feat: Add real-time quiz lobby functionality
- Implement WebSocket-based lobby system for quiz participants - Add lobby page with real-time participant updates - Create LobbyConsumer for WebSocket communication - Add routing configuration for WebSocket connections - Update requirements with WebSocket dependencies - Add development and production server documentation This change enables real-time quiz lobbies where participants can join and wait for the quiz to start, with instant updates for all connected users.
This commit is contained in:
117
django/play/consumers.py
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117
django/play/consumers.py
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import json
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import asyncio
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from channels.generic.websocket import AsyncWebsocketConsumer
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from channels.db import database_sync_to_async
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from django.utils import timezone
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from datetime import timedelta
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from .models import QuizGame, QuizGameParticipant
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class LobbyConsumer(AsyncWebsocketConsumer):
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async def connect(self):
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self.join_code = self.scope['url_route']['kwargs']['join_code']
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self.room_group_name = f'game_{self.join_code}'
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self.heartbeat_task = None
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# Join room group
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await self.channel_layer.group_add(
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self.room_group_name,
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self.channel_name
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)
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await self.accept()
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# Start heartbeat check
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self.heartbeat_task = asyncio.create_task(self.check_participants_heartbeat())
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# Send current participants list
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participants = await self.get_participants()
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await self.send(text_data=json.dumps({
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'type': 'participant_list',
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'participants': participants
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}))
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async def disconnect(self, close_code):
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# Cancel heartbeat task
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if self.heartbeat_task:
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self.heartbeat_task.cancel()
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try:
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await self.heartbeat_task
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except asyncio.CancelledError:
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pass
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# Leave room group
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await self.channel_layer.group_discard(
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self.room_group_name,
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self.channel_name
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)
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async def receive(self, text_data):
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text_data_json = json.loads(text_data)
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message_type = text_data_json['type']
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if message_type == 'heartbeat':
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# Update participant's last activity timestamp
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participant_id = text_data_json.get('participant_id')
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if participant_id:
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await self._update_participant_heartbeat(participant_id)
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elif message_type == 'update_participants':
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participants = await self.get_participants()
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await self.channel_layer.group_send(
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self.room_group_name,
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{
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'type': 'participant_list_update',
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'participants': participants
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}
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)
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async def participant_list_update(self, event):
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participants = event['participants']
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await self.send(text_data=json.dumps({
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'type': 'participant_list',
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'participants': participants
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}))
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@database_sync_to_async
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def get_participants(self):
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game = QuizGame.objects.get(join_code=self.join_code)
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participants = QuizGameParticipant.objects.filter(quiz_game=game)
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return [{'id': str(p.participant_id), 'name': p.display_name} for p in participants]
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@database_sync_to_async
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def _update_participant_heartbeat(self, participant_id):
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try:
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participant = QuizGameParticipant.objects.get(participant_id=participant_id)
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participant.save() # This will update last_heartbeat due to auto_now=True
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except QuizGameParticipant.DoesNotExist:
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pass
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@database_sync_to_async
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def _remove_inactive_participants(self):
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# Remove participants who haven't sent a heartbeat in the last 30 seconds
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timeout = timezone.now() - timedelta(seconds=30)
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quiz_game = QuizGame.objects.get(join_code=self.join_code)
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QuizGameParticipant.objects.filter(
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quiz_game=quiz_game,
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last_heartbeat__lt=timeout
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).delete()
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async def check_participants_heartbeat(self):
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while True:
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try:
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await asyncio.sleep(10) # Check every 10 seconds
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await self._remove_inactive_participants()
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# Send updated participant list
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participants = await self.get_participants()
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await self.channel_layer.group_send(
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self.room_group_name,
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{
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'type': 'participant_list_update',
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'participants': participants
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}
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)
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except asyncio.CancelledError:
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break
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except Exception as e:
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print(f'Error in heartbeat check: {e}')
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await asyncio.sleep(10) # Wait before retrying
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