttempts) {
|
||||
console.error('Max reconnection attempts reached');
|
||||
document.getElementById('rating-message').textContent = 'Verbindungsfehler. Bitte Seite neu laden.';
|
||||
return null;
|
||||
}
|
||||
|
||||
try {
|
||||
gameSocket = new WebSocket(
|
||||
`${wsScheme}://${window.location.host}/ws/game/{{ join_code }}/`
|
||||
);
|
||||
|
||||
gameSocket.onopen = function(e) {
|
||||
console.log('Game socket connected');
|
||||
reconnectAttempts = 0;
|
||||
startPingInterval();
|
||||
document.getElementById('rating-message').textContent = '';
|
||||
};
|
||||
|
||||
gameSocket.onclose = function(e) {
|
||||
wsUtil.handleClose(e);
|
||||
stopPingInterval();
|
||||
gameSocket = null;
|
||||
reconnectAttempts++;
|
||||
if (reconnectAttempts < maxReconnectAttempts) {
|
||||
document.getElementById('rating-message').textContent = 'Verbindung wird wiederhergestellt...';
|
||||
setTimeout(connectWebSocket, 1000 * Math.min(reconnectAttempts, 3));
|
||||
}
|
||||
};
|
||||
|
||||
gameSocket.onerror = function(e) {
|
||||
console.error('Game socket error:', e);
|
||||
document.getElementById('rating-message').textContent = 'Verbindungsfehler aufgetreten';
|
||||
};
|
||||
|
||||
return gameSocket;
|
||||
} catch (error) {
|
||||
console.error('Error creating WebSocket:', error);
|
||||
document.getElementById('rating-message').textContent = 'Verbindungsfehler aufgetreten';
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
const stars = document.querySelectorAll('.stars i');
|
||||
let rated = false;
|
||||
|
||||
function setRating(rating) {
|
||||
stars.forEach((star, index) => {
|
||||
star.style.color = index < rating ? '#ffc107' : '#e4e5e9';
|
||||
});
|
||||
}
|
||||
|
||||
stars.forEach(star => {
|
||||
star.addEventListener('mouseover', function() {
|
||||
if (!rated) {
|
||||
setRating(this.dataset.rating);
|
||||
}
|
||||
});
|
||||
|
||||
star.addEventListener('mouseout', function() {
|
||||
if (!rated) {
|
||||
setRating(0);
|
||||
}
|
||||
});
|
||||
|
||||
star.addEventListener('click', function() {
|
||||
if (!rated) {
|
||||
const rating = parseInt(this.dataset.rating);
|
||||
rated = true;
|
||||
setRating(rating);
|
||||
|
||||
if (!gameSocket || gameSocket.readyState !== WebSocket.OPEN) {
|
||||
console.error('WebSocket is not connected');
|
||||
document.getElementById('rating-message').textContent = 'Verbindung wird hergestellt...';
|
||||
gameSocket = connectWebSocket();
|
||||
if (gameSocket) {
|
||||
const retryRating = () => {
|
||||
if (gameSocket.readyState === WebSocket.OPEN) {
|
||||
star.click();
|
||||
} else {
|
||||
setTimeout(retryRating, 500);
|
||||
}
|
||||
};
|
||||
setTimeout(retryRating, 1000);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
gameSocket.send(JSON.stringify({
|
||||
'type': 'submit_rating',
|
||||
'participant_id': '{{ participant_id }}',
|
||||
'rating': rating
|
||||
}));
|
||||
document.getElementById('rating-message').textContent = 'Danke für deine Bewertung!';
|
||||
stars.forEach(s => s.style.cursor = 'default');
|
||||
} catch (error) {
|
||||
console.error('Error sending rating:', error);
|
||||
document.getElementById('rating-message').textContent = 'Fehler beim Senden der Bewertung';
|
||||
rated = false;
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// Initial connection
|
||||
gameSocket = connectWebSocket();
|
||||
});
|
||||
</script>
|
||||
|
||||
<style>
|
||||
.stars i {
|
||||
cursor: pointer;
|
||||
color: #e4e5e9;
|
||||
transition: all 0.2s ease-in-out;
|
||||
}
|
||||
|
||||
.stars i:hover ~ i {
|
||||
color: #e4e5e9;
|
||||
}
|
||||
|
||||
.stars:hover i {
|
||||
color: #ffc107;
|
||||
}
|
||||
|
||||
.stars i:hover {
|
||||
transform: scale(1.2);
|
||||
color: #ffc107;
|
||||
}
|
||||
</style>
|
||||
{% endif %}
|
||||
{% endblock %}
|
||||
Reference in New Issue
Block a user