Initial Game Logic

This commit is contained in:
Juhn-Vitus Saß
2025-04-06 15:57:27 +02:00
parent cd2e138f66
commit 3637edce33
11 changed files with 1225 additions and 0 deletions

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{% load static %}
<script>
// Gemeinsame Funktionen für alle Spielseiten
// Toast-Benachrichtigungen und WebSocket-Funktionen werden im globalen Scope definiert
window.toast = {
create(message, type = 'info') {
const toastElement = document.createElement('div');
toastElement.className = `toast toast-${type}`;
toastElement.textContent = message;
document.body.appendChild(toastElement);
// Animation
setTimeout(() => {
toastElement.classList.add('show');
setTimeout(() => {
toastElement.classList.remove('show');
setTimeout(() => toastElement.remove(), 300);
}, 3000);
}, 100);
}
};
// WebSocket-Hilfsfunktionen
window.wsUtil = {
handleClose(e) {
if (e.code !== 1000 && e.code !== 1001) {
console.error('WebSocket closed unexpectedly', e.code);
}
}
};
// WebSocket-Initialisierung
window.initializeGameSocket = function(gameCode) {
const wsScheme = window.location.protocol === 'https:' ? 'wss' : 'ws';
const gameSocket = new WebSocket(
`${wsScheme}://${window.location.host}/ws/game/${gameCode}/`
);
gameSocket.onmessage = (e) => {
const data = JSON.parse(e.data);
if (data.type === 'player_left') {
const message = data.was_kicked
? `${data.player_name} wurde wegen Inaktivität entfernt`
: `${data.player_name} hat das Spiel verlassen`;
toast.create(message, data.was_kicked ? 'error' : 'warning');
}
};
gameSocket.onclose = (e) => wsUtil.handleClose(e);
return gameSocket;
}
</script>
<style>
.toast {
position: fixed;
top: 20px;
right: 20px;
padding: 12px 24px;
border-radius: 4px;
color: white;
opacity: 0;
transition: opacity 0.3s ease-in-out;
z-index: 9999;
max-width: 300px;
}
.toast.show {
opacity: 1;
}
.toast-info {
background-color: #3498db;
}
.toast-success {
background-color: #2ecc71;
}
.toast-warning {
background-color: #f1c40f;
}
.toast-error {
background-color: #e74c3c;
}
</style>

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{% extends 'base.html' %}
{% load static %}
{% block content %}
<div class="container mx-auto px-4">
<div class="max-w-2xl mx-auto">
<div class="bg-white rounded-lg shadow-md p-8 mb-6">
<div class="text-center mb-8">
<h1 class="text-4xl font-bold text-blue-600 mb-4">Quiz beendet!</h1>
<p class="text-xl text-gray-600">Vielen Dank fürs Mitspielen!</p>
</div>
{% if not is_host %}
<div class="bg-blue-50 rounded-lg p-6 mb-8">
<h2 class="text-2xl font-bold text-blue-800 mb-4 text-center">Wie hat dir das Quiz gefallen?</h2>
<div class="stars flex justify-center space-x-4 mb-4">
<i class="fas fa-star text-3xl transition-all duration-200 hover:scale-110" data-rating="1"></i>
<i class="fas fa-star text-3xl transition-all duration-200 hover:scale-110" data-rating="2"></i>
<i class="fas fa-star text-3xl transition-all duration-200 hover:scale-110" data-rating="3"></i>
<i class="fas fa-star text-3xl transition-all duration-200 hover:scale-110" data-rating="4"></i>
<i class="fas fa-star text-3xl transition-all duration-200 hover:scale-110" data-rating="5"></i>
</div>
<p id="rating-message" class="text-center text-blue-600 font-medium"></p>
</div>
{% endif %}
<div class="text-center">
<a href="{% url 'homepage:home' %}"
class="inline-block px-8 py-3 text-lg font-semibold text-white bg-blue-600 rounded-full hover:bg-blue-700 transform transition-all duration-200 hover:scale-105 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2">
Zurück zur Startseite
</a>
</div>
</div>
</div>
</div>
{% if not is_host %}
{% include 'play/game/common_scripts.html' %}
<script>
document.addEventListener('DOMContentLoaded', function() {
const wsScheme = window.location.protocol === 'https:' ? 'wss' : 'ws';
let gameSocket = null;
let reconnectAttempts = 0;
let pingInterval = null;
const maxReconnectAttempts = 5;
const pingDelay = 30000; // 30 seconds
function startPingInterval() {
if (pingInterval) {
clearInterval(pingInterval);
}
pingInterval = setInterval(() => {
if (gameSocket && gameSocket.readyState === WebSocket.OPEN) {
gameSocket.send(JSON.stringify({ type: 'ping' }));
}
}, pingDelay);
}
function stopPingInterval() {
if (pingInterval) {
clearInterval(pingInterval);
pingInterval = null;
}
}
function connectWebSocket() {
if (gameSocket && (gameSocket.readyState === WebSocket.CONNECTING || gameSocket.readyState === WebSocket.OPEN)) {
return gameSocket; // Already connected or connecting
}
if (reconnectAttempts >= maxReconnectAttempts) {
console.error('Max reconnection attempts reached');
document.getElementById('rating-message').textContent = 'Verbindungsfehler. Bitte Seite neu laden.';
return null;
}
try {
gameSocket = new WebSocket(
`${wsScheme}://${window.location.host}/ws/game/{{ join_code }}/`
);
gameSocket.onopen = function(e) {
console.log('Game socket connected');
reconnectAttempts = 0;
startPingInterval();
document.getElementById('rating-message').textContent = '';
};
gameSocket.onclose = function(e) {
wsUtil.handleClose(e);
stopPingInterval();
gameSocket = null;
reconnectAttempts++;
if (reconnectAttempts < maxReconnectAttempts) {
document.getElementById('rating-message').textContent = 'Verbindung wird wiederhergestellt...';
setTimeout(connectWebSocket, 1000 * Math.min(reconnectAttempts, 3));
}
};
gameSocket.onerror = function(e) {
console.error('Game socket error:', e);
document.getElementById('rating-message').textContent = 'Verbindungsfehler aufgetreten';
};
return gameSocket;
} catch (error) {
console.error('Error creating WebSocket:', error);
document.getElementById('rating-message').textContent = 'Verbindungsfehler aufgetreten';
return null;
}
}
const stars = document.querySelectorAll('.stars i');
let rated = false;
function setRating(rating) {
stars.forEach((star, index) => {
star.style.color = index < rating ? '#ffc107' : '#e4e5e9';
});
}
stars.forEach(star => {
star.addEventListener('mouseover', function() {
if (!rated) {
setRating(this.dataset.rating);
}
});
star.addEventListener('mouseout', function() {
if (!rated) {
setRating(0);
}
});
star.addEventListener('click', function() {
if (!rated) {
const rating = parseInt(this.dataset.rating);
rated = true;
setRating(rating);
if (!gameSocket || gameSocket.readyState !== WebSocket.OPEN) {
console.error('WebSocket is not connected');
document.getElementById('rating-message').textContent = 'Verbindung wird hergestellt...';
gameSocket = connectWebSocket();
if (gameSocket) {
const retryRating = () => {
if (gameSocket.readyState === WebSocket.OPEN) {
star.click();
} else {
setTimeout(retryRating, 500);
}
};
setTimeout(retryRating, 1000);
}
return;
}
try {
gameSocket.send(JSON.stringify({
'type': 'submit_rating',
'participant_id': '{{ participant_id }}',
'rating': rating
}));
document.getElementById('rating-message').textContent = 'Danke für deine Bewertung!';
stars.forEach(s => s.style.cursor = 'default');
} catch (error) {
console.error('Error sending rating:', error);
document.getElementById('rating-message').textContent = 'Fehler beim Senden der Bewertung';
rated = false;
}
}
});
});
// Initial connection
gameSocket = connectWebSocket();
});
</script>
<style>
.stars i {
cursor: pointer;
color: #e4e5e9;
transition: all 0.2s ease-in-out;
}
.stars i:hover ~ i {
color: #e4e5e9;
}
.stars:hover i {
color: #ffc107;
}
.stars i:hover {
transform: scale(1.2);
color: #ffc107;
}
</style>
{% endif %}
{% endblock %}