Merge branch '125-counter-der-punkte-js-animation' into 'master'
Resolve "Counter der Punkte (js animation)" Closes #125 See merge request enrichment-2024/qivip!83
This commit is contained in:
@@ -129,6 +129,7 @@ class GameConsumer(AsyncWebsocketConsumer):
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time_factor = time_remaining / 30000 # 30 seconds max
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score = int(base_score * (0.5 + 0.5 * time_factor))
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participant.last_score=score
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participant.score += score
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participant.last_answer_correct = is_correct
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participant.save()
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@@ -460,7 +461,7 @@ class LobbyConsumer(AsyncWebsocketConsumer):
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if answer == correct_answer:
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# Base score for correct answer + bonus for speed
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score = 1000 + int(time_remaining * 10) # 10 points per remaining second
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participant.last_score= score
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participant.score += score
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participant.save()
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return score
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@@ -233,6 +233,7 @@ class GameConsumer(AsyncWebsocketConsumer):
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answer_obj.time_remaining = time_remaining
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answer_obj.save()
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participant.last_score = score
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participant.score += score
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participant.last_answer_correct = is_correct
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participant.save()
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@@ -0,0 +1,18 @@
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# Generated by Django 5.1.7 on 2025-05-22 15:26
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from django.db import migrations, models
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class Migration(migrations.Migration):
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dependencies = [
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('play', '0011_quizgame_updated_at'),
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]
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operations = [
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migrations.AddField(
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model_name='quizgameparticipant',
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name='last_score',
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field=models.IntegerField(default=0, verbose_name='Letzte_Punkte'),
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),
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]
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@@ -43,6 +43,7 @@ class QuizGameParticipant(models.Model):
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display_name = models.CharField(verbose_name="Anzeigename", max_length=15)
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quiz_game = models.ForeignKey(QuizGame, on_delete=models.CASCADE, related_name="participants")
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score = models.IntegerField(verbose_name="Punkte", default=0)
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last_score = models.IntegerField(verbose_name="Letzte_Punkte", default=0)
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avatar = models.CharField(max_length=200, blank=True, default="")
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last_heartbeat = models.DateTimeField(auto_now_add=True)
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last_answer = models.IntegerField(null=True, blank=True)
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@@ -57,6 +57,7 @@ def lobby(request, join_code):
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if not participant.quiz_game.join_code == join_code: # Teilnehmer dem richtigen Spiel hinzufügen
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participant.quiz_game = quiz_game
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participant.score = 0 # Reset score when joining new game
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participant.last_score = 0
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participant.save()
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except QuizGameParticipant.DoesNotExist:
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return redirect('play:create_participant', join_code=join_code)
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@@ -83,6 +84,7 @@ def create_participant(request, join_code):
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if participant.quiz_game.join_code != join_code:
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participant.quiz_game = quiz_game
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participant.score = 0 # Reset score when joining new game
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participant.last_score = 0
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participant.save()
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return redirect('play:lobby', join_code=join_code)
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except QuizGameParticipant.DoesNotExist:
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@@ -103,6 +105,7 @@ def create_participant(request, join_code):
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participant.display_name = display_name
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participant.quiz_game = quiz_game
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participant.score = 0 # Initialize score
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participant.last_score = 0
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participant.save()
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response = HttpResponseRedirect(reverse('play:lobby', kwargs={'join_code': join_code}))
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@@ -340,6 +343,7 @@ def selected_mode(request, join_code):
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participant.participant_id=host_id
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participant.quiz_game = quiz_game
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participant.score = 0 # Initialize score
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participant.last_score = 0
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participant.save()
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quiz_game.current_state = "question"
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quiz_game.question_start_time = timezone.now()
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@@ -27,12 +27,12 @@
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<div class="mb-6">
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<h2 class="text-xl font-bold mb-4">Punktestand</h2>
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<div id="scoreboard" class="space-y-2">
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<div id="scoreboard" class="leading-relaxed">
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{% for participant in participants %}
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{% if participant == my_participant or is_host %}
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<div class=" p-4 bg-gray-100 rounded-lg flex justify-between items-center border {% if forloop.counter <= 3 %}border-yellow-500{% else %}border-transparent{% endif %}">
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<div>
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<p class="text-lg font-bold">
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<div class="mt-2 shadow-sm p-4 bg-gray-100 rounded-lg border-2 border {% if forloop.counter <= 3 %}border-yellow-500{% else %}border-transparent{% endif %}">
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<div class="flex flex-col items-start gap-1">
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<div class="text-lg font-bold flex items-center gap-2">
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{% if forloop.counter == 1 %}
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🥇
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{% elif forloop.counter == 2 %}
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@@ -42,22 +42,102 @@
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{% else %}
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{{ forloop.counter }}.
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{% endif %}
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{{ participant.display_name }}
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</p>
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<p data-last-score="{{ participant.last_score }}" class="text-gray-600" id="score-{{ forloop.counter0 }}">{{ participant.score }} Punkte</p>
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</div>
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{% if participant.last_answer_correct %}
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{% if participant == my_participant or request.session.mode == "learn" %}
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<div class="align-center text-center overflow-auto p-4" id="antwort-richtig">Hier erscheint gleich dein Feedback...</div>
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<span class="display_name text-gray-600 font-black text-2xl " id="display_name-{{ forloop.counter0 }}">{{ participant.display_name }}</span>
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</div class="flex flex-col items-start">
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<p data-score="{{ participant.score }}" data-last-score="{{ participant.last_score }}" class="text-gray-600 font-bold show-score" id="score-{{ forloop.counter0 }}">{{ participant.score }} Punkte</p>
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{% if participant == my_participant or request.session.mode == "learn"%}
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<p class="text-blue-600 font-bold text-sm">+{{ participant.last_score }} Punkte</p>
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{% endif %}
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</div>
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<script>
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async function start() {
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elements=document.getElementsByClassName("show-score");
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for (let i = 0; i < elements.length; i++) {
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const el = elements[i];
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let counter=Number(el.getAttribute('data-score'))-Number(el.getAttribute('data-last-score'));
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let goal=Number(el.getAttribute('data-score'));
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let interval= setInterval(function(){
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el.innerHTML = counter + " Punkte";
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if(counter<=goal){
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el.innerHTML = counter + " Punkte";
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counter+=8;
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}
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else{
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el.innerHTML = goal + " Punkte";
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clearInterval(interval);
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}
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}, 20);}}
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function bounce(){
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const names = document.getElementsByClassName("display_name");
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for (let i = 0; i < names.length; i++) {
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names[i].classList.add("animate-bounce");
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}
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}
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{% if is_last_question %}
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bounce();
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{% else %}
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start();
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{% endif %}
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<span class="text-green-500 font-black">✓</span>
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</script>
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{% if participant == my_participant or request.session.mode == "learn" %}
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{% if participant.last_answer_correct %}
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<div class="mt-1 flex justify-center border-t-2 border-gray-300 gap-1">
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<svg xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24" stroke-width="1.5" stroke="currentColor" class="pt-2 text-center text-green-500 font-black size-10">
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<path stroke-linecap="round" stroke-linejoin="round" d="M9 12.75 11.25 15 15 9.75M21 12a9 9 0 1 1-18 0 9 9 0 0 1 18 0Z" />
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</svg>
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<div class=" pt-3 text-center text-gray-600 font-bold" id="antwort-richtig">
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Hier erscheint gleich dein Feedback...
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</div>
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</div>
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{% elif participant.last_answer_correct == False %}
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{% if participant == my_participant or request.session.mode == "learn" %}
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<div class="align-center text-center overflow-auto p-4" id="antwort-falsch">Hier erscheint gleich dein Feedback...</div>
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{% endif %}
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<span class="text-red-500 font-black">✗</span>
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<div class="mt-1 flex justify-center border-t-2 border-gray-300 gap-1">
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<svg xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24" stroke-width="1.5" stroke="currentColor" class="pt-2 text-center text-red-500 font-black size-10">
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<path stroke-linecap="round" stroke-linejoin="round" d="m9.75 9.75 4.5 4.5m0-4.5-4.5 4.5M21 12a9 9 0 1 1-18 0 9 9 0 0 1 18 0Z" />
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</svg>
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<div class=" pt-3 text-center text-gray-600 font-bold" id="antwort-falsch">
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Hier erscheint gleich dein Feedback...
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</div>
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<div class="flex justify-center border-t-2 border-gray-500 gap-1">
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{% endif %}
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{% endif %}
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</div>
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{% endif %}
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{% endfor %}
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</div>
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@@ -65,11 +145,11 @@
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{% if is_host %}
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{% if is_last_question %}
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<button id="finish-button" class="w-full p-3 rounded-full bg-blue-600 text-white font-bold hover:bg-blue-700 transition-colors duration-200">
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<button id="finish-button" class="mt-4 w-full p-3 rounded-full bg-blue-600 text-white font-bold hover:bg-blue-700 transition-colors duration-200">
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Quiz beenden
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</button>
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{% else %}
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<button id="next-button" class="w-full p-3 rounded-full bg-blue-600 text-white font-bold hover:bg-blue-700 transition-colors duration-200">
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<button id="next-button" class="mt-4 w-full p-3 rounded-full bg-blue-600 text-white font-bold hover:bg-blue-700 transition-colors duration-200">
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Nächste Frage
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</button>
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{% endif %}
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@@ -103,7 +183,8 @@
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});
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// Warten bevor Animation startet
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await sleep(1500); // <<< hier die 5 Sekunden Pause
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await sleep(1500); // <<< hier die Pause
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// Transition-Eigenschaft setzen nach Render-Zyklus
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requestAnimationFrame(() => {
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@@ -119,6 +200,7 @@
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if (index === top3.length - 1) {
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triggerConfetti();
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}
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}, index * 1500); // Zeitversetzt aufdecken
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});
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