Benachrichtigungen fixen mit Redis
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@@ -3,6 +3,7 @@ import json
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import asyncio
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from ..models import QuizGame, QuizGameParticipant
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from channels.db import database_sync_to_async
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import redis
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# Dictionary to track inactive check tasks and active connections per game
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game_check_tasks = {}
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@@ -10,6 +11,8 @@ game_connections = {}
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class LobbyConsumer(AsyncWebsocketConsumer):
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r = redis.Redis(host='localhost', port=6379, db=0, decode_responses=True)
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async def connect(self):
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self.join_code = self.scope['url_route']['kwargs']['join_code']
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self.room_group_name = f'lobby_{self.join_code}'
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@@ -142,12 +145,21 @@ class LobbyConsumer(AsyncWebsocketConsumer):
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))()
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# Send join notification for new participants
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# Zustand laden
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try:
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prev_names = set(p['display_name'] for p in self.last_participants) if hasattr(self, 'last_participants') else set()
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r = redis.Redis(host='localhost', port=6379, db=0, decode_responses=True)
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# Alte Teilnehmer aus Redis holen
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data = r.get(f"last_participants_{self.room_group_name}")
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prev_names = set(json.loads(data)) if data else set()
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# Aktuelle Teilnehmer aus dem Argument extrahieren
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current_names = set(p['display_name'] for p in participants)
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# Neue Teilnehmer bestimmen
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new_participants = current_names - prev_names
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# Benachrichtigung für neue Teilnehmer versenden
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for name in new_participants:
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await self.channel_layer.group_send(
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self.room_group_name,
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@@ -156,9 +168,12 @@ class LobbyConsumer(AsyncWebsocketConsumer):
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'player_name': name
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}
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)
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# Teilnehmerliste in Redis aktualisieren
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r.set(f"last_participants_{self.room_group_name}", json.dumps(list(current_names)))
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except Exception as e:
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print(f'Error sending join notifications: {e}')
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print(f"Error in send_join_notifications: {e}")
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self.last_participants = participants
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return participants
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except QuizGame.DoesNotExist:
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